# Talk:Rez (video game)

I think we need a listing of various bits of information about each of the 'areas' in this game, such as the artist and track name of the music, culture influence (as mentioned below), and espicially in the case of areas 3 and 5, any sort of progressive storyline. 139.168.156.106 23:18, 28 February 2006 (UTC)

To start off, these are transcribed throughout the areas:
AREA1
The entrance of a miracle
Audio pilot
Keiichi Sugiyama
connecting..
color red_orange
motif egyptian civilization
firewall The EARTH
AREA2
Overlap connection
Audio pilot
Mist
connecting..
color blue_purple
motif indian civilization
firewall The MARS
AREA3
Raise the mind
Audio pilot
Ken Ishii
connecting..
color Green_cyan
motif mesopotamian civilization
firewall The VENUS
AREA4
It continues all the time
Audio pilot
JOUJOUKA
connecting..
color yellow_olive
motif the yellow river civilization
firewall The URANUS
AREA5
Where do we go
Audio pilot
Adam Freeland
connecting..
color black and white
motif birth

We've got about 5 articles linking away at the top there, I think a disambig page is in order.

"PAL" Market might be a bit obscure, how about PAL (European) markets? And was it ever released officialy in Australia, which is a part of the PAL market? Jagripino 15:33, 7 Oct 2004 (UTC).
PAL market usually is heavily mistreated by gaming companies with badass conversions to PAL, not translated to different PAL-zone languages, expensiver prices and more. But luckily, Rez was multizone and the japanese dreamcast version was usable on all dreamcast consoles and translated (detecting the language by the configurated language on your dreamcast bios).

Are you sure about where the name Rez is from? I've heard several ideas, but never that one before. Most common is that it comes from the phrase "de-rez" in Tron (which the game clearly is influenced by)
I dunno - Rez by underworld is this game to a tee - in fact by listening to it, you can almost see what you would when you play Rez. It came out in the same year and was all part of that early 90s electonica culture too. - maybe you could add your alternative origin too?
Jagripino 13:38, 20 May 2005 (UTC) I believe that's as far as we'll get without actually asking Mr Mizuguchi about it. This interview : http://tokyopia.com/tk/archives/000430.php  talks about a preview version of REZ with Underwold music, so it's entirely possible that their song REZ was an inspiration for the game name.

Anybody have any references (interviews discussing the name coming from one place or another)?  Otherwise, speculation that the name came from derezzing from Tron or from the Underworld track is just, well, speculation.  The game's visual style and music style lend credence to both theories, but without any supporting evidence we should probably just leave it out altogether.  "Rez" might simply be an independent contraction of "resolution" like it is in Tron, as the game ostensibly happens inside a computer system.  Kjl 22:51, 18 October 2005 (UTC)
According to this piece : http://www.1up.com/do/blogEntry?bId=3968774&publicUserId=5345401, it's from the Underworld track. Stx 09:24, 10 November 2005 (UTC)

Why is this here? It applies to all games and I don't see why Rez should be singled out. Rez doesn't even include any strobe-like effects which are most commonly linked to epilepsy.

Wrong, Rez is more dangerous for epilepsy because his music & colours. Luckily, epilepsy is all time a lot more knowed and more rare because knowing more of it...
I agree, I think this should be removed completely.  There is no evidence that Rez is a greater danger to photosensitive epileptics than any other videogame.  It is also incorrect to say that photosensitive epileptics should not play videogames.  Yes, they should heed the warnings and discuss the matter with their doctor, but ultimately not very many photosensitive epileptics will have seizures resulting from playing videogames.  N.B. I have now changed it so that the article warns of the dangers without proscibing whether or not affected individuals should play, which is a decision only they and a medical professional should make.  I still think the whole epilepsy reference should be removed though.

Sincerely, I think this part of the game is one of the most important ones and too missed, this game isn't only inspired by Kandinsky, but for Metaphysical stuff too. It tells about the meaning and evolution of life, about life stages and a lot more. I think this must be heavily discussed and all points smartly reflected in the Rez's article.

