# Talk:Ayrton Senna's Super Monaco GP II

I think some of the flags showing the nationality of the constructors companies are wrong?
I also deleted a spam comment on here.Greg hill 03:33, 3 October 2007 (UTC)
The article said that K Yepes was based on Karl Wendlinger, who already appeared on the list. I changed it to Pedro Chaves, whom it was actually based on. Also, I think J Rampal might've been based on Alesi, but I'm not sure. Given the loose nature of the line-ups, it's not impossible. Psychic Potato (talk) 22:32, 2 February 2008 (UTC)
K. Yepes is from Spain in the game, a flag of Portugal is displayed. Mapleleaf76 (talk) 20:24, 28 July 2009 (UTC)
I think the key to reveal the joke set behind the characters of the game is to look over the drivers and teams from 1992 F1 season. So on, it's possible to figure that:
Millions - N.Jones - Nigel Mansell
Firenzi - I.Germi - Ivan Capelli
M.Blume - Michael Schumacher
Tyrant - G.Gould - Gilles Villeneuve (tribute to his Idol)
Joke - L.Dufay - Stefano Modena
Dardan - K.Alfven - J.J.Lehto
Minarae - J.Nono - Gianni Morbidelli
Losel - W.Dehehe - Roberto Moreno (tribute to his personal friend)
Lares - P.Arai - Aguri Suzuki
Feet - J.Rampal - Olivier Grouillard (moved to Tyrell in 1992)
Rigel - T.Chardin - Eric Comas
Blanche - P.White - Gerhard Berger (tribute to his personal friend and teammate)
Cool - A.Delvaux - Eric Van de Poele
Moon - K.Yepez - Luis Perez-Sala
--Rafabarrosrj (talk) 07:41, 14 November 2009 (UTC)

If you won a race in this game it used to have speech which to me is unrecognizable. I never had any idea what it said...
Maggoty (talk) 04:24, 7 October 2008 (UTC)
Senna says "Congratulations!" - SegaFan1988

In the Gameplay section, the article included the following: "The player may, before each race, select a rival against whom to compete. If the player beats the same rival several times consecutively (from two to four times, depending from two factors : if the player raced without crashing on other racers, and on the level of the rival's team -an A-level team will need more wins than the B and lower-level teams-), then the player and the rival swap places; that is, the player assumes the rival's seat with their constructor, and the rival is relegated to the player's former constructor" [emphasis added]. I deleted the emphasized text, as I have just tested it through three playthroughs, and there is no such criteria; whether a rival is unseated in two, three, or four back-to-back victories was not affected by collision-free racing or the rival's team level.
During the first of my recent runs, I didn't go out of my way to avoid mild collisions (e.g. getting hit from behind or slightly clipping a trackside barrier), I sometimes qualified above my rival and sometimes below, and I won all the races (i.e. not only defeated the rivals, but also placed first in all races). From Serga, I challenged for the Dardan seat (which took two victories), then I challenged for the seat of each of the remaining more performant cars, sequentially moving up the roster until I reached Firenze (the season ended while I was driving for Firenze). No rival challenge took more than three victories.
During the second run, I avoided all collisions with the exception of the Brazil GP, I sometimes qualified above my rival and sometimes below, and I won all the races. From Serga, I challenged for the Joke seat (which took three victories), then I challenged for the seat of each of the remaining more performant cars, sequentially moving up the roster until I reached Millions. I beat out N. Jones for the Millions seat in two victories; all previous rivals each took three victories to unseat. Moving from Serga to Joke, and then sequentially moving up the roster from there, it took fourteen races to reach Millions. 
During the third run, I avoided all collisions, I made sure to always qualify higher than my rival, and I won all the races. Moving up the roster took slightly longer despite this. From Serga, I challenged for the Minarae seat (which took four victories), then I challenged for the seat of each of the remaining more performant cars, sequentially moving up the roster until I reached "Bestwal"/Bestowal (the season ended while I was driving for "Bestwal"). The Minarae and Joke seats both took four victories to earn. In my experience, a rival challenge taking four victories to finish doesn't happen that much, and having two rival challenges in a season each take four victories to finish is pretty rare. I beat out M. Blume for the "Bestwal" seat in two victories. Moving from Serga to Minarae, and then sequentially moving up the roster from there, it took fifteen races to reach "Bestwal". 
Years ago when I use to play the game a fair bit, I would typically challenge N. Jones for the Millions seat beginning with the first race of the season, and I would usually earn the seat in three victories; sometimes it only took two victories, sometimes it took four, but the vast majority of the time it took three. (Barring a hack or a bug, it's impossible to drive for Madonna during the first season no matter how many victories you rack up against Senna.)
There is some sort of game logic which determines how many victories it takes to unseat a rival (as it varies from playthrough to playthrough), but collision-free racing didn't affect how many victories it took, and A-level seats could sometimes be earned with two victories while sometimes lower B-level seats required three or four victories to acquire. I am not sure what determines it, but I am leaning towards the performance of your rival, not only relative to your performance, but also relative to that of the rest of the field (i.e. did your rival underperform, overperform, or meet expectations relative to the rest of the field). For example, if you challenge N. Jones for the Millions seat, and you place first during the challenge races, but he consistently places third (behind you and Senna) during the races, it might take more victories to unseat him than if you place first and he consistently places fifth during those races. A rival's existing points total might also be a factor. This is all speculation.

