# Talk:Broken Sword II: The Smoking Mirror

Not so long ago I attended a games related event at BAFTA. We shared a table with one of the developers who had programmed the sound for the game. I asked him why the game started out with such rich animation but ended up with virtually nothing. Apparantly it's because Revolution ran out of funds for the project before it was completed. It had to be finished by the few staff who agreed to work for nearly nothing in the hope that the game got published. --Salimfadhley (talk) 23:03, 23 March 2009 (UTC)

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BetacommandBot (talk) 19:43, 26 November 2007 (UTC)

Image:SmokingMirrorQuaramonte.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 19:43, 26 November 2007 (UTC)

This review is transcluded from Talk:Broken Sword II: The Smoking Mirror/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Czarkoff (talk · contribs) 21:11, 6 February 2012 (UTC)


### Status
This section is supposed to be edited only by reviewer.

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### Discussion
The only actual issue I can't fix is the 4th one... I don't know how to make it sound "not-disconnected" :( Please help. Best --Khanassassin (talk) 18:03, 7 February 2012 (UTC)

As with the first game of the series, your response is amazingly fast. I'll look into it a bit later today. — Dmitrij D. Czarkoff (talk) 19:39, 7 February 2012 (UTC)
Thank You :) --Khanassassin (talk) 19:56, 7 February 2012 (UTC)
Please see my changes in the lead. I'm not entirely sure that I did it the best way, but I like it more now anyway. — Dmitrij D. Czarkoff (talk) 23:32, 7 February 2012 (UTC)
Yes, it does sound more "natural" :). Oh, and, can You tell me what do I have to do to make issue nm.10  Done,since i see you marked it as undone.... :) --Khanassassin (talk) 08:42, 8 February 2012 (UTC)
Literally:Charles Cecil was the director and writer of the game, David Sykes, Jonathan Howard, Paul Porter, James Long, Patrick Skelton, Chris Rea and Pete Ellacot.
can be divided in two parts:Charles Cecil was the director and writer of the game,
andDavid Sykes, Jonathan Howard, Paul Porter, James Long, Patrick Skelton, Chris Rea and Pete Ellacot.
First part is OK, but the second fails to explain who these people are and what the relation between them and the game is. Even worse, as of now the sentence reads as they are alter egos of Charles Cecil. — Dmitrij D. Czarkoff (talk) 09:38, 8 February 2012 (UTC)
So it should be something like:Charles Cecil was the director and writer of the game; David Sykes, Jonathan Howard, Paul Porter, James Long, Patrick Skelton, Chris Rea and Pete Ellacot also had some kind of valuable input.
See the part in italics. And as we discuss this sentence in detail, semicolon would be a better separator (then comma) in this case. — Dmitrij D. Czarkoff (talk) 09:43, 8 February 2012 (UTC)
Oh, my bad - I didn't even write that the others were programmers; I added the semicolon too....I think it's done now :)--Khanassassin (talk) 09:53, 8 February 2012 (UTC)
Please review my change or better improve it. "were the programmers" is a way too general, I think. I was also a programmer back then, and still am, but I have nothing to do with this game. ;-) Once we've done with that, the article is ready for GA list. — Dmitrij D. Czarkoff (talk) 10:12, 8 February 2012 (UTC)
Your change flows pretty good to me, so I think it's finally  Done ;). So, let's get this done! Best --Khanassassin (talk) 15:42, 8 February 2012 (UTC)
Oh, and BTW, I am nearly done with the Broken Sword: The Sleeping Dragon article, so you'll have another article to review very soon ;) --Khanassassin (talk) 09:57, 8 February 2012 (UTC)

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If someone can make a page for Broken Sword 2,5: The Return of the Templars (I don't know how it's done), I can provide the plot for it.  — Preceding unsigned comment added by 141.255.96.135 (talk) 18:58, 20 November 2022 (UTC) 

https://web.archive.org/web/20160322202057/http://scans.roushimsx.com/PCGamer_1998_02_pg142.jpg
https://web.archive.org/web/20000607095739/http://www.meristation.com/noticias/2000/enero/20000128-3.htm
https://archive.org/details/MicromanaTerceraEpocaSpanishIssue30/page/n23
https://archive.org/details/MicromanaTerceraEpocaSpanishIssue33/page/n45
Tony Warriner interview
https://web.archive.org/web/20000306121033/http://headline.gamespot.com/news/97_07/22_sword/index.html