TG: Made you able to disassemble a few more computers. These are:
 * Arcade
 * Prison Shuttle Console
 * Area Air Control
 * Atmos Alert Computer
 * Mining Shuttle Console
If anybody is not okay with this, feel free to comment out the attackby code of
that computer. But keep the circuitboard for future reference.
This should make all computers on the station be able to be disassembled.

Fixed some error message for cellchargers.
Revision: r3683
Author: 	 daniel.cf.hultgren
TG: Updated toilets, urinals, and showers with NEW features.

The shower path has changed!
From /obj/structure/shower to /obj/machinery/shower

Made bookcases appear empty if they have no books, and fill up as more books are
placed in them.

Updated do_after() to have an extra var that determines if the user is required
to keep the item in the active hand. This is only used in swirlies at the
moment.
Revision: r3684
Author: 	 petethegoat
TG: -Supply shuttle timer displays SPPLY for clarification
-Added a couple more status displays in cargo
Revision: r3685
Author: 	 ericgfw...@hotmail.com
TG: Fixes a derp I made with the PA in a recent commit.

Rules verb moved to the interface to make it more visible (so new players may
actually -read- it occasionally).

Minor changes to investigate singulo based on feedback. Entries are now
timestamped and the "time \ref[src] (location)" bit is in a smaller font.
Collectors note how much fuel they are loaded with.
Revision: r3687
Author: 	 elly1...@rocketmail.com
TG: -Renamed RIG suits to hardsuits
-Slight remapping of atmos refilling station
-Fixed Atmos Distro Loop Monitoring computer (about time!)
-Restored security newscaster in Warden's office due to demand
Revision: r3689
Author: 	 ericgfw...@hotmail.com
TG: Revolutionary update!
You can now dispense Disposal Bins, Outlets and Chutes from the disposal
dispenser. These are movable and you can attach them above open trunks with a
wrench, then weld them to attach them completely.
You can remove Bins by turning off their pump, then screwdriver, then weld, then
wrench. Same with outlet and chute except for the pump part.
Revision: r3690
Author: 	 daniel.cf.hultgren
TG: -Adjusted balaclavas and added luchador masks. They replace the boxing gloves in
the fitness room.
-Tweaked fake moustache. It shouldn't work as internals, but it disguises your
identity.
-Fixed a couple flags for the sake of logic.
-Updated changelog.
Revision: r3691
Author: 	 d_h2...@yahoo.com
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Fixed invisible plasma in ZAS. Have plans to make it a feature.
TG: There's a metric assload of stuff here, mostly in preparation to my massive
traitor expansion, so I'll try to be brief:

- I added in the foundations for traitor factions. See factions.dm for all the
different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list.
Mutation enumerated-identifiers are added into this list. For instance, TK = 1,
COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise
operations could not actually be used after a certain size (because BYOND is
stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under
implantnanoaug.dm for a list of implants and implaners. As mentioned previously,
they are completely functional but may be slightly OP. Among these nanoaugs are
Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer,
Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't
go into detail as to what they do, but hopefully they should be self-
explanitory. If not, check out their descriptions in the file previously
mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg
file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side
sprites because of a technical little issue. I'll change it back to the original
soon). It can be retracted and expanded. Probably only going to be given to
traitors.

- A couple of minor bugfixes here and there, along with some code tidying.

Hope this isn't too large a commit. I intended it to be MUCH larger, but I've
decided to split up my Traitor Factions expansion into smaller commits.
Revision: r3692
Author: 	 vageyenaman
Tweaked Moderators:

* They have their own channel msay, which all mods and admins can use.
* They cannot see or use asay, but they can see and respond to adminhelps and admin PM's.
* Their PM's will come up in maroon and show MOD PM.
* They have a moderator panel that shows name, ckey, IP and CID.
* They can use Set-Play, Set-Observe, Show-Skills, and can read and write Player Info.
* They can Deadmin themselves for the round.

Other Changes:

* Player info now shows the rank of who typed what.
* Admins are messages when player info is modified.
* Tweaks to prevent moderators using some commands.
Fixes Mods being able to use Subtle messages. Fixes mod panel. Prevents mods from seeing stealthed admins in various places. Fixes mods seeing gibbed messages. Changed colours to be more readable, mod say is now brown.
Readds chinksy's detective hat sprites. Was a mistake with TG merging.
Merge pull request #1227 from Erthilo/master

Moderator Update
Merge pull request #1228 from SkyMarshal/CoolTweaks

Detective improvements, take two.
Flavor text and records fixes. They can be longer than 40 characters.
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates

Conflicts:
	code/game/objects/devices/scanners.dm
Merge fixes.
Merge pull request #1229 from Erthilo/master

Flavor text and records fixes
Merge pull request #1226 from Erthilo/TGUpdates

TG Updates r3683 to r3692