telephony: Smdk4210RIL: clean up processUnsolicited

Remove full overload of processUnsolicited and have it work with the
requests unknown by the RIL superclass. Pass everything else upwards,
unmodified.

Change-Id: I129120995c17b45c17dd50b77f281de352c20ae2
Lock screen weather: Simplified 'no-data' layout & refresh indicator

This commit simplifies the no-data layout of the lock screen weather by
replacing confused Cid, adding "No data" text and hiding the temperatures
on the right.  It also adds a simple "Refreshing" indicator when the user
taps on the weather panel to refresh.

Screenshots:

Change-Id: Ide0bf3134add99ea0b27b90a36f063c37dddb90b
http://dl.dropbox.com/u/50993944/Screenshot_2012-06-02-08-56-36.png
http://dl.dropbox.com/u/50993944/Screenshot_2012-06-02-09-51-47.png
Polish translation update

Change-Id: I2c0f5003b5c781ba39aaf532e63c02cdca45d8d9
Input: Fix some Applications ANR issue in monkey test

Issue Description:
When do monkey test on some applications, there is big probability get ANR issue. one example is as following:
    adb shell monkey -p com.google.android.street -v 500000

Root Cause:
situation 1. InputDispatcher Thread calls findTouchedWindowTargetsLocked routine, there is a AMOTION_EVENT_ACTION_DOWN event
             and it can find a splittable touched window for this event , then mTouchState.split set to true.

situation 2. WMS Thread calls setInputWindows routine and all TouchedWindows associated with mTouchState are removed ,
             mTouchState.split status still keep true.

situation 3. InputDispatcher Thread calls findTouchedWindowTargetsLocked routine, there is a AMOTION_EVENT_ACTION_POINTER_DOWN event
             and it can find found touched window, exit window loop in following code :
                  if (windowInfo->visible) {
                    if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
                        isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
                                | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
                        if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
                            if (! screenWasOff
                                    || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
                                newTouchedWindowHandle = windowHandle;
                            }
                            break; // found touched window, exit window loop
                        }
                    }

situation 4. The following code will have problem after situation 3 in below conditions:
             newTouchedWindowHandle doesn't support split , isSplit is true ( last time touched window is splittable )
             mTempTouchState.getFirstForegroundWindowHandle will always return NULL due to situation 2

            // Figure out whether splitting will be allowed for this window.
            if (newTouchedWindowHandle != NULL
                    && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
                // New window supports splitting.
                isSplit = true;
            } else if (isSplit) {
                // New window does not support splitting but we have already split events.
                // Assign the pointer to the first foreground window we find.
                // (May be NULL which is why we put this code block before the next check.)
                newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
            }

            The window says it does not want to support splitting, so the touches should go to one of the previously split windows except
            that there are none, which result to "goto Unresponsive" in findtouchedWindowTargetsLocked routine.
            This is not the correct behavior because the user did actually touch something.

situation 5. InputDispatcher Thread will call dispatchOnce repeated to try to dispatch this AMOTION_EVENT_ACTION_POINTER_DOWN event,
             then ANR timeout ( 5000ms ) will be exceeded after several times "goto Unresponsive"in findtouchedWindowTargetsLocked routine.

Solution:
In situation 4 we should drop the touch. If the newly touched window was splittable then we wouldn't drop the touch.
It's only when the newly touched window was not splittable where we will drop the touch.

Change-Id: Iab2c06ce0597ac77eb886ccd9d84646c86723bdb
Author: Jeffrey Brown <jeffbrown@android.com>
Author: Erjun Ding <erjunx.ding@intel.com>
Author: Zhenghua Wang <zhenghua.wang@intel.com>
Author: Jack Ren <jack.ren@intel.com>
Author: Bruce Beare <bruce.j.beare@intel.com>

Conflicts:

	services/input/InputDispatcher.cpp
Updated Hebrew Translation

Change-Id: I34a6231613de8a52b646059c13f92d0124da8847
Fix translator's misreading.

