# Talk:History of Western role-playing video games

Here is an interesting article I have encountered: The year role-playing games broke. I don't know how it can be worked into the existing article, though... Chronologically, it would fit at the end of the Golden Age section, I think. --Koveras ☭ 14:29, 21 March 2012 (UTC)

Great tip, thanks! SharkD  Talk  06:03, 11 April 2012 (UTC)

Should probably mention the new Kickstarter trend (e.g. Wasteland 2). However, I haven't been keeping up with developments recently. SharkD  Talk  06:55, 11 April 2012 (UTC)

Well, one game is not really a trend.  So far there have been a few established designers that have gone this route in the past few weeks, but Wasteland 2 is the only prominent RPG I am aware of.  Also, while there may be a larger trend developing in terms of niche genres that have been ignored by risk adverse publishers gaining new life through Kickstarter funding, its really too soon to reach any kind of conclusion.  If the first round of games flop or too many developers turn to Kickstarter at once and thereby cause resources to be spread too thin amongst projects, the whole movement could still flounder.  Until the implications are clearer across the entire video game space, I don't think this article is the best place to discuss this trend. Its certainly a fascinating development to keep an eye on, however. Indrian (talk) 07:40, 11 April 2012 (UTC)
There are four RPGs being worked on right now: Banner Saga, Wasteland 2, Shadowrun Returns and Class of Heroes 2. SharkD  Talk  23:18, 20 April 2012 (UTC)
Hey, its a trend that should be covered somewhere on wikipedia, but I do not think the influence has been felt on RPGs yet.  Once a few of these projects launch, we will have a better idea of what their impact will be. Indrian (talk) 23:41, 20 April 2012 (UTC)
Grim Dawn is another one. SharkD  Talk  23:43, 20 April 2012 (UTC)

I think this article is in need of some proofreading. Especially parts where the narrative seems disjointed and the grammar is just "off". Is now a good time to nominate the article for FAC or peer review? SharkD  Talk  04:27, 27 April 2012 (UTC)

This article was recently nominated for GA status. However, it currently fails criteria 1b with regards to meeting the "manual of style guidelines for lead sections" which says "The lead should define the topic and summarize the body of the article with appropriate weight." While this current lead, defines the topic, it does not summarize the body of the article. maclean (talk) 05:48, 27 May 2012 (UTC)
Is the current lede any better? SharkD  Talk  19:13, 30 May 2012 (UTC)
Yes, that was a positive addition to the lead. Generally, aim for this WP:LEAD#Length, but really these prinples that should be incorporated into the lead: WP:LEAD#Introductory text. —maclean (talk) 20:14, 30 May 2012 (UTC)
I've expanded it a bit further. Is that sufficient? SharkD  Talk  21:16, 30 May 2012 (UTC)

This review is transcluded from Talk:History of Western role-playing video games/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Torchiest (talk · contribs) 19:14, 18 June 2012 (UTC)
Beginning my review.  This may take a while, as the article is pretty hefty, and I intend to be thorough.  Comments will come later today. —Torchiest talkedits 19:15, 18 June 2012 (UTC)
GA review – see WP:WIAGA for criteria

