(minor) x64 build fix
[FileUtil] report size on disk instead of size

useful if sparse files from "wit convert *.iso" are used
[minor] linux build fix
[minor] according to the manual st_blocks is the number of 512 byte blocks, so the size on disk should always be st_blocks*512.

this is not always the case, for example files in a mounted directory in vmware report number of 1024 byte blocks, but as there's no way to get the block size for the particular there's no workaround, so these exceptions will have to be considered bugs in stat.c without an available workaround.

source: linux.die.net/man/2/fstat
[ir calibration]

mario party 8
metroid prime 3
changed PostBuildEvent from xcopy to robocopy

xcopy doesn't respect symlinks or hardlinks, it just overwrites them
[ui]

changed the empty banner image to an image similar to firefox empty bookmark image

removed unused resources

renamed and moved resources
[vs]

upgraded to wx 2.9.2

changed to dll build

reduced duplication in build config
[m+]

added m+ zelda ss code

added sensitivity setting for ir input

exposed relative mouse data in CI
[minor] fixed non-m+ extensions again, they were accidentally broken
[m+]

added roll (m+ y-axis) to the tilt input

connected swing input to the m+ too
[minor] upload missing lib and dll files from the recent reorganization and wx upgrade
[zelda ss vertical lines problem]

reverting a commit on this page http://code.google.com/p/dolphin-emu/source/list?r=f2848b6a2554dd9bbd7ff91f45e1a8622882fda9&r=1f2adf056300e12bcb8608b8a5dbfcbe4b53b3fd&r=3939f9595a87393482df617465888f4ed46b6d94&r=fdb14e8d3046d3d6184d67838eb191bc71e1e96c&r=82dfee16429e61515d7ca41b2361e5e1fc95658a&r=11933bf6b5fdc23e28d15cf99959f18c0951f210&r=a5a45992ad1b842e6b605850574a2be6655cdd1c&r=2a829fe36ce58d3c9a4937fd6629a4809f0df83c&r=95fd6e925cb3113cc3bde93c4aa56f4e1cabbfaa&r=81807e3f2cac43ad89b69fa1f77fcb3c85c0da53 by this http://forums.dolphin-emulator.com/showthread.php?tid=20167&pid=182193#pid182193 request

please comment if it makes any difference good or bad

Revert "Merge branch 'scissoring-fixed'"

This reverts commit 11933bf6b5fdc23e28d15cf99959f18c0951f210, reversing
changes made to 95517a9741175f15124dc11e132620a23bec7a19.

Conflicts:

	Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
[m+]

added overall range setting for tilt and swing

added option to disable IR, in m+ games like zelda ss it's not necessary in the game and may interfere with the m+ data. it's probably not possible to attempt to sync the m+ and IR for slow movements (for fast movements it doesn't matter).

made the wiimote dialog non-modal, to tweak settings while playing it's necessary to be able to have it open without blocking the main window

fixed sensitivity setting for non-relative cursor inputs
[m+]

separated acc and gyro range and added y-axis acc move in response to the pull up sword from the stone problem in zelda ss, the main problem is that the y-axis acc move is missing, but the m+ gyro is also interfering a lot over the acc values.

changed the ini class to save all settings. default or not. with consideration of the intention to have important settings in the online gameini, so that loading the gamini can't reset all other settings to default, it should just change the settings that are present in the ini. and addressing the problem that a user expects all settings, default settings too, to take hold when a profile or ini is loaded. and in addition it doesn't hurt that all settings are saved in the ini, default or not.

mintor fixes for the free wiimote config dialog. TODO: make the dialog update when a new game is started that loads a new ini, and load the baseini when a game is stopped.
[minor] deleting Dolphin.vcxproj.user, input
[m+]

modified swing to do a thrust, i.e. a directional acceleration that switch to a deceleration

fixes zelda ss shield, stab attack, spin attack, pull out sword of stone
[m+]

fix nunchuk acc bug, a bit was missing
improved m+ cursor accuracy, horizontal cursor is disrupted by ir, ir is therefore hidden at < -0.25 and > 0.25 for m+ and it's better to turn it off altogether ingame to avoid horizontal jumps when the ir goes in and out of visibility, vertical cursor is controller by gyro and accelerometer pitch and will drift back to center unless the acc is pitched, the ir position therefore control pitch too when m+ is active

split ir and gyro sensitivity for better control, the ir sensitivity also applies to the accelerometer vertical pitch from ir data

added modifier key to cursor that allow fast m+ forces when held down

addressed the ui issues with the modeless wiimote dialog

capture mouse added to hotkeys

fixed an array overrun in the thrust class that caused crashes

renamed tilt to rotate, yaw doesn't really fit with the name tilt
[m+ etc]

added base modifier key to rotation class to allow better control of the slow and fast gyro state

added show IR modifier to be combined with moves such as the zelda ss stab attack that require a visible IR

some ui fixes

added IsRelative() to CI for neat handling of relative input

both RInput and the m+ support now have a theoretically pleasing implementation and neat integration into the existing classes