# Talk:Resident Evil – Code: Veronica

"Prior to the game's release, series' creator and producer Shinji Mikami was quoted stating that he wanted to retain the numeral progression for Resident Evil sequels debuting on PlayStation platforms, while installments debuting on other platforms would bear subtitles instead (note that this was prior to Mikami's decision to market the series to the GameCube exlusively)."
This is going to need a source as Mikami has said numerous times in interviews that the game was renamed from RE3 to CV not many months before release by Capcom despite his protests.  It wasn't his decision. Parjay 20:58, 7 January 2007 (UTC)

I got that info from this early IGN preview of the game. I've tried to find an interview about Mikami's supposed intentions to name it Resident Evil 3, but couldn't find one. Jonny2x4 21:34, 7 January 2007 (UTC)
I should have it saved somewhere with the original link.  It's an interview with himself and Hiroyuki Kobayashi, it should be available on the net as many people are talking about it across the www.  The problem I have with the "source" you have provided is that it's just an article saying "Mikami did this", without an actual quote as such.  He talks about the same thing in the book "Another Side of Biohazard": "we made RE1.9 to get back to the basic RE idea but that game changed its name to RE3, 3months before release. I still don't want to call the game RE3." Parjay 21:42, 7 January 2007 (UTC)
I've seen the translated version of the "Another Side" interview from REHorror, but it only mentions the RE1.9 thing. Mikami only says in that interview that Code: Veronica is the only sequel to retain the horror atmosphere of the first game (as opposed to RE2 and RE3, which were more action/sci-fi oriented) and mentions that for him RECV is the true RE2 for him. Jonny2x4 22:08, 7 January 2007 (UTC)
Yeh it's in his other interviews.  The point of that one, however, was to illustrate that Nemesis only became "RE3", three months before release.  CV was in production even before RE Nemesis was announced either at all nor as 1.9 or 2.1, while CV was developed as RE3 up until those three months; hence his reluctance to even call Nemesis 3 to this day. Parjay 22:29, 7 January 2007 (UTC)

I'm well aware RECV was in production before RE3, but was Code: Veronica ever officially referred by Capcom as Resident Evil 3 publically? Since the game's official unveilment in late 1998, it wasn't called anything but Code: Veronica. Jonny2x4 23:08, 7 January 2007 (UTC)

What's wrong with the plot summary we have right now? It does its job summarizing the game's entire story in less than three or four paragraphs without resorting to describe every diminuitive detail.Jonny2x4 21:49, 7 January 2007 (UTC)

Surely having an entire transcript of Wesker's Report is not only unnecessary, but a copyright violation?  Rhindle The Red 14:05, 30 January 2007 (UTC)

Was Wesker's Report really released in PAL regions? I'm browsing used copies in auction sites, but they all come bundled with the Devil May Cry demo, no one mentiones the Wesker's Report DVD. --Mika1h 12:09, 7 July 2007 (UTC)
Wesker's Report came free with Code Veronica X in the U.K. Pal version.  Not sure about Europe. Devil May Cry demo came free with X as well, a second disc in the box.  WR had its own separate dvd case. Parjay 14:07, 7 July 2007 (UTC)

I think there should be a listing of the OST for RECVX and btw, who was the artist behind that soundtrack? - RVDDP2501 19:25, 11 June 2007 (UTC)

Under reception, it says "suck my balls", I have never played this game or read any reviews, so can someone please redo that or delete it or something.

Its just..gone.
GuardianFayt 02:14, 2 July 2007 (UTC)

I don't think there ever was one.  A vandal added the reception section with the content: "suck my balls".  Someone reverted the comment, but left the reception section. Parjay 19:34, 2 July 2007 (UTC)
I added in all the reception information. Revrant 22:37, 23 July 2007 (UTC)

Completely redundant article. Sabrewing (talk) 11:40, 5 December 2007 (UTC)

The cover art needs to be changed back to the Dreamcast version. It was the first version to be released and the current image has a "Moby Games" logo. BOVINEBOY2008 00:48, 11 March 2009 (UTC)

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Did a lot of work on this article. If folks would like to help with Reception and Other Media sections, this could easily reach GA. TarkusAB 23:08, 14 May 2017 (UTC)

I wrote the rest... TarkusABtalk 03:42, 23 July 2017 (UTC)

The game is available for PS3 and X360, and it listed there, why not include PS4, if it's the same PS2 version for PS3 and X360??  — Preceding unsigned comment added by 179.7.211.46 (talk) 15:16, 26 May 2017 (UTC) 

Because it's not the same version. The PS3/X360 release is a dedicated HD remaster port. The PS4 version is just an emulated PS2 version. We don't list emulated releases in the infobox. See Template:Infobox video game. TarkusAB 20:55, 26 May 2017 (UTC)

