Initial Import

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@1 f0c7c818-b9c9-0410-a3d5-b83be30331f8
Changed all name space references to "TheAmazingFishy"


git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@2 f0c7c818-b9c9-0410-a3d5-b83be30331f8


git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@3 f0c7c818-b9c9-0410-a3d5-b83be30331f8
unversioned some items that are auto generated

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@4 f0c7c818-b9c9-0410-a3d5-b83be30331f8
Finished acceleration and friction
Collision is still wonky

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@5 f0c7c818-b9c9-0410-a3d5-b83be30331f8


git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@6 f0c7c818-b9c9-0410-a3d5-b83be30331f8


git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@7 f0c7c818-b9c9-0410-a3d5-b83be30331f8
Collision: now handles overlaps
Added Methods.cs class for global Methods
Added different sized enemies
Added pounce (buggy)

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@8 f0c7c818-b9c9-0410-a3d5-b83be30331f8
Improved enemy generation
Improved momentum calcs
removed overlap repositioning

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@9 f0c7c818-b9c9-0410-a3d5-b83be30331f8
added lighting
fixed camera (aspect ratio)

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@10 f0c7c818-b9c9-0410-a3d5-b83be30331f8
Added rotation

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@11 f0c7c818-b9c9-0410-a3d5-b83be30331f8


git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@12 f0c7c818-b9c9-0410-a3d5-b83be30331f8
Added attack region - not working well
Rotation and Collision is now based on acceleration - Working more smoothly

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@13 f0c7c818-b9c9-0410-a3d5-b83be30331f8


git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@14 f0c7c818-b9c9-0410-a3d5-b83be30331f8
Added Surface.cs - tried to implement a plasma fractal, not sure how to render it
Added bounciness - can set this to make collision more "bouncy"
Collision detection epsilon based on velocity now, didn't really help at all.

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@15 f0c7c818-b9c9-0410-a3d5-b83be30331f8
implemented movement according to accelerometer readings

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@16 f0c7c818-b9c9-0410-a3d5-b83be30331f8


git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@17 f0c7c818-b9c9-0410-a3d5-b83be30331f8
Combined texture and color into one .fx (Coloured.fx) 
Light source is rotated in the opposite direction to object's rotation so it appears to be a stationary light source

git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@18 f0c7c818-b9c9-0410-a3d5-b83be30331f8


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Some sort of setup errors with the .cso files were missing, fixed now.


git-svn-id: svn+ssh://cat.csse.unimelb.edu.au/home/studproj/380/s380g06/repo@20 f0c7c818-b9c9-0410-a3d5-b83be30331f8