Updated Better Dungeons to version 0.931
Bosses now have a health bar
Seed compatibility!
Dungeon generated at message configurable
A new castle by seanyboii (from that thread: http://www.mcschemat...5;topicseen#new)
New cave systems around layer 1, very big and dangerous caves with low light and monsters, go explore them, who knows, maybe you find some new dungeon around there...
Updated Additional Pipes to version 3.0.10
Updated BuildCraft 3 version to 3.0.10. Numerous small Bugfixes with the way the pipes connect to each other and such.
Updated Logistics Pipes to version 0.2.4a
  	Bug Fixes:
  		* Repaired integration with AdditionalPipes (teleport pipes)
  		* Fixed the bottom 3 slots of MK5 chassis to not be configurable
  		* Fixed chassis pipes not using the configured item ids
Updated Millenaire to version 2.5.9
- New alternate design for the large farm at the centre of the Japanese farm village by Rasseru
- Fixed a bug that would cause errors when canceling a building in construction in a controlled village
- Fixed bugs that would make one of the Japanese watchtower and one of the Japanese crafter house inaccessible
- Likely fix for the \"ConcurrentModificationException\" crashes
Updated Thaumcraft to version 2.1.3b
v2.1.3b (current)
- HOTFIX: Carpet isn't as homocidal in survival mode anymore and it's duration bar doesn't overlap the health/food bars.
- Numerous bug fixes
- Added a couple of new items and seal combinations
- Fixed (hopefully) the problem with the aura being shared between various dimensions. Please report if you find any further issues with this.
- Tweaked the way taint spreads and how taint charge effects the aura to make it a lot less aggressive
- Tweaked world gen (its a bit more generous now).
- Condensers now produce depleted crystals instead of tainted crystals. Using an upgraded condenser with tainted crystals will also produce depleted crystals.
- Crystalizers can now be used on crystals that are not depleted to change their type.
- Void bracelets do not require a vis crystal to functions anymore... of course, nothing in life is free. Like normal portals they cause damage to the local aura in both the source and destination chunk

v2.1.2
- Pickaxe of the Core can once again point you towards crystals
- Naturally spawned crystals can once again spawn with more than one crystal
- Ore crystals can now grow even if the aura isn't charged, but the chance is much lower.
- Increased the success chance of the wand of reversal
- Opening a monolith created in a 1.2.3 world should no longer flood the surrounding chunks with taint.
Updated Railcraft to version 5.1.0
    NEW: Added a Train varient of both the Holding and Boarding Tracks. Diffence being that they will stay powered until the entire train passes, rather than a single cart.
    NEW: Added Coupler/Decoupler Tracks.
    NEW: Added the ability to change the default aspect of a Controller Box via the GUI.
    NEW: Blast Furnace will now have lava in the center while burning (anti-zombie measures).
    FIX: Fixed hardness of Cube blocks.
    FIX: Wooden Railbed name fixed. You will need to delete the tag "part.railbed.wood" in "language.cfg" to the see the change.
    FIX: Can now add mineable blocks with ids greater than 256.
    FIX: Fixed a potential issue with ID Resolver.
    FIX: Attempted to fixed Tank Cart rendering in SMP. (untested)
    API: Added Cart Linking interface, accessed via CartTools.getLinkageManager().
    API: Added IEnergyTranfer interface for charging/discharging energy carts.
    API: Tool classes made abstract since the functions are all static anyway.
    API: ItemRegistry.getItem() made static (this was a bug), ItemRegistry will be made abstract in a future update.
Updated Somnia to version 24
Added configuration option that controls which difficulties prevent you from sleeping in armor.
Updated Logistics Pipes to the correct file
Updated Technic dev build to version 7.0.1
Everything will likely be terrible
Updated CHECKSUM.md5