# Talk:Indiana Jones and the Fate of Atlantis

At several points in the
game it is possible for the player to die, at which point a short "what happened next" plot summary and a score appear.
Hmm, are you sure you're not thinking of the Last Crusade game, in which you could die at numerous places? --Brion

Nope, i'm not. Will add similar entry to that page. TRIVIA! I'm not sure of the fist and wits paths, which i've not finished, but there's at least three ways to die on the team path. You can get shot by the Evil German (is there any other sort, in an Indiana Jones thing? :>) just after you leave the map room in the Greater Colony. Sophia disappears and he comes through instead. He points a pistol at you and demands the stones. If you say "you'll take the stones over my dead body!" followed by "you're bluffing", he'll shoot you. Second, it's possible to die at the submarine part. I'm not sure exactly of the trigger conditions, but I think if you send the crew midships and try and go down, Indy says "I've got a bad feeling about this" as he goes down the ladder, the crew capture you and throw you overboard. (I actually managed to trigger it today by saying "Good work men, carry on" to the intercom then going down the ladder...) Dead again. Finally, there's lots of ways to die during the final conversation. If you don't choose the right options, the Mad Scientist sticks you on the god-making machine, tries to make a god out of you, and fails. You're dead again. You're right that you can die in Last Crusade too, though. Maybe they felt not being able to die took the edge out of it, I dunno. --AW
Interesting, I didn't remember that (or just never triggered the death scenes). Manic Mansion was another million-ways-to-die game; I'm not sure the can't-die-even-if-you-try-really-hard thing started until around Secret of Monkey Island; I remember they made a big deal about it in the manual. Of course, FoA was later, so it does seem to be a bit of a throwback that way. --Brion
It was quite possible for me to die - I can easily remember at least a few places. For example when the nazis beat you in the Atlantis hallways, or when you get transformed to a tiny mutated beast in the god-making machine. —Preceding unsigned comment added by 80.186.244.90 (talk • contribs) 23:02, 18 June 2005
I agree, you could die in this game. Although it is at least 10 years since I played this game, I'm quite sure. At least towards the end of the game, in the city of Atlantis, you can get yourself killed by a future boxing champion :) - Jure —Preceding unsigned comment added by 193.111.223.177 (talk • contribs) 07:01, 7 February 2006
Atlantis is indeed a game where you can die quite easily. Here are all of the possible ways to die, by S.L./WaltCip:
Fists Path:
Get beaten by the various Nazi guards in a fistfight. In particular; Horst, the desert Nazis, Rolf, Klaus, Hans, Franz, Otto, Karl, Kurt, Anton, and Arnold.
Get shot by Rolf by attempting to punch him, or by waiting too long when he has you detained.
When diving, die underwater by wandering around for too long.
Wits Path:
Get shot by the gunman aboard the U-Boat when dressed as Indy.
Team Path:
Get shot by Kerner in the catacombs by attempting to threaten him.
Get slowly punched to bitter death by the weak 60-year-old Captain on board the U-Boat.
Attempt (twice) to go on deck while the Nazis are still out.
Attempt to "sell fine leather jackets" to Sophia's guard
Atlantis:
Get killed by the guards wandering in the hallway.
Get beaten by Fritz, the dungeon guard.
When walking across the "lava bridge" in the inner ring, stand too long on a particular platform.
Get transformed by Dr. Ubermann.
Another thing I found while browsing through Scumm Revisited was that there was another hidden way to die. One of the death message was: "Suddenly, Indy forgot everything he knew about handling a bullwhip, and flogged himself to death." However, I could not find out what triggered this sequence. I've tried and tested every possible "whip" puzzle.
—Preceding unsigned comment added by WaltCip (talk • contribs) 00:39, 8 March 2006

Possibly the most infamous fight in Fate of Atlantis, if you've played the Fists path, is the fight against Arnold. His power and health bar is twice that of yours. It's not possible to get one-tenth of his health down without being crushed in two swift punches. Plus, you can't use the "0" cheat on him, either. Has anyone ever beaten this guy yet? - S.L. —Preceding unsigned comment added by 67.141.147.238 (talk • contribs) 19:48, 4 March 2006

