ceph: check PG_Private flag before accessing page->private

I got lots of NULL pointer dereference Oops when compiling kernel on ceph.
The bug is because the kernel page migration routine replaces some pages
in the page cache with new pages, these new pages' private can be non-zero.

Signed-off-by: Zheng Yan <zheng.z.yan@intel.com>
Signed-off-by: Sage Weil <sage@inktank.com>
libceph: eliminate connection state "DEAD"

The ceph connection state "DEAD" is never set and is therefore not
needed.  Eliminate it.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
libceph: kill bad_proto ceph connection op

No code sets a bad_proto method in its ceph connection operations
vector, so just get rid of it.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
libceph: rename socket callbacks

Change the names of the three socket callback functions to make it
more obvious they're specifically associated with a connection's
socket (not the ceph connection that uses it).

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
libceph: rename kvec_reset and kvec_add functions

The functions ceph_con_out_kvec_reset() and ceph_con_out_kvec_add()
are entirely private functions, so drop the "ceph_" prefix in their
name to make them slightly more wieldy.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
libceph: embed ceph messenger structure in ceph_client

A ceph client has a pointer to a ceph messenger structure in it.
There is always exactly one ceph messenger for a ceph client, so
there is no need to allocate it separate from the ceph client
structure.

Switch the ceph_client structure to embed its ceph_messenger
structure.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
libceph: start separating connection flags from state

A ceph_connection holds a mixture of connection state (as in "state
machine" state) and connection flags in a single "state" field.  To
make the distinction more clear, define a new "flags" field and use
it rather than the "state" field to hold Boolean flag values.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil<sage@inktank.com>
libceph: start tracking connection socket state

Start explicitly keeping track of the state of a ceph connection's
socket, separate from the state of the connection itself.  Create
placeholder functions to encapsulate the state transitions.

    --------
    | NEW* |  transient initial state
    --------
        | con_sock_state_init()
        v
    ----------
    | CLOSED |  initialized, but no socket (and no
    ----------  TCP connection)
     ^      \
     |       \ con_sock_state_connecting()
     |        ----------------------
     |                              \
     + con_sock_state_closed()       \
     |\                               \
     | \                               \
     |  -----------                     \
     |  | CLOSING |  socket event;       \
     |  -----------  await close          \
     |       ^                            |
     |       |                            |
     |       + con_sock_state_closing()   |
     |      / \                           |
     |     /   ---------------            |
     |    /                   \           v
     |   /                    --------------
     |  /    -----------------| CONNECTING |  socket created, TCP
     |  |   /                 --------------  connect initiated
     |  |   | con_sock_state_connected()
     |  |   v
    -------------
    | CONNECTED |  TCP connection established
    -------------

Make the socket state an atomic variable, reinforcing that it's a
distinct transtion with no possible "intermediate/both" states.
This is almost certainly overkill at this point, though the
transitions into CONNECTED and CLOSING state do get called via
socket callback (the rest of the transitions occur with the
connection mutex held).  We can back out the atomicity later.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil<sage@inktank.com>
libceph: provide osd number when creating osd

Pass the osd number to the create_osd() routine, and move the
initialization of fields that depend on it therein.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
libceph: set CLOSED state bit in con_init

Once a connection is fully initialized, it is really in a CLOSED
state, so make that explicit by setting the bit in its state field.

It is possible for a connection in NEGOTIATING state to get a
failure, leading to ceph_fault() and ultimately ceph_con_close().
Clear that bits if it is set in that case, to reflect that the
connection truly is closed and is no longer participating in a
connect sequence.

Issue a warning if ceph_con_open() is called on a connection that
is not in CLOSED state.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
rbd: Fix ceph_snap_context size calculation

ceph_snap_context->snaps is an u64 array

Signed-off-by: Zheng Yan <zheng.z.yan@intel.com>
Reviewed-by: Alex Elder <elder@inktank.com>
rbd: endian bug in rbd_req_cb()

Sparse complains about this because:
drivers/block/rbd.c:996:20: warning: cast to restricted __le32
drivers/block/rbd.c:996:20: warning: cast from restricted __le16

These are set in osd_req_encode_op() and they are le16.

Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Alex Elder <elder@inktank.com>
libceph: osd_client: don't drop reply reference too early

In ceph_osdc_release_request(), a reference to the r_reply message
is dropped.  But just after that, that same message is revoked if it
was in use to receive an incoming reply.  Reorder these so we are
sure we hold a reference until we're actually done with the message.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
libceph: use con get/put ops from osd_client

There were a few direct calls to ceph_con_{get,put}() instead of the con
ops from osd_client.c.  This is a bug since those ops aren't defined to
be ceph_con_get/put.

This breaks refcounting on the ceph_osd structs that contain the
ceph_connections, and could lead to all manner of strangeness.

The purpose of the ->get and ->put methods in a ceph connection are
to allow the connection to indicate it has a reference to something
external to the messaging system, *not* to indicate something
external has a reference to the connection.

[elder@inktank.com: added that last sentence]

Signed-off-by: Sage Weil <sage@newdream.net>
Reviewed-by: Alex Elder <elder@inktank.com>
libceph: embed ceph connection structure in mon_client

A monitor client has a pointer to a ceph connection structure in it.
This is the only one of the three ceph client types that do it this
way; the OSD and MDS clients embed the connection into their main
structures.  There is always exactly one ceph connection for a
monitor client, so there is no need to allocate it separate from the
monitor client structure.

So switch the ceph_mon_client structure to embed its
ceph_connection structure.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
libceph: drop connection refcounting for mon_client

All references to the embedded ceph_connection come from the msgr
workqueue, which is drained prior to mon_client destruction.  That
means we can ignore con refcounting entirely.

Signed-off-by: Sage Weil <sage@newdream.net>
Reviewed-by: Alex Elder <elder@inktank.com>
libceph: init monitor connection when opening

Hold off initializing a monitor client's connection until just
before it gets opened for use.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
libceph: fully initialize connection in con_init()

Move the initialization of a ceph connection's private pointer,
operations vector pointer, and peer name information into
ceph_con_init().  Rearrange the arguments so the connection pointer
is first.  Hide the byte-swapping of the peer entity number inside
ceph_con_init()

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
libceph: tweak ceph_alloc_msg()

The function ceph_alloc_msg() is only used to allocate a message
that will be assigned to a connection's in_msg pointer.  Rename the
function so this implied usage is more clear.

In addition, make that assignment inside the function (again, since
that's precisely what it's intended to be used for).  This allows us
to return what is now provided via the passed-in address of a "skip"
variable.  The return type is now Boolean to be explicit that there
are only two possible outcomes.

Make sure the result of an ->alloc_msg method call always sets the
value of *skip properly.

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
libceph: have messages point to their connection

When a ceph message is queued for sending it is placed on a list of
pending messages (ceph_connection->out_queue).  When they are
actually sent over the wire, they are moved from that list to
another (ceph_connection->out_sent).  When acknowledgement for the
message is received, it is removed from the sent messages list.

During that entire time the message is "in the possession" of a
single ceph connection.  Keep track of that connection in the
message.  This will be used in the next patch (and is a helpful
bit of information for debugging anyway).

Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>