# Talk:Deactivators

Haven't been able to track down the names of the actual programmers and artists. Does anyone know who they were? Or the best place to find out? (I'll keep searching in the meantime.).Poss 00:13, 19 December 2006 (UTC)

I found this [1] scan from a magazine showing a more accurate release date (October 6, 1986). Does anyone know how to cite something like this? OriginalJunglist 23:13, 18 December 2006 (UTC)

Image:Deactivators.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot 15:41, 23 October 2007 (UTC)

Who were Tigress Marketing and what became of them? This amazing little game seems to have been the only piece of software they ever produced. 2fort5r (talk) 21:22, 28 January 2011 (UTC)

Tigress also designed and developed Golf Construction Set and They Stole A Million, and a couple of others. David Bishop, ex-Tigress, now works at PopCap. MrMarmite (talk) 00:48, 29 January 2011 (UTC)

This review is transcluded from Talk:Deactivators/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: TheJoebro64 (talk · contribs) 22:44, 27 March 2018 (UTC)

I'll take a stab at this. JOEBRO64 22:44, 27 March 2018 (UTC)

Review
A time limit is set based on the fuses of the bombs. Can you elaborate on this a bit? How is it based on the fuses? Length? Color?
I think I explained the reasoning behind the fuse in the article now. GamerPro64 23:43, 4 April 2018 (UTC)
If a bomb goes off the room and everything inside of it gets destroyed. Is this supposed to say If a bomb goes off the room then everything inside of it gets destroyed?
Fixed up. GamerPro64 02:57, 4 April 2018 (UTC)
I think the caption of the image needs a bit more detail (mostly as to what is going on in the screenshot).
Expanded the caption. GamerPro64 02:57, 4 April 2018 (UTC)
David Bishop was the co-founder of Tigress Marketing, the developers of the game, with Chris Palmer having joined Tigress after leaving Argus Specialist Publications. I think you can cut "David" and "Chris" from this sentence. You've already mentioned their full names so saying them again is unnecessary.
Done. GamerPro64 02:57, 4 April 2018 (UTC)
published by Ariolasoft under its Reaktor label—would linking "label" to imprint (trade name) be helpful (and accurate)? I typically do this when I'm writing about comics DC publishes under Vertigo.
Done. GamerPro64 02:57, 4 April 2018 (UTC)
I have a couple issues with the reception section:
It's pretty short. A decent number of critics reviewed this game, so I'd expect it to be bigger.
Furthermore, I think the current length prevents it from going in-depth into what the reviewers said. "Andrew Wilton from Amstrad Action praised its gameplay, describing it as 'excellent'". Why did he think it was excellent? "The graphics received mixed reactions for each console, with Crash and Your Sinclair speaking positive of the Spectrum's graphics, while Andrew Wilton marked it as the most disappointing part of the game." Why were they spoken positively about and why did they disappoint Wilton?
I'd recommend splitting the reception section into separate parts discussing graphics/presentation, gameplay, and overall, then add parts about what reviewers said specifically about this game. I think the Donkey Kong 64 and Knuckles' Chaotix reception sections are good examples of this.
I recommend looking at Wikipedia:Copyediting reception sections for more advice.
Honestly with the Reception section the reviews used doesn't exactly have much to offer with what they think about the game. Reading through them the reviews recap what the game has to offer and then they say that somethings good or bad. GamerPro64 23:06, 6 April 2018 (UTC)
@GamerPro64: I'd still just elaborate on what they praised and criticized. I looked at the reviews and they don't just say they thought was good or bad; they provided reasons as to why. JOEBRO64 11:36, 14 April 2018 (UTC)
Fair enough. I have expanded the section, with hopefully more elaboration. GamerPro64 03:24, 17 April 2018 (UTC)
Palmer left the video games industry to work in IT. People may not know what "IT" means; I'd spell out "information technology."
Done. GamerPro64 02:57, 4 April 2018 (UTC)
That's what I saw. I have a soft spot for short reads like this. Good work; once my comments are addressed, I will gladly promote this. JOEBRO64 19:58, 3 April 2018 (UTC)

Alrighty @GamerPro64, this is good to go. Nice work. JOEBRO64 21:51, 17 April 2018 (UTC)