TG: AIs can now edit NTSL code.
Revision: r3320
Author: 	 vageyenaman
TG: Added balaclava sprites, at request of Petethegoat.
Added sprites for: corn cobs, corn cob pipes, carved pumpkins, carved pumpkins
worn as a helmet, jackolanterns.
Minor changes to the appearance of some seed packets.
Revision: r3321
Author: 	 d_h2...@yahoo.com
TG: Medical records searching now works with DNA and not just name/id.
Revision: r3323
Author: 	 quartz235
TG: - Telecomm traffic control now has its own circuitboard and doesn't transform in
to a server when the monitor is disconnected/reconnected

Small fix for flamethrower
- Using an igniter on a flamethrower that already has one attached no longer
uses up the igniter
Revision: r3324
Author: 	 quartz235
TG: Sprite Replacements: New Cultist notification icon.
Sprite Additions (Needs code):
Wooden Bucklers, to be made from tower cap wood.
New set of sexy underwear for females.
New set of sexy underwear for males.
Revision: r3327
Author: 	 d_h2...@yahoo.com
Date: 	Mar 19, 2012
TG: Tensioner revheads no longer get an uplink
Singlostarter verb now properly starts containment fields.  It also sets up the
SMESes and Rad Collectors
Moves show tension report down to trialmin
Revision: r3331
Author: 	 VivianFoxfoo
Revert "Made belts go under coats." This caused weird icon runtimes and caused cameras to crash the server. Sorry!

This reverts commit 3dfcb96c98d041ae36bf8ae060e6ad8b5deb65b7.
Merge pull request #947 from Erthilo/master

Revert "Made belts go under coats."
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
TG: Added lasertag vests, guns, projectiles. Sprites for the vests and guns from
Muncher.

Lasertag guns are only usable if you're wearing the appropriate team vest.
Lasertag projectiles will only stun people who are wearing vests belonging to
the opposing team.

Four vests and four laser tag guns are now in fitness (two sets of red, two sets
of blue)

Fixed emergency storage having chem storage access, removed the R walls around
it.

Updated changelog.
Revision: r3333
Author: 	 kortgstation
TG: Bugfixes for NTSL.  AIs can now use script consoles. Fixes crashes.

Buffs metroid magic. More core uses!
Revision: r3334
Author: 	 vageyenaman
TG: HUD damage indicator now updates with halloss
Inspecting yourself for organ damage now randomly shows damaged organs if you
have halloss
Mining shuttle now shunts people where it wants to be
Shuttles now crush people if they fail to move out of where they want to be with
the initial shunt.
Revision: r3337
Author: 	 VivianFoxfoot
TG: Added Ricotez's new lockers.

http://nanotrasen.com/phpBB3/viewtopic.php?f=3&t=7278&start=220#p97307

Updated the changelog, added Ricotez, Ausops and TankNut to be credited under
"spriters" in the changelog heading.
Revision: r3339
Author: 	 kortgstation
TG: Fixin runtimes and wooing the hot womenfolk
Revision: r3340
Author: 	 quartz235
TG: Adds Halloss as a damage type weapons can do.  Halloss can be healed by
sleeping.  Halloss now effects the interface more fully.
Adds a holodeck to fitness!
Tensioner now respects antagonist preferences (Mmph.  More antagonist for me.)
More flailing attempts to fix the tensioner assigning braindead people.  (How?)
Revision: r3342
Author: 	 VivianFoxfoot
TG: Adds more debugging to the tensioner.
Adds another emagged version to the holodeck that has spess carp.
Fixes mobs going temporally bald after leaving the holodeck.
Disables BSA due to abuse.
Windows can only be damaged by weapons that do brute or burn
Revision: r3345
Author: 	 VivianFoxfoot
More compact hallucination code.
Merge pull request #948 from Erthilo/TGUpdates

TG Updates up to r3346
Fixes a rogue space, and I should really start commenting on things people tell me to revert.
TG: More work on NTSL and world/Topic()

Includes a plethora of new NTSL functions, courtesy of Donkieyo (thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8153)

Bugfix for a weird runtime generated when an AI tries to interact with telecomms
machinery directly.
Revision: r3347
Author: 	 vageyenaman