Initial directory structure.

git-svn-id: http://replicaisland.googlecode.com/svn/trunk@1 1dde52a2-2b62-11df-8484-2f92f965d510
Initial submission of Replica Island 1.1 source and assets.

git-svn-id: http://replicaisland.googlecode.com/svn/trunk@2 1dde52a2-2b62-11df-8484-2f92f965d510
Add basic readme files.

git-svn-id: http://replicaisland.googlecode.com/svn/trunk@3 1dde52a2-2b62-11df-8484-2f92f965d510
- Stop using VBOs when rendering with software (no speed improvement, and there are bugs in 1.5 and 1.6 software renderers related to freeing VBOs).  This should fix the Cliq and other non-accelerated platforms.
- Fix Memory #034 to restore missing spike tiles.  Also move a gem to make that level a little easier.
- Add configurable keyboard setup UI, push configured keys through to game thread.
- Add tilt sensitivity slider UI, hook up to game thread
- Add "what's new" ticker to main menu
- Fix Kabocha spelling error
- Fix out-dated or missing copyright headers (Eclipse seems to have automagically removed a bunch of them--thanks eclipse!)

git-svn-id: http://replicaisland.googlecode.com/svn/trunk@4 1dde52a2-2b62-11df-8484-2f92f965d510
Fixed tilt sensitivity crash on Moment (app code was suspect), added option to turn on debug logging from preferences.

git-svn-id: http://replicaisland.googlecode.com/svn/trunk@5 1dde52a2-2b62-11df-8484-2f92f965d510
Public release v1.3.
+ Rewrote input system to better abstract different hardware from game.  Major rework to this section.
+ Added nefarious hacks via "Safe Mode" to work around failures in broken GL drivers used by some handsets (Cliq et al).
+ Various bug fixes and performance improvements.
+ Cranked up pool sizes to allow for more simultaneous game objects.  (Runtime heap high watermark is now ~6mb)
+ Fixed bugs in SliderPreference to allow it to be properly instanced.
+ Added some debug frame rate display tools.

git-svn-id: http://replicaisland.googlecode.com/svn/trunk@6 1dde52a2-2b62-11df-8484-2f92f965d510
+ Fixed lots of bugs.  Most notably a divide-by-zero case in the collision system.
+ Add fades to all activity transitions (seems unreliable, though; race condition?)
+ Add Extras Menu, unlockable Linear Mode and Level Select
+ Add difficulty settings: Baby, Kids, and Adult
+ Add on-screen control interface; add support for muli-touch input events
+ Add debug mode frame rate readout (game thread only)
+ Changed most broken game play elements: enemy spawner and shadow slime
+ Added post-game statistics screen
+ Added fist-run control setup dialog
+ Fixed unescaped single quote characters (sorry!)

git-svn-id: http://replicaisland.googlecode.com/svn/trunk@7 1dde52a2-2b62-11df-8484-2f92f965d510
Changes to use replica island in CTS OpenGl performance test
- add localization to make build work
- changed start level to repeat Gl rendering
- add position reset in Buffer access to fix crash issue after
   too fast task switch
- add watchdog timer to detect Gl rendering freeze

Change-Id: Iaf16ecdda6dec3b268d3322a405666aec92db6bf
Rename replicaisland Package

Bug 5898230

...to com.replica.replicaisland. This makes it so the APK generated
by the build system is "com.replica.replicaisland.apk" rather than
"replicaisland.apk". It will also match the package name in the
AndroidManifest.xml. All this renaming allows Tradefed to install the
apk "com.replica.replicaisland.apk" and then unistall the package
via its name "com.replica.replicaisland. Tradefed couldn't uninstall
the package, because there was no such app with package name
"replicaisland".

Change-Id: I1912606a341f5b8f85ad040b961ca40f30192964
Remove debuggable flag

Bug 5898861

Change-Id: I65becb510139d7b2143ba9cfa20d80fd341b5c42
Fix a divide-by-zero case

-modify calculating frame rate per second (FPS)
 to fix divide-by-zero crash issue after too slow task switch.

Signed-off-by: fujita <fujita@brilliantservice.co.jp>