Update patches/common/net/minecraft/src/NetServerHandler.java.patch

 Update patches/common/net/minecraft/src/NetServerHandler.java.patch

Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position.

Useful for creating semi-solid blocks like quicksand.
Update FML: c971adb
c971adb Fix missing addCommand call: thanks "spawnwolf test command"
d6326de Fix a couple of modloader mods. Thanks!
483667c Some functionality fixes for @Instance injection.
8bef512 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and is used for all version relationship calculatio
501009c Always for ML mods into "public" class accessibility - we don't call from the default package like ML does.
d3d4308 Add in a convenience method for getting a class instance based on existence of another Mod. Useful for soft dependencies.
Update FML: b17dd3c
b17dd3c Some tests
fa66ffa Fix trying to load the client side packet handler, when on the server, hopefully?
b106420 Fix up network negotiation - now it will disconnect with a nice error screen if there are missing mods on the client vs se
Update FML: acb0b21
acb0b21 Fix so we always send received packets to handlers. Renders 250 filtering useless unless i can figure a way to intercept
Fix Issue #140: Custom items not properly having texture applied for partical effects.
Merge pull request #142 from ShetiPhian/movecheck_override

Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position. Useful for creating semi-solid blocks like quicksand.
Fix silk touch on Ender Chests.
Update FML: 9dd9b6e
9dd9b6e Fix keybindings not loading properly from gamesettings file after restart
Update FML: c0d1348
c0d1348 Add in an ItemRenderer null check so FML can run render adding mods
482c163 Inverted boolean logic. Grrr.
221d113 ModLoader mob spawns use packet 24- build a bypass system so that they can still use it
f19f426 Remove debug statements
Allow flight,player sensitive
Update FML: c90a853
c90a853 Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the default renderers from MC for editing and will note the
18069d8 Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8
a40f4a7 Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny.
5b6460b Use a null socket and try to prefer the result of getLocalHost in the broadcast data.
Update FML: 8656fd5
8656fd5 Also, make missing entity not blow things up
25a4dcb Fix entity tracker "update" packet not computing correctly. Should work now..
Update FML: 10a7169

10a7169 Fix up trying to re-add stuff to the classpath when it's already there
0eb7180 Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod!
b1b4c61 Expose GuiMerchantButton
359cfb5 Log a big fat warning for the developer in the case the network version is not acceptable to the mod itself. (This can happen because of a bad range specifier for example)
Update FML: 9d812f1
9d812f1 And handle the other way to globally register an entity
869cf78 Fix up mods trying to register entities outside of modloading. Now you'll get a big fat warning for doing such a de
186680c Fix CJB mod compatibilty for real. Gui container registration can now happen in the constructor. YUK!
5aed6d9 Fix compatibility with ModLoader dispenser hook. Fixes a bug with IDispenseHandler too - though it means that inter
3d7a665 Fix headless operation, hopefully
Update FML: 12bc4ba
12bc4ba Make console logging pass through a single logging thread to avoid concurrency problems with launchers and stuff
8fccfa2 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom chat messages rather than
a697d04 Rescan mod packages where there was a possible mod identified to try and make sure we load it. Fixes Matmos r16
Fix placing torches and the like on inverted woden slabs.
Update FML: e6abb69
e6abb69 Fix up tiny packet handler to actually work
e862052 Allow javax to be shipped by mods. Should allow some more modloader mods to work unaltered
4071ad1 Add in a little bit of protocol cleanup. Start work on allowing multiple protocol versions
6061964 Give a way to build the packet131mapdata packet correctly populated
b818769 Capture and leverage Packet131MapData
Update FML: 290a3c9
290a3c9 Merge pull request #94 from iChun/patch-1
9485dc5 Fix handleTinyPacket using short instead of int.
Update FML: 70f55c5
70f55c5 Add in exclusion list for IFMLLoadingPlugin.
1c1716d Remove debug cruft
d567f79 To properly align with packet9respawn, make packet1login's dimension an int as well
ecd4e46 Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
16fe495 Compatibility level is now passed from server to client - and the client tracks it. This means certain packet changes can be made without b
4f70d23 Fix dependency checking: you can depend on specific versions of FML
Bump version to 4.1.1