Build 234

Feature

Improved Favorites functionality in the server browser. Favorites are
now displayed at the top of the list by default and will refresh much
faster.
Snowballs.
Optimization

New graphics option for particle quality - if you experience low frame
rate during combat-heavy scenarios, keep this at LOW (the default).
Changed .polygons files for particle materials to only be loaded once.
Streamlined access of the material polygons for particle systems.
Change

Diabled IP and JP knockback until a better method of applying those has
been implemented.
Moved the spectator follow camera closer to the followed player.
Improvement

Added time out to Stomp per Marine, to prevent animations going crazy
and Onos being able to disable a Marine permanently when next to a
shift.
Easier application of Fade vortex.
Editor

Added prop_dynamic_animator entity used to affect animation state on
dynamic props based off messages received from other entities.
Increased the size of the handles on the resize gizmo to make it more
clear they are handles.
Added the ability to select between global space and local space for the
move and rotate tools.
Vertex Welding should be much faster now. Only triangulating affected
faces.
Added Button Emitter entity to the Editor. This can be setup to emit
messages into the world to start a sound effect for example.
Huge re-factoring of mesh datastructures - should eliminate a lot of
bugs related to crashes/freezes with deleting, welding, etc.
Props with no model will now show up as red boxes.
Fixed undo bug with extrusion. Added selection stats on top right of
viewport. Added preliminary "check mesh" tool to help trouble shoot
levels.
Fixed low speed when camera accel is on.
Added shift/alt modifiers for camera speed (works both in accel/normal
modes); Fixed subtle undo-bug with weld/merge-face.
Fix

Fixed bug causing the follow camera to not follow players anymore if an
Infantry Portal or Egg was destroyed right before the spectating player
was going to spawn.
Added Recycle icon for recycle kill messages.
Fixed bug where mods would sometimes appear with no name in the mod
list.
Fixed "PhysX: Particle data read not allowed while simulation is
running" bug when multi-core rendering was disabled.
Fixed bug preventing some structures from displaying the hurt effects
(smoke, fire, etc)
Fixed bug where armor / weapon upgrade in Marine HUD is displayed red at
the beginning of a round.
Units behind closed doors wont get revealed on the minimap anymore.
Fixed cysts not getting uncloaked by observatories.
Fixed umbra ability not affected by silence upgrade.
Shifts show now the correct echo radius for Alien Commander.
Fixed bone wall being visible to Marine Commander without LOS.
Fixed UI blood effect covering health / energy display at Alien HUD.
Fixed bug where Alien Commander did not properly unlock abilities for
himself.
Fixed bug where clogs would not fall down anymore when they previously
detached from another clog.
Whip Bombard will no longer damage their owner (Alien Commander)
Fixed bug where blink continued and was showing the trail effect when
the Fade was already dead.
Fixed recycling ARC Robotics Factory giving back 0 res (uses now the
amount of robotic factory + upgrade cost)
Fixed bug where structures were allowed to perform actions which would
be allowed only under specific circumstances (like building ARCs at
unupgraded robotics factories)
Fixed Client error caused by the Flamethrower shoot sound effect.
Fixed bug causing loss of resources while spamming build MAC commands at
the Robotics Factory.
Fixed exploit allowing a cloaked Alien to run at full speed if they were
holding down the jump button.
Special characters such as new line no longer allowed in player names.
Fixed Builder always starting up in verbose mode.
Crash when playing an invalid sound effect.
Changed fog to default to off.
Fixed bug where mods could not be installed if the operating system's
temporary directory contained UNICODE characters.
Sdk

Added the ability to specify which object "zones" are rendered in a
particular stage of the pipeline with the zones_mask parameter.
Added Shared.ReportStatistics function.
Added compatibility mechanism for handling changes to the SDK.