Lucasarts' official guides say that it's theoretically possible (that means, if you happen to beat him, the game won't crush because the programmers didn't predict it), but I odn't know anyone who has Pictureuploader 09:38, 5 March 2006 (UTC)
After much years of incessant practice, owed partially to having too much freetime, I have finally beaten this lummox (and lay claim to the first person doing so!) My strategy was, as soon as the fight begins, move directly into him. Take note of the position in which he is blocking, and then lay your punches into this position. As soon as he takes a full hit, quickly move back or block in this position. Allow your power bar to recharge and then start attacking him again. Move forward and backward occasionally as you do so to avoid getting mega-punched. You will certainly lose many times as you win, but once you finally get him into the red, you can start laying on as many punches as possible on him, and knock him down to claim victory without having to use the boulder trick. Being able to beat Arnold hand-to-hand means that you will also get to skip two other easier fights. I have proof of beating this guy, but I can't post the screenshots here on Wikipedia due to copyright issues. For proof please E-mail me at sam@thelawsons.com. The only fight that seems impossible now is the boxing guard in the dungeons... - S.L WaltCip March 6th, 2006
You could probably upload the screenshots to ImageShack.--Drat (Talk) 05:48, 7 March 2006 (UTC)
Here is the chronology of the fight then, from nearly beating him to what happens afterwards. http://img130.imageshack.us/my.php?image=arnoldchronology6ak.gif No cheats were used; none really could be used. Be warned that the file is huge. -- S.L. —Preceding unsigned comment added by WaltCip (talk • contribs) 00:32, 8 March 2006
Do you have savegames from after the fight?--Drat (Talk) 01:04, 8 March 2006 (UTC)
Certainly. Again, if you would like to see proof, please contact my E-mail address, and I will be happy to send the info that you ask for. -- S.L. —Preceding unsigned comment added by WaltCip (talk • contribs) 02:03, 8 March 2006
Do you get any IQ point for beating him that way? Davhorn 14:35, 7 October 2007 (UTC)
It is Quite possible to defeat Arnold. As shown here. These arent my vid's but I had to show you them.
Video on YouTube
After beating him, You Earn 10 IQ points plus if you try the Boulder trick, Indy will remark that he doesnt need to anymore.
It's also possible to defeat the Boxer Guard "Fritz" as well.
Video on YouTube
After beating him, you earn 7 IQ points Sophia will congratulate you....Ironicaly, Fritz was the Ticket Taker in "Last Crusade"
Beating Both of them is actually essential to get Maximum overall IQ points, Plus you get the satisfaction of making them eat your fist. ---Gareth, 28 May 2008
—Preceding unsigned comment added by 58.166.221.197 (talk) 10:24, 28 May 2008 (UTC)

I removed the trivia regarding Ubermann.  By the by, "über" means over in German.  And in reference to Superman (as in Nietzsche), it is "Übermensch" not "Übermann" that is typically translated as "superman."ProfessorFokker 09:49, 13 May 2006 (UTC)

Maybe we still should keep it, noting it as a mistaken attempt, or simply a joking reference, quoting the analysis and the proper term alongside? Pictureuploader 10:51, 13 May 2006 (UTC)
It's speculation pure and simple, without a source to back it up.--Drat (Talk) 10:56, 13 May 2006 (UTC)
Any German dictionary isn't a good source? Pictureuploader 13:28, 13 May 2006 (UTC)
What I mean is trying to suggest it to be a joke (sucessful or not) is speculation without a source to back it up. And even then it really is extremely trivial, even for trivia.--Drat (Talk) 16:33, 13 May 2006 (UTC)
Is there a particular reason that there is no "plot line" regarding the details about the Wits or Fists Path?  Just wondering. Lawlsy 07:31, 6 May 2007 (UTC)

Since I have known this game, people like to consider the Teams path as the most popular and perhaps canon... of course no official word has been given on this. I have tried to include a generic plotline that includes all paths, but it was reverted. Feel free to add info on Wits and Fists Pictureuploader 10:22, 6 May 2007 (UTC)

Weird statement, since FM-TOWNS version of the game have data files called indy4.000, indy4.001 and exacutable is called indy4.exp. --Sevua 11:35, 12 June 2006 (UTC)

