Implements a very useful OSSL function to test a string to see
if it is a UUID. The function is osIsUUID().

Thanks SignpostMarv!
Enables support for UUIDs to be returned in lists from
modInvoke commands.

Thanks SignpostMarv!!!
As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()

This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
As per opensim-dev mailing list discussion, extend llGetDetectedType() to return OS_NPC if an OS npc is detected.

The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
BulletSim: Add detailed and voluminous debug logging that is enabled
   with an ini configuration parameter.
Correct computation of relative offsets of children in a linkset.
Remove a prim from any link relationship before deleting it.
Minor code flow cleanups.
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Cleaned up code and got rid of compile warnings.
Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a simple, high performance logger for high frequency logging (physics sub-operations, for instance).
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
BulletSim: fix compile errors from last commit. Clean up passing of physics scene into vehicle dynamics code.
Remove an added but unnecessary dependency in prebuild.xml
BulletSim: more detail logging for vehicle and general physics debugging.
Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work!
Move RegionConfig.ini.example into bin/Regions/Regions.ini.example - all other example files are in the same directory as their real files.

Only files ending in .ini and .xml are actually loaded.
Also improves the help at the top of Regions.ini.example to mention that OpenSimulator would generate Regions.ini anyway on first startup.
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error.
Reorder BulletSim in prebuild.xml so OpenSim.Region.CoreModules is compiled before BulletSim is
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Update BulletSim DLLs and SOs
Commiting Avination's memleak fix-a-thon, installment #1
As the MinHeap shrinks, free object references that have been sent. Also,
free the last item when it empties.
Committing Avination's memleak fix-a-thon, installment #2
Ensure items coming off the lockless queue are released. Also ensure this
is done when the queue is cleared.
Committing Avination's memleak fix-a-thon, installment #3
When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.