Is it reasonably well written?
A. Prose quality: 
Generally very good, but you should take one more slow read-through and look for minor grammar and punctuation problems.  Or have someone else look it over, since it may be easier for them to spot the little mistakes at this point.  I'm guessing you're a bit glazed from all the work you've done. :)
B. MoS compliance for lead, layout, words to watch, fiction, and lists: 
I suggest breaking the lead into multiple paragraphs.  It's a bit wall of text-y right now.  Also, there are a few WP:MOS issues.  You need to go through and remove words that are too vague.  For example, in the lead, you say, "Today role-playing games are once again popular..." "Today" won't always be today; change it to something like, "Role-playing games are once again popular in the early 2010s."  You also need to define acronyms like CRPG, a term you use continuously without explaining at the beginning, e.g. role-playing game (RPG).
Done. SharkD  Talk  16:40, 1 July 2012 (UTC)
Also, in the Mainframe computers (late 1970s–early 1980s) section, you don't capitalize a lot of the game names.  However, in the ones that have Wikipedia articles, they are capitalized in those articles.  I believe they should almost all be capitalized, except for dnd, which isn't capitalized in its article.  There may be some other exceptions, but take another look at those.
They are not capitalized since the PLATO platform they were developed for did not support capitalization in its file system. That's why dnd and pedit5 are not capitalized, and why the others shouldn't as well. SharkD  Talk  16:40, 1 July 2012 (UTC)
At the beginning of Ultima and Wizardry (early–mid 1980s), you say, "For instance," which I believe is too casual in WP:TONE.  You can just pull it, which will make the sentence stronger anyway.  Look out for similar problems elsewhere.  Further down in the second paragraph of that section, you have this: "According to Garriott, Ultima was now "more than a mere fantasy escape. It provided a world with a framework of deeper meaning?a level of detail [and] diversity of interaction that is rarely attempted.""  Is that a typo, or is it what the source says?  It should either be fixed or tagged with {{sic}} to avoid confusion.
Done. The typo exists in the source as well, so I didn't know what to do about it. SharkD  Talk  16:49, 1 July 2012 (UTC)
In the Diablo section: "(Diablo's development was influenced by Moria and Angband[12][43])," you should always move the references behind punctuation. "Not least of all contributing to Diablo's success was its support for online, collaborative play through its online service, Battle.net..."  This is phrased a bit awkwardly.  Can you rewrite it to be a little clearer?
I disagree with moving the refs. I don't think there's a better place to put them, and putting them outside the parentheses would be misleading. SharkD  Talk  16:56, 1 July 2012 (UTC)
Another minor punctuation issue in the Diablo section.  You're using the hyphen "-" in places where you should be using the mdash "—" to break up interjections.  The spot I'm looking at now: With the sheer number of items, locations and monsters found in such games - especially those of the hack and slash variety - it can be difficult to design an encounter that is both unique and works regardless of how a character has been customized." That should read "With the sheer number of items, locations and monsters found in such games—especially those of the hack and slash variety—it can be difficult to design an encounter that is both unique and works regardless of how a character has been customized.  Another spot: "BioWare--once considered the "savior" of the Western RPG following a lengthy drought--are..."  I do see that you've got this mostly correct in the article though.
Done. SharkD  Talk  16:56, 1 July 2012 (UTC)
Towards the end of that section, "An expansion pack to Diablo, titled Diablo: Hellfire, was released in 1997; followed by a sequel, Diablo II, in 2000. The sequel later received its own expansion, Diablo II: Lord of Destruction, in 2001; and three of the four titles are commonly sold together in stores as part of the Diablo Battle Chest over a decade later."  That sequence is a bit confusing.  Can you specify which were sold together?  A little farther down, "all made use of procedural generation to generate game levels."  Mix up the language a little here.
Done. SharkD  Talk  17:10, 1 July 2012 (UTC)
Moving into the Interplay section, the part about Fallout: "Black Isle soon followed up with a sequel, and a tactical RPG based on the franchise by third-party developer Micro Forté"  Your link to Fallout Tactics is in the bolded text.  Could you rewrite that to make it more obvious that the link is going to that specific game rather than to the concept of a tactical RPG?
Done. SharkD  Talk  17:10, 1 July 2012 (UTC)
I think you should move the Avellone quote up into the paragraph that focuses on Fallout.  It's a bit late in the action where it is, after the summary of the Interplay games.
