Red, green, blue and yellow paint now work on pipes.
Initial glide_size increase.
Fixed an issue where ticker.mode could be set to null, triggering a restart, where it'd be set to null again...and so on.
Added a activate held item hotkey
Added intent hotkeys to 1 2 3 and 4 keys.
hotkeys-help for details.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4759 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes  issue 960
- Keeps simple animals simple.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4760 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed changelings being unable to use their powers. (Sorry about that)
-Fixed runtimes with the camera tracking.

-Fixed an issue where alien larva couldn't heal oxygen loss damage.
-Fixed a runtime with cameranet chunks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4761 316c924e-a436-60f5-8080-3fe189b3f50e
Revert's cib's BS12 merge by XSI's orders
- Tested with various damtypes/locations/mobs but if i'm a dumbass and overlooked a problem feel free to punch me and revert this

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4762 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 942, patch by Aranclanos. Wood now autostacks as well.
Commiting my spooky october ghosts!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4763 316c924e-a436-60f5-8080-3fe189b3f50e
More bugfixes from Aranclanos

YouTool is now all access so assistants can use it.

You can no longer ride office chairs under flaps to become unpullable/ungrabbable etc.

Updated the changelog with some of Aranclanos's recent fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4764 316c924e-a436-60f5-8080-3fe189b3f50e
Resolves issue 961 - invisibility is set in the define not in New for ghosts
Replaces usr with mob. Using usr means invisimin can't be used as a proc


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4765 316c924e-a436-60f5-8080-3fe189b3f50e
Changed client/verb/a_intent_change() to mob/verb/a_intent_change()
Replaced usr references with mob
This means it can be called as a proc for any mob to use that code. Updated the click-procs to use this as they were using slightly different code.
Fixed an issue with AIs using the intent hotkeys
Added more sanity checks to it.
Insert key uses the same code as other hotkeys.
Commented out some unused hud-code from when we had separate intent buttons.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4766 316c924e-a436-60f5-8080-3fe189b3f50e
obj/hud is now datum/hud. There was no need for it to be an object.
Moved some of the static overlays such as the dither effects, druggy effect and blurry-eyes into datum/global_hud. Meaning that only one object is instanced per server rather than per mob. It reduces on code.
Commented out a green and red overlay which aren't used, which were being instanced for every mob.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4767 316c924e-a436-60f5-8080-3fe189b3f50e
Applied Aranclanos's patch. http://www.nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10099
Fixes issue 928 
Fixes issue 936

Remove a small bit of code rot in robot_items.dm


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4768 316c924e-a436-60f5-8080-3fe189b3f50e
Resolves issue 970 - tiles with atmos were present in space south of medbay/research

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4769 316c924e-a436-60f5-8080-3fe189b3f50e
Resolves Issue 976 - gibs are now anchored again

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4770 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes an obscure runtime which happens when there are no human players and an Ion-Storm occurs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4771 316c924e-a436-60f5-8080-3fe189b3f50e
Removed some duplicate/unneeded/ugly-and-old-as-fuck icons

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4772 316c924e-a436-60f5-8080-3fe189b3f50e
Removed a lot of commented out code from hud. Removed some unused variables.
Trying to move everything into datum/hud, doing this will allow huds to be made more modular. Meaning more mobs can have huds with smaller and maintainable code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4773 316c924e-a436-60f5-8080-3fe189b3f50e
removed src arguments from new /obj/screen(src) as src was a datum anyway. This is to remove confusion.
When hud_used is deleted, references to those objects are removed, hence they are garbage collected.
Removed some code from metroids which could possible delete global_hud objects which would cause problems.

Added a verb to code/WorkInProgress/carn/debug_locnull.dm which prints all atoms with loc==null to world.log

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4774 316c924e-a436-60f5-8080-3fe189b3f50e
* You can now properly import baystation and oldpiano to the new piano
* Fixed the BPM +/- signs
* Fixed the violin


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4775 316c924e-a436-60f5-8080-3fe189b3f50e
uruereruguu

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4776 316c924e-a436-60f5-8080-3fe189b3f50e