# Talk:Electronic literature

There is nothing on the history of EL.  A good source is http://dichtung-digital.mewi.unibas.ch/2012/41/walker-rettberg/walker-rettberg.htm. N. Katherine Hayles's Electronic Literature: New Horizons for the Literary and C.T. Funkhouser's Prehistoric Digital Poetry: An Archaeology of Forms, 1959-1995 should also be used for writing a history.Kdammers (talk) 08:07, 2 May 2012 (UTC)

I see somebody added a lot of history, but it needs fixing - the predecessors section is about ebooks and audio books, not e-lit, and the rest is mostly about games. I don't currently have time to edit, but this is something that needs attention. Lijil (talk) 21:26, 24 July 2022 (UTC)
Thanks for editing so much on the history. We are working on this as well. I'll get to the New Media Reader from Noah Wardrip Fruin and Nick Monfort as a source as soon as I can. LoveElectronicLiterature (talk) 20:04, 23 October 2022 (UTC)
Oh and of course we need to cite Leonardo Flores theory of the three web generations. Just a reminder to me. LoveElectronicLiterature (talk) 20:06, 23 October 2022 (UTC)

This is probably not the correct place to put this reminder, but as we develop a Project Electronic Literature, we need to restore the drafts from User talk:Atfalati - Wikipedia that were abandoned (Tim McLaughlin). LoveElectronicLiterature (talk) 17:15, 24 November 2023 (UTC)

I just requested that the following drafts from User:Atfalatibe undeleted: Draft:Notes Toward Absolute Zero and Draft:Tim McLaughlin. I'll try to improve them. Lijil (talk) 09:50, 16 January 2024 (UTC)

I have started an Electronic Literature project at Wikipedia:WikiProject Electronic literature - Wikipedia LoveElectronicLiterature (talk) 02:29, 10 December 2023 (UTC)

I found a fact that might belong in this article. See the quote below

Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution.

The fact comes from the following source:

https://www.bloomsbury.com/us/electronic-literature-as-digital-humanities-9781501363504/

This post was generated using the Add A Fact browser extension.
LoveElectronicLiterature (talk) 20:23, 5 October 2024 (UTC)

I found a fact that might belong in this article. See the quote below

This article explores the way that interactive digital narratives play with the boundary between reality and fiction in ways that lead reader/players to perceive bidirectional ontological transfers both during and after the narrative experience—a phenomenon that I define as “ontological resonance.”

The fact comes from the following source:

https://shura.shu.ac.uk/27348/

This post was generated using the Add A Fact browser extension.
LoveElectronicLiterature (talk) 20:41, 5 October 2024 (UTC)

In how many words and with how many sources should I draft a discourse to be added as a category on the page of Electronic Literature? @LoveElectronicLiterature ME(hu)lit (talk) 14:23, 17 June 2025 (UTC)

Hi @ME(hu)lit
thanks for the add. Yes, Translating digital and electronic literature is different from other types of literature as we bring in essential elements such as images, navigation, and sound. So there are many elements to translate. I am thrilled that you brought up the subject in the Wikipedia article. However, you need to find a few more sources to explain this problem. Do not do any original research (see No Original Research) as a guide.
We appreciate your efforts in getting electronic literature represented in wikipedia appropriately. LoveElectronicLiterature (talk) 14:28, 17 June 2025 (UTC)

I've proposed the old article Story environment be deleted because it's unsourced, not updated since 2009 and while this term may be current I think it's used more generally and not in the precise way described here. The article was created by @Garyphayes in 2007 and articles back then often didn't have good sources. Whether the article is deleted or not, we may want to include a brief mention about story environment in the main Electronic literature article, but probably not with the exact five-level definition as in the Story environment article. A quick Google Scholar search shows the term is frequently used in connection with VR and AR narratives, and game environments, but I think it might just be a term often used to express that there's a difference in thinking about "a story" as a fixed thing vs creating an environment that various stories can happen in. It might be something worth including (briefly) on the Electronic literature page as it does distinguish traditional literature and some kinds of e-lit (like hypertext fiction) from other kinds of e-lit like VR-narratives and so on.

Laboratory for Advanced Media Production Definitions
IBM Physically Interactive Story Environments
Hamlet on the Holodeck
Lijil (talk) 08:17, 2 July 2025 (UTC)