# Talk:F-Zero (video game)

Erm, nothing is said about the racers as such in the original game - only the different vehicles are listed. --Zilog Jones 02:06, 10 Jun 2005 (UTC)

I believe the paper manual included with the game gives a bit more background on the 4 main racers; I don't have mine anymore though so cannot verify. 132.162.213.109 17:30, 13 December 2005 (UTC)
The manual did give the characters backgrounds204.124.67.250 (talk) 17:52, 24 January 2013 (UTC)

Under the line that says: "* F-Zero Maximum Velocity (2001)...(unlike other GBA - SNES ports however, this has different new tracks from the original)." what does "different new tracks" mean?  For an encyclopedia article, it is a bit ambiguous (looks like a possible typo <=> maybe the two games had two different sets of unlockable tracks <=> ??).  I was just curious --Baltakatei 03:56, 9 Jan 2005 (UTC)

I've commented about this in Talk:F-Zero (series) 132.162.213.109 20:56, 16 December 2005 (UTC)

I wasn't sure if the article required links to the F-Zero series or to F-Zero itself and, with the exception of the official website, I've listed those focusing on F-Zero alone. Feel free to add or remove appropriate links as you see fit. 64.12.116.198 02:49, 22 Apr 2005 (UTC)

In Japan, everything in F-Zero is in Japanese. For the tracks, Mute City is Myuuto Shichi (ミュウト シチ), Big Blue is Biggu Buruu (ビグ ブルウ), Sand Ocean is Sando Oshen (サンド オシン), Death Wind is Dezzu Rindo (デズ リンド), Silence is Sairensu (サイレンス), Port Town is Poruto Toun (ポルト トウン), Red Canyon is Reddo Kanyon (レド カンヨン), White Land is Waito Rando (ワイト ランド), and Fire Field is Haiya Hirudo (ファイヤ フィルド). --PJ Pete

Make sure their right then add them in the appropriate locations. FMF|contact 16:34, 15 July 2007 (UTC)

maybe it would be nice to include the fact that F-Zero means Friction Zero, since the vehicles in the game are not in contact with the track? Jontce 29 June 2005 13:50 (UTC)

Are you sure about that? I just assumed it was the next level of racing, so, its F-zero instead of F-1 racing. Or something. Friction Zero could make sense, but I've never heard an official explanation.
Oh, and should we mention that the game has really catchy music?  --Havermayer 22:10, 29 July 2005 (UTC)
I'd have to say that the F in F-Zero is the same F as in F1 Grand Prix. That'd make it be called Formula Zero. Mr. M-

The article says:
F-Zero was the first SNES title to pervasively use a special hardware feature of the SNES called Mode 7 that allowed different kinds of scaling and rotation effects, which F-Zero used to simulate 3D environments
According to wikipedia, Pilotwings was released before F-Zero.  All of Pilotwings' gameplay was done with mode 7. Are the release dates are correct?  If so, this bit in the F-Zero article should be changed as Pilotwings would then be the first SNES title to pervasively use Mode 7.--Polkapunk 21:00, 28 December 2005 (UTC)

I believe there needs to be information for the history of F-Zero, how it came to be. 
"F-Zero derives from the old F-1 Race of the 20th and 21st century and the F-Max Grand Prix of the 24th century. Over the years, races became influenced by wealthy ex-space merchants. They thought that a fast and violent race would be a great way to get people to gamble, so the ex-merchants established the F-Zero Execution Project." Lord Falcon 17:11, 5 January 2006 (UTC)

This section of the article belongs in the article for the anime F-Zero GP Legend. The original SNES game only had four racers, and Rick Wheeler only appears from GP Legend onwards. Thus, it belongs in the GP Legend article, not in the article about the original game, as it only pertains to the anime. Keith Davies Lehwald 20:00, 14 June 2006 (UTC)

I never noticed that section there. Lord Falcon 20:06, 14 June 2006 (UTC)

I hope the following is helpful to you. If you have any questions, please either respond here (preferable) or on my talkpage.

