Get rid of screnshot markup in translation templates.

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1286843 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
SVN_SILENT made messages (.desktop file)

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1286936 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Use named parameters for m18n

CCMAIL: wolfgang@rohdewald.de


git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1286950 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
SVN_SILENT made messages (.desktop file)

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287069 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Add keyboard entry of values into 3-D Roxdoku puzzles.

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287217 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
check earlier if we already have a connection to the wanted server

do this before logging in, not afterwards.
This and the following commits should make it easier to get rid of
the TODO in HumanClient.quit2. See http://bugs.python.org/issue1722344,
sys.exit(0) worked for kajongg before that issue had been fixed.

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287223 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
HumanClient.confirmAbort

small refactoring

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git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287224 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
small fix for aborting an game in demo mode

When asking for verification for game abort, the demo mode is stopped.
Now we restart it if abort is cancelled.

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287225 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
kajongg.py: exit(2) if --nogui is combined with hand for --game

because that just would make no sense

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287226 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
fix for finding existing connections to server

see 4 commits back
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git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287227 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
remove Debug.profileRegex because the result is not helpful

it only profiles compilation time of the regex but not its usage.
Instead, all appliesToHand() and appliesToMeld() should be timed.

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287228 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
simplify Playfield.abortGame, should be part of fix for aborting demo mode

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git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287229 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
more confirmAbort from HumanClient to PlayField

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287230 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
fix a voice file name

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git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287231 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
debian.control: remove dependency on libkdegames5

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git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287232 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Server can now send scoring status with every type of message

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287233 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Server: add more safeguards against aborted game

since all messages are asynchronous and a player may disconnect
any moment, the server must ensure the game is still living before
doing anything with that game

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287234 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
move Game.hide to PlayField.hideGame

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287235 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
StateSaver sometimes gets events even after QApplication.quit()

and in that case QtCore.QEvent is None. I wonder if that is a bug
in PyQt - kajongg never changes QEvent

git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287236 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
mini-refactoring

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git-svn-id: svn+ssh://svn.kde.org/home/kde/trunk/KDE/kdegames@1287237 283d02a7-25f6-0310-bc7c-ecb5cbfe19da