# Talk:Virtual camera system

==

This review is transcluded from Talk:Virtual camera system/GA1. The edit link for this section can be used to add comments to the review.
GA review – see WP:WIAGA for criteria

Is it reasonably well written?
A. Prose quality: 

B. MoS compliance: 

Is it factually accurate and verifiable?
A. References to sources: 

B. Citation of reliable sources where necessary: 

C. No original research: 

Is it broad in its coverage?
A. Major aspects: 

B. Focused: 

Is it neutral?
Fair representation without bias: 

Is it stable?
No edit wars, etc: 

Does it contain images to illustrate the topic?
A. Images are copyright tagged, and non-free images have fair use rationales: 

B. Images are provided where possible and appropriate, with suitable captions: 

Overall:
Pass or Fail: 

Overall this is a small article, but nicely sourced. I did a few quick tweaks to it prior to this that I think help it. I would suggest steady expansion, but definitely keep up the good work.--Kung Fu Man (talk) 18:40, 10 July 2009 (UTC)

From this article's current version

A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world.
With respect to 2D games, why should virtual camera systems be constraint to 3D virtual worlds? Games such as those from the Sonic the Hedgehog Mega Drive series and other 2D plattformers have nontrivial game view tracking and related considerations, especially when it comes to performance considerations such as game simulation updates outside of the current view. --Abdull (talk) 23:07, 4 October 2010 (UTC)

I recently added a small new section on a physical 'virtual camera'. I noted that Virtual camera redirects to this article, as does a link at the article Avatar (2009 film), which specifically refers to the 'virtual camera' I am talking about in this new section. Just wanting the opinions of other editors on whether this new information belongs at this article or if it should have its own article. Freikorp (talk) 12:25, 25 February 2015 (UTC)

I feel like there should be a section about Inverted camera controllers in video games. However, I can't seem to find any documentation about this aside from forums, but I feel like this is a big topic  that alot of people talk about so I would to see more information about it. Pago95 (talk) 11:54, 8 August 2019 (UTC)

Someone keeps replacing the original Mario 64 camera system image with a very similar image, but just slightly inferior (instead of showing a full rotation, it shows a partial one). Not sure why this other image was created - is there any rational for this? For now I'm restoring the previous image. CB (talk) 19:26, 12 January 2025 (UTC)