# Talk:Dreamcast

Total Sales is suspect. All references to 10.6 million sold should be changed to 9.13 million sold
The multiple references to 10.6 million console sales are unsubstantiated and are not sourced from a verifiable resource. Actual verifiable resources from Sega shows that only 9.13 million units were produced and shipped.
in their 2001 Anual Report it's stated "for respective totals of 8.20 million units" with the remaining 930,000 units accounted for in their Revision later that year "with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half.- Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned." Jcgarmatz (talk) 01:52, 30 October 2015 (UTC)

Jcgarmatz (talk) 01:52, 30 October 2015 (UTC)
 Not done Many reliable sources verify the 10.6 figure. Sergecross73 msg me 02:25, 30 October 2015 (UTC)

58.70.199.213 (talk) 09:59, 30 October 2015 (UTC)
Japanese wikipedia has accurate source that only 9.13 million Dreamcasts were ever produced. This makes the English sites 10.6million totally inaccurate.

The current source, http://web.archive.org/web/20080905175406/http://www.gamepro.com/article/features/111822/the-10-worst-selling-consoles-of-all-time/ - is considered a reliable source per WP:VG/S, and is widely correlated by other sources. Sergecross73 msg me 11:08, 30 October 2015 (UTC)

However, if the editors are refusing to check actual facts what is the point of Wikipedia?
How isa  blog an accurate source over the manufacturer as a source? Seems both childish and pathetic. 
Add to the fact we have it clearly stated on the Japanese Wiki the Japanese company made 9.13 million units this whole 10.6 million figure is now nothing more that a bad joke. 
The editors are abusing power here instead of looking at facts.  — Preceding unsigned comment added by 58.70.199.213 (talk) 11:55, 30 October 2015 (UTC) 

As I noted in your second section below, none of the edit warring IPs were changing the article to 9.13 million or quoting a source. The reverts were for disruptive edits changing to an unsourced 6.4 million, many of the edits resulting in citation/template errors. -- ferret (talk) 14:17, 30 October 2015 (UTC)

Hi guys. Sorry to post here, as it's a little off-topic, but no one has responded to my post on the Shenmue talk page. I've been doing a lot of work on the various Shenmue articles, but try as I might I can't find a reliable source anywhere stating the Japanese and European release dates for Shenmue 1. Does anyone know where I could find these? Popcornduff (talk) 04:48, 27 November 2015 (UTC)

https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2001/sega/sega_annual_tuuki_2001.pdf
Here is the link to the official sales report form SEGA 2001, can someone correct the sales in the article?.

It's been discussed extensively above, you may want to read through that first... Sergecross73 msg me 19:04, 1 January 2016 (UTC)
TL;DR? 9.13 million is Sega's official number. 8.2 million is from an earlier financial report covering the time period through March 31, 2001. Sega still had a fairly significant (relative to the total number of units manufactured) amount of unsold Dreamcast inventory that was subsequently cleared out at heavily discounted prices (although, apparently not as much unsold inventory as was widely believed by journalists at the time).TheTimesAreAChanging (talk) 19:08, 1 January 2016 (UTC)

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There are active homebrew communities even today, and they are continuing to write software for the console.  Some people feel as though the console never died.  Would it be appropriate to add this to the article? Ryanalexmartin (talk) 00:41, 25 August 2016 (UTC)

Not without coverage in reliable sources. -- ferret (talk) 01:41, 25 August 2016 (UTC)
Reliable sources such as the actual game studio called Josh Prod? They buy old IPs and mostly release them on the Dreamcast and is a registrered Developer.  PettrK (talk) 07:58, 1 March 2020 (UTC)

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Why is there no mention of the 3 different colours used for the logo on different regions machines?Aluminium Colours (talk) 23:09, 21 July 2017 (UTC)

I'm not necessarily against it, but it is rather unimportant. It's the same exact logo with a few color variations. Sergecross73 msg me 23:47, 21 July 2017 (UTC)
Maybe not important. But the fact that it has 3 different colours and the article doesn't even mention it. Someone curious would probably come to this article to find out why, only to find nothing.Aluminium Colours (talk) 10:18, 23 July 2017 (UTC)
I think people generally go to Google for minor trivial whims like that, not sift through massive encyclopedia articles for a sentence or two on it. Sergecross73 msg me 19:49, 23 July 2017 (UTC)
I think mentioning that Sega changed the logo color from orange to blue for marketing reasons in the west is probably notable, though? Popcornduff (talk) 09:56, 24 July 2017 (UTC)
If you want to add a sentence on it, sure. It doesn't strike me as that important, but it's not wrong. So as long as we're not proposing a "Marketing controversy" subsection with a whole paragraph about it, I'm fine with it. (I'm not suggesting you'd do that...but I've seen others do it. Sergecross73 msg me 12:48, 24 July 2017 (UTC))

Sega worked with Microsoft (Xbox) to create the Dreamcast. - TB57

I'm pretty sure the degree to which that is true, is already mentioned in the article. Sergecross73 msg me 00:27, 10 November 2017 (UTC)