How do you suggest we introduce this in the article exactly? Ethan 19:50, 4 December 2005 (UTC)
Personally, I think this must be heavily discussed, but the last stage is the heavily metaphysical involved (with darwinian theories too).
Not that I can claim to know much of anything on the subject, but there is a definite theme running through the forms. The Zero, First and Second forms can represent various stages of a primitive consciousness: first a wireframe sphere, the first spark of thought, then a human shape made up of rectangular planes, and then a crude skeletal representation of a human shape. The Third Form is the first to truly resemble a human, and can be thought of as "Awareness"; the Fourth Form is a meditating figure, implying the exploration of the human consciousness, and the Fifth Form is a solid sphere surrounded by energy forms, perhaps representing the notion of "Transcendence": consciousness without form. At the end, we have the Final Form, a figure in fetal posture surrounded by a sphere; this would be "Rebirth". I just wish I could think of proper terms for the Zero, First, Second and Fourth forms...--Tenka Muteki 07:50, 11 March 2007 (UTC)

This must being heavily discussed, clearly talks about the evolution of the life and how was being changed to the actually stage (not this "short" period where we destroyed most of it).

Personally, it's another stuff that must being expanded the relation between Rez and psychonautics, it's possible not mentioned because prejudices about psychoactive entheogens but seems another quite interesting aspect about Rez.

I hadn't heard of psychonautics until looking it up just now, and I don't see the importance of mentioning that some people do drugs while playing the game.  I'm sure there are a lot of games that could lend themselves to this subculture - doesn't make it worthy of mentioning. Ethan 19:50, 4 December 2005 (UTC)
You are quite wrong in both aspects: Synaesthesia is strongly relationated with both psychonautics and psychedelic, specially because drugs like LSD (acid), psilocybin (magic mushrooms), mescaline (peyote), LSA (morning glory seeds) and also Ayahuasca (yage). Rez simulates like a synaesthesia and psychonautic/psychedelic experience. There aren't a lot of games that could really lend themselves to this subculture and Rez is the most related to it (put games that could be psychonautic-like or or like psychonauts, Psychonauts platform-adventure game maybe).

Most of the stages are based on different cultures: Egypt, India, Mesopotamia and Asia. I think this must be discussed a lot more and more explained.

I'm guessing that Rez HD is based upon the Dreamcast original and not the PS2 version, but the distinction should be made clear: I've played both the original versions and the PS2 edition was made easier (less enemies etc.)!
EDIT: Aha, one of the references at the bottom of the page says it's based on the Dreamcast one. Altered in article.
JaffaCakeLover (talk) 18:15, 2 November 2008 (UTC)

Why is the article's title REZ when the box artwork clearly displays Rez? IGN and GameFAQs use the lower-case version too. A ridiculously minor point, I know... --Nick R 21:58, 7 Jun 2005 (UTC)

I wondered that too.  I went ahead and made the correction. Ethan 21:41, 15 September 2005 (UTC)

I wonder if the trance vibrator is still in production.  Sega should have realized that the two words put together just sells itself, but I suppose it's just another case of Engrish. James A. Calwell III 20:26, 25 September 2005 (UTC)

Quite interesting, I want to buy one for a nice girl that is my friend :)
Does anybody know what was the original, intentional, or advertised purpose of this device?  Did Sega manufacture the device?--The dez 09:26, 9 February 2006 (UTC)
There are two versions out there: one by Sega, and the more common one by ASCII.  It's meant to simulate the vibration from the massive bass you feel at raves; without having to damage your ears.  You can still find it on ebay from time to time.  [1]
I have edited the article a bit.  The ASCII-branded Trance Vibrator is compatible with the USA version of Rez.  I have both the viber and the USA version and I have no trouble.  My USA PS2 is not modded either, it's a stock unaltered model bought new in 2003.  -- EmiOfBrie 01:12, 28 July 2007 (UTC)

