# Talk:Digital Devil Story: Megami Tensei

Did it first come out for the MSX, and then was ported to Famicom by Namcot, like this site says? http://www.digitaldevildb.com/about.php  —Preceding unsigned comment added by 76.122.119.33 (talk) 03:47, 12 July 2008 (UTC) 

It's not a port. The one on the MSX and PC88 are games that are different from the one on the NES. MSX version plays more like an overhead action game rather than monster collecting.69.108.139.192 (talk) 05:55, 16 July 2008 (UTC)
"Commonly known as "Shin Mega-Ten" by fans". Uh, what? I'm pretty sure "Shin" is only prefixed to the Shin Megami Tensei series, not the Digital Devil Story series. It seems whoever wrote this is confusing the fact that fans (in Japan, anyway) refer to Shin Megami Tensei games as "Shin DDS". I'm removing that line, because it's erroneous. --Heat (talk) 01:08, 26 February 2010 (UTC)

I notice the Characters stub is missing. Any way we can mention the characters or the novels because I feel that they are still important to the series. --69.109.44.196 (talk) 08:38, 14 May 2010 (UTC)
Megami Tensei 1 & 2 were remade on one cartridge for the SNES called Kyuuyaku Megami Tensei. 85.127.214.198 (talk) 20:23, 17 May 2010 (UTC)

Shouldn't there be a mention of this being the first "monster collecting" game? (ie Pokemon, Dragon Warrior Monsters, etc)
Also the listing on the right says Atlus was the developer of this first game in the series when it was Namco (or Namcot).  —Preceding unsigned comment added by 99.104.190.237 (talk) 16:06, 27 February 2011 (UTC) 

They were. Namco published. Both games. 174.111.86.22 (talk) 13:51, 1 March 2011 (UTC)

This review is transcluded from Talk:Digital Devil Story: Megami Tensei/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: IDV (talk · contribs) 12:32, 29 October 2017 (UTC)
I'll do a review of this! I hope to have it done today.--IDVtalk 12:32, 29 October 2017 (UTC)
I've fixed the minor issues I've noticed, and list the rest here:

Gameplay
This section starts off with a description of the Famicom version, without it actually saying that that's what it is - I would start with a "The Famicom version is...", so it's clear that you're not describing something both versions have in common.
Synopsis
"Makai" doesn't mean anything to the average English-speaker. I would suggest either adding a short explanation, or using one of the common translations of the word used in localized Megaten games ("the Expanse" or "the Demon World" - the latter is probably clearer)
Development
Not exactly a big complaint, and nothing I'll fail the GAN over, but I would aim to avoid the choppy reading experience you get from The Atlus version was directed by Kouji Okada.[7] Sprite and promotional artwork was designed by Esaki Minoru.[9] The scenario's original elements were written by Kazunari Suzuki.[10][11] The music was composed by Tsukasa Masuko.[12] by combining them into one or two sentences.
References
Why does it say that The Untold History of Japanese Game Developers was published by Amazon.com? To my knowledge it was published by SMG Szczepaniak. I did not buy my copy on Amazon, though, so is this perhaps why it's different?
Other than that, it looks good. I'm putting this on hold for a standard seven days, and if you address these during that time, I'll promote the article to GA.--IDVtalk 20:21, 29 October 2017 (UTC)

@IDV: All addressed. --ProtoDrake (talk) 20:34, 29 October 2017 (UTC)
@ProtoDrake: Excellent, I'll go ahead and promote the article, then.--IDVtalk 21:04, 29 October 2017 (UTC)