Theres seems to be some issue at saying Sega had a built-in modem at the launch of its console. Considering most of the references on the page says this I don't understand the rsistance here. CD-i had models with built in modems so that two word addition to that paragraph, two words I stress, shouldn't be an issue. Especially since "at release" or "launched with" is used in many references in the Dreamcast article itself. At launch is to specify, and remove minor confusion. Spike Danton (talk)  —Preceding undated comment added 16:00, 31 August 2018 (UTC) 

Wait, which CD-i models actually had built in modems instead of using the added modem and CD-Online disc, and where is that established? --tronvillain (talk) 16:28, 31 August 2018 (UTC)
This is other editors concern, as well. Sergecross73 msg me 16:29, 31 August 2018 (UTC)
Okay... and where is that established, exactly? --tronvillain (talk) 16:35, 31 August 2018 (UTC)
Check the page history. (I’m talking about the other editors who also opposed Spike’s edit.) Sergecross73 msg me 16:54, 31 August 2018 (UTC)
605, It has a browser in the launch menu when you turn on the system as well. For the separate modem, the models compatible with t need a disc to add a browser to them. I also would like to stress again, that a whole ton of references in the this article, also mention Modem "at release" or "at launch" the fact there's discussion on a two word specification is very odd. Also this is just about the CD-I the CDTV had models with built in modems to. I mean it's really not that big of a deal overall but there seems to be a notable resistance to a two word simple edit. Spike Danton (talk)
So, where is a reliable source for that? Nothing I can find seems to establish the existence of an integrated model of CD-I. That doesn't mean it didn't exist of course, but we need sources. --tronvillain (talk) 16:52, 31 August 2018 (UTC)
Source? Sergecross73 msg me 16:54, 31 August 2018 (UTC)
I provided a archive link to an old site on the CD-I page through the wayback machine. Also, I'd thrown in the VIS/CDTV as well, but I guess that would depend if wikipedia thinks of this as "actual game consoles" relative to the Dreamcast or just computers in console shells. Spike Danton (talk)
Please provide it here for review. Sergecross73 msg me 17:05, 31 August 2018 (UTC)
This? A self-published source from 2005. If it were a reliable source it might establish the use of the Web-i name (though that could just be the name of the browser), but it doesn't even cover it being integrated. In fact, the page specifically talks about using an external modem.--tronvillain (talk) 17:15, 31 August 2018 (UTC): edited 17:18, 31 August 2018 (UTC)
You seem not able to keep track of multiple things going on at once. That edit was to revert your citation on the web-i name. None of my edits relating to that involved the word "modem" and if you could tell time you would see this is not the source I was referring to. I was referring to the earlier one. Not the latest one which was made AFTER the fact. I also don't understand why you would ask "this one?" then proceed to assume that's the source I'm talking about when it doesn't even align with the rest of the edits. Spike Danton (talk)
Likewise, I don't understand why you don't just share the link and save everyone time, including yourself. -- ferret (talk) 17:34, 31 August 2018 (UTC)
Serge reverted the link and then pretended he didn't know what link I'm talking about, something he's done multiple times he has no interest in any article hes reverting, and Tron decided to quickly grab a link and say that's the one i was referring to when it wasn't. Both of these happened right next to each other and both were when i was about to post the source myself. It's clear you guys are spending more time trying to prove me wrong then spending less than 20 seconds looking at one link that was made a few edits ago the CD-i page. Over two words, "At launch" which is also in a good number of references across the whole the whole damn Dreamcast article, so the fact you guys are freaking out over a TWO WORD edit doesn't make anysense. Everyone also omitted my CDTV (and VIS) mentions as well, so are you guys even really interested in the source or are you guys busy selectively reading so you can continue this circle? Because I'd be interested in an actual discussion on this but it doesn't seem like none of you are, especially since the responses so far only focus on a few things and not my whole posts. Spike Danton (talk)
Again, reminding you of WP:BURDEN, if you want to make changes, it’s up to you to prove your point and convince people. It’s on you here. Feel free to not provide it here. But then you will have no WP:CONSENSUS to make your change, and it won’t be implemented, simple as that. Prove your point or drop it. Sergecross73 msg me 18:01, 31 August 2018 (UTC)
And stop accusing me of knowingly excluding correct changes. I’ve checked every source you’ve provided and have not seen anything that actually verified your claim. Sergecross73 msg me 18:02, 31 August 2018 (UTC)
Edit: If people want to have a discussion on this topic please respond to my whole posts and not sections of it indicating you have no interest in discussion. Because I'd be interested in an actual discussion on this but it doesn't seem like none of you are, especially since the responses so far only focus on a few things and not my whole posts. So anyone that is actually interested in having a discussion on this topic, and not a person reverting edits in 2 seconds claiming they saw them, let me know. Because I'd almost say the two word edit should be applied just based on the gaming journalists references that already use the same wording I do "at launch" but of course i think it's also important to mention systems that are niche for historical accuracy.  Spike Danton (talk) 18:19, 31 August 2018 (UTC)
So where's the source? What's difficult in stopping your tirade against other editors and just posting the source, so there's no confusion at all about which source you meant, and the discussion can continue. Please read WP:V, WP:BURDEN and WP:Verifiability, not truth. Frankly we don't care what you know to be true. Wikipedia is built on sources, and without them this goes nowhere. -- ferret (talk) 18:21, 31 August 2018 (UTC)
I already mentioned where the source is, and the rest of your post does nothing but keep the circle going because you are basically ignoring everything I'm writing and only to respond to what you want to. Maybe if you read you'd see where I mentioned where the source was in that same post you responded to. Hmmm. Spike Danton (talk) 18:25, 31 August 2018 (UTC)
I'm not going to go comb back over the last dozen revisions to these two pages looking for it, it's not my problem. You can post it here in this talk section and we discuss, or you can drop the stick and move on. Your call. -- ferret (talk) 18:30, 31 August 2018 (UTC)
Again showing you still haven't read my above responses. If you have no interest on this issue say so don't pretend you care about the source when i already told you what article the edit is in and it's within the last 10 revisions on the article, which will show up on your screen immediately when you click on "View history" so saying you have to comb through things to find the source only tells me you haven't read a single thing here and you have no interest in this topic. Away with ye, I'll wait for another person to come by who isn't lazy. Spike Danton (talk) 18:44, 31 August 2018 (UTC)
As I said, I literally cannot find source you’ve given that verifies your claim. And you’re in no position to demand others dig through your edits to prove a point that you yourself are trying to make. Sergecross73 msg me 18:31, 31 August 2018 (UTC)
Earlier source? The screenshot on Imgur? That is absolutely not a reliable source - it's not even vaguely close to being a reliable source. --tronvillain (talk) 18:58, 31 August 2018 (UTC)
I don't know why you're here serge leave. Go revert more edits you never read. You pretending to care about this conversation helps nothing.
As for tron, it's amazing how you took the latest edit, than took it out of context, now you come back with the oldest edit, skipping over the one I said you can see as soon as you click on "view sources" not a coincidence. I said it was a wayback article why would it be that one? this is the second time now.
And finally once again not one person responds to the other things I mentioned, including the CDTv/VIS, and the multiple sources already in the article from gaming journalists and other wise also using "at launch" for the same reason I used it. Because they know saying ohther wise eould not be accurate. I mean if you guys really want to cause all this over a two word edit go ahead. I'm sure some reasonable guy will come or it'll likely be implemented later regardless of this page anyway. I'll let you continue the circular discussion on your own. Spike Danton (talk)
Keep it civil, please, and assume good faith. As has been politely pointed out multiple times by other editors (who I have no doubt are just as "reasonable" as your hypothetical future editor), the burden of proof is on you; it is not appropriate to ask other editors to do your legwork for you. If you have proof to back up your edit, link it directly.  --McDoobAU93 19:12, 31 August 2018 (UTC)
Okay, I have no idea what you're talking about. Would it be so hard to provide the source here where the actual discussion is happening? Unless it's supposed to be this archive link, which appears to be a Philips professional technical support page index which says nothing about integrated modems. --tronvillain (talk) 19:25, 31 August 2018 (UTC)