I can doubly confirm the ASCII-Branded Trance Vibrator does work on an unmodified Ps2 and Ps2 Slim with an NTSC U/C Version of REZ. The article could use a picture of the Trance Vibrator for reference. I'll try to upload one shortly. AtaruMoroboshi (talk) 19:36, 7 December 2007 (UTC)
And there you have it. Image uploaded to Trance Vibrator Section. AtaruMoroboshi (talk) 23:44, 7 December 2007 (UTC)
If that is your photo, I think you can reduce the copyright restrictions on the image and put that into Commons (though it would be nice to have something less blurry :-)  See Image:Crazy Taxi remote control car2.jpg which is a photo of a toy, but safely falls into commons and allowable in the PD.  But yes, that's excellent to have. --MASEM 23:54, 7 December 2007 (UTC)
Tagged Image:Crazy Taxi remote control car2.jpg for deletion. One of many misguided attempts at creating free-use images. Photos of toys are often derivative works, and therefor under copyright. --SeizureDog (talk) 06:12, 8 December 2007 (UTC)
Certainly understood, the question is, if non-free can it still be used (with proper rationale and license tag) and what copyright tag does it get in this case (none of the ones in the Upload Image dropdown are close save for "screenshot" which is arguable. --MASEM 06:22, 8 December 2007 (UTC)
Template:Non-free 3D art is what should be used.--SeizureDog (talk) 15:46, 11 December 2007 (UTC)
How would I go about changing the template. Since it's currently tagged to be deleted, should I re-upload it with the new tag? Or can it just be applied to the existing picture? AtaruMoroboshi (talk) 15:54, 11 December 2007 (UTC)
The problem is that the image is in Wikicommons. You'd have to reupload it to Wikipedia and tag it there.--SeizureDog (talk) 15:56, 11 December 2007 (UTC)
Thanks, SD, that's what I needed to know. --MASEM 16:54, 11 December 2007 (UTC)
Yeah, I took the picture. Don't I have lovely hands? I haven't uploaded many pictures though. Maybe you can help me get it so that it won't be deleted. It's currently subject to deletion since it apparently doesn't meet fair use standard. Should I just upload it again at a lower resolution? Thanks AtaruMoroboshi (talk) 03:54, 8 December 2007 (UTC)
You know, I'm not sure.  I would drop a message to User:Quadell (the one that tagged the image as possibly being a free replacable) and just explain that you're taking the photo, and to see if it a "free" work that can then go to the WP Commons.  It *could* be intepreted as a derivative work, but I don't have as much experience in that.  If it isn't, then you can upload a nice hi-res, (blur free :-) version of it to Commons and it would be PD.  If it isn't maybe that Quadell can help guide you to the right tags you need to keep the image up on WP. --MASEM 04:38, 8 December 2007 (UTC)
Problem solved: I took a picture of my own trance vibrator. No box; no problem.--SeizureDog (talk) 17:19, 11 December 2007 (UTC)

I appreciate that. I was hoping to have a picture in this article that showed scale. Hence why I took a picture with me holding it and including the box.  I have no problems going through the process to get the image properly uploaded. The replaced picture does not effectively illustrate scale and IMHO doesn't look as nice. Though, I acknowledge the ultimate goal here is simply a depiction of the product. Please take into consideration. Thanks AtaruMoroboshi (talk) 17:29, 11 December 2007 (UTC)
I took scale into consideration, that's why the USB plug is also shown. I would imagine that the average video gamer knows the size of a USB plug. And frankly, it's hard to take a picture of the stupid thing because it's just this black blob. Black blobs don't photograph well :/--SeizureDog (talk) 18:07, 11 December 2007 (UTC)
I would note the audience of this article is not exclusively the 'average video gamer', there are people who don't know the size of a USB cable, and the current image wouldn't illustrate scale for them. I'm not going to push hard for this though - If I have time I may re-shoot/re-upload another picture to replace this one. Perhaps something with a quarter in view. Thank you for providing and image to the article that is not tagged to be deleted. -  AtaruMoroboshi (talk) 18:47, 11 December 2007 (UTC)
A 'quarter' is generally a bad idea, it is American-centric. I have no idea how big an American quarter is and nor do I care to know. I don't even know what one looks like. Heck given the rising popularity of computers in the developing world and the popularity of USB keys in general and the like, I strongly suspect a greater percentage of the world's population know the size of a USB cable then know the size of an American quarter. See Template:NoCoins... Nil Einne (talk) 17:59, 16 June 2008 (UTC)

Where does the "many defective pressings" thing come from? As far as I know, this is either not true or greatly exaggerated. Some pressings of Rez won't work on American Dreamcasts, but that does not make them defective.

