Task: N-body problem
Java: import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.Arrays;
import java.util.List;

public class NBodySim {
    private static class Vector3D {
        double x, y, z;

        public Vector3D(double x, double y, double z) {
            this.x = x;
            this.y = y;
            this.z = z;
        }

        public Vector3D plus(Vector3D rhs) {
            return new Vector3D(x + rhs.x, y + rhs.y, z + rhs.z);
        }

        public Vector3D minus(Vector3D rhs) {
            return new Vector3D(x - rhs.x, y - rhs.y, z - rhs.z);
        }

        public Vector3D times(double s) {
            return new Vector3D(s * x, s * y, s * z);
        }

        public double mod() {
            return Math.sqrt(x * x + y * y + z * z);
        }
    }

    private static final Vector3D origin = new Vector3D(0, 0, 0);

    private static class NBody {
        private double gc;
        private int bodies;
        public final int timeSteps;
        private double[] masses;
        private Vector3D[] positions;
        private Vector3D[] velocities;
        private Vector3D[] accelerations;

        public NBody(String fileName) throws IOException {
            Path path = Paths.get(fileName);
            List<String> lines = Files.readAllLines(path);

            String[] gbt = lines.get(0).split(" ");
            gc = Double.parseDouble(gbt[0]);
            bodies = Integer.parseInt(gbt[1]);
            timeSteps = Integer.parseInt(gbt[2]);
            masses = new double[bodies];
            positions = new Vector3D[bodies];
            Arrays.fill(positions, origin);
            velocities = new Vector3D[bodies];
            Arrays.fill(velocities, origin);
            accelerations = new Vector3D[bodies];
            Arrays.fill(accelerations, origin);
            for (int i = 0; i < bodies; ++i) {
                masses[i] = Double.parseDouble(lines.get(i * 3 + 1));
                positions[i] = decompose(lines.get(i * 3 + 2));
                velocities[i] = decompose(lines.get(i * 3 + 3));
            }
            System.out.printf("Contents of %s\n", fileName);
            for (String line : lines) {
                System.out.println(line);
            }
            System.out.println();
            System.out.print("Body   :      x          y          z    |");
            System.out.println("     vx         vy         vz");
        }

        private Vector3D decompose(String line) {
            String[] xyz = line.split(" ");
            double x = Double.parseDouble(xyz[0]);
            double y = Double.parseDouble(xyz[1]);
            double z = Double.parseDouble(xyz[2]);
            return new Vector3D(x, y, z);
        }

        private void resolveCollisions() {
            for (int i = 0; i < bodies; ++i) {
                for (int j = i + 1; j < bodies; ++j) {
                    if (positions[i].x == positions[j].x
                        && positions[i].y == positions[j].y
                        && positions[i].z == positions[j].z) {
                        Vector3D temp = velocities[i];
                        velocities[i] = velocities[j];
                        velocities[j] = temp;
                    }
                }
            }
        }

        private void computeAccelerations() {
            for (int i = 0; i < bodies; ++i) {
                accelerations[i] = origin;
                for (int j = 0; j < bodies; ++j) {
                    if (i != j) {
                        double temp = gc * masses[j] / Math.pow((positions[i].minus(positions[j])).mod(), 3);
                        accelerations[i] = accelerations[i].plus(positions[j].minus(positions[i]).times(temp));
                    }
                }
            }
        }

        private void computeVelocities() {
            for (int i = 0; i < bodies; ++i) {
                velocities[i] = velocities[i].plus(accelerations[i]);
            }
        }

        private void computePositions() {
            for (int i = 0; i < bodies; ++i) {
                positions[i] = positions[i].plus(velocities[i]).plus(accelerations[i].times(0.5));
            }
        }

        public void simulate() {
            computeAccelerations();
            computePositions();
            computeVelocities();
            resolveCollisions();
        }

        public void printResults() {
            String fmt = "Body %d : % 8.6f  % 8.6f  % 8.6f | % 8.6f  % 8.6f  % 8.6f\n";
            for (int i = 0; i < bodies; ++i) {
                System.out.printf(
                    fmt,
                    i + 1,
                    positions[i].x, positions[i].y, positions[i].z,
                    velocities[i].x, velocities[i].y, velocities[i].z
                );
            }
        }
    }

    public static void main(String[] args) throws IOException {
        String filename = "nbody.txt";
        NBody nb = new NBody(filename);
        for (int i = 0; i < nb.timeSteps; ++i) {
            System.out.printf("\nCycle %s\n", i + 1);
            nb.simulate();
            nb.printResults();
        }
    }
}