It's erroneous because it's not the fourth part of an Indiana Jones adventures saga. Pictureuploader 12:30, 12 June 2006 (UTC)
I believed it was marketed as a 4th episode and part of the Indiana Jones canon (ie, film 1, 2 and 3 (which was also made into games) and the the 4th one that was only a game. I was also rumoured or stated that it based on a script that was never filmed. I think the naming of the files to indy4 was deliberate, even if LucasFilm/Art later changed their mind about the canon. That is not to say it should be included in Wikipedia since I'm working from memory here and have no proof. I just think it might be a path worth investigating. BeShaMo (talk) 15:06, 5 January 2008 (UTC)

It has been suggested that Sophia Hapgood be merged into this article.  Any thoughts on this?~ Dusk Knight 03:26, 27 August 2007 (UTC)

Absolutely not. She is effectively a main character and has had several majore appearences. Therefore she deserves here own article. Simply south 21:15, 10 September 2007 (UTC)
According to WP:FICT, she cannot sustain her own article, not that I necessarily agree with WP:FICT.  Ichormosquito 02:57, 21 September 2007 (UTC)
Sophia Hapgood is is not exclusive to this game (She also appears in "The Infernal Machine")and she's a secondary character. So Sophia Hapgood is not necessary to be merged.  -Sanfierro
Someone went ahead and did a rather sloppy merge by redirecting Sophia Hapgood to this page.  Anyway, If anyone would like to integrate information, this was the last revision before redirect.  Or the article could be restored... but if this is to be done without incident, additional references and out-of-universe information will be needed.~ Dusk Knight 04:27, 11 November 2007 (UTC)

I was wondering which of the three (wits, team, or fists) paths in the game is the 'canon' path?  Or maybe there isn't one?  The box art shows the camel chase, which made me think it might be whichever path had that...I can't remember which one it is.  Are any references made in Infernal Machine? (via dialogue with Sophia maybe? A knight shall come 03:13, 10 October 2007 (UTC)

I don't think there is anything official about this.  Maybe whatever path the comic adaptation took is canon?  Or maybe it's completely different, I've never read it.  It's been a while since I played Infernal Machine, but I'm pretty sure nothing from Fate of Atlantis is mentioned.~ Dusk Knight 04:10, 10 October 2007 (UTC)
Yeah, I thought the comic might be the way to go; I've heard it has some extra locales not in the game as well. A knight shall come 17:08, 10 October 2007 (UTC)
Things happen in the comic that's in none of the paths. If I remember correctly, Trottier is killed before Indy and Sophia arrive in Monte Carlo. Davhorn 18:03, 10 October 2007 (UTC)

Under the External links section, the hyperlinks for the game soundtrack and the fan-created productions/sequels may constitute contributory copyright infringement. --Elegie (talk) 02:51, 2 January 2008 (UTC)

Nowhere is the soundtrack (which is, by the way, excellent) mentioned. What's up with this? All other Lucasarts adventure games articles have a well defined soundtrack section, with the composer clearly indicated. Fuzzform (talk) 19:41, 8 February 2008 (UTC)

Yes, I agree that it should be mentioned. Also there are (or were) 6 versions of FoA -unofficials- soundtracks
_#1 - A direct conversion from the Highland Productions' midi through a regular Soundblaster AWE. Tracks: 22 / Bitrate: 160kbs / notes: include Crab Raft Remix (from Highland productions).
_#2 - Indiana Jones and the Fate of Atlantis - The Complete Game Soundtrack. Author: Lundquist / Tracks: 24 / notes: people stated it's far better than Dragoor's den version. Source1: [url]http://indyfoa.thefiddler.net | Source2: http://raven.theraider.net/archive/index.php/t-4204.html
_#3 - Author: Roger R Holten / tracks 19 (later he completed the album with 21 tracks). Notes: As far as I remember this was a pretty decent version. The tracks could be download in Soundfont Island (today is called soundtrack island) but they had to delete them in 2004. Since January 2008 soundtrack island has placed another version (ogg files) | Source: http://web.archive.org/web/20030530161427/http://s-island.mixnmojo.com/ | Source2: http://web.archive.org/web/20020627205553/http://stud4.tuwien.ac.at/~e9125985/IJC/Movies+TV/Soundtracks/FoA.htm
These are easy to find:
_#4 - Kenneth L Simonsen. Notes, you can easly download this version.
_#5 - Dragoor's den
_#6 - Soundtrack Island (ogg vorbis)
84.90.24.156 (talk) 11:04, 4 June 2008 (UTC)