What do you mean about defective pressings?
The article is the first time I've ever heard of any defective pressings. Unless someone can wade in and prove it, it should be removed. —The preceding unsigned comment was added by 160.5.247.6 (talk • contribs) 17:09, 25 October 2006  (UTC)
Since nobody has been able to come up with a source for this rumour, it has been removed.160.5.247.1 21:31, 7 February 2007 (UTC)

Put URLs to interesting Rez reviews, those that can be used in a future for expanding this wikipedia article.

http://www.nerdparadise.com/jibbajabba/thread.php?id=1265
Andrew Vestal's Review
http://www.yukihime.com/games/gia/rez.shtml
This isn't really a review but a shrine.  It's well designed and includes information about the game.
http://autofish.net/shrines/rez/index.html

I disagree strongly. For one thing, it can be played with the volume turned off. I agree that this isn't a definitive test, but it's surely suggestive of the fact that it shouldn't be placed in that genre. Rez is a shoot-em-up that happens to  have a great soundtrack and make nice musical sounds when you shoot things.--Malcohol 10:51, 7 February 2006 (UTC)

I'm not saying I agree or disagree with you, but that is a terrible arguement. Dance Dance Revolution can be played with the volume off as well. - UnlimitedAccess 16:07, 11 February 2006 (UTC)
I'm going to claim that playing Rez with the sound down is still playing Rez, but playing DDR with the sound down isn't really playing DDR. Hmmm... Okay, I'll admit that the argument isn't great. I'll try a different approach. Here is the current definition from the Music game article:
"A music video game, also commonly known as a music game, rhythm action game, or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack."
One could hardly claim that Rez satisfies that definition.--136.206.1.20 17:16, 13 February 2006 (UTC)
Regardless of exactly how it turned out, interaction with music was a major part of the game's design and aims, and for that reason it should be mentioned. (In a recent issue of Edge - a magazine which has referred to the game many times - there was an article on various approaches to music in games. Tetsuya Mizuguchi was interviewed, and he discussed Rez.) I would also argue that at least some mention should be made in the music game article of titles which involve music as something more than just atmospheric background noise, yet not strictly fitting the "hit these buttons in time with the beat/arrows/etc" template. As with all video game genres, the definition of a music game is quite loose - something like Music 2000 couldn't really be called a "rhythm action game", but it's definitely a "music game".--Nick RTalk 11:28, 14 February 2006 (UTC)
I haven't played Music 2000 but by the sounds(!) of it, it's not even a video game, never mind a music game (see its article). With regard to Rez, I accept that it's audially innovative and its design may warrant a mention on the music game page. I maintain an objection to its inclusion in the music game category. I think that "music as something more than just atmospheric background noise" is far too weak to justify inclusion. I acknowledge that the category is broad, but Rez is a stretch. In any case, since no one seems to agree with me I'll make do with a tiny change: I'll reorder the genre links in the info box.--Malcohol 14:03, 14 February 2006 (UTC)
IMO Rez is entirely a music game, albeit one in the form of a shump. When playing, if you time your attacks with the soundtrack the game becomes much more enjoyable, and works far better than if you play it in a similar manner to Panzer Dragoon Orta. Try it.--John Square 08:56, 5 April 2006 (UTC)
Note: There is also a talk section for this question started under Talk:Music video game.  I would say that it is a hybrid music game but I think it certainly belongs under the category of "music game."
-Thibbs (talk) 05:45, 12 April 2008 (UTC)

