Update for api change.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3130 96b784f8-4ae3-dd11-aff7-0030488c597c
update > changes to the ui descriptions from CoDEmanX

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3131 96b784f8-4ae3-dd11-aff7-0030488c597c
'bugfix' .ply import/export scripts flip V texture coordinate
.PLY has no specification for how to represent the texture coordinates.
The general guideline is to implement this the way is more convenient for the software (this it makes no sense to flip what Blender does internally).

Also, there are some softwares that used to flip V in the past for .ply. This has changed though, and from what I could find in the internet, the current standard is to have the V opposite to what we have in Blender.

Finally I used meshlab for my tests - http://meshlab.sourceforge.net/
Their sample files (the dount one) shows flipped V in blender.

I hope no one gets unhappy with this commit.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3132 96b784f8-4ae3-dd11-aff7-0030488c597c
Spelling of UI messages (then -> than).

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3133 96b784f8-4ae3-dd11-aff7-0030488c597c
renaming to inset polygon in ui & operator mesh.insetpoly 
this removes conflicts with the inset built in ctrl/f menu not working if this addon was enabled.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3134 96b784f8-4ae3-dd11-aff7-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  renaming to inset polygon in ui & operator mesh.insetpoly this removes conflicts with the inset built in ctrl/f menu not working if this addon was enabled.
  Spelling of UI messages (then -> than).
  'bugfix' .ply import/export scripts flip V texture coordinate .PLY has no specification for how to represent the texture coordinates. The general guideline is to implement this the way is more convenient for the software (this it makes no sense to flip what Blender does internally).
  update > changes to the ui descriptions from CoDEmanX
  Update for api change.
demo mode no longer needs to write files to disk


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3139 96b784f8-4ae3-dd11-aff7-0030488c597c
patch [#30580] X3D exporter sets solid to inverted value

from Michalis Kamburelis (kambi) 


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3140 96b784f8-4ae3-dd11-aff7-0030488c597c
adding buggy/broken warning

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3144 96b784f8-4ae3-dd11-aff7-0030488c597c
fix for file new still displaying the measurements
by default the script now has display distance false
this prevent the script failing to deactivate

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3145 96b784f8-4ae3-dd11-aff7-0030488c597c
* Measure Panel - Version 0.8.7
* API change: ngon_tesselate -> ngon_tessellate
* Use persistent handler (scene_update in scene_update_post) for geometry calculation to reduce CPU load when idle.
* Remove all properties when add-on is unregistered.
* Minor: Moved text offset constants to the other script constants.
* TODO: Still heavy load while doing simple translation/scaling/rotation though. Is there a way to avoid that?


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3146 96b784f8-4ae3-dd11-aff7-0030488c597c
* Measure Panel - Version 0.8.8
* Fixed normal calculation (again) for global mode.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3147 96b784f8-4ae3-dd11-aff7-0030488c597c
* Measure Panel - Version 0.8.9
* Remove scene_update from the handlers on unregister.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3148 96b784f8-4ae3-dd11-aff7-0030488c597c
removing bridge & loft functions from the menu. both these features caused blender to crash instantly.
sorry it has bad #comment out everywhere but prevents bad crash. temporary fix to save users
bridge/loft functions may be removed at a later date or reworked for bmesh 
thanks

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3149 96b784f8-4ae3-dd11-aff7-0030488c597c
correct spelling tessellate


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3151 96b784f8-4ae3-dd11-aff7-0030488c597c

Attention: big changes in __init__.py, almost no changes in import_pdb.py
and export_pdb.py

1. With respect to the propositions made by Campbell and Sebastian
(see http://projects.blender.org/tracker/?func=detail&group_id=153&aid=29226&atid=469)
I changed the code. The PDB IO has now the preset option in the file dialog
of the importer and exporter.

2. Furthermore, I have put all properties into one group, which is located
in bpy.contect.scene. 

3. Some code cleaning

Soon, I will put in a new option (next days): the user can decide whether the 
panel is always, once or never shown after a PDB file is loaded. Note that
the panel is essential for me and also my students. It helps quickly modifying
PDB structures.

Blendphys 




git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3152 96b784f8-4ae3-dd11-aff7-0030488c597c
Some updates in preparation for Cycles public usage release on the farm.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3155 96b784f8-4ae3-dd11-aff7-0030488c597c

1. New: The user can now decide whether the panel is always, once or never shown 
after a PDB file is loaded. Note that the panel is quite essential since it 
helps quickly modifying PDB structures.
2. Some code cleaning
3. Wiki has been updated

Blendphys 





git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3157 96b784f8-4ae3-dd11-aff7-0030488c597c
Forgot a dev flag turned on.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3158 96b784f8-4ae3-dd11-aff7-0030488c597c
- Editing subsamples so that they cannot cause workunits smaller than 100 samples
- Changing setting copying so that they are updated before saving the file, and are correct if edited without going back to Blender render panel

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@3159 96b784f8-4ae3-dd11-aff7-0030488c597c