The below little article in Next Generation seems to only have info that's already well-sourced in the WP article, but I'm not well-versed in Dreamcast history, so I'm a bit worried I may have overlooked something. If anyone wants to give it a look...--Martin IIIa (talk) 02:11, 24 September 2018 (UTC)

"Sega Prepares Black Belt". Next Generation. No. 30. Imagine Media. June 1997. p. 18.

@Sergecross73
ok, but the legacy of Dreamcast is special, communities mention is relevant.
and what you mean with "Major regions only"? Australia is not a "major region", Russian Federation is much bigger and has one of the biggest video gaming markets in the world which is fast growing. sometimes it seems like Wikipedia is stucked in the past. but ok your choice. i believe this choice is not right --85.212.86.28 (talk) 03:57, 1 November 2018 (UTC)

When it comes to "major regions", what Sergecross73 is referring to is what has been covered in rigor in reliable sources.  Reliable sources usually don't cover Russia as a region.  They do usually talk about Japan, North America, and either Europe or the entirety of PAL territories.  Australia is more relatively frequent as well.  This has to do with making sure we give due weight and not just list a bunch of statistics; that's not what Wikipedia is.  Usually numbers for other regions are only mentioned when that region has a special reason to be and is covered with rigor in reliable sources, such as how Brazil is covered in Master System because the console has survived so long there and has significant coverage.  Hope that helps!  Red Phoenix talk 11:31, 1 November 2018 (UTC)
Yes, this is correct. The guidelines say to generally just use a few major regions in release. It’s a matter of bloat too - without any limit, every passerby adds another country on and before you know it, there’s a laundry list of 30 countries on there, all documenting the trivial variants of coming out on a different day of the week or whatever. And unless major third party websites (Gamespot, IGN, Eurogamer, etc) write about these fansites/fanbases/communities/etc, they fall outside the scope of what Wikipedia covers. Sergecross73 msg me 15:05, 1 November 2018 (UTC)

I appreciate the edits made by PettrK, but I'm afraid I have to revert such edits in good faith. Reasons are as follows:

The lead section contains information that is not included elsewhere in the article. Any new information should be placed in the article's body under appropriate sections instead.
Some sources that back such information may not be reliable (i.e. content from self-published sources or websites with user-generated content).
If you feel that the information should be included in the article, please feel free to discuss. Thanks! – Hounder4 10:41, 1 March 2020 (UTC)
Thank you for your reply Hounder4! I agree with you, however, I have lots of info to add, but I was on my cellphone and was actually fixing alot of this stuff, before I got a low battery warning, then 10seconds, (like wth, 10 seconds warning??) it just died. All gone. Anyway, one thing that annoys me about one particular Sega product on Wikipedia is the Sega Mega Drive, or, Genesis if you live in __ONE__ region where that name is correct. How come the rest of the world is ignored just because the site is in English? People in India has English as their language (although 2nd language) as well, yet I do believe they did not get the Genesis name on their consoles.
Best regards
PettrK (talk) 11:52, 1 March 2020 (UTC)

Agree with Hounders removal. Wikipedia needs to be written by what reliable sources say, and these additions were either unsourced or were added using unreliable sources. And you’re straight up not going to find the sourcing to call the Mega Drive Mini Segas “return to the console market”. That’s simply not how the industry has described it. Anyways, until you understand how to identify usable sources, I recommend seeing WP:VG/S for lists of sources generally deemed usable. Sergecross73 msg me 13:47, 1 March 2020 (UTC)
PettrK (talk) 07:38, 2 March 2020 (GMT+2)
At E3, Sega themselves made this statement that since the Dreamcast, this is their first home consumer console and hardware production available at retailers. As in, this is the first time Sega has produced 1st party peripherals and console hardware since the Dreamcast. The console includes two games, which does not see an official release back in the day of Genesis and Mega Drive, and thus, this *IS* a console with it's own games. However, I agree somewhat in that it's based on a previous console, but that being said, thats like saying the manufacturers of, say, Google Stadia or Nvidia (Shield), is not in the hardware gaming business, something that is simply not true. Sega has undoubtedly re-entered the console manufacturing business for home consumers with this Mini console because it has games never been released at a "16"-bit console before, Darius and Tetris. How is this false? Before the release of the Mini, Sega's COO said the following, which is reported by Polygon: Just last week, Sega’s COO said the company was interested in getting back into the hardware business, following the explosive success of Nintendo’s classic reissues. "[...]Sega famously exited the hardware business after the failure of the Sega Dreamcast in 2001." and "Sega's COO says they're looking at getting back into the hardware game with a proper reissue of the Genesis/Mega Drive, no doubt inspired by Nintendo's wild success with the NES and SNES classic."
If this is not a reliable source, Polygon, then the guidelines for what is needs to be updated. This is a direct reference to the COO of Sega, about making a return to the hardware business - which did happen, in form of the Mini, as a first party console never before produced, and the first one since Sega. I highly disagree with you on this exact statement. However a next-generation console is never mentioned, but was never written anyway. 
PettrK (talk) 06:48, 2 March 2020 (UTC)

@TheTimesAreAChanging: Regarding this edit, and this summary: "deletion of sourced, notable context due to the mistaken belief that influential games cannot have antecedents"
To clarify, that is not my belief, and I didn't say it was. My point is that it is odd to describe a game as influential, then, instead of explaining why or how it is influential, which would be interesting and relevant, explain only that it was inspired by another game. It's a non-sequitur.
The sources I supplied were (if I'm not mistaken) sources that credited PSO as a landmark game for being the first online console RPG. They were taken from the Phantasy Star Online article. Are we sure that the sources we now have back up the claim that it "is considered a landmark game for refining and simplifing Diablo's style of gameplay to appeal to console audiences"? Two of them 404/redirect for me and the other is a book I don't have access to. I am not sure that the fact that PSO was inspired by Diablo is what makes it important. Popcornfud (talk) 16:03, 22 September 2020 (UTC)

It's hard to find a source on Phantasy Star Online that fails to mention its obvious connection to Diablo. If we are following the sources, that inspiration provides important context that should not be obscured in the interest of shortening the article as an end in itself. The article does not state "that PSO was inspired by Diablo is what makes it important"; however, the current text (trimmed per your request) is fully supported by the cited sources. For example, 1UP.com's "The Decade That Was: Essential Newcomers" (which is still accessible on archive.is) states: While [PSO's] design wasn't particularly massive, it was multiplayer and online, and it paved the way for larger-scale efforts such as Final Fantasy XI. More significantly, it established a template that would be copied and perfected by Capcom's Monster Hunter series. ... PSO's design wasn't entirely original. Its loot-driven cooperative action owed a tremendous debt to Blizzard's Diablo series. What Sega's Sonic Team accomplished with PSO, though, was a reinvention of an established PC adventure concept into something perfectly suited for the tastes and demands of console gamers. More importantly, it made both online gaming and the concept of fee-based services a reality for consoles.
Hopefully that resolves your concerns.TheTimesAreAChanging (talk) 16:50, 22 September 2020 (UTC)
For the sake of comparison, the entry in Mott 2013 by David McCarthy states: "When Phantasy Star Online was released in 2000, it wasn't the first online console game. ... But Phantasy Star Online was the first that felt like it really worked—and the first online game to adopt a console design sensibility, transforming it through the prism of online connectivity to create something truly original, something that probably couldn't have existed on a PC alone. Taking inspiration from massively multiplayer online role-playing games (MMORPGs) that were in abundance on PCs at the time, Phantasy Star Online took the connectivity and community of the genre but brought a more tightly contained, console-style adventuring."TheTimesAreAChanging (talk) 17:35, 22 September 2020 (UTC)
TheTimesAreAChanging, sorry, I completely forgot to reply to this.

