Bugfix- changed GLSL particle shader to look the same as ARB

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12349 3db68df2-c116-0410-a063-a993310a9797
Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12350 3db68df2-c116-0410-a063-a993310a9797
Make roof tile shadowing consistent by flipping UV's

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12351 3db68df2-c116-0410-a063-a993310a9797
Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12352 3db68df2-c116-0410-a063-a993310a9797
Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.

Created folder for AO textures.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12353 3db68df2-c116-0410-a063-a993310a9797
Fixed warning on farmstead model.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12354 3db68df2-c116-0410-a063-a993310a9797
Improved AO on the Roman farmstead and fortress, and added it to the barracks.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12355 3db68df2-c116-0410-a063-a993310a9797
Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12356 3db68df2-c116-0410-a063-a993310a9797
Fix a typo.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12357 3db68df2-c116-0410-a063-a993310a9797
Last batch of fix for qBot-xp for the day if all goes well.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12358 3db68df2-c116-0410-a063-a993310a9797
Fix a problem with civilizations who didn't have advanced building defined.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12359 3db68df2-c116-0410-a063-a993310a9797
Added support for team chat in multiplayer.  Team chat is default if you are on a team of size >1.  Using the prefix g will make the message global.  Fixes #1583.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12360 3db68df2-c116-0410-a063-a993310a9797
Added very high quality parallax; GPU-intensive, defaults to off; enabled through config

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12361 3db68df2-c116-0410-a063-a993310a9797
Making all cliffs triplanar.

Adding spec maps to helmets.

Adjusted the rome_struct_2 spec map a little.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12362 3db68df2-c116-0410-a063-a993310a9797
Fixed typo in config file

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12363 3db68df2-c116-0410-a063-a993310a9797
Spec map for Savanna metal mine.

Adjusted spec/ao/norm for Scandinavian rock.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12364 3db68df2-c116-0410-a063-a993310a9797
Add trade/barter stats to the summary screen.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12365 3db68df2-c116-0410-a063-a993310a9797
Darkened AO on three Roman buildings.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12366 3db68df2-c116-0410-a063-a993310a9797
Updated AO again.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12367 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12368 3db68df2-c116-0410-a063-a993310a9797