Added sex of the cat. App name change.

Added the ability for the cat to be either male or female, and added a
UI component to display which one the cat is. Right now, upon running
the program, the cat's sex will be randomly decided.
Changed the name of the app to CatNip (working title).
Changed the icon of the app to be the cat face pixel art sprite.
Added png files for Daniel

Added png files of the different layers of the progress bar mockup image
so Daniel can work on his issue.
Some potentially useful information: the progress bar's fill color is
#e772af.
Added new files for cat's Hunger, Hygiene, Mood, and Thirst.
Updated Meter.java to have increment and decrement methods(with
polymorphism), which can be overwritten as needed.
headTemplate and moodPercentageVariable

added two things: a headerTemplate text document in the top directory of
the project so that we can nail a complete header and get it sorted out
early.
Second, added a double to all the cat's attributes other than mood that
will act as a percentage so that when the cat is fed, given water, or
groomed(if hygiene is implemented), the cat's mood can go up base don a
percent of the incrementAmount value of the attribute that went up. It
could also go down by that percentage is the cat gets more hungry,
thirsty, or unhygienic.
The moodPercentageVariable is a little vague, but I can explain it in
detail if need be, hopefully this description is enough for now.
Added some functionality and initial Player class

Tried to fix some variable exposing issues.
Added some toString methods for a few classes and the Sex enum.
Added Mood enum.
Added some functionality and initial Player class

Tried to fix some variable exposing issues.
Added some toString methods for a few classes and the Sex enum.
Added Mood enum.
Added some functionality and initial Player class

Tried to fix some variable exposing issues.
Added some toString methods for a few classes and the Sex enum.
Added Mood enum.
Added some functionality and initial Player class

Tried to fix some variable exposing issues.
Added some toString methods for some classes and enums.
Added Mood enum.
Added initial barebones Player class.
Removed unnecessary things.
Added headers.

Added header comments to all java, xml, and the project.properties file.
Changed the minimum API requirement to version 11. Therefore, the app will no longer compile for Android 2.3.3. We should focus on 4.0.3 for now.
Fixed issue with progress bar

Fixed the issue with the hearts' progress bar resizing when the percentage's number of digits increased.
Added Hunger, Thirst, and Mood meters

Added the other meters (with rudimentary functionality as implemented by James Garner).
Added a few new images.
Fixed some inconsistencies.
Fixed some naming scheme issues.
Fixed the Meter progress being lost.

Fixed the issue where the Meters' progress was lost whenever the onCreate method was called.
Pretty much all of the code used in the meters was restructured, generalized, and moved into the Meter class. This means that a lot of code duplication is no longer present, and changes will be easier. Now, you don't need to implement the methods in the separate meter classes, but you can instead override the methods if necessary.
Added an Init class that holds globals and performs most of the initialization before the Activity is initialized.
Changed a few minor things to get ready for future code.