Anyone know what the sales figure for Rez are? might be worthy to add to the article Dwayne Kirkwood 01:46, 15 February 2006 (UTC)

I heard a guy from Harmonix say it was about 100,000 in the US. Not an official source, I know. —The preceding unsigned comment was added by 160.5.247.6 (talk • contribs) 17:06, 25 October 2006  (UTC)

I once read that the European Dreamcast release was limited to 5000 copies. Maybe there is a source available for this.--Jerkules 21:24, 16 September 2007 (UTC)

I've played this game quite a lot, and I thought I'd point out that the following is in need of correction:  "The various forms have no difference in gameplay, but have wildly different graphical and audio effects. "  There is significant difference in gameplay betwen the evolved forms; as you advance to higher forms, your attack speed increases, allowing for higher score combos and more efficient control of complex targeting.

I'd argue against this, as soon as you release the attack button you are free to lock on to the full 8 targets again regardless of whether your previous attack has finished.  —Preceding unsigned comment added by ZappyGun (talk • contribs) 13:38, 7 April 2008 (UTC)

The article stated that Rez was a PS2 game, which was originally released for Dreamcast. I consider that ridiculous, it's like saying thay GTA3 is an Xbox game that was originally released for the PS2. It has been corrected. I accept it's worth noting that it didn't get a release in America, but that's hardly a reason to say that it's a PS2 game first and foremost.
Also the main section had several instances of the word "very" so a few were removed. —The preceding unsigned comment was added by 160.5.247.6 (talk • contribs) 17:20, 25 October 2006  (UTC)

An anonymous editor has added to the lead  "Rez, known during development by the names K-Project, Project Eden, and Vibes" and two references one is a link for a forum post which lists an .nfo from a release group [2], they later added [3] with the edit summary "There, I added a link to a video that clearly shows "Project Eden" (at the loading screen at the very beginning) and "Vibes" (at the main title screen), don't tell me that's not proof enough). I had originally reverted the edit with the reasoning "gaming forum link quoting a release group .nfo is not verifiable".
My concerns:

A single forum post quoting an .nfo does not sufficiently support the claim the game had several other codes names.
The Youtube video is purportedly of a leaked Beta. There is no verifiability that the "released" Beta was not modified. ((There is also a WP:copyvio issue)
This information needs to be supported by some solid third party sources - maybe an interview or sources attributed to Tetsuya Mizuguchi or something from a major gaming publication. Thoughts? AtaruMoroboshi (talk) 12:48, 18 March 2008 (UTC)

With no comment for a month, and no additional sources provided, I've reverted the lead a previous edit until new information is provided. AtaruMoroboshi (talk) 17:42, 28 April 2008 (UTC)

Footnote 16, linking to [4] is a broken link. could someone find an alternate source/cached version? 202.137.73.109 (talk) 14:04, 6 July 2008 (UTC)

I added a new line to the external links section, to an article that contains an interview with one of the UGA team members, Jake Kazdal. He did some artwork and character design there, having worked previously on Space Channel 5. The interview contains new data on the production of Rez, as well as some whole-new artwork designs. I thought it might be of some interest for further research.

The plot of Child of Edeb is about the evends before Rez. It tells the story about the creation of the AI that controlls Eden, the same one who you try to reboot in Rez. So the plot is in the same universe as Rez and takes place before Rez, hence a prequel.  — Preceding unsigned comment added by 193.136.122.18 (talk) 15:09, 25 June 2011 (UTC) 

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Hello there. Here's an updated link to the the The Best and Worst Gaming Peripherals video (from this link) that still works and doesn't require adobe flash. My appologies but I'm not reading through two walls of Wikipedia guidelines just to replace a single link here. It would be lovely if someone else could handle this. Thanks.
ScrewAttack - The Best and Worst Gaming Peripherals
https://www.youtube.com/watch?v=ZZY8jFcFGI0
--91.22.82.91 (talk) 00:23, 22 March 2018 (UTC)