update license

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@580 e470fb58-593e-a480-3f0c-7c5947781bdf
ignore private folder

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@581 e470fb58-593e-a480-3f0c-7c5947781bdf
- add iOS distribution plugin (pre-alpha)

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@582 e470fb58-593e-a480-3f0c-7c5947781bdf
- move native jme-ios.m file to plugin for now

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@583 e470fb58-593e-a480-3f0c-7c5947781bdf
[iOS Support]
- update ios-data.zip file

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@584 e470fb58-593e-a480-3f0c-7c5947781bdf
delete folder

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@585 e470fb58-593e-a480-3f0c-7c5947781bdf
[iOS support]
- update folder view after creating ios project

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@586 e470fb58-593e-a480-3f0c-7c5947781bdf
[iOS support]
- make dependency on nightly version of SDK Core

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@587 e470fb58-593e-a480-3f0c-7c5947781bdf
[iOS support]
- do not copy props file to ios folder

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@588 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] Changes on build script.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@589 e470fb58-593e-a480-3f0c-7c5947781bdf
- take ios plugin out of build for now

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@590 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] Changes on ant task: package assets' folder content on library's jar file.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@591 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] OldFilm shader: added frag shader to glsl version 150.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@592 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] Changes on ant task: Main ShaderBlow project path fixed.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@593 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] SimpleRefractionFilter refactoring. Now it's one pass and many things were optimized.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@594 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] added "PreNormalPass" for matdefs. As it's needed for SSAO and CartoonEdges.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@595 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] remove "PreNormalPass" from ForceShield.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@596 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] Move main project into module project.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@597 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] Changes on ant task: Main ShaderBlow project path fixed after moving main project into module project.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@598 e470fb58-593e-a480-3f0c-7c5947781bdf
[ShaderBlow] added "PreNormalPass" for matdefs. As it's needed for SSAO and CartoonEdges.

git-svn-id: https://jmonkeyplatform-contributions.googlecode.com/svn/trunk@599 e470fb58-593e-a480-3f0c-7c5947781bdf