# Talk:A Space for the Unbound

I removed two YouTube interviews -- you can find them linked below in case we decide to use them for sourcing:

Interview with the director
Interview with the writers
Nomader (talk) 15:22, 6 February 2023 (UTC)

Hi Nguyenquocthao! I saw your message at the Teahouse. Sorry, I just noticed I undid more of your edits than I intended too. I've reinstated some of them.
The plot bit is still my main issue. You've started out with a prologue, which is supposed to be followed by five chapters. The prologue alone had 205 words. If the following chapters had the same amount of words, we'd be looking at 1230 words (excluding the chapter names).
MOS:PLOTLENGTH states that video game plot descriptions should be around 700 words. 1230 would be way too much. Do you think you can shorten the prologue bit, so the following chapters can fit in too? soetermans. ↑↑↓↓←→←→ B A TALK 21:41, 23 February 2023 (UTC)

Sure, I will try to shorten the plot summary Nguyenquocthao (talk) 06:21, 24 February 2023 (UTC)

In Indonesian wiki page, they had include the controversy about PQube not going to get this game a proper publishments. Don't know if this headline should've be included here. VernardoLau (talk) 11:53, 19 March 2023 (UTC)

VernardoLau Hi, I included the controversy/conflict with PQube. Though my prose might've been rough from machine-translating the text from Indonesian Wikipedia. I recommend you check my edit and revise it. RFNirmala (talk) 07:56, 4 November 2024 (UTC)

Hi! A request for the logo of the game. Can't do it right away since New Year.
Would it be OK to have the logo include Nirmala (the girl beside the text)? This is optional. 
Also, unless both are logos, we need to be more specific which image is the logo and which is a game cover (e.g. from Steam, physical game).
Pinging @Yann, who added an image. Thanks for the edit! RFNirmala (talk) 12:59, 31 December 2024 (UTC)

@RFNirmala: No, then it would not be PD-textlogo anymore. Yann (talk) 17:24, 31 December 2024 (UTC)

Without doing a full GA review, a few comments:

The Reception is short and quote-heavy. I recommend following WP:CRS and extending from the many reviews.
The Gameplay doesn't describe how the player interacts with the game. Is it a visual novel? Point and click?
Plot seems a little long. Usually it would be a lot more concise given the brevity of the other sections.
I don't think the PD logo is needed if you have the full non-free cover with rationale
czar 14:03, 6 January 2025 (UTC)

Thanks for the points, overlooked that one. I did (3) and (4). The plot before I nominated the article (and during the PR) was already below 700 words - I shortened them for you to check out.
For the Gameplay, reviewers note it as a point-and-click game. I might add a gameplay screenshot later from a playthrough, and try to address a repetition on introducing Raya and Atma. I'm drafting the Reception, which could take some time. RFNirmala (talk) 03:41, 7 January 2025 (UTC)
Sounds good. If you think of the article as being for a general audience, someone with passing familiarity with the idea of a video game should have enough detail on how the player actually plays the game, i.e., the player uses a mouse to click on items in a 2D environment to receive dialogue prompts and progress through a story, or so on. czar 03:47, 7 January 2025 (UTC)
Added my draft of the reception at the mainspace. It definitely will expand and be revised, so feel free to ask as much questions (out of GA review/inquiry for more content).
I also see the 2nd para of gameplay sufficient to explain mechanics. Not sure whether the 1st does so too for lay readers. Still on second thoughts on a gameplay image, since I'll have to remove the pixel art image (doesn't fit in reception). RFNirmala (talk) 08:48, 8 January 2025 (UTC)
the player can interact with ... by approaching them This doesn't explain how the approaching works. I have more than passing familiarity and I still don't know (based on the text) if the player is a 3D entity approaching objects or if the entire game is 2D point-and-click screens. czar 09:25, 8 January 2025 (UTC)