glheader.h fixups
dispatch: properly handle parameter name mismatches in glapitemp.h

Previously, when code-generating aliased functions in glapitemp.h, we
weren't consistent about which function alias we used to obtain the
parameter names, with the risk that we would generate incorrect code
like this:

  KEYWORD1 void KEYWORD2 NAME(Foo)(GLint x)
  {
    (void) x;
    DISPATCH(Foo, (x), (F, "glFoo(%d);\n", x));
  }
  KEYWORD1 void KEYWORD2 NAME(FooEXT)(GLint y)
  {
    (void) x;
    DISPATCH(Foo, (x), (F, "glFooEXT(%d);\n", x));
  }

At the moment there are no aliased functions with mismatched parameter
names, so this isn't the problem.  But when we introduce GLES1
functions into the dispatch table, there will be
(MapBufferRange/MapBufferRangeEXT).  This patch paves the way for that
by fixing the code generation script to handle the mismatch correctly.
dispatch: Include GLES1-only functions in dispatch table.

Previously dispatch table-related code was generated from gl_API.xml,
so it did not include slots for GLES1-only functions (such as those
taking fixed-point arguments).

This patch generates dispatch table-related code from
gl_and_es_API.xml, so that GLES1-only functions are included.  This
paves the way for future patches that will unify the GLES1 dispatch
table with the dispatch tables for the other APIs.

The following generated files are affected:
- glapi_x86.S
- glapi_x86-64.S
- glapi_sparc.S
- glprocs.h
- glapitemp.h
- glapitable.h
- glapi_gentable.c
- dispatch.h
- remap_helper.h
dispatch: Add standard boilerplate and GL_APIENTRY to es1_conversion.h.

This patch adds the usual boilerplate (copyright notice and guards
against redundant inclusion) to es1_conversion.h.  It also moves the
definition of GL_APIENTRY from es1_conversion.c.

This allows es1_conversion.h to be safely included from other .c files.
dispatch: Make a header to go along with querymatrix.c.

This patch creates a header querymatrix.h, to allow functions defined
in querymatrix.c to be used from other .c files.  It also switches
from the nonstandard GL_APIENTRY to GLAPIENTRY.
dispatch: GLES1 fixes for _mesa_create_exec_table().

Currently, _mesa_create_exec_table() (in api_exec.c) is used for all
APIs except GLES1.  In GLES1, _mesa_create_exec_table_es1() (a code
generated function) is used instead.

In principle, this shouldn't be necessary.  It should be possible for
api_exec.c to contain the logic for populating the dispatch table for
all API's.

This patch paves the way for using _mesa_create_exec_table() instead
of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table()
(and the functions it calls) expose the correct subset of desktop GL
functions for GLES1.
Random fixups
dispatch: stop using _mesa_create_exec_table_es1() for GLES1.

This patch modifies context creation code for GLES1 to use
_mesa_create_exec_table() (which is used for all other APIs) instead
of the GLES1-specific _mesa_create_exec_table_es1().

There is a slight change in functionality.  As a result of a mistake
in the code generation of _mesa_create_exec_table_es1(), it does not
include glFlushMappedBufferRangeEXT or glMapBufferRangeEXT (this is
because when support for those two functions was added in commit
762d9ac, src/mesa/main/APIspec.xml wasn't updated).  With this patch,
glFlushMappedBufferRangeEXT and glMapBufferRangeEXT are properly
included in the dispatch table.  Accordingly, dispatch_sanity.cpp is
modified to expect these two functions to be present.

Since _mesa_create_exec_table() is available even when not building
ES1 support, we can now test GLES1.1 dispatch in all builds.
dispatch: stop generating separate GLES1 API code.

This patch removes the generated files api_exec_es1.c,
api_exec_es1_dispatch.h, and api_exec_es1_remap_helper.h (and the
source files and build rules used to generate them), since they are no
longer used.  GLES1 now uses the same dispatch table layout as all the
other APIs.
WIP: mark stuff as deprecated
glapi: use GL_ or GLX_ prefix for all category names.

This patch standardizes the category names used in the glapi XML files
to begin each extension name with the prefix "GL_" or "GLX_".  There
is no functional change, because these category names are not used in
the generated code.
WIP: Mark unimplemented functions as dispatch="skip"
WIP: Mark dynamically dispatched functions as dispatch="dynamic"
Mark ES-only functions as desktop="false"
Mark GLX extensions as window_system="glX".  TODO: test
WIP: Annotate mesa name anomalies
WIP: Annotate loopback functions.
Fixup XML for GLES1 only functions
WIP: De-static loopback functions.
WIP: de-static _mesa_Accum