# Talk:Project Zero 2: Wii Edition

This review is transcluded from Talk:Project Zero 2: Wii Edition/GA1. The edit link for this section can be used to add comments to the review.
Nominator: ProtoDrake (talk · contribs) 19:37, 15 November 2024 (UTC)
Reviewer: Pokelego999 (talk · contribs) 22:45, 11 March 2025 (UTC)

This has been up for a hot minute now, so I'll be taking this one on. Comments should come in hopefully the next week or so. Magneton Considerer: Pokelego999 (Talk) (Contribs) 22:45, 11 March 2025 (UTC)

Any progress on this? @Pokelego999 Tarlby (t) (c) 20:34, 20 March 2025 (UTC)
@Tarlby had some scheduling issues come up but this will be accomplished very soon, dw. Likewise for the other review you left a comment on. Magneton Considerer: Pokelego999 (Talk) (Contribs) 20:45, 20 March 2025 (UTC)
👍 Tarlby (t) (c) 21:39, 20 March 2025 (UTC)
@ProtoDrake: Sorry for the wait! Here we go. 


### Six GA Criteria
1. Article is well-written. 
2. No OR, all info is cited in the article.
3. Coverage is broad in depth and focus. Shows multiple aspects of the game.
4. Article appears neutral, and does not appear to hold a significantly negative nor positive stance on the subject.
5. Article appears stable. Does not appear to have had any major vandalism occur.
6. Article uses three fair use images with proper rationale.


### Lead
-Looks good


### Content and gameplay
-I feel the bit on the endings makes more sense after the rest of the gameplay is explained given it doesn't make much sense without the context of these gameplay elements.
-It is not explained how the Camera Obscura actually works or how it acts in gameplay terms. Does it take on the gameplay of an FPS game? Is it a photography game like Pokémon Snap? It also states it does damage, but does not clarify how or why it is doing damage given the actual object of the Camera Obscura is unclear to someone who doesn't know the series. 
-I feel the camera angles make more sense in the gameplay section than the dev section given they're more relevant to the summary description there. 
-"There is a chance for a ghost attack." This is very disconnected from the prior sentence. I assume there's a chance when interacting with an item like described in the prior sentence, but can this be elaborated? 
-How does the Haunted House minigame work? Does staying still reward points? Make the player lose a life? It's not clarified why exactly the ghosts appearing is relevant to the actual gameplay, nor what the actual gameplay formula is beyond the fact it's on-rails. 
-What additional content does the XBox release contain? This is never explained.

Replying in general to the above, I've done my best to address gameplay concerns regarding the Haunted House and combat/item mechanics. As for the story, I've included a brief outline while linking to the main article's synopsis and included information about the endings. Also moved the original platforms to the development section.


### Development and release
-"The Haunted House mini-game was included at Shibata's suggestion, going from a mode with ties into the main story to a self-contained bonus mode." Has this appeared in previous games? This is not mentioned prior, so this should be clarified. 

Clarified.
-"It partly emerged during testing of the Minakami Village environment." The inclusion of the Haunted House minigame, the minigame's execution in the final release, or something else? It's not clear what "it" means here. 

This was actually a huge booboo on my part. I must've gotten confused there. I've amended it.
-"The team also included a new ghost character called Kureha, originally intended as playing a role in mini-games." What role does Kureha fulfill in the final game? This is not elaborated in the article.

Explained in gameplay now.
-Does the game have an overarching narrative at all beyond the basic plot premise (Find separated sister)? I find it odd how the endings are being only brought up now, given there's no other context for how the plot functions in the game and how the game actually ends. 

Since I've added a plot section, this should be addressed.


### Reception
-"becoming the 215th best-selling game in Japan." of all time or of a period of time? 

Clarified.
-"despite issues he found with its controls and dub, further praising its translation as superior to the original." So does he like the dub or not? Feels conflicting. 

Dropped the "dub" part, since its mentioned in general.
-Is the dub mentioned in the lead the British one? It's the only mentioned in the body, so I'd specify this given it implies the game's overall dub was low quality when only one was criticized. 

Since this was a European exclusive, I've just clarified it as an English dub.


### Spotcheck
Chose seven random sources to spotcheck: 24, 6, 8, 19, 13, 2, 21. Check looks good.


### Overall
Fix the prose issues above and this should be good to go. Magneton Considerer: Pokelego999 (Talk) (Contribs) 21:58, 27 March 2025 (UTC)

@Pokelego999: I've done my best to address the issues you've raised. --ProtoDrake (talk) 11:27, 28 March 2025 (UTC)
@ProtoDrake should be good to go. I see no other glaring issues. Happy to pass! Magneton Considerer: Pokelego999 (Talk) (Contribs) 15:20, 28 March 2025 (UTC)