もはや使われていないgameStatのアクセサ関数を削除

削除した関数の一覧:
getTurn
MeldPointerDecrement
setNumberOfQuads
setOpenWait
getOpenWait
putFlowerFlag
setNorthFlag
setTotalKang
getRichiCounterFlag
setDoukasen
setDrawPointer
setRinshanPointer
setDoraFlag
resetCurrentPlayer

調べ方:
for i in setScore addScore getScore exportScore importScore setChip addChip \
	getChip setSumaroFlag getSumaroFlag setYakitori getYakitori setPlayer \
	getPlayergetGameLength setRound incRound getRound setRoundLoop \
	incRoundLoop getRoundLoop setHonba incHonba getHonba setTurn incTurn \
	getTurn setDeposit addDeposit getDeposit setAgariChain incAgariChain \
	getAgariChain setLastAgariPlayer getLastAgariPlayer setHand getHand \
	setDiscard getDiscard DiscardPointer DiscardPointerIncrement flagDiscard \
	setMeld getMeld MeldPointer MeldPointerIncrement MeldPointerDecrement \
	flagMeld setMenzen getMenzen setHandStat getHandStat setNumberOfQuads \
	incNumberOfQuads getNumberOfQuads setRichiFlag getRichiFlag setOpenWait \
	getOpenWait setFirstDrawFlag getFirstDrawFlag setDoujunFuriten \
	getDoujunFuriten setAgariHouki getAgariHouki putFlowerFlag setFlowerFlag \
	getFlowerFlag setNorthFlag addNorthFlag getNorthFlag setKangFlag \
	incKangFlag getKangFlag setTotalKang incTotalKang getTotalKang \
	setRichiCounterFlag getRichiCounterFlag calcWareme getWareme setDoukasen \
	getDoukasen getShibari setPao getPao setDice getDice addDeadWallLength \
	getDeadWallLength setWall getWall getRinshanExtension setDrawPointer \
	incDrawPointer getDrawPointer setDoraPointer getDoraPointer \
	setRinshanPointer decRinshanPointer getRinshanPointer setHeavenHandFlag \
	getHeavenHandFlag setPreviousMeld getPreviousMeld setDisconnectFlag \
	getDisconnectFlag setDoraFlag incDoraFlaggetDoraFlag setCurrentDiscard \
	getCurrentDiscard setTsumoAgariFlag getTsumoAgariFlag setDeclarationFlag \
	resetDeclarationFlag getDeclarationFlag setCurrentPlayer \
	resetCurrentPlayer getCurrentPlayer ; do \
	echo ""; echo $i; grep -Pie \\b${i}\\b mihajong/*.hsp; \
	done
もはや使われていないtransitional API関数を削除

削除した関数の一覧:
WindMax
Wind2Tile
countseentiles
countRedTilesInHand
getpaiinfo
haifurecuradora
haifurecalicedora
haifuresetalicedora
initYakuInfo
setYakuInfo
setYakuInfoTxt
addYakuInfo
addYakuInfoTxt

調べ方:
for i in setGameType storeRule exportRule getRule configinit loadConfigFile \
	saveConfigFile playerwind playerRelative RelativePositionOf roundLoopRate \
	tilesLeft calcRank isPao isPaoAgari isGotPao getPaoPlayer RonPlayers windName \
	roundName TileName WindMax Wind2Tile confPath BasePoint isAboveBase lipai \
	countseentiles countTilesInHand countRedTilesInHand getpaiinfo chkfuriten \
	chkopenmachi chkdaopaiability setdora chkankanability calcdoukasen isTenpai \
	isNagashiMangan shantenInit countshanten haifubufinit haifuinit haifurechaipai \
	haifurecdora haifurecuradora haifurecalicedora haifualicedoraupd \
	haifuresetalicedora haifurecdorap haifurecmota haifurecfurikomi haifurecchi \
	haifurecpon haifurectsumo haifurecminkan haifurecnorth haifurecchanpei \
	haifurecnorthproc haifurecankan haifurecchankan haifureckanproc haifurecflower \
	haifuwritebuffer haifusave initYakuInfo exportYakuPoint setYakuInfo \
	setYakuInfoTxt addYakuInfo addYakuInfoTxt getYakuInfo getYakuInfoTxt \
	setPlayerName getPlayerName setRemotePlayer isRemotePlayer setGameMode \
	GetGameMode setWatchModeFlag GetWatchModeFlag SetTableColor GetTableColorR \
	GetTableColorG GetTableColorB TableEnvInit TableEnvInitAll initYakuCatalog \
	countyaku chkshisanbuda chkshisibuda initscript initephemeral closescript \
	compdahai_begin compdahai_check compdahai compfuuro_begin compfuuro_check \
	compfuuro_end; do \
	echo ""; echo $i; grep -Pie \\b${i}\\b mihajong/*.hsp; \
	done
門前大三元を実装
reqFailed関数を追加

コンフィグ設定画面の取消線表示制御用
CSVのColumn 3に Lua expressionを書く
chk(key, val)でkeyがvalかどうかテスト（合致したらtrue）

まだ枠組みだけです
socketからのインクルードに対応させるための修正

logging.cpp
nmrules.h
ruletbl.h
project description files

Conflicts:

	mjcore/mjcore.vcxproj
	mjcore/mjcore.vcxproj.filters
Merge branch 'rule_debug' into rulesyms
コンフィグ項目のマスクデータをCSVに移植
Merge branch 'debug' into rulesyms
不要になったrulenum.hspを削除

const.hspを置き換え、nmrules.hを参照させるようにする
C++/HSP互換ヘッダ
Merge branch 'rulesyms' into cleanup
デバッグを新機能実装用ブランチにマージ

Merge branch 'master' into newfeat
明刻の役牌に役が付かないルールを実装
大明槓をすると1000点供託になるルールを追加
Merge branches 'cleanup' and 'newfeat'
ドキュメント更新