Lead - Consider rewriting the second paragraph, as the prose is a bit clunky. It also mentions that F-Zero was the first of it's kind - what kind are you refering to? I think you mean the hover or anti-gravity racer, but I can't be certain.
Gameplay - It isn't clear what you mean buy an "SSS" mark. Is thins an indicator on the heads-up display or on screen?
Leauges - It isn't clear what the releationship between leauge and difficulty setting is. Can each leauge be attempted at three different difficulty settings?
Story - This needs to be rewritten slightly to adjust the viewpoint. Try starting with "The game is set in the year 2450..." or similar.
Reception and Development - If possible can this be broken out more? Start off by describing the development process, who was involved, etc. Include critical reception for the game once you finish development. If possible, add a table for review scores. Also, fix up the red links and probably remove the audio cd track listing.
Satellaview releases - Look at renaming this section to Legacy, also incorporating mention of the follow-on games that were inspired by this. Mention the further release on Virtual Console here. Either that or merge some of it into a Development section, breaking out Reception and criticism afterwards, leaving a note on legacy there.
Definately an improvement. I think it's enough for a regrade from Start to B Class. Hopefully these suggestions will help further. Any questions, just ask. Gazimoff (talk) 10:45, 6 March 2008 (UTC)

Okay, I've copyedited it the best I can without distorting the content too much. I've slightly changed the wording of sentences assuming that the meaning would still be factual, but I'll need FMF to check over that to make sure that this is the case. I still have general concerns about layout and stylistic choices that will require the major contributor to consider, so I'll leave a full review some time today. Cheers. Ashnard Talk Contribs 10:15, 26 October 2008 (UTC)
Okay, let's take a look:

It might be better to state the year that the game was released for the Nintendo Super System.
The info regarding release in the second paragraph seems to fit better in the first paragraph. The second paragraph is too scarce on gameplay and story info. One sentence on gameplay is insufficient.
"It was released in Japan as one of the two initial games,[7] but was accompanied by additional titles in North America and Europe." Very confusing. What two initial games? What do you mean by "additional titles"? Was it sold in a bundle pack?
"F-Zero is considered to be one of the first futuristic racing games," By whom? Avoid weasel words that don't shed light on who is making the claim. There's no point having two sources to support this if they're both from the same publisher.
"This graphics-rendering technique was considered to be a groundbreaking technological achievement at the time that made the title the first racing game to be developed this realistically". Avoid colloquialisms such as "groundbreaking". Again with the assertion thing. I'm also having trouble with the last part, since it's portrayed as some factual statement even though it's seems to be based on subjective criteria.
"the title reinvigorated the racing genre". Again, according to whom?
There is no negative reception or legacy in the lead. Needs to be neutral.
I don't think the external links in the prose are required, and I'm not sure whether they're actually permitted per MoS.
Neither the "SSS"s or spare parts are explained. Linking it to "1UP" is not clear enough.
"Additionally, the Death Wind, Port Town, and Red Canyon courses have areas that are not accessible unless the player is on another version of those tracks, which then in-turn closes the direction previously available." I cannot make sense of this sentence.
"Completion of the expert class in any league unlocks the master difficulty level" It would probably be best to avoid "how-to" allegations by referencing this mode without stating how it is unlocked.
"Leagues" section should adopt a more general, descriptive approach rather than going into specifics. The Mute City should be stated as an example to establish a broader concept—i.e. changing environments—rather than how it is now. Should be used as an opportunity to clarify how the tracks are different to most other games, and how this fits with the subgenre.✗ Not done
Regarding story, is there not supposed to be some specific focus on Captain Falcon in the game? Could this be elaborated upon slightly?✗ Not done
I'll be blunt: I think it's a bad idea to mix "Reception" and "Development" like this. These are two very dicrete aspects of the game, and you seem to have enough information for both to be standalone sections. I think this whole part needs reorganising.
"pseudo-3D" should be linked the first time it's used, not the second.
"Takaya Imamura, a character designer for the game, was surprised to be able to so freely design F-Zero's characters and courses as he wanted since it was his first game." This sentence seems to pop out of nowhere and just completely breaks the flow of the paragraph. Relocate or cushion it with links to character design and EAD beforehand.
"and has been rated as the fastest and smoothest pseudo-3D racing game of its time." Again, establish that these are the opinions of some reviewers. "smoothest" shouldn't be used like this in an encyclopaedia.
Explain jargon such as "bitmap".
I can only find one negative point/quote in the text. Again, neutrality concerns.
In my opinion, will need sales info and Japanese reception if you're going for FA.
Ref 21 should state the other guy as a co-author. You may also want to reconsider the MobyGames link since basically doesn't offer anything new.
Okay, that's it. Thanks. Ashnard Talk Contribs 11:30, 26 October 2008 (UTC)

"The unreleased F-Zero 2 for Super Nintendo did two player, but a split screen made it overly tricky to play." CVG
Then I found this, 