Thanks for digging up those source quotes. I didn’t see that the archived links were in the refs. However... I don't think the article's current text, considered a landmark game for refining and simplifying Diablo's style of gameplay to appeal to console audiences, quite reflects the sources we're citing.

Right now the article implies that what made PSO important was that it adapted Diablo gameplay. The 1Up source does say that, but it then immediately says More importantly, it made both online gaming and the concept of fee-based services a reality for consoles. In other words, it is literally saying that the Diablo thing is not the most important thing about the game. Specifically, we are missing what seems to be the obviously important thing, which is that it was the first online console RPG.

Certainly many sources mention Diablo as an influence, but I don’t think they say PSO was important because of the Diablo influence alone. Would you object to this wording instead? Sonic Team's Phantasy Star Online, influenced by the PC game Diablo, was the first online console RPG. Popcornfud (talk) 14:43, 4 October 2020 (UTC)
I don't have any particular strong objection to that wording, but I also don't consider it to be a clear improvement over the current version or the previous long-standing version, not least of all because it omits the fact that Phantasy Star Online is considered a landmark game by many sources.TheTimesAreAChanging (talk) 03:56, 5 October 2020 (UTC)

@TheTimesAreAChanging and Indrian: I wanted to get your attention because of my past history with this article - reviews for it and Sega Saturn were not my finest hours as an editor, but I digress.  I've been thinking long and hard about this, and with as well-written and well-referenced as this article is, plus six years of new sources that are bound to have been written (we just passed 20 years since the launch in 2019), I'd love to try and take this up to FA status.  If it weren't for the fact that I'm really getting to this too late, I'd say March 2021 would have been a good time to get it on the main page for 20 years since its cancellation and the death of Sega as a hardware maker.  But, I don't know even if I had all the time in the world that I could get it through FAC by then.  Regardless, at least with an FA star, at the right time it could be the featured article of the day when it's appropriate.
The reason I'm pinging both of you is this: as much as I did do a lot to this article, I know most of the prose and referencing now is not my work; it's yours.  WP:OWN aside, I don't want to step on anyone's toes if I start messing with things or decide to work on this further without consulting with those really behind this article first.  It's also an FAC requirement, though I don't want to send it to FAC as-is. I guess I'd like to know two things:
1. Is everyone okay if I start working on this again and take it to FAC when it's ready?  It may be a few months; I'm starting a new job this week.
2. Does anyone want to collaborate?  I'm all for it, but I will understand if I'm going it alone.
You guys did a really great job with this article, much better than I was capable of in 2014.  I'd love to see it stand among Wikipedia's best.  Red Phoenix talk 21:29, 2 October 2020 (UTC)

As usual, I'd be happy to do copyediting sweeps if others do the research. I'm too lazy for the research. Popcornfud (talk) 21:36, 2 October 2020 (UTC)
I'm always happy to answer any questions about text that I contributed, but beyond that I have nothing particularly new to say about this topic. I wish you (and the article) the best.TheTimesAreAChanging (talk) 00:56, 3 October 2020 (UTC)
Go for it! Indrian (talk) 03:33, 3 October 2020 (UTC)
Thanks, guys, I appreciate the encouragement to proceed.  Right now I'm still forming a plan on where it needs work, and it may take a while before I have it ready for a FAC.  Hopefully this'll add well to the Sega console FA's when all is said and done.  Red Phoenix talk 01:47, 4 October 2020 (UTC)

According to https://en.wikipedia.org/wiki/NV1 and other sources around the web nvidia also worked with sega on providing the gpu for the dreamcast. maybe this should be incorporated into this article?
Here's an archived article on the NV2 and Sega involvement.
https://web.archive.org/web/20060919170554/https://firingsquad.com/features/nv2/default.asp

 Djmips (talk) 20:46, 6 March 2023 (UTC)

Acorrding to there official website Sega claims that it launched November 11, 1998 instraf of November 27.
Press the link below.
So should we change Japan's release date?
Dreamcast | SEGA NakhlaMan (talk) 13:02, 15 May 2023 (UTC)

It says November 27. I think you're misreading it. oknazevad (talk) 17:45, 15 May 2023 (UTC)
Very odd when I was accesing the website on my phone using the Chrome app it says Novemeber 27 but on the browser it I am using Edge and when it translates it says
Release Date:
Nov 1998, 11
Could it be a problem with translator on the browser? Maybe I should stop using Microsoft Translator and download a better extension for translating.
NakhlaMan (talk) 00:49, 16 May 2023 (UTC)
Yes, it's a browser translator issue. It's misinterpreting the 11 for November as the day, instead of the 27. oknazevad (talk) 00:56, 16 May 2023 (UTC)
Alright then from now I will be using the Google Translate extension then. Damn Microsoft fix ur translator. NakhlaMan (talk) 00:59, 16 May 2023 (UTC)

