git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12741 3db68df2-c116-0410-a063-a993310a9797
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12742 3db68df2-c116-0410-a063-a993310a9797
Adjusted some destruction dust to better hide the building->rubble transition.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12743 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12744 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12745 3db68df2-c116-0410-a063-a993310a9797
Manual build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12746 3db68df2-c116-0410-a063-a993310a9797
Adding the demo Unknown-Nomad map.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12747 3db68df2-c116-0410-a063-a993310a9797
-Mauryan population cap bonus (+10%)

-Persian population cap bonus (+10%)

-"Immortals" technology for Persians. Reduces training time for Anusiya by half. This is their "special" for now, since they are otherwise unchanged from the default Champion Spearman.

-"Persian Architecture" technology for Persians (removes the inherent health bonus and makes it a "special tech" instead).

-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now promote directly from Basic to Elite after one kill. Pop cap is reduced by -10% at the City Phase to balance.

-Updated civ JSON files (and their civ profiles on Trac).

-Adds map preview image for Acropolis 7.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12748 3db68df2-c116-0410-a063-a993310a9797
Moved these civ bonus techs to their civ folders.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12749 3db68df2-c116-0410-a063-a993310a9797
Restructured phase_city techs so that phase_city is auto researched.
This means that there can be civ specific techs for phase_city, but phase_city is always researched so can be used as a requirement.
Added phase_city_generic which is the tech which will actually be researched from the building.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12750 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12751 3db68df2-c116-0410-a063-a993310a9797
Reordering these sandbox maps by renaming them.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12752 3db68df2-c116-0410-a063-a993310a9797
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).

New special technologies for the Carthaginian faction: Colonisation (research at the Civ Centre) and Exploration (research at the Super Dock).

New special technology for the Macedonians: Hellenistic Metropolis (research at the Library).

Athenian special tech Iphicratean Reforms now unlocks Cretan archers for the Athenian Triremes.

Sandbox scenario for Macedonians.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12753 3db68df2-c116-0410-a063-a993310a9797
Just some floating barrels.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12754 3db68df2-c116-0410-a063-a993310a9797
Postproc manager

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12755 3db68df2-c116-0410-a063-a993310a9797
Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12756 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'
(hopefully) fixed errors with the boar skeleton.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12757 3db68df2-c116-0410-a063-a993310a9797
Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@12758 3db68df2-c116-0410-a063-a993310a9797