Divine Storm shouldn't heal yourself, only party members.
Better randomization of the targets for divine storm heal, and actually heal the targets for the correct amount. (25% of damage)
Edited Services/WCell.AuthServer/AuthenticationServer.cs via GitHub
*Fix DK quest emblazon runeblade, FIXES #WCELL-10 FIXED
*Update some packet structures for the PA tool
*Fixed a crash in player inventory when trying to consume items that no longer exist
*Uncomment and update BossBrain for possible future use
Added missing file, not added to the csproj file.. [fix previous commit error]
*Fix teaching runeforging when completing the DK quest The Emblazoned Runeblade
*Added an Owner property to Quest
*Testing some movement code
*Fixed AI IsInRange distance checks and angle checks!
*Added GameObject overloads for Move*ThenExecute methods
*oops forgot to remove this method
Fixes compile (missing enum member None (0 or -1?))
Missing SpellAttribute check
*Implemented methods to allow linking multiple NPC's or GO's to a single quest objective i.e The Endless Hunger requires killing one unworthy initiate, but there are 5 different NPC id's that can be killed to count towards it.
*Quest The Endless Hunger is now working as intended
*Added some more methods for targeting neutral units
*Check spell AttribuesEx for the SpellAttributesEx.UnaffectedBySchoolImmunity flag
Also use HasAnyFlag as opposed to HasFlag
- fixed a bug in Spell target revalidation, thanks Twl
*Started work on "Death Comes From On High" quest (The Eye of Acherus) Need path finding to polish this
*Refactored possess code
*Implemented RaidBossWhisper sending
*Implemented the ability to use another unit as the origin for update packets
*Fixed a bunch of XML packet definitions
*Fixed CMSG_FORCE_MOVE_ROOT_ACK packet structure
*Fixed a vehicle id
*Moved BuildVehicleActionBar into the NPC class
*Fixed faction group check for GameObject Use
*Crash fix, on login if a quest template's interaction template was changed (by a quest fix) and a user has this quest in their log
*Implemented spell effect TriggerSpellFromTargetWithCasterAsTarget
*Implemented SummonGroup.Controllable summon handler
*Implemented a method to move a creature along a set of predefined points
*Implemented a method to remove Jaddies head from his shoulders automagically!!!
*Added UnitAI.MoveToPointsThenExecute using the above method
*Cleaned up summon possess handling
*Fixed some silly spelling mistakes
*Send out of range updates in the update packet rather than an individual destroy packet for each entity!
*SendPacketToArea should also send packets to Charmers, they might not be in the area!
*Unfortunately God can no longer use objects it cant see or are disabled (characters with GodMode on)
*Pets cast their own spells now, not the owning character casting them
added support to get colors to Hex value to support changing colors for ingame text as requested by Skynz and coded by Skynz
Merge pull request #48 from lYric0/master

Fix Divine Storm healing for 3 people. FIXES #WCell-14 FIXED
- Fix a possible phising issue in mail system. Players could send game master mails.
- Simplify last commit code for Color hex value.
Merge pull request #49 from Skynyrd/master

Fix security issue/simplify code
Added a client version check to the dbc tool.

MPQTool (dbc extractor) now parses the installed client version and lets
you compare to the expected client version from WCellInfo.RequiredVersion