# Talk:Dynamite Headdy

Dynamite Headdy is one of the most innovative, if not the most innovative game, I have ever played for its time. Dynamite Headdy is the game with the undoubtly best graphics for the Sega Genesis / Mega Drive. It consists of effects like 3d spinning, huge sprites, uncountable number of screen flips etc. - things you will see in no other game for the Genesis. With its hidden "bonus points" that are hidden throughout the game, you never get tired of finding new ones.
It should be noted that Dynamite Headdy takes some puns on other computer games. For example, on the flying stage, the endboss clearly resembles the endboss of the flying stage in Rocket Knight Adventure. As I read on the article Treasure Co. Ltd, one of the Treasure employees is believed to have worked for Konamis Rocket Knight Adventure.
As I remember, isn't Dynamite Headdy loosely based on a Japanese anime? Thanks, --Abdull 10:55, 24 Mar 2005 (UTC)

Nope, not so far as I know. There is a Japanese 4koma (4-panel gag strip) series about Dynamite Headdy that ran in a game magazine (I think it was called Beep!) for six months before the game came out, though. --Madamluna

according to the opening here the game didn'as it sell well outside Japan due to ugly box art. Isn't that down to opinion? I've seen the US box art and I admit it doesn't look too good, but the European artwork is very very good imo.
Well, that depends. I think the person who wrote that part was basing it on what they'd seen in my FAQ / Walkthrough posted on GameFAQs, in which I stated my opinion on the European cover art. Being my FAQ and being on a different site, I was excused from the neutrality rules of Wikipedia. But yes, the reasons why the game didn't sell well (and views on the box art) are really down to opinions in the end. Minty Fresh Death 13:43, 4 June 2006 (UTC)
I think the American box art is replusive. I would much prefer either of the other boxes to be used. --Mysterious Bob (talk) 23:02, 17 January 2008 (UTC)
Looking at the European box art... I'd have to say, the article's box art is fine as it is, no need to be changed. 68.196.48.208 (talk) 02:55, 11 October 2008 (UTC)

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BetacommandBot (talk) 21:55, 13 February 2008 (UTC)

This review is transcluded from Talk:Dynamite Headdy/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: TheJoebro64 (talk · contribs) 19:30, 5 November 2017 (UTC)
I'll take this one up.

Lead
Overall, the lead summarizes the article well, but I think the second paragraph is a bit weighty compared to the first one.
OK I shortened it.
Gameplay
If my understanding is correct, doesn't the game take place behind the scenes of a puppet show? If this is accurate, I'd mention this.
I don't know if that's true. I've heard similar things, but I haven't found a source that states this. The game definitely has a puppet world vibe going though, which is mentioned. If you have a source, let me know.
Gameplay otherwise is well-written and explains the gameplay.
Development and release
I think the other release dates need to be referenced here, and to clarify that the August release date was the Japanese launch day.
Added info and sources
The compilation includes all versions of Dynamite Headdy released on all three Sega platforms across all regions.[8][7][9] Shift the second ref across to be first.
Done. 78.144.82.158 (talk) 19:50, 8 November 2017 (UTC)
For GA standards, I think the development is good, but if you plan on FACing this, you'll need to bombard it with more information. Try finding developer interviews or old magazine previews.
Yea this is about it for readily accessible information. Remaining information is locked away in Japanese print resources, which I have but will take some effort to translate. I don't plan on taking to FA, at least anytime soon.
Reception
The Hardcore Gamer 101 article below describes the reception as "critical acclaim". I'd say that's pretty accurate looking at the review table.
Added
Journalists repeatedly highlighted the game's creativity as a strong point.[14][12][18][17] Citations need switching around (should be 12, 14, 17, 18)
Done. 78.144.82.158 (talk) 19:59, 8 November 2017 (UTC)
Critics found the Game Gear port to be well done given the system's less powerful technology.[20][21][19] Last citation needs to be first.
Done. 78.144.82.158 (talk) 19:52, 8 November 2017 (UTC)
Sources
Nothing of concern.
This Hardcore Gamer 101 piece might be worth including.
It was already included, it is a great piece
JOEBRO64 01:32, 7 November 2017 (UTC)

Overall, this article is pretty close to the GA standards, but needs some minor tweaks. Thus, I am placing this review on hold. Great job overhauling this article, TarkusAB! JOEBRO64 00:43, 8 November 2017 (UTC)
@TheJoebro64: Thanks for the review. Been pretty busy lately but will try and get to this (and Sonic Advance) within the next few days. TarkusABtalk 02:22, 9 November 2017 (UTC)
@TheJoebro64: OK done. TarkusABtalk 03:10, 10 November 2017 (UTC)
@TarkusAB: Great! Let's get this article promoted. JOEBRO64 11:03, 10 November 2017 (UTC)