# Talk:Space Station Silicon Valley

Sorry, I provided some incorrect information. It is NOT true that this game was released in a hurry because DMA wanted to make games for the new systems. The game was released in 1998 (N64) and lasted until 2001 (when gamecube came out). --User:Codell 02:50, 27 April 2006 (UTC)
This game has a ram in it. How do you kill the ram? It's the toughest creature in the game. —The preceding unsigned comment was added by 12.202.26.44 (talk • contribs) 14:32, 2 May 2006  (UTC)
It depends which level your talking about. The ram is quite easy to kill with the correct animal/skills. If your talking about the Battery Farm level, just jump in with the mouse-on-wheels and press and hold the tail attack button and poke the ram to death. Drive away fast when you run out of energy, and wait till you energy comes back. If your talking about the Fat Bear mountain level, use the same mouse technique. You can also use the racing-missile-dog to shoot the ram to death. To get the racing-missile-dog, simply drive into the bear cave with the mouse, and lure the bear outside. He will attack the dog and kill him. Then just get into the dog's body and kill the bear dead and then kill the ram. If you need any more help (if you need to kill the ram in a different level) or otherwise , just tell me on this page --User:Codell 04:30, 24 May 2006 (UTC)
Its headbutt causes a lot damage. You should keep your distance use the rocket-launching dog.
Should I put an index of all the animals in the game? Keep in mind, there are 40 different animals.--Codell 16:43, 28 July 2006 (UTC)
Okay, I'm slowly going to add pictures when I have the time.--Codell [ Talk ▪ Contrib. ] 04:54, 29 July 2006 (UTC)

This game is unplayable with an expansion pack upgrade in my experience.  Has any research been done on the reasons for this and a possible solution?  How common was this problem among N64 games?   I have never had that problem with any other N64 game, nor am I aware of any related issues. - Plasticbadge 23:25, 2 January 2007 (UTC)
I noticed this with my third party expansion pack, never tried it with an official nintendo one.
217.115.67.74 16:56, 4 January 2007 (UTC)
I didnt know that this is why my game wouldnt play anymore after picking my N64 back up, but I had the nintendo licensed expansion pack and mine froze in the same spot over and over in the opening scene so I guess it must be all expansion packs.  —Preceding unsigned comment added by 209.254.252.163 (talk) 18:25, 29 October 2009 (UTC) 

Old section, but I did find a reference that mentions Space Station Silicon Valley crashes (and says that they think it's the only game that does crash).  Apparently, this only applied to the first US release (and not a later revision), but that's not covered by the magazine (and I'm not sure any other sources exist). --Pokechu22 (talk) 06:13, 17 September 2020 (UTC)

Image:SSSV Bug1.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 05:00, 24 January 2008 (UTC)

Image:SSSV Bug3.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 05:00, 24 January 2008 (UTC)

This review is transcluded from Talk:Space Station Silicon Valley/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Jaguar (talk · contribs) 19:57, 9 April 2016 (UTC)

Sounds like a childhood game I've missed out on! I'll do this within 48 hours. JAGUAR  19:57, 9 April 2016 (UTC)


### Initial comments
"Space Station Silicon Valley is a platformer video game" - 'platformer' in this instance sounds a bit odd. Usually it would be a platform game but I'll leave this up to you
"Players control Evo, a robot reduced to a crawling microchip after a ship crash, and are tasked with entering the bodies" - is tasked with, as it's only one player/robot?
"which allowed for more advanced environment and model processing" - missing 'a'. which allowed for a more advanced environment and model processing
"At release, Space Station Silicon Valley was acclaimed by many reviewers" - might sound better as Upon release
"with a look and style akin to Wallace and Gromit (1990–present)" - why is this here?
"described by creative director lead artist Jamie Bryan as being similar to Cubivore: Survival of the Fittest (2002)" - I take it that Bryan was talking about this in a retrospective interview? When I saw the 2002 game I got confused!
"IGN's Tim Jones was critical of the port, criticising the gameplay and level design" - shouldn't this belong in the reception section and not development?
No dead links
No dab links
An excellent and well written article, as expected! It was not only comprehensive but it was also a joy to read. Once all of the above are addressed then I'm sure this should easily pass. I wished I had this game when I was a kid.  JAGUAR  13:02, 10 April 2016 (UTC)

@Jaguar: Thanks for your review, and kind words! I went through and addressed most of your concerns. I feel as though it should remain "are" (i.e. "Players are tasked"), although I could be wrong. As for the review of the port: IGN's GBC review was the only one I could find, so it felt a little odd to put this in Reception with no other reviews to accompany it (and it's the only place where the ports are mentioned in the article), but I could definitely move it if you feel it is necessary. Same goes for the PS1 reviews. Let me know. – Rhain ☔ 13:14, 10 April 2016 (UTC)
Thanks for addressing them so quickly! I think you're right about the "are" part, it should remain that way (must have missed the plural). Yeah, I agree with the GBC review remaining in the development section as it seems more relevant there if there's nothing else. With all that done, I'll be happy to promote this. Well done!  JAGUAR  13:22, 10 April 2016 (UTC)