The problem is that the text gets squished when the browser window is small. SharkD  Talk  17:15, 1 July 2012 (UTC)
Two thirds of the way down in the 21st century section: " Also beginning in 2006, Obsidian Entertainment was developing a role-playing game based on the Aliens film franchise, but it was later canceled along with an original title with the working name of Seven Dwarves."  That's a bit awkwardly phrased.
I don't see the issue with this sentence. Two titles were cancelled: the Alien title and an original IP. Do you have any suggestions on how to rewrite it? SharkD  Talk  17:43, 1 July 2012 (UTC)
Just a little past that, you've got this: "The third game in particular was notable for its 'ton of quests, rewards exploration[sic] and approachable combat', but also for its 'system hogging, feeling unfinished[sic] and atrocious voice acting'."  I see what you're doing here, but why no try rewriting your framing comments to build around the original text, instead of noting that the verbs and such don't match?
Done. SharkD  Talk  17:43, 1 July 2012 (UTC)
In the Bethesda section: "A total of two expansion packs" is wordy; just say two.  Just a little farther down, "total of five", same thing.
Done. SharkD  Talk  17:43, 1 July 2012 (UTC)
Towards the end of the Recent video game consoles and multi-platform titles section: " there is still a stigma of nerdiness associated with the term "role-playing game" that developers and publishers prefer to avoid." Put "nerdiness" in quotes, assuming you're quoting the source.
It's not a direct quote. It's merely implied, so no quotes. SharkD  Talk  17:43, 1 July 2012 (UTC)
In the See also list, you should remove everything except the "Cultural differences" link, as all the others already appear earlier in the article.
Done. Actually, I removed the whole section. SharkD  Talk  17:43, 1 July 2012 (UTC)
I believe you can split the list of specific references you've got at the top of your list, like Barton, Matt (2007-02-23). "The History of Computer Role-Playing Games Part 1: The Early Years (1980–1983)". in a separate section either above or below the References section, and call it Bibliography.
Done. SharkD  Talk  17:43, 1 July 2012 (UTC)
I've noticed this is a few spots, and it's incorrect grammar.  You should not be using the word "and" immediately after a semicolon.  In some cases, changing it to a comma will fix the problem, but in other cases, you could remove the "and".  Just remember that a semicolon should be dividing two pieces of text that can each be read as a complete sentence individually.
I have trouble with punctuation, so I'd appreciate if someone else were to fix these. I do know that semicolons can also be used to separate lists of lists and sentences such as "She saw three men: Jamie, who came from New Zealand; John, the milkman's son; and George, a gaunt kind of man.". SharkD  Talk  17:43, 1 July 2012 (UTC)
Is it factually accurate and verifiable?
A. References to sources: 
The two RPGVault references (currently #119 and #120) timed out.  "The History of Console RPGs" (#19),  "Diablo III Launching May 15" (#52), "Former Obsidian artist Ian Ameling's resume" (#86), "[Games Convention] Further Details About RPB" (#95), and "Mass Effect is a Game Worth Waiting For From BioWare" (#110) are dead.
I was able to find archived versions of some of these. But the rest remain dead. SharkD  Talk  18:33, 1 July 2012 (UTC)
B. Citation of reliable sources where necessary: 
In the section on Ultima you say, "the landmark multiplayer online series, Ultima Online (1997)" is unsourced.  The fact that it was a spin-off is uncontroversial, but calling it "landmark" definitely needs a reference.
Done. SharkD  Talk  19:47, 1 July 2012 (UTC)
The next paragraph, you say, "the Wizardry series would feature a 3D, first-person view, an intuitive interface, party-based combat, and pre-constructed levels that encouraged players to create their own maps."  That needs a source of some kind, especially the last part.
Done. SharkD  Talk  19:47, 1 July 2012 (UTC)
In the Golden Age (late 1980s–early 1990s) section, you say, "The Gold Box series is probably what SSI are best known for; and is considered one of the defining series of the "Golden Age" of CRPGs." That strong of a claim definitely needs a citation.  I'd also avoid saying "probably", which won't be necessary if and when you find a source making a clear statement on the subject.
Done. SharkD  Talk  19:47, 1 July 2012 (UTC)
Near the end of that section, third from last paragraph: "Sierra Entertainment, known for its point-and-click adventure games, would produce the Quest for Glory series beginning in 1992, combining CRPG and adventure game mechanics together into a highly unique mix."  I'm thinking  "highly unique" needs a cite.  Right after that, you use some WP:WEASEL words: "Featuring involved stories, complex puzzles, as well as (lamentably, to some) arcade-like combat, the series would continue for a total of five titles, the most recent of which was released in 1998."  It's not in the source at the end of that sentence, so you'll need to be more precise about exactly who thought the arcade-like combat was a negative, and cite it.