This review is transcluded from Talk:Ayrton Senna's Super Monaco GP II/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Namcokid47 (talk · contribs) 03:52, 25 July 2020 (UTC)

Told you. Namcokid47 (Contribs) 03:52, 25 July 2020 (UTC)

That was great :P  I saw the response on my talk page last night, went to bed, then this morning see you picked it up.  Red Phoenix talk 12:33, 25 July 2020 (UTC)
@Red Phoenix: This article is very close to passing, but there's a few things that need correcting. Here are my comments:

I'd rename the series in the infobox to just Monaco GP, since that's the title of that series (I'd also italicize it)
I do think it's a little weird to introduce the release date in the second sentence. There's also some repetition there (The game was released for the Sega Genesis and Mega Drive, Master System, and the Game Gear, released in 1992.) and it also implies that the consoles were released in 1992, which obviously isn't the case.
If possible, use the names of the reviewers instead of the publication (for instance, the Mean Machines review).
"Reception to Ayrton Senna's Super Monaco GP II was mixed to positive, praising the gameplay and the graphics but criticizing too few changes from Super Monaco GP." - The reception praised it? Or reviewers?
Does the title need to be specified in the image? Just using "the game" would be fine since the reader knows what the game is called.
While I've seen other articles do this, I feel for this game it isn't really necessary to merge the Release and Reception. The near-entirety of the paragraph in that section can be merged with the above Development section (which would make more sense, the product's release counts as development info) with no issue whatsoever.
Not sure if the link to the online Game Gear version should be included. It's very unlikely that Web Archive didn't receive permission from Sega to host it.
It's not required for a GA, but it's best if you archive the Sega-16 interview in the event it gets removed sometime in the future.
That's all I have. Once these are addressed I'll pass it. Namcokid47 (Contribs) 19:00, 27 July 2020 (UTC)

@Namcokid47: All comments addressed.  For the reviews, anyone who did have a name listed, I gave one.  Unfortunately, not all vintage magazines made clear who wrote the review, and Mega Machines is one of them.  I will want to visit with the Video games WikiProject about the game link, particularly since we have a template for them.  I'm not entirely sure what rights the Internet Archive has and how all that works out.  That being said, it is stricken for now.  Red Phoenix talk 21:42, 27 July 2020 (UTC)
Actually, I put it back up.  I did some research in the VG project talk archives; it looks like the Internet Archive received a special exemption to distribute more vintage software as a library, and while that was initially temporary it's been extended to indefinitely.  Red Phoenix talk 21:52, 27 July 2020 (UTC)
Okay, that's good to hear. Doesn't seem like there's any other issues, so I'll give it a pass. Namcokid47 (Contribs) 22:22, 27 July 2020 (UTC)