O'Reilly: Developers, artists, and designers looking to enter the field of augmented and virtual reality today have few places to turn for expert guidance. Which is why this book was created—to help you learn how to build practical applications and experiences grounded in theory and backed by industry use cases.Chapter 5, “How the Computer Vision That Makes Augmented Reality Possible Works,” is particularly engaging and useful if you’re a developer looking to get into spatial computing, and you want to know where the industry is heading.And you can download it right now for free.Labels: Chapter,virtual Reality,ux,o'reilly,spatial Computing,augmented Reality,user Experience,hci,ar,3d,cv,computer Vision,vr,