Task: Resistor mesh
C#: using System;
using System.Collections.Generic;

namespace ResistorMesh {
    class Node {
        public Node(double v, int fixed_) {
            V = v;
            Fixed = fixed_;
        }

        public double V { get; set; }
        public int Fixed { get; set; }
    }

    class Program {
        static void SetBoundary(List<List<Node>> m) {
            m[1][1].V = 1.0;
            m[1][1].Fixed = 1;

            m[6][7].V = -1.0;
            m[6][7].Fixed = -1;
        }

        static double CalcuateDifference(List<List<Node>> m, List<List<Node>> d, int w, int h) {
            double total = 0.0;
            for (int i = 0; i < h; i++) {
                for (int j = 0; j < w; j++) {
                    double v = 0.0;
                    int n = 0;
                    if (i > 0) {
                        v += m[i - 1][j].V;
                        n++;
                    }
                    if (j > 0) {
                        v += m[i][j - 1].V;
                        n++;
                    }
                    if (i + 1 < h) {
                        v += m[i + 1][j].V;
                        n++;
                    }
                    if (j + 1 < w) {
                        v += m[i][j + 1].V;
                        n++;
                    }
                    v = m[i][j].V - v / n;
                    d[i][j].V = v;
                    if (m[i][j].Fixed == 0) {
                        total += v * v;
                    }
                }
            }
            return total;
        }

        static double Iter(List<List<Node>> m, int w, int h) {
            List<List<Node>> d = new List<List<Node>>(h);
            for (int i = 0; i < h; i++) {
                List<Node> t = new List<Node>(w);
                for (int j = 0; j < w; j++) {
                    t.Add(new Node(0.0, 0));
                }
                d.Add(t);
            }

            double[] curr = new double[3];
            double diff = 1e10;

            while (diff > 1e-24) {
                SetBoundary(m);
                diff = CalcuateDifference(m, d, w, h);
                for (int i = 0; i < h; i++) {
                    for (int j = 0; j < w; j++) {
                        m[i][j].V -= d[i][j].V;
                    }
                }
            }

            for (int i = 0; i < h; i++) {
                for (int j = 0; j < w; j++) {
                    int k = 0;
                    if (i != 0) k++;
                    if (j != 0) k++;
                    if (i < h - 1) k++;
                    if (j < w - 1) k++;
                    curr[m[i][j].Fixed + 1] += d[i][j].V * k;
                }
            }

            return (curr[2] - curr[0]) / 2.0;
        }

        const int S = 10;
        static void Main(string[] args) {
            List<List<Node>> mesh = new List<List<Node>>(S);
            for (int i = 0; i < S; i++) {
                List<Node> t = new List<Node>(S);
                for (int j = 0; j < S; j++) {
                    t.Add(new Node(0.0, 0));
                }
                mesh.Add(t);
            }

            double r = 2.0 / Iter(mesh, S, S);
            Console.WriteLine("R = {0:F15}", r);
        }
    }
}

Go: package main

import "fmt"

const (
	S = 10
)

type node struct {
	v     float64
	fixed int
}

func alloc2(w, h int) [][]node {
	a := make([][]node, h)

	for i := range a {
		a[i] = make([]node, w)
	}
	return a
}

func set_boundary(m [][]node) {
	m[1][1].fixed = 1
	m[1][1].v = 1
	m[6][7].fixed = -1
	m[6][7].v = -1
}

func calc_diff(m [][]node, d [][]node, w, h int) float64 {
	total := 0.0
	for i := 0; i < h; i++ {
		for j := 0; j < w; j++ {
			v := 0.0
			n := 0
			if i != 0 {
				v += m[i-1][j].v
				n++
			}
			if j != 0 {
				v += m[i][j-1].v
				n++
			}
			if i+1 < h {
				v += m[i+1][j].v
				n++
			}
			if j+1 < w {
				v += m[i][j+1].v
				n++
			}

			v = m[i][j].v - v/float64(n)
			d[i][j].v = v
			if m[i][j].fixed == 0 {
				total += v * v
			}
		}
	}
	return total
}

func iter(m [][]node, w, h int) float64 {
	d := alloc2(w, h)
	diff := 1.0e10
	cur := []float64{0, 0, 0}

	for diff > 1e-24 {
		set_boundary(m)
		diff = calc_diff(m, d, w, h)
		for i := 0; i < h; i++ {
			for j := 0; j < w; j++ {
				m[i][j].v -= d[i][j].v
			}
		}
	}

	for i := 0; i < h; i++ {
		for j := 0; j < w; j++ {
			t := 0
			if i != 0 {
				t += 1
			}
			if j != 0 {
				t += 1
			}
			if i < h-1 {
				t += 1
			}
			if j < w-1 {
				t += 1
			}
			cur[m[i][j].fixed+1] += d[i][j].v * float64(t)
		}
	}
	return (cur[2] - cur[0]) / 2
}

func main() {
	mesh := alloc2(S, S)
	fmt.Printf("R = %g\n", 2/iter(mesh, S, S))
}