=General - r677
*Minstrel/Wanderer 2011 update has been applied.
-This updates bring the job a lot closer to official
-and improves performance due to the added system functions,
-some skill recoding, code optimizing, and other things found needed.
-Their's a few things that wernt touched to avoid risking breaking
-certain things and will be done on the 2nd or 3rd pass.


=General Source
*Added 2 new system functions which are required for many Minstrel/Wanderer skills.
+party_sub_count_chorus is used to check the number of Minstrel's/Wanderer's in the
-party which is then used in a special check to create a value thats used by chorus
-skills to allow stronger skill effects and rates depending on the number in the party.

+status_fixed_revive is used resurrect players and recover a fixed amount of HP/SP.
-(Not a percentage like status_revive). This is used for the skill WM_DEADHILLHERE and
-could be used for other things in the future.

*Added a 3rd system function that is used for some Royal Guard skills.
+party_sub_count_banding is used to check the number of Royal Guards in
-the party. However the code is currently disabled since it wont be used until
-I update the skills that will use it. This will be used in the future for banding
-and other related things.

*Did a good bit of code cleanup.


=Skills
*WL_SIENNAEXECRATE
-Now requires 2 red gemstones.

RA_CAMOUFLAGE
-CRIT is now doubled for the duration.
-This is partly official and will be updated later to add a variable
-that will make the crit go up every second.

*WA_SWING_DANCE
-Fixed a issue where the gold thief bug card would block this status.
-Walk speed and ASPD increase formula updated to official.

*WA_SYMPHONY_OF_LOVER
-MDEF increase formula updated to official.

*WA_MOONLIT_SERENADE
-No longer increases MATK by a percentage.
-Now increases MATK by a fixed amount.
-MATK increase formula updated to official.

*MI_RUSH_WINDMILL
-No longer increases ATK by a percentage.
-Now increases ATK by a fixed amount.
-ATK increase formula updated to official.

*MI_ECHOSONG
-Fixed a issue where the skill was giving VIT DEF instead of Equip DEF.
-DEF increase formula updated to official.

*WM_LESSON
-Amount of SP naturally recovered is now the same as Mages SP recovery.

*WM_METALICSOUND
-Updated SP drain formula to official.

*WM_REVERBERATION
-Fixed a issue where the skill damage would take the learned level of the skill
-instead of the casted level.

*WM_SEVERE_RAINSTORM
-Fixed a issue where the skill would deal 2 hits simultaneously on the first 2 or 3 seprate hits.
-Cooldown is now affect by skill level.
-AoE now hits 12 seprate times for all levels.
-Damage formula updated to official.

*WM_VOICEOFSIREN
-Updated success chance to official.

*WM_DEADHILLHERE
-Recoded the entire skill to official.
-Skill now drains a percentage of the dead player's SP before resurrecting.
-Skill level affects how much is drained before resurrecting.
-Once resurrected the player's remainning SP will be converted to HP.

*WM_LULLABY_DEEPSLEEP
-Skill is now self casted and forms a AoE around the caster.
-Added official success chance of inflecting the status.
-Deep sleep status duration is now officially reduced by your INT and base level.
-Status now recovers 3% of your MaxHP/MaxSP every 2 seconds.

*WM_SIRCLEOFNATURE
-No longer restricted to PvP areas.
-Now properly recovers the HP of party members.
-HP recovery and SP drain formula's are now official.

*WM_GLOOMYDAY
-SP requirements is now affected by skill level.
-Cooldown updated.
-Now properly gives a buff to players who learned one of the following skills....
-KN_BRANDISHSPEAR / CR_SHIELDCHARGE / CR_SHIELDBOOMERANG / LK_SPIRALPIERCE /
-PA_SHIELDCHAIN / RK_HUNDREDSPEAR / LG_SHIELDPRESS.
-The buff amplifies the damage for the above skills and how much the damage is amplified
-is randomized every time the player casts one of these skills.
-Players that dont know any of the above skills will instead receive a debuff.
-This skill can be used on yourself, allies, and enemys. So be careful how you use it.
-Updated Flee and ASPD reduction formula's to official.


=Chorus Type Skills
+The strength of the effect and the succes rate is now affected by the number of Minstrel's/Wanderer's
-in the party. The strength of the skills can be increased by up to 7 Minstrel's/Wanderer's and anything
-higher then that will not increase the strength and instead give out the effect of 7.
-Minstrel's and Wanderer's will be refered to as performers for the following notes below.

*WM_GREAT_ECHO
-Fixed a issue where the AoE would be placed where the caster is standing instead of the targeted area.
-Damage formula updated to official.
-The number of performers in the party now increases the damage.

*WM_SONG_OF_MANA
-Updated SP recovery formula to official.
-The amount of SP recovered is now further increase by the number of performers in the party.
-Recovery timers is now updated to recover every 5 seconds.

*WM_DANCE_WITH_WUG
-Now increases the damage of Ranger waug skills.
-Affected Ranger skills are RA_WUGDASH, RA_WUGSTRIKE, and RA_WUGBITE.
-ASPD and fixed cast time reduction formula updated to official.
-Ranger skill damage, ASPD increase, and fixed cast time reduction is now
-increased by the number of performers in the party.

*WM_SOUND_OF_DESTRUCTION
-Is now ground targeted.
-AoE size increased.
-Cooldown is now affected by skill level.
-Skill now only works on enemys affected by Minstrel's/Wanderer's singing/chorus skills.
-Sucess rate updated.
-Now has a 100% unreduceable chance of stunning targets.
-The stun duration can be reduced by normal means.
-Now deals damage to enemy players affected by singing/chorus skills.
-Removes all singing/chorus status's from affected players.
-The damage is increased by the number of performers in the party.
-Now only usable in PvP and GvG (WoE) maps.

*WM_SATURDAY_NIGHT_FEVER
-Fixed a issue where the status would prevent players from using skills.
-Fixed a issue where the affected player's HP would be set to 100 when the status ended.
-Fixed a issue where the status would drain a percent of your current HP/SP instead of your MaxHP/MaxSP.
-Fixed a issue where the status would interfear with the berserk status.
-Status duration updated.
-Now only usable in PvP and GvG (WoE) maps.
-Success rate updated.
-Now applys both the status and deals 9999 damage when 8 or more enemy players are in the AoE.
-HP/SP drain, ATK increase, DEF reduction, and FLEE reduction formula's updated to official.

*WM_LERADS_DEW
-AoE size is now affected by skill level.
-No longer increases MaxHP by a percentage.
-Now increases MaxHP by a fixed amount.
-The MaxHP increase is further increased by the number of performers in the party.

*WM_MELODYOFSINK
-AoE size is now affected by skill level.
-Success rate updated.
-No longer increases MATK or lowers ATK.
-Now drains a percentage of SP every second.
-Now lowers affected players INT.
-The amount of SP drained and INT reduced can be increase by the number of performers in the party.

*WM_BEYOND_OF_WARCRY
-AoE size is now affected by skill level.
-Success rate updated.
-No longer increases ATK or lowers MATK.
-Now reduces affected enemy player's MaxHP by a percentage, but increases their STR and CRIT.
-The MaxHP reduction, STR and CRIT increases is further increased by the number of performers in the party.

*WM_UNLIMITED_HUMMING_VOICE
-Corrected a issue where it would affects enemy players instead of party members.
-AoE size is now affected by skill level.
-Cooldown is now affected by skill level.
-Status duration updated.
-The SP cost increase can be reduced by the number of performers in the party.


git-svn-id: http://3ceam.googlecode.com/svn/trunk@677 ca0df34e-21c1-4b9e-08a3-f23acb074bb3