# Talk:Ace Combat 2

These are the same game, just different releases. It would be better to have all the information on one page with mention of each release given. --日本穣 Nihonjoe 19:20, 2 April 2006 (UTC)
What Game? Am I already late in asking? OOZ662 18:48, 19 May 2006 (UTC)

How come the Dragonets and the Intolerance were removed and put here??? Since all the other superweapons of the AC series have their very own page. Also, the Dragonets and the Intolerance were listed in the little Ace Combat info box at the bottom of the page, but later were removed. Why is this? Xfa 14:36, 23 March 2007 (UTC)Xfa

Well, not all superweapons have their own pages. Maybe they just don't have enough info to make a page for it? Pash Master 06:17, 28 September 2007 (UTC)
Superweapon pages are being merged/removed. They are not notable enough in the least bit for their own pages. What information is there on them other then in-game information? SpigotMap 11:33, 28 September 2007 (UTC)

That link for the Ace Combat 2 instruction Manual is not working. Someone needs to add a link in. Pash Master 06:17, 28 September 2007 (UTC)

This review is transcluded from Talk:Ace Combat 2/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Niwi3 (talk · contribs) 11:38, 8 January 2020 (UTC)

Posting the review now...


### Gameplay
The gameplay screenshot needs a more descriptive caption. For example, you can say that the fuel meter is displayed at the top of the screen, so you wouldn't have to say it in the prose at all. Then you should update the image licensing with the following: {{Non-free video game screenshot|PlayStation|image has rationale=yes}}
Combat flight simulator should be wikilinked.


### Development
Namco should be wikilinked.
"The idea for the game came from Kato's dissatisfaction with the outcome of Air Combat, as from a technical point of view he saw it as incomplete." - Too wordy. I would reword it to something like this: "The idea for the game came from Kato's dissatisfaction with the outcome of Air Combat, which he saw as incomplete from a technical point of view."
"The team created a program that was able to output as many polygons as possible without causing restraint on the hardware"
"The team also looked into including a large variety of missions, compared to only two mission types in Air Combat." - Reword it: "The team also looked into including a large variety of missions, as opposed to Air Combat's two mission types."
You are saying the same thing twice here (that they didn't use real models data so that the game is less complex for their target audience): "The team intentionally chose not to use real models of planes as the data of these would make the game too difficult, and chose not make the fighters have the same data as their real-world counterparts as they felt it would make the game way too complex for their target audience." - So it can be simplified.
"The team looked into getting advice from a real airplane pilot to help refine the gameplay" -- "help" is not needed.
"The development team experimented with a level design that had the player attempting to de-rail a trail through a mountain valley, which was dropped due to technical and graphical restraints." - Reword it: "The development team experimented with a level design that would involve the player attempting to de-rail a trail through a mountain valley, but it was ultimately dropped due to technical and graphical restraints."
"The overall level structure was tweaked slightly so as to not make the strategy in missions feel awkward or unnatural." - I don't think this is grammatically correct. I would change it to something like this: "The overall level structure was tweaked slightly so that the strategy in missions would not feel awkward or unnatural."
"Takahashi made sure the music had its own distinct flare to prevent it from sounding too similar to Top Gun, and to make it 'simulating' and intense. The music was created after looking at the mission designs and objective, so as to make sure it reflected the atmosphere of that particular mission." - Way too wordy. Replace it with the following: "Takahashi wanted the music to be 'simulating' and intense, but made sure it had its own distinct flare to prevent it from sounding too similar to Top Gun. The composers also made sure it reflected the designs and objectives of each mission."
"The game was released in Japan on May 30, 1997, later released in North America on July 31 and in Europe on October 24." - This should be the beginning of the 4th paragraph.


### Reception
Computer + Video Games -> Computer and Video Games
Allgame -> Allgame
"Next Generation also liked the game's support for the PlayStation Analog Joystick, which they felt made the game even more realistic than it was before."
artificial-intelligence -> artificial intelligence - It should also link to Artificial intelligence in video games instead of Artificial intelligence, which is more generic.
"...in several places it made some stages very easy to finish"


### References
Computer + Video Games -> Computer and Video Games
Overall, a very solid article with a few minor issues that should be easy to fix. Feel free to leave any comments/concerns. I will review the article once more after the issues above have been addressed. --Niwi3 (talk) 18:22, 8 January 2020 (UTC)

Niwi3 I believe I have addressed everything. Namcokid47 (Contribs) 19:31, 9 January 2020 (UTC)
I have addressed a few points you missed and made some copy-edits. Feel free to review them. Great work with the article, I'm now happy to pass this nomination. --Niwi3 (talk) 20:53, 9 January 2020 (UTC)
Thanks a bunch! Namcokid47 (Contribs) 22:19, 9 January 2020 (UTC)