go through all code and comment out FW_GL_COLOR* calls, as they are assumed to be redundant.
pointSize - GLES2 - send it in to shader, old OpenGL, do gl_PointSize call.
dug9 - touchups to compile and run on win32
Phong/Gouraud shading - allow boolean variable to determine which one to use.
IntegerTrigger was not coded properly. Now runs tests
http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/IntegerTrigger.x3d
Android on re-creating OpenGL assets, did not re-create Polyreps, Cylinders or Cones.
Here, just Polyreps are tested. Cylinders/cones coming shortly, if not already working.
dug9 - fixes Bugs item #3553174 X3D parsing > Script Field > SFNode > material or shape node populating/initializing the SFNode field.
phong shaders default set to FALSE.
dug9 - anaglyph - changed to lego-shader fragEnd method
use one lighting model for everything.
Android does not have egl.h
Two sided material - shader compile issue.
Nodes with Color fields now override appearance selection.
Allow quadbuffer testing on Viewer init, as now we get value from the rdr_caps rather than
querying OpenGL directly; some platforms do viewer_init in a different thread.
dug9 - MVC for console messages by borrowing some Android code, and changing the display loop to poll the andorid array and update the statusbar console text
dug9 - moved drawstatusbar() and FW_GL_SWAPBUFFERS to the MVC Controller loop (in _DisplayThread())
Android - put the file info in the private section, add some debugging code, and better error checking.
smoothing normals - if a vertex is found in more than one face, but none of the
other faces do anything for this normal, just use original normal.
A bunch of modifications for the win32 port ;^)

Modified Files:
 Tag: br_FREEWRL_1_22_3_prewin32
	Makefile.globals autogen.sh configure.ac src/bin/Makefile.am
	src/bin/main.c src/bin/main.h src/bin/options.c
	src/bin/system.h src/lib/Makefile.am src/lib/display.c
	src/lib/display.h src/lib/display_motif.c src/lib/internal.h
	src/lib/libFreeWRL.h src/lib/system.h src/lib/system_fonts.h
	src/lib/system_net.h src/lib/system_threads.h
	src/lib/input/EAIEventsOut.c src/lib/input/EAIHelpers.c
	src/lib/input/EAIServ.c src/lib/input/EAI_C_CommonFunctions.c
	src/lib/input/InputFunctions.c src/lib/input/SensInterps.c
	src/lib/main/ConsoleMessage.c src/lib/main/MainLoop.c
	src/lib/main/ProdCon.c src/lib/main/Snapshot.c
	src/lib/main/Snapshot.h src/lib/main/SoundEngineClient.c
	src/lib/main/headers.h src/lib/opengl/OpenGL_Utils.c
	src/lib/opengl/RenderTextures.c src/lib/opengl/Textures.c
	src/lib/plugin/PluginSocket.c src/lib/plugin/pluginUtils.c
	src/lib/plugin/pluginUtils.h
	src/lib/scenegraph/Component_Geospatial.c
	src/lib/scenegraph/Component_Navigation.c
	src/lib/scenegraph/Component_Shape.c
	src/lib/scenegraph/Component_Text.c
	src/lib/scenegraph/MPEG_Utils.c
	src/lib/scenegraph/RenderFuncs.c src/lib/scenegraph/Tess.c
	src/lib/scenegraph/Viewer.c src/lib/scenegraph/Viewer.h
	src/lib/scenegraph/mpeg.h src/lib/scenegraph/readpng.h
	src/lib/ui/fwWindow.c src/lib/ui/statusbar.c
	src/lib/vrml_parser/CParse.c src/lib/vrml_parser/CParseLexer.c
	src/lib/vrml_parser/CParseParser.c
	src/lib/vrml_parser/CProto.c src/lib/vrml_parser/CRoutes.c
	src/lib/vrml_parser/Structs.h src/lib/world_script/fieldGet.c
	src/lib/world_script/jsVRMLBrowser.c
	src/lib/world_script/jsVRMLClasses.c
	src/lib/x3d_parser/X3DParser.c src/lib/x3d_parser/X3DParser.h
	src/lib/x3d_parser/X3DProtoScript.c src/libeai/EAI_C_Control.c
	src/libeai/EAI_C_Field.c src/libeai/EAI_C_Internals.c
	src/libeai/EAI_C_Node.c src/libeai/X3DNode.h
Oups :)