- Fixed: Monsters stepping down in A_Chase() should trigger SECSPAC_HitFloor actions.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3951 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: The resurrect cheat also needs to restore flags6 to their default settings.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3952 a95907f1-e10c-0410-b46f-9e587ccb1026
- Remove testing bit inadvertently left in for r3951.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3953 a95907f1-e10c-0410-b46f-9e587ccb1026
- Enable Doom 1.1 status bar support.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3954 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added FDARI's get actor height and radius patch.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3955 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fix spelling errors spotted by Gez in a few comments.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3957 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added Gez's "Using arg*str instead of SpawnID" patch, with modifications.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3958 a95907f1-e10c-0410-b46f-9e587ccb1026
- Ensure that only actor with positive SpawnIDs get added to the SpawnableThings map, so there will
  be no conflicts with recently-added named arguments for spawnable things on UDMF maps.
- Change the SpawnableThings array into a map, so there is no longer any particular upper limit on an actor's SpawnID. Also fixes a possible exploit, since an actor's SpawnID was never checked to make sure it was within range.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3959 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added cybermind's HUD message clipping patch, with numerous changes. There is a new flag
  and two new functions, both of which are intended for use in conjunction with SetHUDSize:
  * SetHUDClipRect(x, y, width, height[, wrapwidth]) - Set the clipping rectangle for future
    HUD messages. If you do not specify <wrapwidth>, the HUD message will be layed out as
    normal, but pixels outside the rectangle will not be drawn. If you specify <wrapwidth>,
    then the message will be wrapped to that width. Use SetHUDClipRect(0, 0, 0, 0[, 0]) to
    reset everything
    back to normal.
  * SetHUDWrapWidth(wrapwidth) - Sets the wrapping width for future HUD messages without
    altering the clipping rectangle. If you set the wrapping width to 0, messages will wrap
    to the full width of the HUD, as normal.
  * HUDMSG_NOWRAP - A HUDMessage() flag that disables wrapping for one message. It is
    functionally equivalent to SetHUDWrapWidth(0x7FFFFFFF), except that it only affects the
    message it's attached to.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3960 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: pr_statetics must be named, since it's critical to sync.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3962 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: If there are not enough states for a spawned debris chunk, A_SpawnDebris should still
  fling it somewhere.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3963 a95907f1-e10c-0410-b46f-9e587ccb1026