TG: - Ghosts with null names are now assigned random names
Revision: r3167
Author: 	 quartz235
TG: Buckling to chairs no longer causes you to drop anything.
Added Nodrak's Jump to Mob verb.
Added Sieve's lantern fix. Commented out the silicate recipe.
Added Skaer's sec cartridge box to the armoury.

Moved the check_if_buckled() proc to mob/living, rather than having it repeated.
Revision: r3168
Author: 	 petethegoat
TG: - MAX_EXPLOSION_RANGE is now a variable instead of a #DEFINE
- Added a link to the secrets panel that allows the changing of the bomb cap to:
14, 16, 20, 28, 56, 128

Bomb cap is calculated:
devestation range = bomb cap * 0.25
high damage = bomb cap * 0.5
low damage = bomb cap
flash = bomb cap * 1.5

so the values for the different levels are: (screenshot)
http://www.kamletos.si/bomb%20cap.png

This function is game admin + game master only.
Revision: r3169
Author: 	 baloh.matevz
TG: Changes alt+click to ctrl+click for pulling.
Adds an adminspawn pinpointer that points towards people and traitor objectives.
Revision: r3172
Author: 	 VivianFoxfoot
Pinpointer Item mode doesn't work due to new objective system.
TG: Aliens can no longer hide under vents/pumps
Revision: r3174
Author: 	 quartz235
TG: Removed deathsposals as they looked silly, and added a new warning sign instead.
Fixed a couple of small bugs with the map.
Revision: r3176
Author: 	 petethegoat
TG: Circular saw updated to a sprite which looks less like a pizzacutter and more
like a surgical implement.
TG: Removed the mint.
Coins can still be found and used in vending machines.
PACMANs now run off sheets instead of coins.

Added coolity's new orebox sprites.
Updated the changelog.
Revision: r3178
Author: 	 petethegoat
TG: Fix for spamming recorder transcripts
Revision: r3179
Author: 	 quartz235
TG: Borg radios now work while they're recharging
MMIs/pAIs/lockers in the dark can now hear.  This was done by changing the area
check for hearing to a range instead of view, and then doing a line of sight
calculation for each mob that can't hear naturally and checking if it's clear.
Revision: r3180
Author: 	 VivianFoxfoot
Mapfix for Pacman generators.
- Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors,
reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.
TG: Headsets are now modular, and come with encryption keys that correspond to
secure channels.  Currently, encryption keys are based around previous groupings
(HoS encrpytion key, Captain encrpytion key).  Consideration was made to giving
an encrpytion key for each channel (Security encryption key, Command encryption
key), and might be switched to that.
Turns the binary translator into an encryption key and makes it actually work
properly.
Revision: r3189
Author: 	 VivianFoxfoot
TG: (hopefully) fixes a runtime causing the server to shit itself and crash
immediately
Revision: r3190
Author: 	 quartz235
TG: A couple sanity checks i forgot to include in disposals
These might prove to be pointless but i'd rather be overly cautious about
something that crashes a server in 3 seconds flat
Revision: r3191
Author: 	 quartz235
TG: More work done on Telecomms:

▫ Signals can now be rejected by Subspace broadcasters through a specific data[]
parameter.
▫ Improved the log browser.
▫ Log browsers and telecommunication monitors no longer require access to use.
You do need access to delete logs, however.
▫ Intercoms need power to work. They don't drain power, they just need a
constant flow of equipment power. As such, that offline intercom sprite's now
finally being put to use.

Scripting language:

▫ Sorry about all the files; they're all necessary! It's important to notice
that the basic structure of the scripting language code is not mine; I
cannibalized the base structure from some obscure BYOND project. It's pretty
well documented, and I'd say easier to browse through than atmos. Here's the
basic deal:

A compiler datum manages the relationships between the three main subsystems of
a scripting language: the Scanner, the Parser, and the Interpreter. The Scanner
splits raw text into token datums that the Parser can read. The Parser
transforms the otherwise random bits and strings into ordered AST Trees and
nodes for the Interpreter to read. The interpreter actually executes the code
and handles scope/functions/code blocks.
Revision: r3193
Author: 	 vageyenaman
TG: Sanity checks, miscellaneous bugfixes, failsafes.

Disposals no longer indiscriminately let items land inside it - the items have
to have been thrown by someone.

The ongoing attempt to fix the thousands of runtimes plaguing the game.
Revision: r3195
Author: 	 vageyenaman
TG: Removed Karma. It was a shitty system used to punish security for doing their
jobs even when it worked, and now it just spits runtimes.

Better defined the viewers in range of the vent crawl to hopefully stop the
runtimes that was causing.
TG: Fixed building stuff inside stuff. Such as, say, windows in disposals.
Revision: r3197
Author: 	 uporotiy