One more abstraction for GridUser so that it can be overridden in a sub-class.
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP

This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Read PacketPool config in LLUDPServer with other config params rather than in Scene.

This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
Forgot to actually remove the packetpool set code from scene.
Print number of objects found with "show object name" and "show part name" simulator console commands
Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.

This time I actually properly did a clean build
minor: Add missing license information from the top of IUserManagement
Add "show object pos <start-coord> to <end-coord>" command to simulator console.

This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
Add missing ConsoleUtil from last commit
Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 but not mono 2.10.9
refactor: eliminate some now duplicate code in ObjectCommandsModule
Add "show part pos" console command to match "show object pos"
Fix bug in implementation of "show part pos" that would not filter probably.

Also refactors more of ObjectCommandsModule to remove duplicate code
Trigger ObjectAddedToScene when loading objects from oarfile. Already triggers when creating, duplicating or loading from database, incoming attachments, etc
Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.

The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).

Fixes http://opensimulator.org/mantis/view.php?id=6338
refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents