Core/Player: Check coords before saving BG entry point
FreeBSD Compile Fix
Core/Spells: Fixed sanctuary GTAoE heal.

TODO: Find out why the spell do not heal if the first spell cast from the dummy periodic script hits a blank target list.
Core/Spells: Testing Thema89's fix for Issue #704
(will of the necroplis)http://www.wowhead.com/search?q=Will+of+the+Necropolis
thanks to: xazinji for bringing it to our attention ;)

Signed-off-by: bootz <bootz@projectskyfire.org>
Core: Implemented some thread-safety in BigNumber class.

Credits: For original patch:
(Mangos-port) SHA-1: 36b1da6cea847afb42221113c0756076ec9e3efd
and to:  Undergarun and others for testing. ;)
Revert "Core: Implemented some thread-safety in BigNumber class."

This reverts commit 50f4c202c78cbe594826002f68e05da7b3a4be66.

- After being told this was not the correct way to make BN thread-safe,
- I've decided to pull it, and do slightly more research and figure out if theirs a
- better way, to improve on this, NOTE: originally this was only an update for
- the thread-safe coding of BN.
Core/World: Explicitly include Threading.h into WorldRunnable.h &  CliRunnable.h

Core: Update level penalty calculation
Dep/Ace: Apply ACE patches for FreeBSD.

Shared/Crypt: Fixed an OpenSSL bug in the ARC4 stream cipher initialization
that causes crashes on some OS's.  (temp solution.)
(Mangos-port, credits to: antiroot & undergarun)

- had to make a new vm, for F.Bsd :/
if anyone else has better solution for ACR4 fix my ears are open.)
Core/Creatures: Ensure that values in memory and our db saved values are in sync

This fixes db-errors for some npcs that have random movements that are added
with .npc add command.
original patch by Schmoozerd
Patch was inspired from NoFantasy and MasterTomas
Correctly fix commit ebe9ae758dc6261177b5dc0e9b391ef20a7acaef for vs.2012 (preview/professional)

- this also fixes the vs issue, where 10 would get over-ran by 12 as native, during generation.
- tested under all three visual studios (9/10/11-12).
Core/Spells: Some adjustments on Will of the Necropolis regarding proper implementation.
Merge branch 'master' of github.com:ProjectSkyfire/SkyFireEMU
Core/Spells: DBC data corrections for priest sanctuary spell.
HackBashing Episode 2: SpellMgr.cpp. Gonna start removing some unneeded cata DBC spellhacks from LoadSpellCustomAttr.

* Properly implemented Improved Polymorph talent
Fixed a small derpinnes on last commit.
Core/Spell: Spell source Clean-up

fixed tabs
Line spacing (comma(space))
trimmed trailing space
Core/Spells:

* Properly fixed paralysis
* Properly fixed mind melt
* Implemented aura 308 SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER_SPELL
* Properly implemented DoT removal from mind spike
Merge branch 'master' of github.com:ProjectSkyfire/SkyFireEMU
Merge pull request #661 from hailang/master

FreeBSD Compile Fix
Core/Player:

* Fixed power regen haste scaling and power update issues relating focus
* Fixed haste amount display on melee and ranged fields on character panel.

Core/Spells:

* Fixed focus regen from aspect of the fox.
* Added missing mind trauma cast on mind blast script.
* Added energizing effect from cobra shot and steady shot.
* Fixed druid's survival instincts.