Trigger ObjectAddedToScene when loading objects from oarfile. Already triggers when creating, duplicating or loading from database, incoming attachments, etc
Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.

The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).

Fixes http://opensimulator.org/mantis/view.php?id=6338
refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents
Allow other whitespace characters than spaces in Robust connection string
Add a ServiceList section to Robust .ini to get rid of the long string
Update the example
Fix build break
Merge branch 'master' of git://opensimulator.org/git/opensim
Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
Once again, forgot to add a file.
minor: Add documentation to IGridService.GetRegionFlags()
Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini.  Use when you have unruly visitors that rudely push each other around.   Still allows a small amount of movement based on the avatar movement PID controller settings.  You can increase the spring tension in the PID controller and really prevent any movement if you would like.
av_av_collisions_off = false  OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions.  This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
Disambiguate use of RegionFlags in NullRegionData

This was not necessary with the nant build but is for xbuild, since xbuild includes associated project DLLs
And so picks up OpenMetaverse.dll even though it isn't referenced by OpenSim.Data.Null.dll
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
minor: elaborate method doc on Scene.NewUserConnection()
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.

This should remove the need to run the console command "kick user --force" when these connections are left around.
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.