# Talk:Spasim

Is it just me, or is the majority of the second paragraph totally irrelevant (only tangentially at best) to the subject at hand? 24.84.199.142 (talk) 12:07, 21 January 2008 (UTC)
Why is Mazewar listed as a reference in this article?  It is historically interesting, perhaps, but the view displayed on the Mazewar page could be seen in PLATO games at least 7 years before that, and in any case it's not clear what Mazewar has to do with Spasim.  If the reference is going to be kept, there should at least be some mention of the relevance of Mazewar in the article. Incidentally, there was a PLATO game called Mazewar - a completely different game, and released much earlier.  Two players simultaneously raced across a 2-d rendition of a maze (seen from above).  - ATBS 19Aug09

I think the reference link should be updated because Geocities is dead. Here is a link to the page archived at archive.org
http://web.archive.org/web/20071203093009/http://www.geocities.com/jim_bowery/spasim.html
98.250.42.179 (talk) 05:02, 12 December 2009 (UTC)

This review is transcluded from Talk:Spasim/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Indrian (talk · contribs) 23:46, 9 April 2018 (UTC)

Back in the saddle again.  Comments to follow soon. Indrian (talk) 23:46, 9 April 2018 (UTC)

@Indrian: --PresN 20:03, 23 April 2018 (UTC)
Man, was that really April 9th?  Sorry time got away from me, you will have comments this week. Indrian (talk) 20:42, 23 April 2018 (UTC)
The article is in great shape.  I really only have two little nitpicks to point out.  First, is Jim Bowery worth red-linking?  His entire notability is tied up in this one game, so I am not so sure he will ever have an article.  Second, I don't know that we need the phrase "as the PLATO graphical terminals Spasim was developed for did not have support for computer mice" to explain the use of text commands only, as no computers really had mice in the mid 1970s, so the omission is not surprising on PLATO.  It would also be nice to have a little more information on how version 2 worked, but I think we may not have the sources to accomplish that.  Other than that, I think its ready to promote.  I'll just briefly put this  On hold so we can address these minor points. Indrian (talk) 14:14, 1 May 2018 (UTC)

@Indrian: Delinked Bowery, and removed mention of the (lack of) mice. Yeah, I couldn't find much else talking about this game, and doubly so for the second version; although it's interesting, it just doesn't seem to have had much influence- v1 has the potential status as the first 3D FPS of sorts, and direct code lineage to other games, but no one seems to acknowledge v2 as an influence even though the concept of an explicitly anti-competitive FPS is interesting, and Bowery never developed the idea further. Ahead of its time, I guess. --PresN 15:25, 1 May 2018 (UTC)
Alrighty then, time to promote! Indrian (talk) 19:13, 2 May 2018 (UTC)

[1] Setenzatsu.2 (talk) 14:14, 9 June 2024 (UTC)

As the article states, it was not- Maze had at least 2-person multiplayer by fall 1973, and was expanded to eight players in the spring. We don't know for certain if that was before or after Bowery released Spasim in March 1974, but the original version of Maze came out first regardless. --PresN 20:55, 9 June 2024 (UTC)