# Talk:Super Monaco GP

did anyone ever beat G. Ceara in those first two races of the title defence season?  I used to put my best laps in against him and he'd just match me and remain as a dot in the distance.  Looking in news groups and forums, nobody else has claimed to have beaten him either.  It's impossible and just part of the game afaik. --Graybriggs 14:56, 5 August 2006 (UTC)

No it isn't impossible 'cause I was able to do it :-) It's incredibly hard but you can do it, specially at the Brazilian GP. And I found it was easier to do with automatic gears, so I guess that's the reason people can't beat him, it's easy to beat the other rivals with manual gears, and it improves the general gameplay... but makes harder to beat Ceara/Senna. I'll explain myself. 
To beat him you simply need to catch him. When you are side by side and the time split says '00,00', he just eases off and races just as if he were a normal Bullets car. When you have beaten him he's not a problem anymore because he won't challenge you again.
So, how the hell do you do to catch him? There are several turns on which he seems to lose some time to you, but at San Marino there is the second turn (Tosa in real life) where it's close to impossible to pass full throttle, but somehow he does it and therefore he regains every tenth you gained during the previous lap. I have never beaten him at San Marino. Even if I drive like mad and I close the gap a little bit each lap, the backmarkers come and everything is lost, 'cause he just passes them without crashing and you can't.
But at Brazil, things are different. He loses more hundredths in more turns, and there's a hairpin where I can gain 2 entire tenths. The key to do it are the automatic gears. If you arrive into that turn at a very high speed (if I remember correctly, it was 380 or so with 4 gears and 434 with 7 gears, yeah very unrealistic haha) it will be very hard to pass the turn correctly, without losing time, and that happens to be the only chance you have to beat him. It's easy to do it with automatic gears (it was for me, at least...)
It's really ironic what fate can do: the two races on which he challenges you are held at the most important countries on his life, for obvious reasons. And back in 89/90, the programmers had no idea of what role the San Marino GP would play in his life...
Game-wise, apart from the Ceara/Senna case, some other drivers were portraited. They were Asselin/Prost, Elssler/Berger, Alberti/Patrese, Picos/Piquet and Cotman/Mansell, afaik, but surely there can be others. // Ferrim, 26 August 2006

I don't think anybody read this, but still... I've been playing again and I've found a few tips. To keep closing on him it's VERY important how you make the turn. When playing "normally" it's not important if you are at the inside or at the outside (except for the barriers haha). But when following Ceara, the inside lines are very important. You need to take every turn the most at the inside you can in order to close a little more on him. 
This time it took seven or eight attempts to do it, but finally I beat him again :-D // Ferrim, 31 August 2006

Hey guys, why do you change again the article and say that Ceara is impossible to beat? He isn't! // Ferrim, 16 September 2006
Does anybody know which team the car played in the "Super Monaco GP" and "Free Practice" modes of the Genesis/MegaDrive version of this game belongs to? It is white with red stripes and probably looks like a Marlboro-sponsored McLaren, according to the colors of the car from within the cockpit. It's not Zeroforce/Zakspeed for sure. 208.62.18.29 20:32, 1 February 2007 (UTC)

I note that Monaco GP redirects here - but there's clearly an older arcade game (the 1979 discrete circuitry one) by that name (and it's souped up cabinet variant, Pro Monaco GP). Can we drag up an article for that? Kinitawowi 13:07, 12 June 2007 (UTC)

Now a stub at Monaco GP (arcade game). AlexJ 15:49, 15 August 2007 (UTC)
And Monaco GP now redirects to Monaco Grand Prix (disambiguation). DH85868993 16:35, 15 August 2007 (UTC)

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BetacommandBot (talk) 05:57, 21 January 2008 (UTC)

Current chart is kind of ridiculous. Okay with downsizing it?  czar 00:18, 19 October 2015 (UTC)

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This review is transcluded from Talk:Super Monaco GP/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Namcokid47 (talk · contribs) 04:57, 22 September 2020 (UTC)

How did I not notice this!? Namcokid47 (Contribs) 04:57, 22 September 2020 (UTC)

I think I redid this article and put it up while you were on wikibreak, which could be why.  Hope you enjoy the read - I found the strange lawsuit around this game such a stunning plot-twist.  Red Phoenix talk 00:22, 23 September 2020 (UTC)
@Red Phoenix: I haven't given a full review yet, but I can already tell the Reception needs some work. I'm not a fan of that massive review score box, so we'll likely have to do some major trimming to that. I'll give you a full review by either today or tomorrow. Namcokid47 (Contribs) 17:19, 23 September 2020 (UTC)