Python: import math

class Vector:
    def __init__(self, x, y, z):
        self.x = x
        self.y = y
        self.z = z

    def __add__(self, other):
        return Vector(self.x + other.x, self.y + other.y, self.z + other.z)

    def __sub__(self, other):
        return Vector(self.x - other.x, self.y - other.y, self.z - other.z)

    def __mul__(self, other):
        return Vector(self.x * other, self.y * other, self.z * other)

    def __div__(self, other):
        return Vector(self.x / other, self.y / other, self.z / other)

    def __eq__(self, other):
        if isinstance(other, Vector):
            return self.x == other.x and self.y == other.y and self.z == other.z
        return False

    def __ne__(self, other):
        return not self.__eq__(other)

    def __str__(self):
        return '({x}, {y}, {z})'.format(x=self.x, y=self.y, z=self.z)

    def abs(self):
        return math.sqrt(self.x*self.x + self.y*self.y + self.z*self.z)

origin = Vector(0, 0, 0)

class NBody:
    def __init__(self, fileName):
        with open(fileName, "r") as fh:
            lines = fh.readlines()
            gbt = lines[0].split()
            self.gc = float(gbt[0])
            self.bodies = int(gbt[1])
            self.timeSteps = int(gbt[2])
            self.masses = [0.0 for i in range(self.bodies)]
            self.positions = [origin for i in range(self.bodies)]
            self.velocities = [origin for i in range(self.bodies)]
            self.accelerations = [origin for i in range(self.bodies)]
            for i in range(self.bodies):
                self.masses[i] = float(lines[i*3 + 1])
                self.positions[i] = self.__decompose(lines[i*3 + 2])
                self.velocities[i] = self.__decompose(lines[i*3 + 3])

            print "Contents of", fileName
            for line in lines:
                print line.rstrip()
            print
            print "Body   :      x          y          z    |",
            print "     vx         vy         vz"

    def __decompose(self, line):
        xyz = line.split()
        x = float(xyz[0])
        y = float(xyz[1])
        z = float(xyz[2])
        return Vector(x, y, z)

    def __computeAccelerations(self):
        for i in xrange(self.bodies):
            self.accelerations[i] = origin
            for j in xrange(self.bodies):
                if i != j:
                    temp = self.gc * self.masses[j] / math.pow((self.positions[i] - self.positions[j]).abs(), 3)
                    self.accelerations[i] += (self.positions[j] - self.positions[i]) * temp
        return None

    def __computePositions(self):
        for i in xrange(self.bodies):
            self.positions[i] += self.velocities[i] + self.accelerations[i] * 0.5
        return None

    def __computeVelocities(self):
        for i in xrange(self.bodies):
            self.velocities[i] += self.accelerations[i]
        return None

    def __resolveCollisions(self):
        for i in xrange(self.bodies):
            for j in xrange(self.bodies):
                if self.positions[i] == self.positions[j]:
                    (self.velocities[i], self.velocities[j]) = (self.velocities[j], self.velocities[i])
        return None

    def simulate(self):
        self.__computeAccelerations()
        self.__computePositions()
        self.__computeVelocities()
        self.__resolveCollisions()
        return None

    def printResults(self):
        fmt = "Body %d : % 8.6f  % 8.6f  % 8.6f | % 8.6f  % 8.6f  % 8.6f"
        for i in xrange(self.bodies):
            print fmt % (i+1, self.positions[i].x, self.positions[i].y, self.positions[i].z, self.velocities[i].x, self.velocities[i].y, self.velocities[i].z)
        return None

nb = NBody("nbody.txt")
for i in xrange(nb.timeSteps):
    print "\nCycle %d" % (i + 1)
    nb.simulate()
    nb.printResults()