Minimap (work in progress):

- Uses freelook visibility calculations
- all visible turfs represented as a 2x2 square
- - doors, windows, and structural objects that block movement show up in different colours from walls, floors, and space
- - windows and windoors that only block the edge of a tile show as a 1x2 line
- Areas that were visble but now aren't display in red. This will happen during regular activity, as doors open and close, as well as during abnormal circumstances, such as a camera being disabled/destroyed, or additional walls being constructed that block a camera's LOS.
- changes in visibility in an area triggers a map update which takes place two minutes later, reducing amount of processing (since further update triggers are ignored until the pending update has taken place), and give antagonists time after disabling a camera to conduct their business, before the map reveals that anything is out of the ordinary.

Sample screenshot: http://i.imgur.com/PS2vF.png

Todo:
- Remove test verb available to everyone, replace with AI-only (and perhaps avaiable to admins and ghosts?) verb.
- Clicking a tile immediately enters freelook and jumps to that tile
- Perhaps overlay blinking blue for areas with atmosphere alerts, brown for power? Independant of visibility, or centred on APC?
- A verb to force-update the current 3x3 area, while in freelook?
Basic teleport-to-clicked-location, menu with size dropdown.
test

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
test

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
test

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'master' of https://github.com/caelaislinn/Baystation12
wip antiqua, wip birdman, conveyors push items into crates now

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
Merge branch 'master' of https://github.com/Baystation12/Baystation12
removed backup, cleaned up dme. disregard test commits, they were all WIPs anyway

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
Merge branch 'master' of https://github.com/Baystation12/Baystation12

Conflicts:
	baystation12.dme
engineering approaching final layout, i don't think it will change much from here

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
added WIP birdmen, tweaked / cleaned up gas turbine gens, tweaked lockdown computers and poddoors.

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
TG: Moved sinks into watercloset.dm, removed sink.dm
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay
bloody underneath. Nothing drastic.

Added Cheri's puddles.

Updated showers, they actually clean now. They're pretty powerful, so I'm going
to add a way to make them lethal, to ensure the washing machines still get some
use.

Updated hydroponics trays, to make them work better with soil.

And a couple of map fixes, for toilets that were facing the wrong way in the
prison and on the mining asteroid.
Revision: r3603
Author: 	 petethegoat
Finishing the minimap:

 - Removed test verb
 - Added verbs for admins, ghosts, and AIs
 - If you open the minimap before it finishes initializing, it will try to update you with missing sections as they become available
TG: -Recipe updates for some booze in an attempt to resolve recipe conflicts. I
think I got them all, please notify if any remain.
-Corgi Techs!
-Added animation to splashy puddles.
Revision: r3604
Author: 	 d_h2...@yahoo.com
TG: -New sprites for Cargo, HoP, and Captain's lockers
-New glass airlocks for science and supply departments
-Added more department-specific door sprites to map
Revision: r3605
Author: 	 ericgfw...@hotmail.com
TG: - Removed hat storage.

Revision: r3608
Author: 	 baloh.matevz

TG: -Added missing door assemblies and associated sprites
Revision: r3609
Author: 	 ericgfw...@hotmail.com
TG: - Wallets once again spawn in the satchels in the cabinets in the dorm.
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it
will return that item to your hand
Revision: r3610
Author: 	 baloh.matevz
TG: -Trimmed out white pixels in atmos and supply door animations
Revision: r3611
Author: 	 ericgfw...@hotmail.com
Turns out last minute capitalization changes break compiling.