Done. SharkD  Talk  20:00, 1 July 2012 (UTC)
C. No original research: 
At one point, you say, "Of particular note is 1987's NetHack, an update of Rogue that arguably surpassed the original in popularity, complexity and sense of humor—as well as through its continuous extensions and updates over nearly two decades." and cite Barton 2007a, p. 2, but then note "Barton cites Hack instead of NetHack, however; and fails to mention its 'sense of humor'."  If the source doesn't match the name, and doesn't describe it as humorous, that looks like original research.  Can you explain what your thinking is on writing things that way?
Fixed. The statement was original to the article before I started working on it, and I still completely agree with it. SharkD  Talk  21:09, 1 July 2012 (UTC)
In the Decline section, there is this line: "Finally, games became more cinematic as opposed to novelistic, as in Knights of the Old Republic, with a focus on a single player-made character progressing through the game and acting as the player's sole avatar."  Reading the source, I don't think this is an accurate summary of its contents.  The main problem is the fact that KOTOR came out in 2003, eight years after this decline.  The games mentioned in the previous sentence are all from the mid-to-late 1990s, which makes sense as adaptations to the changing technical environment.  KOTOR, in the source, reads like more of an example of the enduring legacy of that change, not one of the games that moved the genre in that direction.  I'd say you should just remove it from the sentence, which is otherwise okay.  Right after that, I'd suggest putting "silliness" and "weirdness" in quotes, to make it clear you're pulling the idea from the source.  Otherwise, it reads like original research.
Done. The source does however cite KOTOR as an example. SharkD  Talk  21:28, 1 July 2012 (UTC)
Talking about Baldur's Gate, you say: "At the time—and despite being real-time instead of turn-based—the games created the most accurate and in-depth D&D simulation to date, and featured support for up to six-players in co-op mode.[62]"  The quote in that citation doesn't seem to support the assertion "despite being real-time".  In fact, Baldur's Gate actually has turn-based combat that simulates real-time, I believe, since everyone in combat gets to take their limited actions during a "round" before the next round begins.  There's an option to pause at the beginning of each round of combat.  That might be a technicality and besides the point, but the statement that it was accurate despite being real-time doesn't look backed up by the source.
Fixed. However, the comment was meant to differentiate Baldurs Gate from SSI's Gold Box series and Troika's The Temple of Elemental Evil, both of which were turn-based. The difference is not a minor one, and arguably could be interpreted as meaning the Gold Box games were in fact MORE accurate. SharkD  Talk  21:28, 1 July 2012 (UTC)
The middle paragraph of the Early 21st century (2000s–present) section: "...followed by the highly anticipated The Temple of Elemental Evil (2003)"  There's no source backing up that claim.  A little further in that same paragraph: "Although these games developed an enthusiastic fanbase, none of them were financially successful or sold particularly well. ToEE in particular was heavily criticized for shipping with numerous bugs, and caused an outcry when Atari dropped early support for the game. 2005 saw Troika Games in financial trouble, and most of the developers left for other studios, rendering the group dead.[82][83]"  Do sources 82 and 83 back up all the statements made in here?  Just want to clarify, since they're only at the end of the paragraph.
Fixed. SharkD  Talk  23:17, 1 July 2012 (UTC)
In the Independent games and Eastern Europe section, you've got a huge list of games, broken down by genre and hybrid genres, but without any sources.  Can you find a way to source this a little better?  It seems to be getting a little too precise with the terminology to be unsourced.  Alternatively, I would probably be okay with removing the sub-genre terms and just mentioning the different regions and countries the games are from, since that's not a controversial statement.
Done. I added some refs. Hopefully they will help. SharkD  Talk  00:15, 2 July 2012 (UTC)
Is it broad in its coverage?
A. Major aspects: 
Covers all the time periods quite well and in depth.
B. Focused: 
Sticks with the subject.
Is it neutral?
Fair representation without bias: 
Not even sure this could be a problem in this article.
Is it stable?
No edit wars, etc: 
Stable as can be, only edits are continuing improvements.
Does it contain images to illustrate the topic?
A. Images are copyright tagged, and non-free images have fair use rationales: 

