Work on photocopiers, and other paperwork stuff.

You can now photocopy photos! Hurray, the entire crew can have pictures of Ian to keep in their wallets.
Filing cabinets now accept photos, and update properly.

Also committing a new (unused) vending machine sprite from old BS12 code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4705 316c924e-a436-60f5-8080-3fe189b3f50e
Dead sprite for parrots. 

Both Pewter and I completely forgot about this until I was already adding them. Thanks again for the great sprite Pewter!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4706 316c924e-a436-60f5-8080-3fe189b3f50e
Re-added most of the one-click antag buttons back that the tensioner used to have.

The Admin tab now has a 'create antagonist' button that opens a panel with a list of options.

Make traitor, changeling, revolution, cult, malf AI and Wizard should all work just fine.

Make Nuke ops, space ninja, aliens and deathsquad all need some work.

Hopefully this at least covers the majority of what admins "need" this panel for, at least until the rest of the buttons can be fixed.

Please report any bugs found with this to the issue tracker. I'll get to them as soon as I can.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4707 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes an issue where areas were set with luminosity = 1. Not sure why the hell I done that and why the hell I never noticed it. Thanks Kor.
Once again, Only crates may be sold on the supply shuttle.
Changed adminverb updates to be called by Login if holder.state changes. This is so we don't have to mess around with it elsewhere and we don't have to call it as often.
Added some missing verbs to the clearadminverbs proc
Fixed a icon reference not using the fullpath (Goddamn stop doing that)
Going catatonic makes you fall down
All mobs with the resting variable can now unrest (god damn what were you doing).
"Lay down / Get up" was renamed to "Rest".
Rest now uses src rather than usr (again, wtf)
Added some ugly fatty fat hacky code to make admin-ghosted mobs appear braindead rather than catatonic
Admin-ghosting (set-observe and set-play) merged into one verb named "Aghost" (short for admin ghost, same convention as asay)



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4708 316c924e-a436-60f5-8080-3fe189b3f50e
Admins can adminghost via the F5 key.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4709 316c924e-a436-60f5-8080-3fe189b3f50e
Added an invisimin verb. It toggles your mob's invisibility between ghost-like invis and it's initial state. It is bound to the F8 key.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4710 316c924e-a436-60f5-8080-3fe189b3f50e
Work on NPC clowns for the clown planet away mission.

They start peaceful, but attacking them causes them to attack you like a carp.

Attacking a clown will also make all other clowns that can see the attack hostile.

If a clown sees a clown attacking someone, they'll join in the attack

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4711 316c924e-a436-60f5-8080-3fe189b3f50e
Updated some chemistry reagents- went over all of them which involve body temperature.

Fixes issue 916. (disposal chute spam)
Fixes issue 877. (cell chargers draw absurd amounts of power) The fix for this one is pretty crude, but luckily it's not like we have a beautifully balanced power system to worry about.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4712 316c924e-a436-60f5-8080-3fe189b3f50e
Derp. Minor typo in a string. Credits to Calas

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4713 316c924e-a436-60f5-8080-3fe189b3f50e
-Replaces all metroid sprites with rorobeast sprites.
-Removes jars which were redundant and used nowhere else but metroid jelly stuff. Rorojelly now comes in a beaker.

I've replaced most of the important names and messages where applicable. Going through and replacing all instances of the word 'metroid' with 'roro' in the code is a project in itself.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4714 316c924e-a436-60f5-8080-3fe189b3f50e
Clowns have better reaction time in response to being attacked or witnessing their fellows in combat. 

Changed their default intent to harm and made it possible for them to collide with/block other mobs (two hostile clowns chasing me got stuck swapping places forever trying to get at me in testing).

Their attacks now have a horn sound.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4715 316c924e-a436-60f5-8080-3fe189b3f50e
Committing vitally important lipstick sprites. Four shades to choose from!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4716 316c924e-a436-60f5-8080-3fe189b3f50e
Captains no longer spawns with a cigar in their mouth, instead it spawns on the desk where the captain spawns.

CEs no longer spawns with a cigarette in their mouth. I did not add a cigarette to their desk because there is already a cigarette pack that spawns there.

Moved some stuff in singularity/New() into its own proc that singularity/New() calls. This is so that I can override it and prevent runtimes with an away mission.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4717 316c924e-a436-60f5-8080-3fe189b3f50e
Split the gateway/center into two objects, stationcenter and stationaway. The gates actually search for and detect eachother, and warp to eachother (suck it Pete)

The away gate doesn't require power to make away mission mapping possible in unpowered areas like caves, the station gate requires less power than it did (for the time being, it'd be nice if people could actually use the gate. Makes no sense to make new content so hard to use. If it becomes a problem, I can up the power requirement again).

Added a "calibrated" var to the away gate. If it's uncalibrated, you'll warp to the destination landmarks. Hitting the gate with a multitool with calibrate it, and any more warping to the gate will be on target.

It defaults to calibrated, so remember to set it to 0 if you want people to appear somehwere other than at the gate.

Updated Cheridans map with the new gate type (and made it uncalibrated)

Updated the example map to use the new gate type

Updated the station to use the new gate type

Changed the gateway description to reflect it's unknown origin

To do: Make gates able to block sending from the other gate (so you can exile people), make damaging gates so they can't send/recieve (and still do the other) possible. Give the station gateway unique sprites (for Nanotrasens own prototype gate, with appropriate description)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4718 316c924e-a436-60f5-8080-3fe189b3f50e
-Added more info for admin messages in these areas:

Chem smoke will say what reagents are in the chem_smoke.
Added a more_info ? to the last fingerprint that touched the grenade.
Added a more_info ? to bomb's last fingerprint and the attacher.
Admins get a warning message when someone summons guns.
Added a jump link to bomb's activation location.
Added a jump link to chem smoke's activation location, it will also show you the area's name.

-NarSie won't follow mobs in another Z level.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4719 316c924e-a436-60f5-8080-3fe189b3f50e
Ported parts of the BS12 organ system.

This includes:
- Individual wounds
- Dismemberment
- Bone breaking

It also adds configuration values to config/game_options.txt to control the point at which bones break and limbs are cut off.

Does not include surgery or bleeding yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4720 316c924e-a436-60f5-8080-3fe189b3f50e
Added config options for toggling limbs breaking and bones breaking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4721 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes a few issues with the organ system.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4722 316c924e-a436-60f5-8080-3fe189b3f50e
Fix Issue 886: Appearance should now update after taking ryetalyn.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4723 316c924e-a436-60f5-8080-3fe189b3f50e
Merge branch 'cib' of github.com:CIB/tgstation13 into cib

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4724 316c924e-a436-60f5-8080-3fe189b3f50e