There was also an Action Game version which isn't mentioned anywhere on English Wikipedia:
http://www.mobygames.com/game/dos/indiana-jones-and-the-fate-of-atlantis-the-action-game  —Preceding unsigned comment added by 85.182.41.93 (talk) 20:59, 16 February 2008 (UTC) 

And even that link provides little information.--Occono (talk) 22:12, 15 July 2009 (UTC)
This version was also released on the ZX Spectrum. 81.152.72.174 (talk) 21:48, 19 May 2010 (UTC)

I think it should stay just ‘Indiana Jones’ or ‘Professor/Dr. “Indiana” Jones’ if you want, because in FoA it was never mentioned his name to be Henry Jr. 
But if the idea was to place his complete name it should be added “Walton” after "Henry" as we also know this information, in spite not being there.
—Preceding unsigned comment added by 213.63.2.46 (talk) 12:21, 26 May 2008 (UTC) 

I played the game a few days ago, Indy's real name "Henry" is mentioned in the game FoA, even though "Walton" and "Jr." are not. --93.221.223.132 (talk) 01:04, 17 April 2019 (UTC)

Is there a lite version of this game? as playing my friend's talkie version recently i had this nagging feeling and i reminded a puzzle with melting a cat in a furnace  —Preceding unsigned comment added by 82.2.122.149 (talk) 18:42, 26 May 2008 (UTC) 

There is not, but one of the places the lost dialogue is hidden is in a vax cat you melt in the college's furnace. The game randomly choose a hiding place each time you play so it might just have chosen a different one for you. Davhorn (talk) 23:18, 28 May 2008 (UTC)

I strongly believe this animation should be kept. It is the only indication of how the cutscenes in the sequel would have looked, and it shows how heavily they relied on the Neo-Nazism theme of the game. That's why I uploaded it and think it is a necessary addition to the article. Prime Blue (talk) 10:07, 9 June 2010 (UTC)

Shouldn't the plot of the three paths be more extensively talked about? Trottier, Omar Al-Jabbar, Crete, the Labyrinth, the Submarine, and all that nonsense isn't even discussed. I know Wikipedia is more of an overview, but I still think that this part should be handled differently, as it is a third of the game.--Architeuthidae (Talk | Contributions) 01:28, 30 December 2010 (UTC)

Cutting down the old, lengthy scene-for-scene description to meet the limit of about 700 words was one of the reasons the last GA nomination was postponed. All the information critical to the plot in this part of the game is still included (the location of Atlantis, the search for the stones and Sophia's abduction by the Nazis). Prime Blue (talk) 11:11, 30 December 2010 (UTC)
Oh, ok, I didn't know there was a limit. Also sorry for my additions if they also broke policies I didn't know about.--Architeuthidae (Talk | Contributions) 22:16, 30 December 2010 (UTC)
No problem, you were just trying to help. :-) Prime Blue (talk) 23:43, 30 December 2010 (UTC)

I thought I'd drop off a few links I found.

CGW review
Numerous Amiga, C64 and DOS reviews and previews (at least one preview contains interview quotes)
New Straits Times review
Boston Herald review (I can provide the fulltext if necessary)
Another Boston Herald review (ditto)
The Advocate review (ditto)
LA Times review (ditto)
Chicago Tribune end-of-year award (ditto)
Hope these are useful. JimmyBlackwing (talk) 17:09, 28 May 2011 (UTC)

The game is available on the Wii and so belongs to the infobox. One can add a note that it's only through the Staff Of kings game that it is available, but it's available, and so provides valuable information. Who says it has to be stand-alone? The important thing is to give information to the readers. 94.230.81.132 (talk) 11:54, 2 June 2011 (UTC)

Apparently, I've already collected sources for this game. I'll start writing the Reception section as soon as possible. Aside from that, I think source checks are the most critical issue. On that note, there used to be a dead link in here, but it seems to have vanished. I hope that the source was replaced with one that had the same information, and not just removed entirely. JimmyBlackwing (talk) 22:16, 2 January 2012 (UTC)

Time setbacks, as usual. I guarantee that I'll start on the Reception section before too long. JimmyBlackwing (talk) 05:40, 7 January 2012 (UTC)
Looks like Indiana Jones and the Fate of Atlantis: The Action Game got a fair amount of Reception coverage. Does that need to be covered in this article? The games don't seem particularly connected. JimmyBlackwing (talk) 23:13, 10 January 2012 (UTC)
No, I think that's irrelevant. It would be better off on an article for the Action Game.--Architeuthidae (Talk | Contributions) 00:20, 11 January 2012 (UTC)
Here are points from my review of the sources.

