minor: Comment out the region console caps message for now.
minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.

I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
minor: Add/correct some doc messages associated with entity teleport.

I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it.
minor: Add missing newlines and spacing to help for "debug eq" console command
Add missing category paremeter to llGiveInventoryList grid IM construction.

This was a regression from 16c9c1df Sat Oct 6 02:34:49 2012 +0100.
Should resolve http://opensimulator.org/mantis/view.php?id=6360
minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.
Make it possible to separate start and stop lludp packet processing from the console for debug processes.

This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.

Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded.
Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move.
minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn
Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.
Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.

We can do this because AgentUpdate packets are handled synchronously.
minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView
minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)
If we're avoiding printing a long request warning for a GetTexture CAP call, check we received a request handler first since this is not guaranteed.

Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
i update core ode plugin and make it load is meshs (i hope)

Signed-off-by: Melanie <melanie@t-data.com>
 missing changed file

Signed-off-by: Melanie <melanie@t-data.com>
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now

Signed-off-by: Melanie <melanie@t-data.com>
 extend coment to include all unused SOG CheckSculptAndLoad()