First commit, wohoo!
Just some quick bugfixes first, 
Fix for Issue 400, so now when the 'Eject' verb is used for DNA machines, it ejects the occupant and any 'extra' things in there (Like non-component items, and a failsafe in case mobs inside get messed up through transforming)
Fix for falsewalls not updating smoothwall correctly



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3865 316c924e-a436-60f5-8080-3fe189b3f50e
More bugfixes!
-Fixes an issue with protolathes being able to be loaded forever
-Adds 3 pairs of Mesons to the EngiVend to compensate for all the missing engineering lockers
-Changed the spawn order for lasertag closets (So you can actually click the different items)
-Makes lasertag turrets and ED-209's much more efficient, prevents them from shooting at downed people, they don't target 'criminals', they cannot be used by the opposing team, most options are auto-magically set on creation and the buttons to change them are disabled (Everything but the on/off and the patrol for ED's, for now), and when emagged, they fire 'omnitag' bolts (Stuns everyone with a vest)
-Gave blue lasertag bolts their own sprite to match the style of the red tags
-Nerfed the amount of radiation from the radium and uranium reagents

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3866 316c924e-a436-60f5-8080-3fe189b3f50e
TIME FOR CONTENT

-New item, the Sheet Snatcher. Picks up mineral sheets (Excluding wood and sandstone, since they aren't 'sheets' per se). Standard one holds up to 300 sheets, minerborgs get 500. Will hold any combination of sheets, and auto-stacks them when emptied, works similarly to the ore satchels
-Mech drills can mine sand, with diamond drills getting an extended volume
-Mech Diamond Drills will drill through rwalls again, but it is pretty slow, sometimes taking 5-6 tries just to get the plating off
-Mining Ripleys no longer runtime to hell when the status panel is opened
-Fixes Issue 572, now when floors are created, they assimilate air from nearby tiles, so if it's in space, there will be no air, etc...
-Bumping an asteroid wall as a human or borg with a pickaxe in your hand will make you automattically start mining the wall, feels MUCH faster due to ignoring click_delay()
-Miner borgs with the satchel in their active modules will automatically scoop up the ores
-Clicking an asteroid turf with the satchel will function just as if you clicked on an ore (if any are present)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3867 316c924e-a436-60f5-8080-3fe189b3f50e
Committing for Giacom
-Fix for Issue 555 and Issue 571, so special characters on paper and in announcements don't get converted to html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3868 316c924e-a436-60f5-8080-3fe189b3f50e
-Added warning signs to docking areas. This is because getting in the way of shuttles instagib you now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3869 316c924e-a436-60f5-8080-3fe189b3f50e
- Removed some unused testing stuff from the CentCom z-level.
- Redesigned the Wizard's den to make it seem more lived-in.
See: http://gyazo.com/50729b437a2c8cb70883e2a008891da0.png?1340124233
- Removed the windoors at Medbay lobby.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3870 316c924e-a436-60f5-8080-3fe189b3f50e
Airlocks should no longer shock you multiple times for bumping/wirecuttering into it once.

Destroyed mechs now drop the contents of the cargo collected with the hydrolic clamp
- This should fix yet another way to permenantly removing the nuke disk from the game.

Fixed a typo in hydrolic clamp

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3871 316c924e-a436-60f5-8080-3fe189b3f50e
- Couple of minor changes to the Wizard's den.
- Removed Veil-Render from the possible Wizard artifacts.
It's still available for adminspawn with the path /obj/item/weapon/veilrender
If any of you should want it for shenanigans.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3872 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed fringe from ponytail 3 by request
-Removed windoors from cargo and locker room
-Replaced light tubes with spotlights on telecoms

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3873 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a runtime error due to throwing mobs resulting from a recent throwing change, it could be done better but I am not going to put the time in to make it proper if someone else wants to feel free.