The article uses a logo sourced from a dead link to a Fandom logo wiki. The color also differs distinctly from the one on the Sega website. First and foremost, the current logo should have a better source to prevent citogenesis. 
In fact, Wikipedia has three versions of the SEGA logo uploaded: a red one labeled NTSC-U, a light orange one labeled NTSC-J, and a blue one labeled PAL. These all appear to be reproductions of the logo from the Dreamcast boot screen, and while there is evidence for the PAL blue logo, neither the red or light orange seem to be accurate. It looks like the logo should be a reddish orange color, as appears on the Sega website linked above and the boot screen of the console. Unless a primary source for these red and light orange logos can be found, I am concerned that citogenesis has already taken place as these seem to be the commonly used Dreamcast logos online. DMonitor (talk) 06:11, 6 May 2024 (UTC)

Agreed that a better source for the image should be used, at the very minimum.  On the color differences, perhaps images in old gaming magazines can help us out here? Red Phoenix talk 13:58, 6 May 2024 (UTC)
This is probably worth pinging @Evan-Amos about, as I know he's said that capturing some colors on consoles has been difficult at times. He's photographed this stuff, so while that may not work for us sourcing wise, can perhaps give us a first hand opinion on what we should be looking for. -- ferret (talk) 14:13, 6 May 2024 (UTC)
From what I've seen (and I own Dreamcast) there is no difference between the shade of red-orange used for the logo in Japan and North America, while the European logo was blue because of a trademark conflict (a German company already had a similar looking trademark with an orange swirl). As for that red-orange, neither the supposed North American or the Japanese logos on commons are 100% accurate to the shade. The supposed darker shade of the North American version appears to be just misinterpreting the difference between different monitors (as someone already noted on the file's talk page). The logo on the unit itself and packaging is notably lighter and more orangish. Meanwhile the supposed Japanese logo is clearly too pale. The fact that both files are sourced to the Logopedia Fandom site (not a reliable source as user-generated) means the citogenesis issue is a concern. oknazevad (talk) 22:22, 19 July 2024 (UTC)

The redirect DcVD has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2024 September 12 § DcVD until a consensus is reached.  Mika1h (talk) 08:44, 12 September 2024 (UTC)

The redirect The Dreamcast has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2024 October 11 § The Dreamcast until a consensus is reached.  cogsan (nag me) (stalk me) 14:03, 11 October 2024 (UTC)

According to Sega of Japan's website the Sega Dreamcast sold more than 10 million units. No concret unit sales number is given just that it sold more than 10 million units.
Here is the page and an archive of it:
https://www.sega.jp/history/hard/column/column_06.html
https://web.archive.org/web/20241007020058/https://www.sega.jp/history/hard/column/column_06.html
Here is the relevant excerpt:
セガ最後の家庭用ゲーム機『ドリームキャスト』は累計1,000万台あまりが世に送り出されました。
Which translates to:
Sega's last home video game console, the Dreamcast, sold a total of more than 10 million units.
Considering it is coming dircetly form Sega themselve and that a similar website page is used as the source for Playstation 2 final unit sales number (https://www.playstation.com/en-us/playstation-history/2000-ps2-psp/) I think the Sega Dreamcast unit sales number should be updateded to 10 million. 178.27.108.243 (talk) 10:35, 28 November 2024 (UTC)

The Dreamcast Unit Sales Number,  the more than 10 million units mentioned above are from the Dreamcast section of: The encyclopedia of Sega video game consoles (https://www.sega.jp/history/hard/index.html, Dreamcast section: https://www.sega.jp/history/hard/column/column_06.html) which according, to the banner on the website linked first, is: based on existing documents/materials at Sega (Original Text in Japanese: セガに現存する資料をもとに、歴代セガハードをご紹介).
Sega doesn't post the document(s) from which the more than 10 million units Number is sourced from but neither does Sony on the Website, used as proof that more than 160 million Playstation 2's were sold, which is still used as the source for the Playstation 2s unit sales number on its english Wikipedia page. 178.27.108.243 (talk) 13:29, 28 November 2024 (UTC)
For context, here is the information presented in our long-standing source, Ernkvist 2012 (p. 158), which has not been challenged in the preceding ten years:

