git-svn-id: http://wagic.googlecode.com/svn/trunk@1 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
- fixed a Zombie Master bug
- fixed a graveyard bug

git-svn-id: http://wagic.googlecode.com/svn/trunk@2 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
J :
* Add Linux Makfile (preliminary version)
* Fix a signed/unsigned bug



git-svn-id: http://wagic.googlecode.com/svn/trunk@3 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
-Adding some missing files to the repository
-Improved "auto" parser : added "lord", improved "draw"

git-svn-id: http://wagic.googlecode.com/svn/trunk@4 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
J :
* Update for linux support.




git-svn-id: http://wagic.googlecode.com/svn/trunk@5 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
J :
* Change sys/types.h for stdint.h which is the standard C99 header.



git-svn-id: http://wagic.googlecode.com/svn/trunk@6 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
J :
* Remove __attribute__ when not GCC.



git-svn-id: http://wagic.googlecode.com/svn/trunk@7 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
J :
* Change the binding define for __attribute__ from LINUX to __GNUC__



git-svn-id: http://wagic.googlecode.com/svn/trunk@8 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
Erwan 
- Added Ice Age cards from Abrasax
- Added "untap" and "gainlife" abilities in script

git-svn-id: http://wagic.googlecode.com/svn/trunk@9 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
Added the todo.dat from ICE AGE
Added the Tap in the parser (works)
Removed the code from MTGAbility that could be added in the cards.dat and modified cards.dat
Tryed to add the shadow & landshome ability (does not work properly)
Added the maxtoughness in targechooser--> added the card Aegis from ICE AGE


git-svn-id: http://wagic.googlecode.com/svn/trunk@10 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
Corrected Array in MTGDefinitions that is the cause why the landshome ability was not functioning.
No the landshome function well (tested foresthome on gorillapack)

git-svn-id: http://wagic.googlecode.com/svn/trunk@11 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.

git-svn-id: http://wagic.googlecode.com/svn/trunk@12 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
Erwan
- a few extra cards in Alara
- Added missing phaseRing files (sorry...)

git-svn-id: http://wagic.googlecode.com/svn/trunk@13 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
Erwan
- a few cards added
- AddedShadowmoor Set (56/286 cards)
- updated PSP makefile

git-svn-id: http://wagic.googlecode.com/svn/trunk@14 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
Erwan
- fixed a few warnings with the PSP compilation
- changed definition of DWORD to unsinged int rather than unsigned long for PSP
- fixed make 3xx. the call to "which" in the makefile still needs to be corrected with a DOS compatible call

git-svn-id: http://wagic.googlecode.com/svn/trunk@15 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
J :
* Attempt at solving the problem of the `which` command not found.



git-svn-id: http://wagic.googlecode.com/svn/trunk@16 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
J :
* New attempt at making things work when command is not found.



git-svn-id: http://wagic.googlecode.com/svn/trunk@17 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
Erwan
- the testsuite now outputs an HTML result file with colors
- hopefully speed improvements for the game on PSP (needs testing on the actual device)

git-svn-id: http://wagic.googlecode.com/svn/trunk@18 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
J :
* Fix a few warnings.



git-svn-id: http://wagic.googlecode.com/svn/trunk@19 01922e74-a4c3-11dd-a5cd-697bfd0a0cef
J :
* Add the Main for linux




git-svn-id: http://wagic.googlecode.com/svn/trunk@20 01922e74-a4c3-11dd-a5cd-697bfd0a0cef