B. Images are provided where possible and appropriate, with suitable captions: 
All the images check out, but similarly to what I said above, the last Oblivion image needs to be rephrased to avoid time-dependent phrases like "the past decade".
Done. SharkD  Talk  00:19, 2 July 2012 (UTC)
Overall:
Pass or Fail: 
Despite my tons and tons of comments, corrections, and complaints above, this is overall a fantastic article, and I commend you for your efforts.  I'm pretty sure you should be able to deal with most of my nitpicking without too much trouble, and this should be able to be promoted in the near future.  Putting the article on hold until you have a chance to address the issues I've listed. —Torchiest talkedits 17:32, 19 June 2012 (UTC)
Thanks for the response! Sorry I didn't get to it earlier, but I was gone visiting family for the past week or so. I'll do so now. SharkD  Talk  02:51, 1 July 2012 (UTC)
Great work on all your fixes.  I'm fine with the few minor issues you disagreed about, as they're not that crucial.  I did some copy editing to clean up a few minor problems, and pulled two of the dead references, as they seemed unnecessary.  The Diablo III release link actually works okay; the link checker gave a false alarm, I guess.  Other than that, I think it's good to go!  Awesome job. —Torchiest talkedits 04:10, 2 July 2012 (UTC)
Thanks so much for your assistance!!! SharkD  Talk  04:19, 2 July 2012 (UTC)

