[12080] Use a single method to send SMSG_ACTIVATETAXIREPLY

Signed-off-by: stfx <stfx@hotmail.de>

Conflicts:

	src/game/TaxiHandler.cpp
	src/game/WorldSession.h
[mr2128] Squashed commit of the following:

commit 3f31b13d1eccaeaf66fad3313e3345a8c6d1f77a
Author: rsa <kris13@bk.ru>
Date:   Fri Aug 3 15:38:40 2012 +0400

    implement WorldStateMgr - correct SQL names (before merge to master)

commit caf51748afd72da29c74a141113a58b969e314d7
Author: rsa <kris13@bk.ru>
Date:   Fri Aug 3 12:39:43 2012 +0400

    implement WorldStateMgr stage 12
    - correct work with teams in stage 11
    - add methods Get/SetTeam (over WS) for gameobjects
    - some enums extend
    - correct DBC structure for load
    - start implementing loading WS templates from DBC (evented mostly. NYN).

commit 2a08e7b7bf02640a6b933e90cefb730a49df74de
Author: rsa <kris13@bk.ru>
Date:   Thu Aug 2 16:39:20 2012 +0400

    implement WorldStateMgr stage 11
     - implemented WinterGrasp GO 33 linked WS's
     - some helper functions and simplify

commit e3337f2a0d986ba855709ccd6222d3536114c749
Author: rsa <kris13@bk.ru>
Date:   Thu Aug 2 10:29:23 2012 +0400

    implement WorldStateMgr stage 10
     - start implementing WinterGrasp WS's and methods

commit 887655aa9f284464566111bbe2124a0a7777cff7
Author: rsa <kris13@bk.ru>
Date:   Wed Aug 1 12:56:30 2012 +0400

    implement WorldStateMgr stage 9 v0.3, thx to Thermaltake
      - seems work all, then before implement start, but with possibility work with WS
      - all templates checked by testers (thx all)
      - correct cleanup states by config

commit f91ccec76c6d142368f5d04bb6a141b2b9f9409c
Author: rsa <kris13@bk.ru>
Date:   Sun Jul 29 23:05:50 2012 +0400

    implement WorldStateMgr stage 8
     - correct most WorldPvP scripts
     - correct templates
      - begin work on correct WS loading after crush/restart

commit 84ad169a70eb77ad9865c267de73e8e4bd2ec352
Author: rsa <kris13@bk.ru>
Date:   Sat Jul 28 23:43:05 2012 +0400

    implement WorldStateMgr stage 7
     - correct most templates
     - some small things

commit 03c8e53ade5c753a17b69b09d8d04f735a737e7a
Author: rsa <kris13@bk.ru>
Date:   Sat Jul 28 20:36:27 2012 +0400

    implement WorldStateMgr stage 6
      - WS type 8 work fine. World OpVp functuional (but need correct some OPVP scripts)
      - correct creating/deleting instance WS

commit 162321b0c2dfec35d8366b144345df9c5457b30e
Author: rsa <kris13@bk.ru>
Date:   Sat Jul 28 00:28:15 2012 +0400

    implement WorldStateMgr stage 5
     - restore CapturePoints events ant most work.
     - work on WS type 8 (not finished)

commit f4146c0798e100951d8e0f5269576882c4dee2cb
Author: rsa <kris13@bk.ru>
Date:   Wed Jul 25 15:48:27 2012 +0400

    implement WorldStateMgr stage 4
    - some WS operations commands for GM and developers.
    - temp disable MapUpdate in WorldStateMgr.

commit 0d28ce9b1af6806397279284fe7dab404942b13a
Author: rsa <kris13@bk.ru>
Date:   Fri Jul 20 15:16:12 2012 +0400

    WorldStateMgr - some fixes to Alterac Valley, thx to Undergarun.

commit d5a11c8aa9ab03e7a06eba1292c41b46cf99d9c2
Author: Xfurry <xfurry@scriptdev2.com>
Date:   Fri Jul 6 14:43:57 2012 +0200

    [12060] Implement GO_TYPE_CAPTURE_POINT support

    Patch also developed by stfx

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>

    Conflicts:

    	src/game/GameObject.cpp
    	src/game/GameObject.h
    	src/shared/revision_nr.h

commit 67836f8579730c2ad5e717f87edfd5695eb4cacc
Author: rsa <kris13@bk.ru>
Date:   Mon Jul 16 12:34:39 2012 +0400

    implement WorldStateMgr stage 3
    - started GO_CAPTURE_POINT rework
    - implement pending lists (not finished).
    - implement some WS MapUpdates (not finished).

commit 23e2e46ff0c215e9499f0cde13355d5f0e8751df
Author: rsa <kris13@bk.ru>
Date:   Sun Jul 15 11:29:58 2012 +0400

    implement WorldStateMgr stage 2.
    - some corrects to WS template loading
    - not send WS updates from current second
    - send zone updates same way as world.
    - World OPvP requre continue work.

commit 284dfa8e6770f1c6e1dda6c9b74d75cbfade068b
Author: rsa <kris13@bk.ru>
Date:   Fri Jul 13 23:23:49 2012 +0400

    implement WorldStateMgr stage 1 (initial commit). based on my work in 2011 year.
    - usability at least 80% of all possibilityes
    - WorldPvP required continue work
    - need find and move to SQL some WorldStates
    - thx to Schmoozerd for very old try
    - first ALPHA version. required testing and some help with work finalize.
SD2 update
[mr2129] implement WorldStateMgr - hotfix 1 - fix trying load unsupported states, thx to Undergarun.
[mr2130] fix some lost strings after WorldStateMgr implement, thx to Zakamurite.
[mr2131] Set default Arena Season ID according to 3.3.5.12340 client build.
[mr2132] WorldStateMgr: fix possible crush
[mr2133] don't clear cache if player not fully loaded. close #1112
[mr2134] remove redundant settings from config
[mr2135] remove some spell5..8 definitions
[mr2136] Add wrapper function HasRole(LFGRoles role)
[mr2137] Use 2136 and rewrite AddToQueue and RemoveFromQueue.
Attention: function work is not the same. LFG_TYPE_NONE was save in infoMap, but not in player-Queue and group-Queue.
I see no sense in this handling. In my Opinion the infoMap is a splitter for player-Queue and group-Queue. Every info in infoMap must be in player-Queue XOR group-Queue.
[mr2138] reorder LFGMgr.h, rename GetSearchVector to GetPlayersForDungeon and some other style things
SD2 update
[mr2139] Remove unused file MySQLDelayThread.h.

This file also contains at least two errors:
  bad override specifier
  invalid SqlDelayThread constructor call

Conflicts:

	src/shared/Database/MySQLDelayThread.h
[mr2140] possible fix Win compilation from Kirix
[mr2141] finally remove spell5..spell8 from creature_template - not needed and requred for most compartibility with mainstreem (may requre correct some SQL).
[mr2142] additional checks while DB loading.
[mr2143] continue LFG-Rewrite
[mr2144] make LFG Code more Readable. more Limit direct access to variables
Next Step: Make Join and Leave more clear