Overlinking to LucasArts
I don't think we're allowed to link to scans of copyrighted material like magazines and covers. We should probably remove the web links.
I'm not sure what the climate is for interviews on non-reliable sources. I don't think they'd fly at an FAC, but GAN might be fine with them. I know removing these would significantly reduce the development section.
Ref 30 Adventure-Treff
Ref 31 The Indy Experience
Ref 33 The International House of Mojo
Ref 34 LucasFans
Ref 44, the Iron Phoenix comic, needs author info
I don't think Lemon Amiga would qualify as a reliable source.
Other than that, the sources look good. I'll give the article a copy edit sweep some time later. (Guyinblack25 talk 17:10, 19 January 2012 (UTC))

Nice work, GiB. Things are finally starting to settle down on my end, so I should be able to start working on this article soon. JimmyBlackwing (talk) 10:10, 25 January 2012 (UTC)
Finally got most of the references filled in, and I'm starting to incorporate review summaries. Still waiting on the fulltexts of a few newspaper reviews. JimmyBlackwing (talk) 01:10, 4 February 2012 (UTC)
Just a quick note, use of Mojo should be ok, I've managed to get it through FAC before: it should be fine for use if you're using it for its developer interviews and other material like that; I'd be wary, however, of using it for its news, opinion pieces and so forth. In any case, Mojo have restored their entire series of articles on the development of the classic adventures, be sure to use whatever you can from the development information from the designers that are included in this and the other adventure articles! -- Sabre (talk) 16:30, 17 February 2012 (UTC)

I'm going to nominate this article for GAN soon, since I think it's a waste for Prime Blue's work to go unrecognized. Any objections from people who are watching this page? JimmyBlackwing (talk) 20:33, 11 July 2014 (UTC)

The article doesn't mention the GOG Version of the game ... I'd like to know whether it includes the "talkie" version as well ... Alrik Fassbauer (talk) 22:39, 15 July 2018 (UTC)

https://web.archive.org/web/20180801053945/https://computerarchive.org/files/computer/magazines/retro%20gamer/Retro_Gamer_Issue_051.pdf

Just wanted to add some trivia related to the artwork for in-game locations in FoA, specifically, for two locations:  (a) The Azores location and (b) Crete.
I got the idea to dig some more from the amberfisharts' website (their FOA shrine page : 
AmberFishArts), where they mention that some of the art work for in-game locations drew inspiration from real world locations. Based on some investigation it indeed appears so. 

The Azores location -- a sea-facing view, which features a prominent knoll in the distance and several houses and a church on the shore, is indeed actually from one of the Azores islands. To be specific, the knoll pictured in the game, is this one : [1] . However, a much better view of the scene is to navigate to the coordinates 38.642415, -27.226022 in Google Earth (NOT google maps), then turn on the "Photos" layer. Of the hundreds of user-submitted photos within the vicinity of that knoll, there are a couple that were captured from "Jardim Duque de Terceira" which provide a perspective that is very similar to the one seen in the game.
Azores Location Picture #1 submitted by User Vagabundo S
Azores Location Picture #2 submitted by User Antonion Dias
Crete (Ruins of Knossos) - The in-game location of the Knossos Ruins also seems to have drawn inspiration from the real world location of the same name in Crete (Search for 'Minoan Palace of Knossos' on Google Maps). Here are two examples :
The Red Columns with black bands at the bottom look very similar to the ones seen in this photo of the location Red Columns at Knossos Palace
Similarly, the two big horns that appear at the centre of the ruins are the same as what you see here : Horns at Crete
Just thought this was interesting stuff, and if any other die hard FoA fans could add this information in a more presentable format to this page (ingame picture + actual location), or to the main page, would be very interesting indeed! Cheers to FoA nostalgia! -- Amrish Kelkar