removing the smp stuff from the mac build script.


git-svn-id: svn://svn.icculus.org/quake3/trunk@2244 edf5b092-35ff-0310-97b2-ce42778d08ea
Fix (#5312) introduced by rev 2103


git-svn-id: svn://svn.icculus.org/quake3/trunk@2245 edf5b092-35ff-0310-97b2-ce42778d08ea
#5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena)

git-svn-id: svn://svn.icculus.org/quake3/trunk@2246 edf5b092-35ff-0310-97b2-ce42778d08ea
Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505).

git-svn-id: svn://svn.icculus.org/quake3/trunk@2247 edf5b092-35ff-0310-97b2-ce42778d08ea
#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).

git-svn-id: svn://svn.icculus.org/quake3/trunk@2248 edf5b092-35ff-0310-97b2-ce42778d08ea
Don't use local SDL headers on Linux (need system sdl-config and SDL library anyway).

git-svn-id: svn://svn.icculus.org/quake3/trunk@2249 edf5b092-35ff-0310-97b2-ce42778d08ea
gcc 4.0 specification on mac build script


git-svn-id: svn://svn.icculus.org/quake3/trunk@2250 edf5b092-35ff-0310-97b2-ce42778d08ea
In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer.

git-svn-id: svn://svn.icculus.org/quake3/trunk@2251 edf5b092-35ff-0310-97b2-ce42778d08ea
Removed unnessicary "!!".

git-svn-id: svn://svn.icculus.org/quake3/trunk@2252 edf5b092-35ff-0310-97b2-ce42778d08ea
CVE-2012-3345


git-svn-id: svn://svn.icculus.org/quake3/trunk@2253 edf5b092-35ff-0310-97b2-ce42778d08ea
Cleaned up game server command usage messages.

git-svn-id: svn://svn.icculus.org/quake3/trunk@2254 edf5b092-35ff-0310-97b2-ce42778d08ea
Call sound files 'audio' not 'wav' in debug messages.

git-svn-id: svn://svn.icculus.org/quake3/trunk@2255 edf5b092-35ff-0310-97b2-ce42778d08ea
fix wrong socket ID comparison, from /dev/humancontroller

git-svn-id: svn://svn.icculus.org/quake3/trunk@2256 edf5b092-35ff-0310-97b2-ce42778d08ea
fix IPv6-only operation of Windows binaries

the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')

From /dev/humancontroller.

git-svn-id: svn://svn.icculus.org/quake3/trunk@2257 edf5b092-35ff-0310-97b2-ce42778d08ea
add the "execq" command, a more quiet version of the "exec" command
in exec/execq, always print the extension for the filename

From /dev/humancontroller.

git-svn-id: svn://svn.icculus.org/quake3/trunk@2258 edf5b092-35ff-0310-97b2-ce42778d08ea
add missing commands to autocompletition

found by Ensiform

git-svn-id: svn://svn.icculus.org/quake3/trunk@2259 edf5b092-35ff-0310-97b2-ce42778d08ea
non-missionpack build throws up a few "0" plums

found by Ensiform

git-svn-id: svn://svn.icculus.org/quake3/trunk@2260 edf5b092-35ff-0310-97b2-ce42778d08ea
add a missing '\n', remove some unwanted ones

From /dev/humancontroller.

git-svn-id: svn://svn.icculus.org/quake3/trunk@2261 edf5b092-35ff-0310-97b2-ce42778d08ea
bring some freeish()ing operations ahead from after Errorish() calls

From /dev/humancontroller.

git-svn-id: svn://svn.icculus.org/quake3/trunk@2262 edf5b092-35ff-0310-97b2-ce42778d08ea
remove a bunch of unused stuff from game

From /dev/humancontroller.

git-svn-id: svn://svn.icculus.org/quake3/trunk@2263 edf5b092-35ff-0310-97b2-ce42778d08ea