# Talk:Ni no Kuni: Wrath of the White Witch

This review is transcluded from Talk:Ni no Kuni: Wrath of the White Witch/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: AdrianGamer (talk · contribs) 10:00, 15 October 2015 (UTC)


### Lead
I suggest moving  Players control Oliver, a young boy who sets out on a journey to save his mother. to the next paragraph of the lead.
The artwork was also inspired by Studio Ghibli's other productions. - artstyle instead of artwork
The developers used the power of the PlayStation 3 to its full potential to render the world with great detail. - Not really necessary. Every developer do the same thing, unless we are comparing it to Dominion of the Dark Djinn
at its story, graphic design and unique gameplay - remove "unique" for consistency
became one of the best-selling PlayStation 3 games - not mentioned in the sales section. Besides, the definition of "best-selling PlayStation 3 games" is a bit blur.


### Gameplay
players enter the World Map, which can be navigated, or used to select a destination - "which can be navigated" is not necessary
forms of transport to navigate the world - Information about riding on dragons should be mentioned directly in the gameplay section, not by the note, especially when you mention them in the lead
they enter a battle mode The source does not call it "battle mode"
During battles, players command a single human ally, or one of the familiars accompanying them. - Not sure what "command" means here. You control them, or issue orders to them? AI-controlled companions, or you can switch between characters as mentioned by the lead?
Familiars level up and evolve alongside the human characters; each have unique statistics and capabilities - Each upgrades have unique statistics, or each familiar have unique statistics?
and can be guided through their upgrades with treats - Do not understand this.
players may receive experience points - wikilink experience points
characters' levels will increase, and their abilities improve - "will improve"
Should a party member lose health or mana points - In what conditions they would lose these points? Wikilink health as well.
restored by picking up a green and blue orb, respectively - Rephrase it to "restored by picking up orbs, known as "glims""
enables the powerful "Miracle Move" - What it is then? Some basic description of this would be great.


### Development
Conceived as a project for Level-5's tenth anniversary - when is Level5's tenth anniversary? the year the game released, announced, or something else?
witnessing Hino's passion for the project - The development of the game began before the collaboration between the two companies? If it is true, this needs some clarification. You should move the setting design section above the art design section
Hino wished to incorporate the "heartwarming touch" of Studio Ghibli productions into the game - Rephrase it to "Hino wished the game to have a heartwarming feel". The "Ghibli feel" or something similar was mentioned too many times in this section.
incorporating a "Ghibli-like" style - Almost identical to "was greatly inspired by Studio Ghibli's work"
the team adjusted the latter's color tones - which team?
arranging the terrain in "fun and fascinating ways". - Any examples on how they achieve this?
Professor Layton series (2007–present) - Do not really think "(2007–present)" is necessary. But this is optional. I do not see much problem leaving it there
By the time he was cast in the role, voice recording for the other characters had begun. - Do not really see the significance of this, unless he began this voice acting role the latest.
The team found they could render the game world with great detail - Add "with the PlayStation 3," after "the team found that"
development on the localized version of Wrath of the White Witch stopped as the game was submitted for manufacturing - Suggest rephrasing it to "development on the localized version of Wrath of the White Witch was completed and the game was submitted for manufacturing"


### Reception
Too much quotes. You should paraphrase some of them, especially for the second paragraph
Andrew Fitch named the world one of the game's standout features - Does he mention why?
and GameSpot's VanOrd appreciated the use of humor - Should be mentioned in the story reception paragraph
Information about the game's release seems to be lacking. Information like the Special Edition, the game's release dates, post-release support etc.


### Overall
GA review – see WP:WIAGA for criteria

Is it reasonably well written?
A. Prose is "clear and concise", without copyvios, or spelling and grammar errors: 

B. MoS compliance for lead, layout, words to watch, fiction, and list corporation: 

Is it factually accurate and verifiable?
A. Has an appropriate reference section: 

B. Citation to reliable sources where necessary: 

C. No original research: 

Is it broad in its coverage?
A. Major aspects: 

B. Focused: 

Is it neutral?
Fair representation without bias: 

Is it stable?
No edit wars, etc: 

Does it contain images to illustrate the topic?
A. Images are tagged with their copyright status, and valid fair use rationales are provided for non-free content: 

B. Images are provided if possible and are relevant to the topic, and have suitable captions: 

Overall:
Pass or Fail: 

Overall it is well-written and highly verifiable. Good work with this. More information on the game's release would be great. There is only some small issues need to be dealt with. When all of them are fixed, it should be good to go. AdrianGamer (talk) 14:25, 18 October 2015 (UTC)

Thanks for the review, AdrianGamer! I've gone through and tried to address all of your concerns. Let me know if there's anything else. – Rhain1999 (talk to me) 15:09, 18 October 2015 (UTC)
Article looks great. Ni no Kuni: Wrath of the White Witch is now a . Congratulations! AdrianGamer (talk) 15:26, 18 October 2015 (UTC)

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