Fixes dialog jump when starting book quest.

Removed the proxy, since it made the NPC trigger two times when talked
to from the north (facing south). The issue is that the player stands
on one trigger (the proxy) activating it, and at the same time
activating the event in-front of them. The result being that the event
is triggered two times> directly, and indirectly.

The reasons the proxy was there in the first place, was likely due to
priority and clipping (passage) issues, where the player wasn't able to
get close enough to the NPC to trigger it (see various merchants behind
desks). Changes to the tileset has since made this obsolete, and at the
same time introduced the double trigger bug.

The book quest will now start as the player talks to the NPC the first
time, rather than having to trigger the dialog a second time. If the
player talks to the NPC without any books, they will trigger the second
dialog where Garnet tries to convince the NPC to lend her books without
returning them.

If the player tries to trigger the NPC a third time without having any
books, they will be reminded of the quest through a short dialog.
Merge remote-tracking branch 'etranz/master'
Merge commit 'etranz/master~1'
Update master
Reverted project configuration.

Reverted the required version of RPG Maker XP to 1.02.
Reverted the DLL used to 1.02E, which is shipped with the game.
Merge branch 'Hikari'
Merge branch 'master' of github.com:gegerlan/aog
Merge remote-tracking branch 'etranz/master'

Conflicts:
	Game/Game.rxproj
Small update for Clairia Village.

Changed Primrose Mom character - made her look older.
More characters added to Clairia Church.
Fixed speech of some characters.
Merge pull request #117 from etranz/master

More Hikari Work
Completed Holy Ritual in Clairia Church.

Completed the holy ritual in Clairia Church.
Added a block to prevent slave garnet from entering.
Changed some item details.
Fixes merge conflict Tempmania <-> Etranz

Moved Tempmania's map 209 (empty) to 210.
Fixes teleport to Rans' home.

This updates the teleport location of the rune so it places Garnet in a
location she can move from.
Merge pull request #1 from gegerlan/master

Merge fix - map re-ordering.
Fixes training at dojo.

Removes the ability to punch the pole, dummy, and stone pillar; if the
player's HP is less than the damage done by the action.

For some reason the knockout state doesn't kick in, suggestion there's
something wrong with the damage dealing ability of the event commands.

Damage done by enemies still work as intended, and will trigger the
knockout state.
Fixes issue with knockout CE not triggering.

If the is a knockout manager on the map that doesn't trigger as the
player enters their kockout state (if the conditions aren't met by the
page), the game will now use the default knockout manager to handle the
event.

The change to the code is a check if the list of commands retrieved is
empty instance, by the first command having the code 0. Technically the
command with code 0 does nothing in the engine, and is ignored; but
since it can only be created when the command object is constructed
(default value) as a new command is created (commands with code 0 can't
be made in the editor), we assume that having a command with code 0 as
the first command, means that the list is an empty construct.

Another solution would have been to check the length of the list of
commands. Since there's always and empty (code 0) commands at the end
of the list, we know that any list with just 1 command is the same as
having no commands. This is not used since we can't be sure that the
commands passed actually follow this style of having an empty command
at the end (since it isn't required by the engine), which would limit
the usability of the function.
Merge branch 'master' of git://github.com/etranz/aog into Hikari

Conflicts:
	Game/Game.rxproj
Merge branch 'master' into Hikari

Conflicts:
	Game/Game.rxproj
	Src/Yaml/Map210.yaml
	Src/Yaml/MapInfos.yaml
Merge remote-tracking branch 'etranz/master'
Update Clairia Church.

Fixed virgin ritual bug.
Made virgin ritual random.
Slight speech changes.