I still have my doubts about the authencity of the claims from the IGN articles linked in the article, describing Code Veronica as being the true sequel to Resident Evil 2 while Resident Evil 3 was the spin-off. Once you read both articles, there is no direct quote from the developers to confirm this. The claims are just speculations based on the journalists perception. There is still lots of debate regarding this but I think the answer shouldn't be based on a Western journalist's own speculation.Jonipoon (talk) 16:01, 8 April 2019 (UTC)

I think it has been mentioned in interviews. I will take a look over the next couple days to find an interview where it's mentioned. If I can't find anything, we can reword it so it's clear it's journalist analysis and not fact. TarkusABtalk 16:15, 8 April 2019 (UTC)
I'm going to search Japanese sources next but the "Resident Evil Everything" EGM article cited on the page says: "Veronica is set after Resident Evil 2," Okamoto said, explaining where the game fits in the overall RE saga, "so if we go by the time sequence, Veronica is actually Resident Evil 3." TarkusABtalk 11:04, 15 April 2019 (UTC)
OK, in the Director's Hazard interview, they call 3 a "gaiden" multiple times and discuss their reluctance to acknowledge 3 as a true sequel, and also call Veronica a "sequel" a few times. TarkusABtalk 11:23, 15 April 2019 (UTC)

This review is transcluded from Talk:Resident Evil – Code: Veronica/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: TheJoebro64 (talk · contribs) 18:34, 31 July 2017 (UTC)


### GA review
Alright TarkusAB, I'll review this. It might take a few days, since I'm also doing TumbleSeed right now. ~ TheJoebro64 (talk) 18:34, 31 July 2017 (UTC)

@TheJoebro64: No worries, Thanks. TarkusABtalk 19:22, 31 July 2017 (UTC)
I'll have fully reviewed the article before the end of the week. It's looking good from what I can see. ~ TheJoebro64 (talk) 23:11, 31 July 2017 (UTC)
Alright TarkusAB, the article's looking pretty good. Here are my first comments:

I'd add the information on the size of the development team to the beginning of its paragraph.
Done TarkusABtalk 18:40, 2 August 2017 (UTC)
I'd remove the ScrewAttack citation from "legacy". ScrewAttack is considered an unreliable source according to WP:VG/S.
Done TarkusABtalk 18:40, 2 August 2017 (UTC)
Could you try to trim the plot a little bit? I understand that games like this have long plots, but could it possibly be a bit shorter?
It definitely can be shorter. In rewriting the plots on Sonic 06 and Chaotix, I read more on how to write a good plot, so this can be tightened up. Work in progress... TarkusABtalk 18:40, 2 August 2017 (UTC)
OK this is done. TarkusABtalk 23:14, 2 August 2017 (UTC)
I'd consider changing the name of the second PS2 Classic link; it seems odd to show it linked twice.
Yea that is funky isn't it. Done. TarkusABtalk 18:40, 2 August 2017 (UTC)
~ TheJoebro64 (talk) 15:20, 2 August 2017 (UTC)
@TarkusAB: Alright, one more tiny thing. There's a typo in the legacy section: "Game Informer's" should just be "Game Informer". I'll be more than happy to promote once this is fixed. ~ TheJoebro64 (talk) 00:16, 3 August 2017 (UTC)

@TheJoebro64: Done, and FYI most nominators are OK with reviewers making minor fixes like that as they review. TarkusABtalk 00:21, 3 August 2017 (UTC)
Great! I'm still new to the GAR process, so I'll keep that in mind. I'm more than happy to promote this article. ~ TheJoebro64 (talk) 10:17, 3 August 2017 (UTC)

https://web.archive.org/web/20000306031222/http://meristation.com/noticias/1999/noviembre/19991110-4.htm

"Those interested in guns worked solely on gun designs while those interested in environments were sent to photograph houses and castles for research". 
Shinji's words were misinterpreted. The magazine literally translates his words to "sent to research photographs."[1] There is no evidence that the designers went to Europe. In addition, at that time it was a very expensive event to send ordinary designers to Europe, hardly such a small publisher at that time as Сapcom could afford such expenses. SZhukoff (talk) 10:59, 22 September 2025 (UTC)

Thank you, I've edited the page to reflect this. To be clear, the quote is: "For Code: Veronica, I had to separate the staff. The people crazy about guns worked on the firearms, another group worked on the characters while another would do photographic research on houses, castles and so on." The words "photographic research" probably mean studying photos in a library, rather than flying to Europe and taking photographs themselves. TarkusABtalk/contrib 17:57, 22 September 2025 (UTC)