Changed => Muutettu
Charged => Ladattu

Change-Id: Ifca9bdd55cc48b4481c5f05acaf59bf67fd3724c
Update Russian Translation-Weather-CM9
Updated navbar spanish translations

patchset 2: fixed typos

Change-Id: I930e8a5fe0994532b31dfbb0c6dec6cc0b969d68
SystemUI: disable dock_battery_text if no dock_battery

Change-Id: I984f3a161198ab5936520b4a6efc29f11baca25e
fixed external BT gps date/time issue reported by Jason Lynch

Change-Id: Ibcd2ef50c536e99bce8f406525599987484f99cc
Phone: Sprint MWI Quirk: Phantom message wait indicator workaround (2/2)

Part (1/2) http://review.cyanogenmod.com/#/c/13706/

Change-Id: Iec65915475e6b8224b82feec5571f7bbded0545a
fix uri typo

Change-Id: I7ef9a98f5fcba4d156256e4a8cbc24d58df0c549
libmedia: build with AudioParameter if needed

Usage:
BOARD_USES_LIBMEDIA_WITH_AUDIOPARAMETER := true

Change-Id: I4d33afcf2af200f70120ee9b9ee03c8830712686
Merge "Phone: Sprint MWI Quirk: Phantom message wait indicator workaround (2/2)" into ics
Hide the Automatic brightness button on tablets when there's no support

Change-Id: Ib715a4703af6d91e1496bbfa2fe1aa31c1a1cbba
Merge "libmedia: build with AudioParameter if needed" into ics
libstagefright: Set session id to one for LPA playback

-ALSA HAL needs to differentiate between LPA and Tunnel mode
 playback for setting the correct routing path.
-The session id for LPA playback is set to one.

CRs-Fixed: 352002
(cherry picked from commit 5382f7f8feb609dfecae961641b0b5b0b6218371)

Change-Id: Id8b88ad838ce307b907444d4c5b9e25c3c3a19f3
libstagefright: Fix for seek before end of clip issue

- When the clip is seeked to just before the end of the clip,
  the control skips to next track instead of the remaining part
  of the clip being played.
- When the clip is seeked, in LPAPlayerALSA, fillBuffer() is
  called which sets mReachedEOS to true when the last buffer
  is reached. AwesomePlayer on the other hand calls
  onCheckAudioStatus() after seek complete which in turn
  checks if reachedEOS() returns true in LPAPlayerALSA and
  calls postStreamDoneEvent(). Currently, reachedEOS() returns
  mReachedEOS which is incorrect because there still are
  buffers to be written to the DSP.
- Before postAudioEOS() is called, mReachedOutputEOS is set to
  true and is returned by reachedEOS().

CRs-Fixed: 339602 359591
(cherry picked from commit fe2345716be459f38088df2af79b53b1acf71d36)

Change-Id: I1334c8b0ab1e1d6cc386cc770c73ddc50af25c2e
libstagefirght: Fix for data loss in A2DP playback with repeat mode

- Data loss is observed in A2DP at the starting of
  second playback with current song repeat mode
-When the file EOS reaches Awesomeplayer calls seek to zero and
 pause the LPAplayer till A2DP thread sent all the data to A2DP.
 Since decoderThread not aware that LPAPlayer in pause state it
 keeps on calling fill buffer.But A2DPThread will be blocked till
 LPAplayer resumes from pause.So buffers which fillbuffer returned
 in pause state are not sent to A2DP and these buffer will be
 over written.
-Added the condition to avoid fillbuffer in decoderThread when
 the LPAplayer is in pause state.

CRs-fixed: 351079
(cherry picked from commit b2ecd5f5b39e3fbee3f73f533897b0d14624244a)

Change-Id: Ib424a5f5794f91df4cad4fbbd7ab27faffcc4ba2
libstagefirght: Fix for music skip in LPA A2DP case

-Portion of music repeating twice after disconnecting and
 connecting A2DP
-When A2DP disconnects, timeplayed will be updated with the data
 sent to A2DP. But Decoder thread already has some decoded data
 which is not sent to A2DP.Here if A2DP connects back decoder
 thread calls fillbuffer with the  time played position.
 Because of this fillbuffer getting some of the decoded data
 which is already decoded earlier.
-To address this issue when the A2DP disconnect and connect happens
 clearing all the buffer which are there in response queue.

CRs-Fixed: 356571
(cherry picked from commit b52619bdc157646278fce30ceb84057370f030c1)

Conflicts:

	media/libstagefright/LPAPlayer.cpp

Change-Id: I98578d4470021757625ad1203682da4bb45cd055