# Talk:Rockstar New England

For GA breadth, what has this studio done over the last decade? It drops off after 2012. If they assisted with Red Dead, how? czar 05:24, 13 July 2022 (UTC)

You're technically right. This is unfortunately a very common shortcoming as Rockstar Games has become rather secretive in the past fifteen years or so. The information I could really add (and just added) is that R*NE co-developed RDR2, without being able to actually describe its role witihn the project. In this specific case, I was able to salvage an additional nugget of information from the Bully 2 feature, but it still is not all that much. IceWelder [✉] 10:03, 13 July 2022 (UTC)

This review is transcluded from Talk:Rockstar New England/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: TarkusAB (talk · contribs) 19:03, 22 October 2022 (UTC)

Reviewing momentarily... TarkusABtalk/contrib 19:03, 22 October 2022 (UTC)

Rockstar New England was founded as Mad Doc Software by Ian Lane Davis. I know you give the date later, but I think a "in 1999" would be good here. It sounds strange leaving the "when" out.
Would it be a dealbreaker if I left this unchanged? As with the other Rockstar studio articles, I use this introduction primarily to tell the reader why I'm even talking about Davis and Mad Doc Software. The foundation date, November 1999, is mentioned a few sentences later in the same paragraph and it feels a bit redundant to me to name it twice. IceWelder [✉] 11:47, 23 October 2022 (UTC)
where he was the technical director from 1996 to 1999 The technical director or a technical director. Same issue in the lead too. For a company as large as Activision, I wouldn't think he would be the only one in the company...right? Also if he had noteworthy game contributions, would be cool to list a few of the games he worked on.
This is not clarified in any source I could find; they all just say "as Technical Director" and I now mirrored this wording in the article. I also added some games from his Activision tenure. IceWelder [✉] 11:47, 23 October 2022 (UTC)
defunct Looking Glass Studios It might be worth mentioning that LGS was based in Cambridge MA, so as to help the reader understand the reason they merged was probably because of location rather than another arbitrary reason (I'm originally from this area, so I also find this stuff interesting)
 Done. IceWelder [✉] 11:47, 23 October 2022 (UTC)
which was announced in February 2007 I'm not sure if the announcement date matters. Seeing as the game came out in November that same year, it's fair to presume it was under development for some time before then.
 Removed. IceWelder [✉] 11:47, 23 October 2022 (UTC)
When Rockstar bought Mad Doc, did Davis leave the company, or what became of his role at that point? He isn't mentioned after that part of the article.
He actually remains the (co-)studio director to this day but not a single source has touched his name since 2008 (beyond the Game Informer report, which rehashes the line from 2008). I added a quick mention of him remaining in the acquisition paragraph. IceWelder [✉] 11:47, 23 October 2022 (UTC)
the single-player component of Return to Castle Wolfenstein: Enemy Territory until it was canceled in February 2003 This, and listing the game under the "Canceled" section, is a little misleading. Wolf ET was released, but only the multiplayer component. The way the article is written makes it sound like the game never game out.
 Fixed. IceWelder [✉] 11:47, 23 October 2022 (UTC)
Well-researched comprehensive article on the subject. Good job! TarkusABtalk/contrib 19:31, 22 October 2022 (UTC)

@TarkusAB: Thank you for the review! I made some changes to the article. Please also see my replies above. Regards, IceWelder [✉] 11:47, 23 October 2022 (UTC)
Looks good. Pass. TarkusABtalk/contrib 16:30, 23 October 2022 (UTC)