Updated Buildcraft to version 2.2.14
Updated for 1.2.5
Updated EE2 to version 1.4.4.0
EE2 v1.4.4.0 changelog
========================
For Minecraft v1.2.5

Requires:
	- Risugami's ModLoader v1.2.5
	- MinecraftForge v3.1.2.90

Misc:
	* Re-implemented SMP for EE2 using the new Forge ModLoader (FML) tech
		* Once again, ModLoaderMP is no longer required and in fact will cause problems if you have it installed
Bug Fixes:
	* The Mercurial Eye's target slot now only accepts items with a defined EMC value
		* Prevents a crash where you attempt to place items with no EMC value (Redstone Ore for example)
	* Fixed shift clicking an item into the Transmutation Table when there is an opposing lock on it
		* In previous versions if you attempted to shift click in a matter item with a fuel lock on the table, or a fuel item with a matter lock on the table, the game would crash
		* Fixed!
	* EE Machine faces not orienting properly in SMP
		* Fixed!
	* Pedestals not displaying the contained items in SMP
		* Fixed!
New Additions:
	* Some new items have EMC values now!
		* Iron Shears
			* EMC Value = 2 Iron Ingots
		* Saddles
			* EMC Value = 3 Leather
		* Music Discs
			* EMC Value = 1 Gold Ingot
Game Balance:
	* Merged the EMC mapping of the Ender Dragon Egg from the Forestry addon to the core mod
		* Increased the EMC value of the Ender Dragon Egg
			* Old EMC = Diamond Block
			* New EMC = Dark Matter Orb
Improvements:
	* Transmutation Table targeting
		* When targeting an item, if you have enough EMC for that item it will always show in the top slot of the output grid
Added Tekkit version 3.0.0 test build for 1.2.5
Updated Ender Storage to version 1.1.1
Updated NEI to version 1.2.2
Updated Railcraft to version 5.0.3
Version 5.0.3 - (04-16-12)
Fixed the output of the Blast Furnace Brick recipes 1->4
Version 5.0.2 - (04-16-12)
Fixed a NPE in the Blast Furnace pipe/loader interface.
Fixed a NPE in the new track placement code.
Version 5.0.1 - (04-16-12)
Fixed a crash in the Buildcraft/IC2 modules.
Version 5.0.0 - (04-16-12)
Updated to MC 1.2.5!
ModLoaderMp no long required.
Modified how items are stored for Tracks, Utility, and Structure blocks. Any Utility items will disappear from your world, place them before updating. Tracks and Structures will have the old items labeled as "Obsolete". They should be used ASAP, they will be removed in a future version. This only affects inventory items, not blocks in the world. Does not affect Creosote/Coal Coke or similar items.
Removed obsolete Concrete Block items. If you haven't already converted them to the new item yet by placing and harvesting the block, do so before updating or they will disappear from your inventory.
Added Infernal Brick, Blast Furnace Brick, Steel Ingots, and Blocks of Steel.
For clarity Rail Blocks have been renamed Tracks, but you must delete "language.cfg" to see the changes.
Rail Parts have been renamed to Standard Rail, Advanced Rail, H.S. Rail. Any existing Gold-Plate Rails or Laminate Rails will disappear from your world.
Increased all rail part recipe outputs. Track recipe outputs reduced accordingly. Overall the metal costs should remain fairly similar, but the outputs are all factors of 64 now.
Standard Rail Iron Ingot recipes output increased 6->8, all Ore Dictionary recipes adjusted accordingly.
Track recipes output reduced 24->16.
Advanced Rails now require Redstone in addition to Standard Rails and Gold Ingots, output increased 6->8.
Control Tracks output increased 12->16.
Most tracks using recipes that required Advanced Rails had their output increased 4->8.
H.S. Rails now require Steel Ingots, Blaze Powder, and Gold Ingots, output increased 3->8.
H.S. Track recipe adjusted to require only one Stone Railbed instead of two, output reduced 40->16.
Track to H.S. Track conversion recipe removed due to the complexity of the new H.S. recipes.
Added Track x8 to Standard Rail x2 recipe, 33% loss.
Rebar recipe output reduced 6->4.
Metal Post recipe output reduced 21->16.
Stone Post recipe output increased 6->8.
Concrete Block recipe output increased 5->8.
Wood Post recipe output increased 3->4.
Added alternative Standard Rail recipe using Steel Ingots that produces 16 rails.
Added alternative Rebar recipe using Steel Ingots that produces 8 rebar.
Added alternative Metal Post recipe using Steel Ingots that produces 32 posts.
Tunnel Bore recipe now requires Blocks of Steel instead of Blocks of Iron.
Bore Head recipes now require Steel Ingots instead of Iron Ingots.
Added Steel Bore Head.
Tweaked dig speed modifiers of various Bore Heads.
Reworked Adv. Loader recipes, now uses Steel Ingots and only one Ender Pearl.
Item changes allowed the cleanup of the Creative Inventory. All block items now sorted logically.
API: Added ITrackItem interface and RailTools functions to simplify rail placement, added an ItemRegistry for accessing Railcraft items.
Updated RedPower to version 2.0 PreRelease 5
New Features
Added Frames and Frame Motors.
Logic rewrite with lots of new logic gates and new “mirror” modes.
Added RedPower Control computers.
Added Pumps, Fluid Pipes, and Grates.
Added the Ejector, Relay, and Assembler.
Basalt is now creeper-resistant and microblocks are explosion-resistant.
Added the Wool Card.
Removed the Array package.
Added the Athame.
Known Issues
Frames currently have some trouble moving things that need support. Levers are especially effected by this, as is anything with an active redstone state. This is caused by vanilla behavior, and while I have a planned solution, it isn’t ready yet. Expect this to improve in the future.
The OS for Control is currently very basic, and nearly undocumented. I hope to fix that in the future.
There may be certain small refresh glitches in SMP on chunk boundaries.
Added Tekkit configs for 3.0.0