# Talk:Space Channel 5

I have a full English, UK-released, non-promotional retail copy of this game sitting next to me as I type this. The box and manual are in English only, the box bears an ELSPA ratings code (as opposed to the German release's USK diamond symbol, for example), and the code on the spine is SCES 50612 - which, when plugged into a Google search, leads to this game's entry in listings of PS2 games. I ran a search on eBay UK for this game and found one sealed copy identical to mine, and one release from continental Europe, with the USK diamond instead of ELSPA. Do we have a source for this claim that the game was never released in the UK, because at the end of the day, the mere presence of it here beside me rather soundly debunks it! CNash (talk) 01:24, 5 April 2009 (UTC)

Is this wrong? I have a PS2 PAL copy, and it is the full version, not the promo copies that look like Demo Discs. I know it did not get an official release in Europe or America. Should we change the article to say something like "although full PAL copies of the game exist"? (Cipher Destiny 21:04, 21 August 2006 (UTC))
As a DDR (and a Space Channel 5) player, I object to saying that Space Channel 5 is "similar to" DDR.  In addition to being played with the feet, which makes a huge difference, DDR is not based on mere repetition or imitation, but rather on precise on-the-spot timing of hundreds of "dance steps".  Also, it is not limited to eighth-note steps.  DDR is much more expansive and challenging, and is organized much differently.  Doubles mode, which uses eight arrows, is further dissimilar.  Perhaps a weaker word or phrase than "similar to" should be used, such as "reminiscent of".  Anyone else feel the same way? MIT Trekkie 01:40, 15 Dec 2004 (UTC)

It's a generalization, I imagine, based on everyone lumping together music-centric titles.  Although, I find that your paragraph-long reaction to a single innocuous statement is a little overblown.  --AngelusInsomnus 02:59, 3 February 2006 (UTC)
I totally agree.  I'll change 'Dance Dance Revolution' to 'Parappa the Rapper', considering that game actually follows the same pattern of 'repeating what the other person says'.  I'll also add a comment about the 'Dance' minigame in Feel the Magic XX/XY, considering the gameplay in that is near identical.  --CherryMay 08:47, 21 Jan 2005 (UTC)
Whatever happened to the lawsuit?

Settled, presumably. --AngelusInsomnus 02:59, 3 February 2006 (UTC)
There is no mention to "Space Michael".--The dez 09:35, 9 February 2006 (UTC)
I've never seen a "Wacko" in the game, just Space Micheal. Micheal Jackson's name even appears in the credits.
Agreed.  In the PS2 version at least, MJ is called out by Ulala - "Look, they've captured Space Michael!"  Furthermore, Jackson is mentioned by name in the character profiles.  People should really keep thier personal opinions of the guy off the fact of the game.
Space Channel 5 Part 2 was released for PS2 in English in Europe. (This article claims that it was only released in English as part of Space Channel 5 Special Edition. This is only true for the United States.)It wasn't released in the UK though for some reason, although a version from another PAL region will work. The only playavle version in the UK itself was a demo on Official Playstation 2 Magazine UK.
Ulala (or Urara) is an actual Japanese feminine name; is it known for certain that the character Ulala's name is a reference to "ooh la la"? The entry for Ulala presently says that "Ulala's mother is from a country in East Nippon. Her name was given to express the tone of this country." 218.182.11.94 02:47, 11 August 2006 (UTC)

I'm not sure how notable it is, but I believe Space Channel 5 is unique in combining pre-rendered MPEG-2 backgrounds with the characters rendered in real-time by the console hardware, a rather innovative means of surpassing hardware limitations of the Dreamcast. --209.226.249.43 02:06, 22 June 2006 (UTC)

Hardly innovative.  Final Fantasy 7 is probably the most-famous example, and it used the same technique approximately 3 years earlier  (pre-recorded videos as background) (console-generated Cloud, Tifa, etcetera on foreground).  FF8 and FF9 also used the technique, as did several other videogames on the Playstation 1, since PS1 was only 32-bit and had limited power.  -----  BTW SC5 Part 2 uses fully-3d environments (everything is made of polygons, even the backgrounds).  -  Theaveng (talk) 22:52, 26 November 2007 (UTC)
Unlike FF7, SC5 is completely on rails. The moving background is rendered as a movie while the characters are rendered over it. It is high enough quality that this wasn’t instantly obvious. I don’t remember any PS game doing this. FF7’s backgrounds were rendered and painted over by hand, but they were static images. The game did not have characters moving on a rail through a 3D world, similar to rail shooters like Panzer Dragoon. Also, the PS was 32 bit, but it’s not really neutral to say it’s “only” 32 bit. The PS2, PS3, XBox, and XBox 360 also have 32 bit CPUs (although their GPUs often have different architectures). Rwatson88 (talk) 02:12, 14 February 2014 (UTC)

