# Talk:Sword of Mana

{{spoiler}}

The remake features a much richer backstory, and a more accurate translation.
The hair color of the male hero is blond while the original game suggested a darker color.
The hair color of the female hero is dark brown, while the original game suggested a lighter color.
The female hero can now be the protagonist and is not captured by Dark Lord or Julius most of the time.
The remake revealed that Bogard is the father of the female hero.
Sword of Mana also revealed that Dark Lord and Devious are brothers (Medusa being the mother of both).
Count Lee is not dead after the boss fight against him, nor is he an evil character.
The Sword of Mana is not a useable weapon (it was called "Rusty Sword"/"Excalibur" in Final Fantasy Adventure).
Isabella (or Bigeu) and the Deathjester from Seiken Densetsu 3 appeared in the remake. Making SD3 more likey a sequel than a prequel (as believed by many fans) to SD2.
The eight magical Elements were not part of the original game.
The Cocobo (or flying dragon as refered to and appeared in Seiken Densetsu 2 and Seiken Desetsu 3) was removed from the game.
Cannon traveling was adopted from Seiken Densetsu 2 and Seiken Desetsu 3.

It has been found that Shin'yaku Seiken Densetsu fits in better with Seiken Densetsu 2 than  the original Seiken Densetsu.  Thus Shin'yaku Seiken Densetsu is the canonical representation of the events of the original Seiken Densetsu.  The original Seiken Densetsu is really an offshot of the Final Fantasy series (my favorite video game series), and Seiken Densetsu 2 is what laid the foundation for the elements of the Seiken Densetsu series as its own line.  The plotline of Seiken Densetsu 2 is not directly connected to the plotline of the original Seiken Densetsu. Decimus Tedius Regio Zanarukando 09:53, 17 November 2005 (UTC)
I do think it makes sense to assume that Sword of Mana is canon, especially given the English name which follows in with the "Mana" line of games, and the closer similarity to the other games (in both appearance, story, and gameplay).  MasterXiam 01:16, 18 December 2005 (UTC)

Just a note.
"Sword of Mana" was made to be canon, at least in a few respects. The manual from the US version provides a back-story that reveals a battle against Vandole and the Mana Fortress, the villain from Secret of Mana, and refers to the same tradition of Mana/Gemma Knights who guard the tree while their wife becomes it(as Randi, the hero in Secret of Mana, is revealed to be the orphaned son of the Now-Mana Tree), and the Mana Tribe that the Dark Lord considered Heretics. In this respect, in can be seen that Secret of Mana was made to be a canon prequel for Sword of Mana
67.246.45.169 (talk) 08:23, 21 November 2010 (UTC)Bobbilytus Choppenstantz

The story section needs cropping. We do not need to know exactly what everyone says, especially in a list form the way it is. I'll do some of it, so please don't revert it. —Preceding unsigned comment added by Niroht (talk • contribs) 

Mmkay, I've trimmed the hero's prologue right good. The rest is a beast,though. I'll get to it later. --Niroht 00:05, 16 December 2006 (UTC)

Is it just me, or is this article becoming more and more like a GameFAQ's summary? Do we really need a blow by blow by blow by blow description of each weapon, for example? While I would go and make it more encyclopædic, unfortunately I don't have the level of experience with this game that I have for Secret of Mana or Seiken Densetsu 3 (having only merely played it for maybe an hour), and thus I don't think I could bring it up to their quality. Surely, someone has played this game deeply enough to be expert enough to do so. -LichYoshi 10:26, 27 November 2006 (UTC)

I tried to cut it back a little, but it's tough to judge. I doubt the weapons section is necessary at all, though, so I'm thinking that'll go. I've played this one up to the endgame, so I could work on the story a bit too. --Niroht 01:23, 28 November 2006 (UTC)

As mentioned in The talk page of the original Final Fantasy Adventure, nowhere in the Japanese documentation or game are the names "Sumo" or "Fuji" mentioned at all. The main characters at least in the Japanese versions never had a default name, be it the original Game Boy version, or the GBA remake, or the mobile phone port. Where did these ridiculous names come from? (It's NOT from the Japanese manual, that's for sure.) Needle1 07:17, 17 December 2006 (UTC)

I've changed it to say that names are chosen by the players, which seems better to me. I didn't even mention the Japanese in this version, seeing as how this article is in English I'm assuming readers will be looking for information about the American or British version (though I don't know if there is a British version, whatever. You know what I mean). --Niroht 17:41, 17 December 2006 (UTC)
The whole "official" naming bit was a sort of de facto thing borrowed from the U.S. release manual, (of the GameBoy classic version) where the names "Sumo" and "Fuji" were used in some of the screenshots, so some players figured it was the closest thing to an official naming convention. The characters also had the names "Matt" and "Rose" in the manga adaptation, but none of that is canonical. So, yeah -- there are no official names for the characters. 74.242.121.102 (talk) 20:19, 29 April 2008 (UTC)

ok, I shortened the story. but it seems a bit long and some parts wrong. example, I forgot why the Hero had to go to cascade cotttage and meet heroine. thats why i didnt write it. heehheehh.Moogle 12 (talk) 08:10, 23 June 2008 (UTC)

This review is transcluded from Talk:Sword of Mana/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: ProtoDrake (talk · contribs) 18:22, 8 November 2014 (UTC)

I'll review this. Expect my comments and such in a day or two. --ProtoDrake (talk) 18:22, 8 November 2014 (UTC)


### Review
Here we go. Overall, it's a very good article. There are only a few minor points that need addressing or explaining.

Sentence in the lead: "While incorporating gameplay elements from the original game and generally following the same plot, Sword of Mana has a distinct gameplay and a much more involved story." The "has a distinct gameplay and" part seems a little off grammar wise. I think it needs correcting, but if it doesn't, you can explain why.
It's technically fine, but sounds wrong because I use gameplay as an adjective earlier in the sentence and then use it as a singular noun. Since "sounds wrong" is a valid complaint, changed. --PresN 21:04, 10 November 2014 (UTC)
"Like the previous games in the series" - Too many "the"s, unless it's a stylistic choice based on the gameplay sections of previous articles.
No, the other articles don't have that first "the". Neither does this one, now. --PresN 21:04, 10 November 2014 (UTC)
"After the release of the previous game in the Mana series, 1999's Legend of Mana, several members of the development team..." - Legend of Mana isn't linked anywhere in the article.
Last sentence of Gameplay, actually. --PresN 21:04, 10 November 2014 (UTC)
Refs 6, 9 and 11 need author(s) adding if possible.
All three of these are by "IGN Staff" or "GameSpot Staff", and so don't have an author listed. My understanding is that you don't list an author unless there's a specific byline'd author to list. --PresN 21:04, 10 November 2014 (UTC)
And that's it, unless I missed anything. Once these are dealt with or explained adequately, I think this article can pass with flying colors. --ProtoDrake (talk) 20:48, 10 November 2014 (UTC)

@ProtoDrake: Responded inline. --PresN 21:04, 10 November 2014 (UTC)
Right. Thanks for the prompt response. I'll rate this article as a Pass. --ProtoDrake (talk) 21:07, 10 November 2014 (UTC)