ignored stuff

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3548 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[fixed] set the log level *after* creating the Application

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3549 6c4fd544-2939-11df-bb46-9574ba5d0bfa


git-svn-id: http://libgdx.googlecode.com/svn/trunk@3550 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[oh god forgot to write a commit message] minor changes...

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3551 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[fixed] wegbl context disables alpha and premultiplied alpha by default, pixel store sets UNPACK_PREMULTILPIED_ALPHA_WEBGL to false as well.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3552 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[added] BlendingTest to cuboc demo.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3553 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[added] GwtPreferences fully implemented. Remember to flush if you want to persist your changes.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3554 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[fixed] base url construction in GWT preloader. We can't do cross-site embedding it seems, but you can include your game in any page on the same domain with a relative path to the nocache.js file.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3555 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[fixed] GWT backend allows you to specify a <div id="embed-your.gwt.module.name.Here"> so you can include the game anywhere in your site. Falls back to either the Panel given in GwtApplicationConfiguration or adding to <body> tag directly.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3556 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[changed] superjumper.html shows how to embed the game anywhere in the site.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3557 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[changed] minor fixes to cuboc/super jumper. seems like keyboard events don't get piped through if you embed in a div. gahh.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3558 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[added] rudimentary sound support. add gwt-voices.swf to the folder containing assets.txt, see superjumper-html/war. Experimental/incomplete.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3559 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[added] rudimentary sound support. add gwt-voices.swf to the folder containing assets.txt, see superjumper-html/war. Experimental/incomplete.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3560 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[fixed] gwt-voices.swf in superjumper-html

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3561 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[ignored] more stuff...

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3562 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[fixed] less fugly colors for default loading bar...

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3563 6c4fd544-2939-11df-bb46-9574ba5d0bfa
40% faster and 100% uglier sphereInFrustum checks.


git-svn-id: http://libgdx.googlecode.com/svn/trunk@3564 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[fixed] default progress bar is a tad bit less fugly...

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3565 6c4fd544-2939-11df-bb46-9574ba5d0bfa
Slow progress with prototype renderer.
Default implementetion of still model instance.

Animated models support.

Initial work with #ifdef shader code. Its gonna be one bad ass shader.


git-svn-id: http://libgdx.googlecode.com/svn/trunk@3566 6c4fd544-2939-11df-bb46-9574ba5d0bfa
[added] GL ES 2.0 renderer for gdx-invaders
[added] html5 starter for gdx-invaders.

git-svn-id: http://libgdx.googlecode.com/svn/trunk@3567 6c4fd544-2939-11df-bb46-9574ba5d0bfa