Removing dead code in the VideoWindow sample

Change-Id: I51dd0e2271c3ee4e51e1b64dd41eb3ac5cfab3d6
PR:160389
Author:anhu@rim.com
Reviewed-on: http://hanzobox:8082/57
CI:jhoffmann@rim.com
SVV:aabdallah@rim.com

git-svn-id: http://foundry51.qnx.com/svn/repos/internal-sdk/trunk/ndkexamples@2244 eca61e88-dea1-4a23-9f68-7a78d2e6841b
Got rid of asserts.

We got warnings in release mode because we were using asserts.

PR:151660
Change-Id: I0583f95042cdd6d101ead72ab708dc67d977bfc8
Reviewed-on: http://hanzobox:8082/37
SVV:aabdallah@rim.com
CI:jhoffmann@rim.com

git-svn-id: http://foundry51.qnx.com/svn/repos/internal-sdk/trunk/ndkexamples@2199 eca61e88-dea1-4a23-9f68-7a78d2e6841b
This change updates GoodCitizen to work properly in 10.0.6 and later.
Several issues are fixed :
- Adobe Myriad-pro font was replace with plain-vanilla Arial font.
- Text sizing is now done based on screen width/height/dpi, so the text is
  if a correct size on both Colt and PB.
- Shadow position is now corrected for all (hopefully) form factors. So
  instead of having a single 2D shadow texture/billboard, I have
  incorporated shadow in just the right place for a full-screen background
  texture. Not only this is a lot cleaner in terms of code, it is also
  semi-plausable that a real app will want to do something similar.
- Commented out code removed, tabs replaced.

- Small follow-up fix to remove shadow.png from bar-descriptor list of
  assets

Change-Id: If29280a158a2008758c78265769c8af2805c8006
PR:161261
Author:dtomilovskiy@rim.com
Reviewed-on: http://hanzobox:8082/70
CI:jhoffmann@rim.com
CI:nlandry@rim.com
SVV:hlatif@rim.com

git-svn-id: http://foundry51.qnx.com/svn/repos/internal-sdk/trunk/ndkexamples@2290 eca61e88-dea1-4a23-9f68-7a78d2e6841b
PR147796

This effect was caused by a wrong scale factor in world view matrix. I've added a separate clauses for landscape and portrait launches to fix this issue.
The fix is simple enough to be submitted without a review.

git-svn-id: http://foundry51.qnx.com/svn/repos/internal-sdk/trunk/ndkexamples@2210 eca61e88-dea1-4a23-9f68-7a78d2e6841b
Add dialog buttons for PlayAudio sample.

PR:152951

This allows the event loop to start sooner to that we can react to
NAVIGATOR_EXIT event in a timely manor.

Renaming dialogutil.[c/h] to dialogaudio.[c/h] This reflects that it
has a different implemention from the other sample applications.

Change-Id: I246baca5f9dd451d9f36f50dc3db00069ab79cf7

git-svn-id: http://foundry51.qnx.com/svn/repos/internal-sdk/trunk/ndkexamples@2195 eca61e88-dea1-4a23-9f68-7a78d2e6841b
Fixed issues with HelloWorldDisplay native sample

- text is now appropriately sized for (hopefully) all screens
- adobe font is now replaced with a generic arial font
- EXIT_FAILURE is now returned in case background texture was not loaded
  properly
- fixed tabs and text sizing formula

PR:145306

PR:156264

Change-Id: I74c5c73c7e3d7b5e0b878f4f2c6b9482b7606ac2
Author:dtomilovskiy@rim.com
Reviewed-on: http://hanzobox:8082/49
CI:jhoffmann@rim.com
CI:nlandry@rim.com
SVV:aabdallah@rim.com

git-svn-id: http://foundry51.qnx.com/svn/repos/internal-sdk/trunk/ndkexamples@2247 eca61e88-dea1-4a23-9f68-7a78d2e6841b
Modifications required for scoreloop's API changes

PR:168036

Change-Id: I140f15c9047a9542fa802962768c1bbd0fcadb66
This change fixes a build warning and font issue.

We use Ariel because the old font is no longer supported on the system.
Changed splashscreen to splashScreens in bar descriptor.

Change-Id: I04eeb59e6a33a9b6bc797e29f8be4287a10b712a
Samples Documentation

Specify only BB10 devices for samples that won't work properly on simulator.
Reflect that in their readme.txt files.

Change-Id: Ic3d062d56fb0ed6832f62545a14345ee361c0165