"Mario Kart owes its origins to F-Zero. This high-powered Grand Prix race rocked the 16-bit world, taking my 1991 award for  most innovative video game  and finding a loyal following. But for  all it was worth, the game  had no two- player feature.
One year later , Nintendo has a new F-Zero on the market with a two-player feature. But it isn't really F-Zero. It's more like F-Zero Plus." The ROCKY MOUNTAIN NEWS (1992) « ₣M₣ » 15:44, 3 October 2009 (UTC)

Requesting A-class. GamerPro64 (talk) 20:31, 21 November 2010 (UTC)

The lead section requires a lot more references. Specifically for the re-release of the game on Wii, and for just about every sentence of the third paragraph that describes critical reaction. You could probably just reuse appropriate references from the "Reception" section.
I removed the Citations Needed on the grounds of Wikipedia:Lead#Citations. GamerPro64 (talk) 17:11, 4 December 2010 (UTC)
It will still require some sources, I'm afraid. Saying that critics made certain claims, can definitely be rather contentious material. --Dorsal Axe 17:16, 4 December 2010 (UTC)
Sources in leads aren't really necessary if the material is in other sections and have sources to them. Even some FA articles don't have references in their leads (EX: Killer7, Limbo). GamerPro64 (talk) 17:24, 4 December 2010 (UTC)
But a source is absolutely necessary if a strong or bold claim is being made, and/or it is not present elsewhere in the article. The sentence "As a result, the title reinvigorated the genre and inspired the future creation of numerous racing games" must have a source, period. I can't see this or any similar statement elsewhere in the article. For all I know, this could be completely untrue, as there is nothing at all to suggest otherwise. --Dorsal Axe 17:36, 4 December 2010 (UTC)
Having read over the article I'd agree.  But I'd like to see it cited in the body, since anything stated in the lead should appear in the body anyway.  But yes, the tone of that statement definitely needs backing up. --Teancum (talk) 17:55, 6 December 2010 (UTC)
In fact, I would also advise rewriting that entire third paragraph, trying to avoid the use of words such as "innovative" unless you are using a quote (which should use quotation marks of course).
The sentence "In retrospective reviews of the game critics agreed that it should have used a multiplayer mode" should be restructured completely.
Perhaps flesh out the second paragraph in the lead section a little more.
The addition of a reviews table would be nice, if possible.
Agreed.  While another other use had a counterpoint (mentioning that modern reviews may skew the view of this game) in the peer review, the fact is that the casual reader still wants things at a glance.  With the extensive prose provided casual folks will want a quick overview.  That author suggested mentioning (VC) next to any of the Wii virtual console ratings, however I would just put (Wii), as the casual reader may not know what VC is, and they might not feel like clicking. --Teancum (talk) 17:55, 6 December 2010 (UTC)
I agree with that. Also, Virtual Console can now also refer to the service on the Nintendo 3DS, so "(Wii)" would provide a much clearer distinction anyway.  --Dorsal Axe 18:10, 6 December 2010 (UTC)
"Sequels" should be a subsection under "Reception and legacy" I've gone ahead and done this myself.
Other than that, the article appears to be in good shape. Address those issues, and I will support a promotion to A-Class status. --Dorsal Axe 16:28, 4 December 2010 (UTC)
Oppose on the grounds that the recommended improvements have not been made. I'm willing to go ahead and improve it myself, but I feel it would compromise my position as a reviewer, so I shall refrain from doing so for now. --Dorsal Axe 12:23, 10 December 2010 (UTC)
I'm gonna close this review. There's too many problems unadressed and I don't think I have time to work on them. GamerPro64 (talk) 02:46, 25 January 2011 (UTC)

I know it's strange, but I have found another Famitsu score for the SFC version of F-Zero. It's actually part of the "30 Point Plus" section at the end of the Cross Reviews in the magazine I have. The Cross Reviews are of course the 4 basic Famitsu scores (scored 1-10) which are added together to give a total out of 40. The "30 Point Plus" section is an occasionally-occurring section that lists only the highest-scoring games whose totaled Cross Review scores is 30/40 or greater.
Because the "30 Point Plus" scores are intended as mere reprints of the Cross Review scores, the total should be the same, however in this case they are not. Whereas the April 1993 magazine gives the game a 37/40 (10/10 + 8/10 + 9/10 + 10/10), the October 1995 magazine I have gives 36/40 as the "30 Point Plus" score. I'm not sure if this was an addition error on Famitsu's part or whether this was intended as a score revision. Either way, we're left with the problem of which number to use for the article or whether we can use both. Are there any opinion on this? If anyone is interested I can make scans of either or both magazines (the April 1993 one is a little hard to read beyond the raw scores which are clear, but the October 1995 one is quite clear). -Thibbs (talk) 11:33, 19 September 2012 (UTC)

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