Hi SharkD, I want to discuss the removal ([1]) of a high-quality screenshot of an actual game which should be preferable before low resolution fair-use images which make the majority of the other images in this article. Also, the given reason sounds strange to me, "image limit"? Such an policy would be new to me. thanks Shaddim (talk) 19:30, 7 July 2012 (UTC)

Wikipedia frowns on articles having too many Fair Use (i.e. non-free) images in a single article. I fear we are approaching that limit already at five four images. Secondly, high-resolution Fair Use images are a BAD thing. Low-resolution images are preferred. Expect someone in the near future to come along and reduce the size of your image to something smaller. Thirdly, I don't think the image you selected shows us anything new. We already have an image of a first-person, tile-based game (Dungeon Master). Lastly, I don't think LoG is nearly well-known enough to be featured in the article with its own image. SharkD  Talk  20:16, 7 July 2012 (UTC)
Hi sharkD, exactly that was my point, the LoG image is NOT a fair use image. It is a much better image because licensed for use on wikipedia (see here File:Legend of Grimrock screenshot 01.jpg)! So this image can be used without restriction and should be prefered before fair use images. :) Also, I think the LoG image is better as it shows the game situation AND an character sheet and inventory. cheers Shaddim (talk) 20:31, 7 July 2012 (UTC)
I still don't think LoG occupies an important enough place in VG history. It shows nothing new that the existing images don't already do, and it doesn't show anything better (or even as well) than the existing images already do. And, I can virtually guarantee that another image will be removed to make room for it. It may be notable as a Dungeon Master clone, but that doesn't help our article. SharkD  Talk  20:43, 7 July 2012 (UTC)
Ok, the up to now limited importance of LoG is an aspect to consider. But maybe this is now to late, as fair use only applies if no free image alternative is available, as far as I know. And we have now a free one. Should we close our eyes? ;) Shaddim (talk) 20:51, 7 July 2012 (UTC)
A free alternative to what? Dungeon master? The Elder Scrolls? Fallout? What?! SharkD  Talk  01:13, 8 July 2012 (UTC)
as illustrating example of a 3d realtime roleplay game, a dungeon crawler. Advantages: high resolution, multi purpose (game situation, character sheet, character inventory), a real free image without restrictions and as last point it is actual and visual pleasing picture. Overall, can you please give me link to the policy where the amount of pictures is limited, I want to read and interprete this policy myself, thanks Shaddim (talk) 06:55, 8 July 2012 (UTC)
Such a limit hasn't been formalized, AFAIK. SharkD  Talk  19:06, 8 July 2012 (UTC)

This is where I will address issues that need clarification from the main author/editor. 

