anomaly tweaks and fixes

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Merge branch 'master' of https://github.com/Baystation12/Baystation12

Conflicts:
	maps/tgstation.2.0.8.dmm
map tweaks / conflict (resolved step_ issue, forgot to pull request)

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
arty tweaks

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
more artifact tweaks

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
removed New() debug message

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
crystal / beam collision tweaks

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
Merge pull request #1368 from caelaislinn/master

some tweaks and fixes
correctly choose random dir on rebound

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
Merge pull request #1371 from caelaislinn/master

forgot a commit >.<
prevent an artifact from being analysed and harvested at the same time

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
anomaly bay tweaks

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
Merge pull request #1369 from CIB/master

Optimized UpdateDamageIcon
Merge pull request #1372 from caelaislinn/master

anomaly bay tweaks
Removed step_x and step_y from maps/tgstation.2.0.8.dmm
TG: -Re-evaluated maintenance.
--Areas have been redefined and renamed to make more logical sense (eg "Arrivals
North Maintenance" instead of "Secondary Fore Port Maintenance"). Same has been
done with Solars
--Doors have been moved around to match the new areas.
--Several windows facing into station areas have been removed.
--Overall it should be darker and more winding
-Added Sieve's EngiVend to engineering and reduced number of lockers
-Scientists no longer start with gas masks and o2 tanks (Still available from
the lockers)
-Added paperwork objects to detective's office
Revision: r3752
Author: 	 ericgfw...@hotmail.com
TG: -Expanded maint around primary tool storage and added an external construction
area near the detective's office
-Reduced EngiVend stock
-Updated Changelog
Revision: r3754
Author: 	 ericgfw...@hotmail.com
TG: Not a whole lot going on in this commit, just more work on preparation for the
traitor factions update. Added some new sprites and weapons.

New weapon: Delivery grenade. Can spawn an x amount of mob/object y in a
constant radius. It is currently used for carp and manhack delivery grenades.

!! Important !!: Certain telecomms computers were causing very nasty machine
disruption through some very silly mishap involving re-programming a computer's
network. Basically, it was breaking machine procs every time you messed with
them. This should hopefully make telecomms a lot more stable.

Fixed a bug where the reflexes nanoaug would not actually dodge the projectile
if the person was clicking directly inside the target's 32x32 border.

I changed around some core PDA messaging functions in preparation to PDA
Chatrooms (yes Legality it's happening). However I'm going to hold off actually
implementing it until Messycakes is either completed with his PDA UI overhaul or
just stops working on it.

Committed two patches from separate people in the forums. Chemical Cigarettes by
Neek (http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8775) and Clicking
genetics blocks by Willox
(http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8857). Check their respective
threads for more details. Sorry I couldn't get this earlier, guys!
Revision: r3755
Author: 	 vageyenaman
TG: Fixes a pesky compile error in my last commit.
Revision: r3756
Author: 	 vageyenaman
TG: Fixed misaligned sprite for detective's coat when laying down
 Revision: r3758
Author: 	 ericgfw...@hotmail.com