I've refitted the table to the standard {{Video game reviews}} template.  I only ask that whatever you cut retains as many references as possible and at least covers every release variant.  I get the impression that all of U.S. Gold's releases had quite a few differences; the Amiga version is all to itself as the only 16-bit version (and not at all identical to the Genesis version) and the ST, ZX Spectrum, Commodore 64, and CPC versions also look quite different from the Master System and Game Gear releases.  Red Phoenix talk 20:52, 23 September 2020 (UTC)
@Namcokid47: Just thought I'd check in and make sure you didn't forget about me.  Red Phoenix talk 22:51, 1 October 2020 (UTC)

I'm writing the review as we speak, so I haven't forgotten about it. The Reception is a beast of its own that will take me more time, but I'll at least provide comments for everything else. Namcokid47 (Contribs) 23:39, 1 October 2020 (UTC)
@Red Phoenix: - "I'll give you a full review by either today or tomorrow" is another quote to file under "Things that haven't aged well". The article itself looks pretty good, so I don't have many issues aside from these:

"Oguchi had played Monaco GP when he was younger, and when he decided to design a game based on Formula One, he started with a different name but chose Super Monaco GP after listening to opinions that the name was a good one." I feel this could be broken up a bit, it feels like it goes on for too long.
Marlboro in the image caption under Development leads to a redirect.
Regarding the lawsuit, I find it a pretty interesting (and rather humorous, to an extent) story. Something I do wanna add is that Sega wasn't the only company that Morris went after. They also had a bone to pick with Namco's Final Lap, another very popular racing game from Japan, and promptly sued Namco and Final Lap's American distributor Atari Games for basically the same reason. Since Morris was going after other companies for the same reason, I'd personally add something like: "Morris' lawsuit with Sega was part of the company's ongoing attempt to remove its trademark from arcade games. In 1990, it filed a lawsuit against Namco for their game Final Lap, which also featured Marlboro imagery on its billboards." These sources confirm this info.
I'll be back with the rest soon. Namcokid47 (Contribs) 18:56, 2 October 2020 (UTC)

Interesting info you have there.  I almost wonder (if skeptically) if there would be enough there to discuss Philip Morris' actions in an article more about tobacco and video games, maybe in something like Regulation of nicotine marketing.  Something I saw was a lot of skepticism that Philip Morris was basically doing it to present a "hey, we're against marketing cigarettes to kids too!" public image, whether or not that's how they actually felt.  If there end up being more cases than just these two, an article akin to 1993 congressional hearings on video games could come out of it.  Red Phoenix talk 20:23, 2 October 2020 (UTC)
Quick throwout here as well: On the escholarship.org article you linked above, do you know if that was published in a journal, by chance?  That would really enhance the credibility when sourcing it.  Red Phoenix talk 20:25, 2 October 2020 (UTC)
Never mind.  Got at least enough for a cite.  It was put out online first, but later in Tobacco Control. Red Phoenix talk 23:36, 2 October 2020 (UTC)
@Namcokid47: any word when this might be finished? Red Phoenix talk 15:14, 17 October 2020 (UTC)
@Red Phoenix:: Sorry, I got sidetracked while working on a draft for the Namco 50th Anniversary celebration. Anyway, my biggest concern is the massive annex of reviews in the reviewbox template, it's absolutely huge and it seems a little obnoxious. Surely we don't need that many reviews for this one game? I'd at least get rid of the reviews that aren't actually brought up in the text; at a glance I could easily cut almost all of those Joystick reviews. The writing itself seems fine, although I'd definitely omit the review scores from the text per WP:VG/MOS. Namcokid47 (Contribs) 19:33, 19 October 2020 (UTC)
@Namcokid47: I've cut out as many as I'm willing.  I won't throw away Joystick because it's the only source I have on the Amstrad CPC version, and I used it for a point in the review section that the 8-bit CPC version was rated lower than the 16-bit Amiga version.  I think I threw away like five more that weren't used as sources elsewhere, while trying to retain common stalwarts of video game reviews like EGM and GamePro. Red Phoenix talk 01:22, 20 October 2020 (UTC)
I still think it's a little too long, but it's better than before. I guess it's best if I just leave it alone. I did see a few other things that need correcting:
"Ports for 8-bit systems were less well received." How come? What didn't reviewers like about it?
I don't know if it's necessary to link "Japanese arcades" in Reception.
Those review scores still need to be removed from the writing in the above section.
That seems to be all I have. Namcokid47 (Contribs) 05:43, 20 October 2020 (UTC)

@Namcokid47: Sorry about the wait; it’s been chaos for me lately.  New job, my laptop broke, and a bunch of other stuff lately.  I made time to get this done, and we should be all set. Red Phoenix talk 17:53, 27 October 2020 (UTC)
Don't sweat it, I understand. Everything else looks alright, so I'll pass it. Namcokid47 (Contribs) 18:41, 27 October 2020 (UTC)