—Source: Ernkvist, Mirko (2012). "Console Hardware: The Development of Nintendo Wii". The Video Game Industry: Formation, Present State, and Future. Routledge. p. 158. ISBN 978-1138803831.  ... all [figures] from CESA white paper.
Having edited in other topic areas where there is generally stricter adherence to Wikipedia's sourcing/content policies, I should emphasize that, all other things being equal, Wikipedia considers academic sources to be the gold-standard in terms of quality/reliability. With that in mind, Ernkvist 2012 seems prima facie to be a much more reputable citation than the "Sega Hardware Story: Final episode: The cutting-edge hardware that changed the future of gaming: Dreamcast" link (hereinafter referred to as the "Sega.JP source") provided by 178.27.108.243, which states (using Google Translate): "[T]he Dreamcast, Sega's last home game console, shipped a total of more than 10 million units."
As IP 178.27.108.243 states, the Sega.JP source appears to be an "official" release on Sega's Japanese website. However, "official" or not, it is hardly unimpeachable as source of factual information. For example, as suggested by the title, the prose has a fairly promotional tone, raising questions about the author's impartiality as well as the intended readership. Additionally, there is no author listed, there are no references, and, while recognizing that this is a secondary consideration given the subject matter, the Sega.JP source is only available in Japanese, which is not ideal for the English-language Wikipedia. (In other words, how do we know that the Sega.JP source was not written by an intern to appeal to prospective investors?)
As far as I understand it, the CESA figures are no less "official" than the Sega.JP source, in that they are derived from the manufacturer, but the numbers provided by CESA (and further vetted by Routledge's editors in Ernkvist 2012) are more likely to have been fact-checked prior to publication than those presented in the Sega.JP source. Finally, while coincidences in statistics are always possible, especially when the range is fairly small to begin with, the "total of more than 10 million units" estimated by the Sega.JP source seems suspiciously similar to the 10.6 million figure provided by Snow 2007 in a now-discredited GamePro article, which Indrian previously exposed as perpetuating inaccurate figures based on shoddy research.
Based on the above, I intend to revert IP 178.27.108.243's proposed revision and restore the long-standing version, but I will allow time for page watchers to weigh in first.TheTimesAreAChanging (talk) 04:11, 30 November 2024 (UTC)
While I disagree that Sega.jp is a lesser source because it’s in Japanese on an English language encyclopedia, I do agree it’s a lesser source as a primary source.
And, being familiar with the Snow source, I almost wonder if Snow took his numbers from Wikipedia itself; the 10.6 million figure existed on Wikipedia in 2006, sourced to an indie games website called GameTunnel, which in 2024 doesn’t exist and doesn’t appear at WP:VG/S from what I could find.  I’m good with the logic we have to establish a more likely well-researched figure. Red Phoenix talk 13:34, 1 December 2024 (UTC)
See the FAQ notes about the discussion that changed this article to 9.13. The 10.6 figure ultimately was traced back to a fan forum and was a random poster's own estimate on sales. GameTunnel carried that post, the Wikipedia article was updated (unsourced for a long time) to match, then GamePro reprinted THAT, and from then on it proliferated until I traced it all down. (That was me, not Indrian, but I think we were all involved in the discussion at the time) -- ferret (talk) 16:30, 1 December 2024 (UTC)
It’s not unheard of for Sega people to have the wrong numbers, either, and perhaps that’s because they’ve seen these wrong numbers elsewhere before and then state them as fact, not necessarily knowing the company data.  Joe Miller from Sega of America once stated in an interview that the Genesis sold 40 million and the Sega CD sold 6 million, numbers that we again have proven patently false through research. Red Phoenix talk 17:38, 1 December 2024 (UTC)
The Academic Source/statistic claims that the PS1 sold exactly 100 million units as of 2010, yet on the PS1 English wikipedia page the sales source links not to the acadmic source, which is obviously superior and 100% infallible, but to a Page from the Sony Interactive Entertainment Website which states that by March 2007 the PS1 had actually sold 102.49 million units. Someone must finally correct that grave error to the actual correct, after all it is academically sourced, number of exactly 100 million units sold.
As for the constant mention of that wrongly sourced 10.6 million sales figure. Yeah, I  am sure a Sega of Japan employee when writing the History section of the Dreamcast for the Sega of Japan Homepage in 2018, that also has: based on existing documents/materials at Sega in it's Banner, went online found that English Gamepro Article from 2007 that by 2018 you couldn't even access anymore without the Wayback machine and copied the Sales Number from there. Is that really what you want to imply?
When were already talking about sources for sales figures: the unsourced sales figure for the Dreamcast in Japan, 2.42 million units sold is wrong. According to an actual source Dorimaga Issue 21/2002, page 46, from 2002-11-22, published by SoftBank Publishing, the Dreamcast had sold 2.8 million units in Japan as of the publishing date of that issue.
https://web.archive.org/web/20230924225820/https://retrocdn.net/images/0/04/Dorimaga_JP_20021122_2002-21.pdf
One of the 3 other unsourced sales figures must be changed. 2003:F3:8700:3C00:998B:1AE4:D5C8:3790 (talk) 23:14, 31 May 2025 (UTC)
Just a thought - when you see massive exact numbers like 100 million even, that's generally a pretty telltale sign that you're dealing with an estimate/ball park figure... Sergecross73 msg me 00:40, 1 June 2025 (UTC)
