Updates on spelling and improving current events and add new characters

1st I've gone over a lot of the talking and found I have a habit of put
Garent and not Garnet this has been fixed.

I've added two new characters to Dali Village 001 at the table on the
west side Lance and Alice Noels father and sister and they will only
appear if switch 0444 Tranced is on say yes to them will turn Tranced
off and a new switch Lance told 0447 will be turned on this is to make
another line of events to happen which will be added later.

Next i have improved my event on bramble woods 033 so that it is no
longer on just one spot this needs switch 0039 on to play and it will
turn switch Seen Noel on 0445.

For the old hut 239 for event 006 I've improved it at parts for who
Garnet is Tranced and added a self switch A to turn the event off rather
than just using switch 0444 Tranced also for this event I found a bug
that after the event for turning Trance on the player would be unable to
move if they were shy this has been fixed for now by keeping the players
colthes on I'll be working on a better fix soon.

Added a 1st floor to the hut 241 this can only be acessed if switch 0444
Tranced is on but has no events right now.
Improvment on event and fix for a bug

Just more updates for old hut 239 making the event cleaner as when I had
Garnet walking out of the hut she would have her armour on and then take
it off again this is now fixed.

The 2nd problem is if the naked ok switch was not on when Garnet got to
the world map she would want to put her armour back on but the menu
would not load so you couldn't move right now to fix that the event now
gives 200 to variable 0049 pervert for now other than making the events
require it i'm not sure on how else to fix it right now.
New Event Added for Tranced Switch

Add a new switch called plant clone 0448 which is turned on by this new
event the main idea behind this is for a few mini events for later.

The changes to old hut map 239 is a autorunner for the event added this
will work if Garnet enters the hut with the Tranced switch on 0444.

As for the event this will tigger 1 of 2 scences depending how high the
pervet variable 0049 is 350 or greater i'm not to sure on if that might
be too high or low yet. I've used a self switch so the event does not
happen again.

Once either scene this finshed this will lead to the basement map 240
which is another autorun event for the tranced switch 0444 also it can
only be accessed if tranced is on.

The basement event can be a bit buggy with the animeation for little
parts and I can't seem to find the reason why as sometimes it works fine
then another it messes up a little. I'll look into this again later as
the effect is small for now. This is where the new switch plant clone
0448 is turned on.

One of my main thoughts about my events as a whole is I'm not sure if
I'm making them too long this event is the longest of what I have done
so far some feed back on this point would be nice thanks.

Lastly is the 1st floor map 241 this is based on the new switch plant
clone 0448 and you can only go up there for now if its on.

This has a example of the mini events I mean for the plant clone switch
0448.
Changing switch for Lance

I've changed the switch to see Lance to Tranced forced 0446 from Tranced
0444 and which one it turns off.

I changed this because it fits better with Tranced forced than just
normal Tranced.
Update for Bramble Woods junction

Map 033

Just a little update to Garnet during the seen noel event making garnet
turn to face them while they are talking.
New event for Forced Tranced

New event for switch 0446 Forced Tranced on map 239 Old Hut

So new event for Garnet walking into the hut at the wrong time.

Main problem is with Leon for this update I know it doesn't look that
great but for that graphic for Leon events 007-fighter07 is the closest
looking one that is wearing something so thats why it is used if someone
that is good with that kinda stuff could help with that it be great if
not I'll look into learning bout that stuff later.

I also now made it so those with forced tranced on can now enter the
basement.
Forced Tranced Event for the basement

Forced Tranced switch 0446 OW_Basement_2 map 240

This is the same Event from the old hut map 239 just carrying.

Its finshed as far as the graphics and talking I just need to go back
and add sounds to the event.

I also added Leon to the basement now for those with Forced Tranced on.
New Map242

Hidden room

This can not be reached yet and is going to be used for Lanced told
switch
Just a quick fix to a few things I noticed

For the Forced tranced event 0446 in the basement I had the text show at
the top of the screen so the event wasn't blocked by text but I forgot
to change it back to normal at the end and so it would affect other text
boxs later in the game this has been fixed now.

And the way to the basement for Tranced Force was left on the player to
use the action button rather than just walk over it this has now been
fixed as well.
Merge pull request #131 from darkos619/master

darkos619 content update.
Minimum editor version set to 1.02
Changed library back to RGSS102E.dll
Merge remote-tracking branch 'upstream/master'