TG: fixed the north facing inhands for powercells. r2793
TG: Atmospherics airlock... yay... r2794
TG: Removing more referencing of variables replacing with procs. So make updating
the system easier. r2802
TG: Now all calls for bruteloss are handled via procs now. Extensibility++ r2803
TG: Simple mobs can now attack humans (and you are able to set the attack messages
and min/max damage of the attack with vars)

Simple mobs who attempt to attack and have a max damage of 0 (which is the
default) will emote a friendly gesture towards the target, the default being
"nuzzles" though also editable via vars.

Added the Shade simple mob (and some temporary sprites) which is the first
simple mob capable of attacking. It was mostly for test purposes, but will
probably end up becoming a feature of soul stones later on.

Note: Simple animals still cannot interact with other simple animals, critters,
mechs, cyborgs, aliens, monkeys etc etc, only humans at this point. r2808
TG: Removed daedric bible option due to licensing and copyright infringement is bad
okay
no seriously man don't do it r2811
TG: - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. r2814
TG: Unsecured disposal pipes are now density=0, so you can walk over them. r2818
TG: - Added an emp-proof camera for singularity viewing r2820
TG: Soul Stones can now summon Shades.

Soul Stones can now capture Shades (which heals them)

Soul Stones capturing a soul will now be imprinted with that shade, and be
unable to capture new souls/other shades

Added ectoplasm object/sprites. As of now it has no uses.

Shades now delete on death and leave ectoplasm behind.

Soulstones can be bought with the wizards spellbook (as a set of six) and from
the cultist supply talisman.

The Chaplain has a single soulstone in his office (mostly for testing/so it will
get used often and I can get feedback)

Speaking of items on the map for testing, Reactive Teleport Armour no longer
spawns in the RD's office (because Urist will murder me if I have to retarded
test items out at once)

Removed some no longer needed code regarding soulstones from the suicide verb.

Updated the changelog r2821
TG: Removing some references and replacing with the god procs. oxyloss mostly this
time.
TG: Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites. r2829
TG: Atmos techs now spawn with extended capacity emergency tanks

AIs/Cyborgs can no longer drink from the toilet or wash themselves in sinks for
the good of IMMERSION r2836
TG: Trial administrators can now toggle adminhelp sound when  set-observe['d r2837
TG: Simple animals (Ian, Shades, etc) no longer suffer stuns/stuttering from
projectiles (because it would never wear off)

On the other hand, simple animals now take damage from harmful projectiles
(bullets, lasers). Because of their low amount of health and lack of armour,
this means lasers kill most animals in a single shot (I might need to give them
some sort of damage reduction so that poor Ian doesn't get killed in one shot
every round). r2848
TG: Slightly updated the mining consoles, so they can interface with a machine in
any direction.
Added proper ('proper') open and broken sprites for the new Odysseus mech. r2849
Small Merge Fixes.
TG: Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only
control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found
under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed  Issue 227  about the PA shooting when it should not be. r2851
Another small merge fix.
TG: Added a few ghost sprites. r2858