TG: Shades now properly ghost people when they die.
Changed a nuke feedback back to what it was.
SMES code slightly cleaned up.
Removed a few of the HIGH VOLTAGE signs that were on grilles.
Added a san check to hydro to remove a runtime. r2910
TG: Blob ending number of blobs is now a var.
The nuke now properly checks to see if its on the station when it explodes and
most of the derp var has been removed from the bomb code. r2913
TG: Chemical Implant now correctly reads 15 Units. r2915
TG: Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors'
projections.
A few other misc runtime fixes. r2916
TG: Adds a new special object (stop) that can be used when you need someone to stop
moving right away, even before the next life().  Used in door crushing to
prevent people from inertiaing through.  Checks for /obj/special/stop in loc
every move.  Compared to the number of other checks, I don't expect this to be
an undo burden, but can be commented out in case of OH SHIT LAG under heavy
load.
Moves /area/entered to its own file.
Adds a new area var called has_gravity.  Determines if floor tiles count for
movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every
time /area/entered is called. r2917
Moves /obj/special/stop into /obj/effect/stop.
Thunks people when gravity changes. r2918
TG: - Welding shards while on top of a stack of glass (with less than 50 sheets) now
adds the produced glass to the stack.
- Some runtime fixes r2919 Author: quartz235
Compile fix.
TG: Jobbans now ask for a reason each time you try to apply a jobban. Reasons are
displayed in the 'show job bans' panel. r2922
Author: 	 baloh.matevz
TG: Committing some patches for Donkieyo.
You can now relabel canisters if they're under 1kPa.
You must now repair damaged plating with a welder before placing a floor tile. r2923 Author: 	 petethegoat
TG: Steel renamed to plasteel.
Having more than 100 burn damage and being dead now makes you a husk. r2925
Author: 	 uporotiy
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
TG: Adds logging in the form of an attack log.log (now enabled by default)
You can now drag PDAs onto yourself to open the screen
Disables the fire damage causing husking.
Revision: r2926
Author: VivianFoxfoot

Other misc changes to logging.
TG: Moves the areas procs all into the same file.
Comments out an if statement to supress a warning.
Although not yet located on the map, adds the code for gravity generators.
Actually enables attack logging by default, now. Revision: r2927
Author: VivianFoxfoot
TG: •Softcaps, flippable
•Improved bodybags, also changed sprites. Scream at me if you don't like them,
I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this

•You can find the unused newscaster sprite of my new project in terminals.dmi
Revision: r2928
Author: 	 polyxenitopalidou
Fixes for a lot of implant things.  Fixes some runtimes related to explosive and death alarm implants.
Fixed organ based damage.  Added a variable to hold the children organs of an organ, to simplify damage spread and droppage.  Fixed DNA proc stuff for monkey transforms.  Removed Bartender's closet o' armor.
Merge pull request #824 from Erthilo/Patches

Fixes hand icon always showing right hand on rejoining round. Credit: JakeTweet
Made bans automatically show the address for the appeal forum, if set in config.
Merge fixes.
Proper commenting out of sounds.