TG: Adds a new config option called 'Tensioner'.  If enabled, if the tensioner
thinks the round is going too slow (Not enough deaths and explosions, pretty
much, atm)  it suggests adding more antagonists.  Unless overriden by an admin
(any holder) it automatically creates antagonists from a random round type.
Feedback and round-end conditions (except for nuke team) will not (should not)
function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock
them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If
pulsed, they close like a sliding glass door.  If cut, they do not close by
themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts
properly transfered to their dropped MMIs.
Revision: r3269
Author: 	 VivianFoxfoot
TG: Applied Carn's Holopad requests patch. Basically allows for people to request
the presence of an AI at a holopad.

Some work on porta turrets.
Revision: r3270
Author: 	 vageyenaman
TG: (Does not actually remove borg tasers) Secborgs no longer have a taser, but are now as fast as humans and are
unpushable. This is just a test so don't go crazy. It (probably) won't be
permanent.

Nuke teleporter board now costs ten crystals.
Revision: r3271
Author: 	 kortgstation
TG: Fixed the objectives not being assigned properly when the Summon Guns spell is
used.

Removed the wizard's Nar-Sie grav pull entirely to reduce lag/it is strong
enough as is.

Fixed the gyrojet projectile name

Removed the ion rifle from the armoury
Revision: r3272
Author: 	 kortgstation
TG: Added folders and filing cabinets. Filing cabinet code jacked from BS12!
Clipboard and paper fixes.
Committed Nodrak's monkey vent crawl fix and removed that dumb disposal from the
Sec entrance.
Additionally fixed monkeys crawling when stunned.
Revision: r3274
Author: 	 petethegoat
TG: Fixes tensioner values having one too many zeros in it.
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var
to have been set
Fixes the syndicate shuttle position on the map being a little too short.  (It's
never been used, has it?)
Revision: r3276
Author: 	 VivianFoxfoo
TG: Fixes  issue 420
Fixes  issue 417

- Ghosts no longer block AI spawning
- Grilles no longer shock you if you're in an exosuit
Revision: r3279
Author: 	 quartz235
TG: PDA messages now require an active messaging server.
The admin rejuvenate command now stabilizes body temperature as well.
Revision: r3282
Author: 	 VivianFoxfoot
TG: Adding back in the Traffic Control Console to the telecomms satellite. Let's
hope you guys don't fuck over the server with this!

Committed Nodrak's work on Jobbans. (Thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8082)

Some miscellaneous mapwork and runtime fixes.
Revision: r3283
Author: 	 vageyenaman
TG: Updates handheld-flashes so that they cannot break on their first use. Their
chance of breaking is directly proportional to their frequency of use (ranges
from 0% to 5%, used to be a blanket 2%). Their capacitor recharges one charge
every 60 seconds. Once their 6 charges are used up, they temporarily stop
working whilst their capacitor recharges. This should mean that flashes will
last a long time with light use (defence/rev), but not for spamming
(shitcurity).
Can now job-ban people from entire departments through the jobban panel.
Can now job-ban people even if they log out.
Job-ban panel now informs you why people were banned from each job.
Runtime fixes for some old jobban code that was preventing the above stuff.
Committing some fixes Nodrak pointed out.
Credits go to Nodrak for a lot of this.
Revision: r3285
Author: 	 elly1...@rocketmail.com
Compile fix.
TG: Some work on aliens. I'll finish this up soon.

Gave riot shields a 99% chance of blocking pushers from pushing their wielders
(given their wielder is not on the help intent).

Added a projectile reflection mechanic. Ablative Armor will often, when the
groin or torso is struck, deflect projectiles back to the tile they came from
(not back the original shooter). Deflected projectiles aren't 100% accurate, so
ablative armor can result in friendly fire.

Hopefully stopped humans from waking up 1 second after they fall asleep.
Revision: r3286
Author: 	 vageyenaman
TG: Committing Hair-styles from Baystation and WJohnston's detective hair.
There's now also a profile preview of your character in the character setup
screen.
Revision: r3288
Author: 	 elly1...@rocketmail.com
TG: Blood_DNA fixes.
Bloodied icons rewritten to be overlays, not replacing the icons. Hopefully this
should fix \icon[src] breaking everything.
Bloodied hands/gloves don't transfer blood to infinite amounts of touched items.

Please report any bugs!
Revision: r3290
Author: 	 elly1...@rocketmail.com
TG: Changed blood application to make the weapon bloody, rather than the hands of
the attacked mob. Improved the item blood sprite.
Fixed a spelling error causing shoe blood to not be applied onmob.

Improved a few random sprites.
Revision: r3291
Author: 	 petethegoat
TG: Work on detective scanners. Should hopefully fix some runtimes.
Revision: r3296
Author: 	 vageyenaman
TG: Fix for ghosts being able to stuff things in to crematoriums
Revision: r3297
Author: 	 quartz235
TG: Added Cheridan's hatchets!
Buffed stamped packing slips to be worth 2 supply points.
Revision: r3298
Author: 	 petethegoat
TG: Added directionals for husks.
Added Khodoque's improved bucket and wallet sprites.
Revision: r3299
Author: 	 petethegoat
TG: Fixed the runtime involving the scanners, uncommented his tools.
Revision: r3300
Author: 	 joe.heinemeyer