Fixed accelerated_particles hitting people with rads throwing runtimes due to an s at the end of the apply_effect proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3874 316c924e-a436-60f5-8080-3fe189b3f50e
Removed some unused .dmis.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3875 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes for my last commit:
Removed the AM engine code. This should be temporary.
Moved asteroid/device.dm to unused.
Readded biomass.dmi


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3876 316c924e-a436-60f5-8080-3fe189b3f50e
gg byond, gg

fixed some more stuff from the dmi cull

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3877 316c924e-a436-60f5-8080-3fe189b3f50e
Borgs and AI's
- No longer able to be cultists because their objectives completely contradicts robotic laws. Fixes issue 510.
- No longer able to be revolutionaries.
- - There was existing code for this already, but it should function properly now.
- - It now takes into account admin's borging players.

pAI's can no longer see revolutionaries or cultists.
- pAI's get a brand new mind instead of wiping their previous antag status.
- This way it prevents players exploiting the cult/rev hud icons and it does not affect the end-round scores and statistics.

Piano's 'repeat' has a limit of 10.
- This will stop byond from thinking playsong() is an infinite loop and crashing the server.
- Added a check so that players can not bypass the limit without stopping the song first.
- 10 is just an arbitrary number I chose, feel free to change it but keep it within reason... and byond's limits.

Fixed a bunch of 'emergancy' misspellings.
- Commit log worthy material right here.

Fixed a bunch of 'emergancy' misspellings.
- Commit log worthy material right here.

Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3878 316c924e-a436-60f5-8080-3fe189b3f50e
Clowns now lose their "clumsy" status when chosen to be a changeling, cultist or head revolutionary. Fixes issue 582

Fix for stacks not stacking anymore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3879 316c924e-a436-60f5-8080-3fe189b3f50e
Added ladders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3880 316c924e-a436-60f5-8080-3fe189b3f50e
The machinery powered proc once again uses the argument.
power_change() now defaults to using the machines power_channel
Moved the remaining machinery power defines into the proper files 

Added code for a basic Antimatter Engine.
It is currently made up of a control unit and several shield objects.
The shield objects must have a patch through other shield objects or be directly touching the control unit.  If they are unable to find one they will be del’d.
The control unit needs to be given an antimatter containment jar for fuel before it will properly startup.
A core is created when a shield object detects it has shields/control unit surrounding it.
You can safely inject double the number of cores worth of fuel.
Getting blown up, getting hit by the blob, getting hit with high force items, getting shot, being fed too much fuel will all end up lowering the stability of the reactor parts and once the stability gets to 0 it will either break or, if currently processing some fuel, explode.
I’ve tested the parts several times and nothing seemed to go wrong, the sprites suck but that is to be expected. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3881 316c924e-a436-60f5-8080-3fe189b3f50e
Reduced the Topic() delay because it was so damn high it was impossible to operate anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3882 316c924e-a436-60f5-8080-3fe189b3f50e
-Modified effect of blue-space tomatoes somewhat. If they're not strong enough to do anything, they just splat.
-Both Ambrosia forms have had their reagent contents modified to prevent going over the 50-unit cap at high potencies. Fixes issue 469. Ambrosia Deus now contains space drugs instead of poison, as it ended up being more deadly in practice than I intended.
-Drinking milk removes capsaicin from your body~
-Frost oil should hurt less upon consumption.
-Liquid plasma can be converted back into solid plasma sheets, by mixing 20 plasma, 5 iron, and 5 frost oil.
-Pumpkins can be carved with knives now.
-Added additional checks to prevent hydro tray stats from going out of bounds when injected with certain chemicals.
-Added effects for holy water on hydro trays.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3883 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed stamped supply slips not giving the points they're supposed to.
Added large crates, for dense objects. Currently they're only used for water and fuel tanks, and mulebots.

Removed uterus.dmm and tgstation.2.0.8.dmm from the repo, as they were unused and outdated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3884 316c924e-a436-60f5-8080-3fe189b3f50e