# Talk:Robotron: 2084

Geometry Wars seems like a very obvious part of Robotron's legacy. Is there any reason why it's not mentioned? --Tom Edwards (talk) 22:39, 20 November 2008 (UTC)

In the overview the statement is made in the second paragraph "The game is not winnable" and I'm not sure if that is correct or not. I played a game machine at least once for over six hours on a quarter. It just rolls over. It kind of goes crazy, making REALLY weird sounds. But it goes on. Finally you have to stop.
Could somebody examine this in light of my information?
It does take a long time to run the program to its end and roll over. This was in a 7-11 in 1982 perhaps and I really can't say the point amount, but when it maxes the score resets to zero. The game program is altered from a normal start and the machine really goes wild making very odd sounds and patterns.
Dsteve15 (talk) 07:54, 5 December 2008 (UTC)
I can only provide evidence from my own experience but I also played the game long enough to roll the levels over.  If my memory serves correctly, the game has only 100 programmed levels.  Once you defeat level 99, you start out again at level 0 after a weird visual display that seemed like the game would crash.  At this point, the game is really easy after you played the advanced levels and extra lives built up fast.  When this happened to me, I do know that the score did NOT reset, perhaps I only rolled the level counter and not the score counter.  I was still playing when the arcade was closing and I tried to suicide in order to get the high score registered but I had so many extra lives (probably 30-40) that it took too long and the arcade worker turned off all the machines before I could register the score.CitizenRon (talk) 03:54, 8 February 2010 (UTC)

[1] (calls it one of the greatest games of all time), [2] (see Eugene Jarvis). Might help with the legacy section. bridies (talk) 00:26, 28 February 2009 (UTC)

Much appreciated. (Guyinblack25 talk 00:11, 1 March 2009 (UTC))

Should Robotron X and Robotron 64 be merged into this article? I haven't searched specifically for info on them, but I didn't stumble across much when searching for info about the original's ports/remakes. At the very least, Robotron 64 should be merged with Robotron X because they are the exact same game. Any thoughts? (Guyinblack25 talk 20:42, 17 March 2009 (UTC))

I think a merge of both articles here is appropriate. This article isn't too long and it can absorb them. –xeno (talk) 20:48, 17 March 2009 (UTC)
A merge should be fine. You might even be able to split Legacy into a subsection with the added paragraph from the two games.--Kung Fu Man (talk) 21:00, 17 March 2009 (UTC)
According to the respective articles, they are the same as the original, but with tweaked graphics. I support a merge, if there is any decent prose can be salvaged from either article. bridies (talk) 21:02, 17 March 2009 (UTC)
The only prose worth keeping I've noticed is that the game was 3D, the plot may differ slightly, and the game was not well received. Two of which are already mentioned in this article. (Guyinblack25 talk 21:07, 17 March 2009 (UTC))
Update- The two articles have been redirected to here.[3][4] (Guyinblack25 talk 14:49, 18 March 2009 (UTC))
Hmm, I'd like to see the merged sequels having a bit more prominence, maybe broken off into a subsection... and use the image from the N64 or PS game... –xeno (talk) 14:57, 18 March 2009 (UTC)
Like a "Remakes and sequels" section? (Guyinblack25 talk 15:18, 18 March 2009 (UTC))
Yea, that works. –xeno (talk) 19:02, 18 March 2009 (UTC)

Support This article has been all around a pleasure to read and very informative. In fact I think the only qualm I have with the article is I'd move the screenshot for the sequel's section up closer to the header than where it is for the sake of the article's layout, but other than that no complaints whatsoever. Nicely done.--Kung Fu Man (talk) 07:55, 29 April 2009 (UTC)

Thank you. If it's alright I'd like to keep it where it is, next to the text it refers to. The image looks fine on a standard screen (4:3), but I did notice it runs over on a widescreen (16:9); I added the clear tag to prevent that. Another solution I thought of was a "See also" section for the image to run over into, but I couldn't think of any subjects not already mentioned in the article. (Guyinblack25 talk 15:05, 30 April 2009 (UTC))
You know if nobody else objects after all this time can we just go ahead with this? I'm really not sure at this point.--Kung Fu Man (talk) 10:44, 11 May 2009 (UTC)

I'm in no rush and don't mind it sitting until a second assessor weighs in.
Also, I switched the two paragraphs in the "Remakes and sequels" section. That fixes the image problem you mentioned before. Let me know if you think the prose still flows. (Guyinblack25 talk 14:56, 11 May 2009 (UTC))
Even though I'm not much of a talker than I am doing stuff, I also Support. Like Kung Fu Man said, it is a pleasure to read. Hope you try to make it a Featured Article. :)GamerPro64 (talk) 02:11, 15 May 2009 (UTC)

While the game did move over 19,000 arcade units, I don't think that alone means that the game was a commercial success. I vaguely recall Williams' revenue being low in terms of gaming arcades during the games release. John Mayor ERS (talk) 17:22, 26 February 2014 (UTC)

This article is missing basic breadth for GA-class (nevertheless for A-class) by missing reviews and coverage of the Nintendo 64 release, which is included within this article's scope as of now. It should be addressed or we should remove the GA designation.  czar 16:55, 29 April 2016 (UTC)

"The company released a sequel with 3D graphics titled Robotron X in 1996 for the Sony PlayStation and personal computers. It was ported two years later to the Nintendo 64 as Robotron 64. In addition to the graphical update, the game includes new audio and multiple camera angles. Though the game features similar gameplay as the original, it was not as well received. Authors Andrew Rollings and Ernest Adams considered the moving camera in the 3D environment a negative update. They felt the original format—an overhead perspective of a single screen—presented the player with all the necessary information and relied on the player's skill. The moving camera angle, however, obscured areas of the playing field and could result in the player being shot by an enemy that suddenly appeared. Vince echoed similar statements, stating that the gameplay suffered from the loss of important aspects from the original. Rollings and Adams, however, attribute the fad of classic video game remakes in the late 1990s in part to Robotron X's release." Is that not good enough?TheTimesAreAChanging (talk) 22:17, 29 April 2016 (UTC)

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