Playing CBT - Therapy Game to Develop Awareness of Thoughts, Emotions and behaviors for improving Social Skills, Coping Skills and Enhancing self Control.- 2020 Version
Brand: Playing CBT
Playing CBT (2020 version) is a therapy game based on the Cognitive Behavioral Therapy (CBT) approach. The game is specifically designated for therapists, counselors, educators and facilitators to be used with children and adolescents. It was created to support therapy for children and adolescents or serve as a fun game that facilitates communication and emotional and behavior issues within group settings. Playing CBT helps children, adolescents and parents identify the different elements of their emotional experiences (thoughts, emotions, physical sensations and behavior) by providing a basis for reflection and discussions, which in return improves coping capabilities and promotes cognitive flexibility leading to more positive emotional, physical and behavioral reactions. Playing CBT is unique and one of a kind in the way it implements CBT and other therapy principles, makes them accessible, easy and fun for just about anyone. At the end of the day, the game provides an indirect,non intrusive and pleasant means for improving one's social skills, coping skills, self-control and self-resilience.
Playing CBT is designed for use in individual therapists, counselors,educators and facilitators. The game enables a fun and safe means of exposure to emotions and related cognitive issues.
The 2020 version offers 15 different games in one box to address various emotions, physical sensations, thoughts, cognitive traps and behaviors.
It is unique in its implementation of CBT principles; designed specifically to improve social skills, emotional regulation, self-control and self-resilience in children and adolescents.
The 2020 version also contains a highly detailed manual and pluralistic illustrations to suite just about anyone, anywhere.
The game is designed for use in individual therapy and group sessions, by therapists, counselors, educators and facilitators, it enables a fun and safe means of exposure to emotions and related cognitive issues.