I mean, I do at least agree with 2003:F3:8700:3C00:998B:1AE4:D5C8:3790 that the regional sales figures added to the infobox one week ago are unverified and can be challenged or removed, which I have now done. I would urge editors not to reinstate them unless they can be properly verified in reliable sources.TheTimesAreAChanging (talk) 02:38, 1 June 2025 (UTC)
I have no objection to that. I didn't notice those getting snuck in. Sergecross73 msg me 02:43, 1 June 2025 (UTC)
Hi, my issue is that TheTimesAreAChanging doesn't want to change the sales figures for Sega Dreacamst from 9.13, like stated in that academic source, to what Sega of Japan says on their Homepage, more than 10 million, because A) the academic source is automatically better B) its only an estimate and C) there's is no concrete author yet the english wikipedia page for the PS2 uses as its sales figure a source that A) is a page from the official Sony Playstation Website just like the page from Sega of Japan's official website I want to use that is also B) only a estimation, more than 160 million, and C) doesn't give a concrete author as well.
I pointed out that discrepancy between what the academic source claim the PS1 sold vs what Sony says the PS1 sold because A) it shows that the sales figures from the academic source aren't the be all end all and B) in his logic you would have to use the academic source sales figure, exactly 100 million, instead of the Sony Website on the english wikipedia page for the PS1 because academic source always trump non-academic sources. 2003:F3:8700:3C00:F53E:E007:1BA3:255A (talk) 15:20, 1 June 2025 (UTC)
Dengeki Online announced in 2001 that the total number of Dreamcast units shipped worldwide was 10 million. (https://dengekionline.com/data/news/2001/10/16/28c2e8f0cbba34f316ebd0db5b63530e.html)
Japanese
"セガは、電撃オンラインの取材に応え、ドリームキャストのメーカー在庫を年末商戦前にすべて出荷する見込みであることを明らかにした。これで小売店の店頭在庫を除く、セガ内におけるDC本体の在庫はすべてなくなる予定。
　
　DC本体は今年3月に生産を中止し、価格を9,900円に値下げして販売。3月以降の売れ行きは良好だった。今後は「DC本体の再出荷はもちろん、特別限定バージョンなどの出荷もない」（セガ広報）とのことなので、DC本体を購入したい人はこの年末までに買っておいたほうがよいと思われる。なお、DC本体の全世界での累計出荷台数は年内で1,000万台に達する。発売から約3年間を経てその歴史にピリオドを打つことになった。"
English
"n response to an interview with Dengeki Online, Sega revealed that it plans to ship out all of its Dreamcast manufacturer stock before the end of the year sales season. This will mean that all DC console stock within Sega will be depleted, excluding stock at retail stores.
Production of the DC console was discontinued in March of this year, and it was sold at a reduced price of 9,900 yen. Sales have been good since March. According to a Sega PR representative, "there will be no reshipments of the DC console, nor will there be any special limited edition versions shipped in the future," so it seems that those who want to buy a DC console should do so before the end of the year. The total number of DC consoles shipped worldwide is expected to reach 10 million by the end of the year. After about three years since its release, this will be the end of its history." EmpyreanSquid83 (talk) 23:54, 7 June 2025 (UTC)
@Sergecross73There are a number of reasons why the figure of 9.13 million Dreamcast units sold is often used. Firstly, the CESA white paper states that the Dreamcast sold 9.13 million units. Secondly, this figure can be read from Sega's business report. Firstly, Sega announced that by March 31, 2001, it had sold 8.2 million Dreamcast units worldwide. In FY2000 alone, they also announced that they had sold 470,000 units in Japan, 1.78 million units in the US, 900,000 units in Europe, and 210,000 units in other parts of Asia. ( https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/sega_jigyo_tuuki_2001.pdf ) And then, in the interim business report for FY2001, They announced that they had sold 130,000 Dreamcasts in Japan and 530,000 in the U.S. They also reported that they had 40,000 Dreamcasts in stock in Japan and 230,000 in the U.S. at this point. ( https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/sega_jigyo_chukan_2002.pdf ) Sega has announced that this stock was sold out by March 31, 2002. (https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/sega_jigyo_tuuki_2002.pdf) However, there is one thing to note: on November 27, 2001, Sega changed 20,000 of its overseas Dreamcast units in stock to Japanese specifications. ( https://web.archive.org/web/20011201094536/http://sega.jp/release/nr011127_2.html ) Therefore, 20,000 units with modified specifications were added to the 40,000 units in stock in Japan at the time, and conversely, 20,000 units were subtracted from the 230,000 units in stock in the United States. Also, our European inventory has been sold to BBI, which means that the stock has been sold out. ( https://www.gamedeveloper.com/game-platforms/sega-to-partner-with-bbi-to-sell-european-dreamcast-inventories ) Sega also announced in its 2001 strategic documents that as of March 31, 2001, Dreamcast sales had been 2.69 million units in Asia, 3.88 million units in the United States, and 1.63 million units in Europe. ( https://web.archive.org/web/20150726015555/http://www.segasammy.co.jp/japanese/pdf/release/200106281.pdf ) However, if you look at this PDF, you will see that they announced that they want to sell 940,000 Dreamcasts in fiscal year 2001. Therefore, the number of Dreamcasts sold may be 9.14 million, not 9.13 million. EmpyreanSquid83 (talk) 00:30, 8 June 2025 (UTC)

The redirect Dreamshell has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2025 January 5 § Dreamshell until a consensus is reached.  Mika1h (talk) 00:45, 5 January 2025 (UTC)

https://www.sega.jp/history/hard/index.html

SC-3000:300,000
SG-1000:160,000
Sega Mark III / Master System:19 million
Sega Genesis:26 million
Game Gear:10 million
Dreamcast:10 million
EmpyreanSquid83 (talk) 09:31, 31 May 2025 (UTC)

There is already a long talk about this source on this talk page above under the headline: Sega Dreamcast unit sales according to Sega of Japan's website.
Also all these sales are not perfect numbers but instead it's always more than for example 10 million for Dreamcast. 2003:F3:8700:3C00:F53E:E007:1BA3:255A (talk) 23:24, 1 June 2025 (UTC)