py api:
bpy.data.scenes.tag() was missing.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45871 954f8c5b-7b00-dc11-b283-0030488c597c
code cleanup: comment unused functions (removed one which isnt useful anymore).


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45872 954f8c5b-7b00-dc11-b283-0030488c597c
code cleanup: remove unused defines


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45873 954f8c5b-7b00-dc11-b283-0030488c597c
i18n: Re-enabling uk_UA, as we are going to have a nice mo in upcomming update.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45874 954f8c5b-7b00-dc11-b283-0030488c597c
fix [#30937] Pose UI hack needed to be undone, alternate fix is needed.

rather then assigning the enum, default to the active pose when the property isnt set.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45876 954f8c5b-7b00-dc11-b283-0030488c597c
add spacebar to confirm knife cut, space confirms - enter isnt so handy, This is consistent with fly mode and grab.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45880 954f8c5b-7b00-dc11-b283-0030488c597c
py/rna api: remove selection and pin variable for texture faces - this is now stored in the loops.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45881 954f8c5b-7b00-dc11-b283-0030488c597c
bmesh py api: functions to add/renmove customdata layers, eg.

  bm.loops.layers.color.new("Testing")



git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45882 954f8c5b-7b00-dc11-b283-0030488c597c
rip was incorrectly giving an error when ripping a vertex from a face fan (own mistake).


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45883 954f8c5b-7b00-dc11-b283-0030488c597c
minor changes to rip internals
- check if vertex ripping has no effect.
- no need to flush selection for vertex rip.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45884 954f8c5b-7b00-dc11-b283-0030488c597c
fix memory leak in rip tool (again own fault).


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45885 954f8c5b-7b00-dc11-b283-0030488c597c
rip tool again (this in infact an old bug), when selecting an edge to extend the splitting to, dont step over manifold edges. - would result in duplicate edges.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45886 954f8c5b-7b00-dc11-b283-0030488c597c
Fix #31072: Making texture single user was modifying textures of original material

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45887 954f8c5b-7b00-dc11-b283-0030488c597c
corrections from an article about using PVS-Studio static checker with blender - http://www.viva64.com/en/b/0145/


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45888 954f8c5b-7b00-dc11-b283-0030488c597c
corrected more issues from [#31069] Analyzing the Blender project with PVS-Studio 


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45889 954f8c5b-7b00-dc11-b283-0030488c597c
corrected more issues from [#31069] Analyzing the Blender project with PVS-Studio.

Remark: I think that "!(nbored & CFBnd)" would be correct but it introduced other bugs so, I just quiet compiler warnings leaving the running system untouched.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45890 954f8c5b-7b00-dc11-b283-0030488c597c
Fix #31065: cycles render crash with large node groups, increased the stack
size now, this seems to work well after some testing.
Fix: material override not working on objects without a material assigned.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45891 954f8c5b-7b00-dc11-b283-0030488c597c
First MinGW-w64 support for cmake has been added. To test I recommend this build:

http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download

Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.

This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.

Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).

Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.

The wiki docs have also updated. Happy testing!

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45895 954f8c5b-7b00-dc11-b283-0030488c597c
Update knife tool header to reflect that spacebar can be used for confirm too.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@45896 954f8c5b-7b00-dc11-b283-0030488c597c