I am surprised that there are no articles on individual characters or enemies from this series. Does anyone object to one being created for Ulala, Jaguar or Pudding? --GarnetPrincess 00:14, 8 July 2006 (UTC)

I don't think this is a pronunciation flub of "Shoot", the original Japanese uses "Chu!" as well ( in game and on various merchandise, e.g. the SC5v2 Soundtrack albums ).  Chu is the colloquial sound for a kiss in Japanese.  I think they thought it was too cute to redub in the English versions, and I seem to recall this being said in an interview with Apollo Smile at some point.  Can someone dig it out? - 219.194.176.63 13:09, 7 November 2006 (UTC)

It's years out of date and clearly based on false information. No further news followed, and as such linking to the article (as if it were still actual 'news') is pointless and could lead people to jump to wrong conclusions. —The preceding unsigned comment was added by 212.1.136.69 (talk) 17:57, 25 April 2007 (UTC).

A little something I found while searching for something else. I would have integrated it into a possible "Development" section, but as this article has none, I'll leave it here for someone else to stumble across.

In discussing the study of target demographics, Mizuguchi related the story of designing Space Channel 5, which was at first a vague assignment from Sega that asked only that Mizuguchi design a game with a broad enough appeal to draw in even casual female gamers. "This was the first I'd heard of casual female gamers," he said, "so I didn't really know what to do. I personally interviewed a lot of young girls, trying to find out what they like." Women, he says, tend to enjoy puzzle games, while male gamers "want to be on top, they want to accomplish something and be the champion." It's difficult, he insists, to create a game that appeals to both males and females on an equal level.

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This review is transcluded from Talk:Space Channel 5/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Namcokid47 (talk · contribs) 19:08, 13 October 2019 (UTC)

You took the time in the past to review Galaga Legions for me, so I might as well return the favor here. The article itself looks pretty good from a cursory glance, but I'll give a more in-depth review very soon. Namcokid47 (Contribs) 19:08, 13 October 2019 (UTC)
@ProtoDrake: Okay, couple of things:

In the Game Boy Advance sub-section there's a link to Nintendo Power magazine and a source, but nothing else. Did you forget to add their review?
The "See Also" bit can probably be removed
Some of the references feature different date structure, with some having XXX-XX-XX and others having XX-XX-XXXX. This should be fixed.
I'd also suggest archiving these references - they're not required for GA but it's recommended.
I'm still looking through this article, so there's likely more to come. Looking good so far, though. Namcokid47 (Contribs) 04:35, 15 October 2019 (UTC)

@Namcokid47: I've done the edits you mentioned above. Nintendo Power was a careless oversight on my part. As to the rest, I've fixed it on the best way I can. --ProtoDrake (talk) 08:36, 15 October 2019 (UTC)
I've finished reading through the article, and honestly I don't see anything else wrong with it. I'll give this a pass. Great work! Namcokid47 (Contribs) 15:33, 15 October 2019 (UTC)

@ProtoDrake: I think the article should refer to the development team as "AM9" in this article. Becoming "United Game Artist" involves restructuring the Division into a subsidiary company for Sega, which the article implies the article can imply the game was developed as a second party.Blue Pumpkin Pie (talk) 02:50, 19 September 2022 (UTC)

@Blue Pumpkin Pie: I'm not that invested in this series anymore due to one thing and another, but I made the change since you're correct in the sequencing. I've updated the text to show continuity regarding the company name (UGA is used in reference in the Legacy section and references to its post-rebranding, while the rest of the text uses Sega AM9). --ProtoDrake (talk) 07:37, 19 September 2022 (UTC)

I honestly don’t like the soundtrack because its big band jazz sound won’t fit the futuristic space theme used in the game. For me, an EDM / trance / synth-heavy soundtrack would have fit better with the theme. The game design does look good, but the soundtrack is unfitting. 2601:8D:8700:A2D:1184:8486:4A60:807A (talk) 22:32, 13 April 2023 (UTC)