In the first sentence, is there a reason for "specifically" North America? If the idea is that North America is typically the main producer of such games, there's a less POV way of saying so, unless you have a reference that gives a reason like they're considered to be a waste of time/so ten years ago/evil or some such thing in other areas. Dementia13 (talk) 17:27, 27 July 2012 (UTC)
The "specifically..." bit was added by another author. I went ahead and changed it to "including". SharkD  Talk  00:37, 29 July 2012 (UTC)
If North America has historically been the predominant producer, it's OK to say so, it just requires a reference. If there are any historical or cultural reasons why this is so, that would be a good inclusion. It appears that there is, as the games originated in US universities, and were influenced by other US games such as D&D and the Avalon Hill games. Dementia13 (talk) 18:16, 29 July 2012 (UTC)
Quite a number of European RPGs (including Eastern Europe) have been released in the last decade, as well as a handful in the 1990s. SharkD  Talk  20:29, 29 July 2012 (UTC)
Under "Mainframe", several titles are mentioned in a row. Some give years, some don't. Does this mean that the several games listed before moria were all created in the same year, 1975? Dementia13 (talk) 18:08, 27 July 2012 (UTC)
No, it just means I don't have dates for those games. Would it be better to add "(????)" or "(19??)" after them to indicate that the exact dates are unknown? SharkD  Talk  00:37, 29 July 2012 (UTC)
I don't know that the dates are necessary. I recommend to leave them blank if unknown. I can't find that it's specified in WP:MOS. The only information I can find is that the first date of publication is considered essential information, but that specifically refers to lists of literary works. I don't see why software titles wouldn't be done the same way, but it's not specified, and this is not a list. My instinct is, don't sweat it, unless you need to disambiguate two games that share the same title. Dementia13 (talk) 18:10, 29 July 2012 (UTC)
OK. SharkD  Talk  04:17, 4 August 2012 (UTC)
Also under "Mainframe": "Of particular note is 1987's NetHack, an update to Rogue considered one of the "oldest games in development" due to its continuous extensions and updates over nearly two decades."That reference is dated, and it's now over two-and-a-half decades. Consider supplementing that reference with one that indicates that the game is still under active development. Sorry about the slow progress, BTW, I lost web access for a good while. The pace should pick up. Dementia13 (talk) 18:10, 29 July 2012 (UTC)
Apparently the latest version of NetHack was released in 2003, so we should probably remove the comment entirely, or switch to past tense as in "was one of the oldest games in development." SharkD  Talk  20:24, 29 July 2012 (UTC)
I cut it, because I don't see how it remains relevant, unless it's the only game, or one of few, to have been developed for so long. Dementia13 (talk) 21:08, 29 July 2012 (UTC)
That's too bad. I think only a few games have been developed for so long. SharkD  Talk  04:17, 4 August 2012 (UTC)
"Ultima III was considered by many to be the first modern CRPG."I changed this, because that's the kind of thing that gets said only in retrospect. In other words, people of the time weren't saying, "Finally a modern CRPG!", that's us, looking back and trying to figure out where it all started, so the statement needs to be in the present tense. If that somehow violates what the reference stated, then change it back. Dementia13 (talk) 21:01, 29 July 2012 (UTC)
Present tense is OK. However, note that the source itself is five years old. SharkD  Talk  04:17, 4 August 2012 (UTC)
It's stated that Garriott left NCsoft in 2009, but other sources say 2008. Be sure to verify that. Dementia13 (talk) 21:01, 29 July 2012 (UTC)
Did you remove the date? I can't see where this is stated in the article. SharkD  Talk  04:17, 4 August 2012 (UTC)
"Golden Age": in speaking of SSI games, there's this: "SSI's earlier "hardcore" RPG Wizard's Crown (1985) featured eight-character parties, a skill-based experience system, highly detailed combat mechanics, dozens of commands, injuries and bleeding, and strengths and weaknesses versus individual weapon classes"If I reword "strengths and weaknesses versus individual weapon classes" as "strengths and weaknesses that vary according an opponent's weapon class", does this say the same thing? Dementia13 (talk) 02:33, 30 July 2012 (UTC)
That's OK. SharkD  Talk  04:17, 4 August 2012 (UTC)
It strikes me that mobile games are excluded from this article, and there are titles out there. If console games are a topic, then so are iOS games. Dementia13 (talk) 14:53, 30 July 2012 (UTC)
I'm not aware of any notable iOS games except maybe those by Spiderweb Software. SharkD  Talk  04:17, 4 August 2012 (UTC)
"Bethesda, along with BioWare and Blizzard, is one of the three "B"s in the RPG world today, with Bethesda offering free-roaming exploration, BioWare offering a more focused narrative, and Obsidian refining the efforts of both.[44]"Is this "three 'b's'" thing a common observation, or is it just some cute turn of phrase that the author of that reference came up with? It's not even a consistent statement, as Obsidian gets thrown suddenly into the mix. Dementia13 (talk) 17:29, 30 July 2012 (UTC)
It's something the author made up. Removing it is OK. SharkD  Talk  04:17, 4 August 2012 (UTC)
"Fallout was nearly as influential on post-crash RPGs as Ultima was on Golden Age RPGs, and is considered by some to be the first "modern" CRPG."Inconsistent, because the same thing was said earlier about Ultima. That may be the "retrospect" thing, combined with sources of different ages. "Modern" to a person of 10-15 years ago is different than "modern" today. Statements like this can be trouble, but could be good if fleshed out with details about what makes it "modern", and how "modern" is defined. Dementia13 (talk) 17:35, 30 July 2012 (UTC)
Not sure what to do about this. One author says one thing; another says a different thing. Both are relatively recent, however. SharkD  Talk  04:17, 4 August 2012 (UTC)
Ambiguous: "Interplay's collapse resulted in the shutdown of Black Isle and the cancellation of the third games in both the Fallout and Baldur's Gate series, as well as of an original title, Torn.[70][71][72] Instead, they published a trio of console-only action RPGs... "Who is they? The closest "they" is Black Isle, but the previous sentence says that they were shut down. Is "they" Interplay? Dementia13 (talk) 20:16, 30 July 2012 (UTC)
Interplay is "they". SharkD  Talk  04:17, 4 August 2012 (UTC)
"Interplay announced in 2008 that money from its sale of the Fallout intellectual property to Bethesda Softworks and the sale of its controlling interests to a Luxembourg-based firm would be used to relaunch its game development studio." This may be overly detailed. The paragraph as a whole might fit better into the Interplay main article than into an article about genre history. Dementia13 (talk) 21:49, 30 July 2012 (UTC)
That's fair. SharkD  Talk  04:17, 4 August 2012 (UTC)
Under "Video game consoles...", 2nd par.: "Their original IP, Jade Empire (2005) was also an Xbox exclusive," What's "IP"? That has to be spelled out on first use. Dementia13 (talk) 01:38, 31 July 2012 (UTC)
"IP" is intellectual property. SharkD  Talk  04:17, 4 August 2012 (UTC)
The entire final paragraph, about Blakemore's game, stands out like a sore thumb. You've got several paragraphs that discuss trends, and then an entire paragraph devoted to a single piece of vaporware. You've got a lot of sources there, so the game must be notable, but is it notable for this context, for the purposes of this particular article? Dementia13 (talk) 04:14, 31 July 2012 (UTC)
He is well-known within the indie RPG community for his "vaporware" title, as well as his extreme political views and noxious Internet personality. IMO, no discussion of indie RPGs is complete without mentioning Blakemore, just as no discussion of indie space sims is complete without mentioning Derek Smart. SharkD  Talk  04:17, 4 August 2012 (UTC)
The copy edit is complete. I'll check back in, in case something's changed, or I missed something. Dementia13 (talk) 04:14, 31 July 2012 (UTC)

OK, thanks. I'll start on the other FAC comments tomorrow. SharkD  Talk  04:17, 4 August 2012 (UTC)

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The article could probably use a section just for this studio. ➧datumizer  ☎  13:12, 19 February 2021 (UTC)

Done. But some Dark Eye games should be mentioned somewhere too. ➧datumizer  ☎  13:59, 21 February 2021 (UTC)

We should have one article that encompasses all RPG video game history. Then splitting out a part might work, but not a original "Western" something name. In general, a Japanese firm may produce a English "Western" RPG game, it's not about geography. Right now, this likely fails the GA status. IgelRM (talk) 20:15, 12 July 2023 (UTC)

For example, Moria is quite likely the first RPG to ever feature cooperative simultaneous multiplayer. Doesn't that seem worth mentioning? What about the first RPG available on home computers. It was probably Beneath Apple Manor, and that game doesn't even get mentioned anywhere in the article.  — Preceding unsigned comment added by 2600:1011:B003:3BA2:25ED:1967:CB16:707E (talk) 05:07, 13 October 2025 (UTC)