Task: Quaternion type
C: #include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <math.h>

typedef struct quaternion
{
  double q[4];
} quaternion_t;


quaternion_t *quaternion_new(void)
{
  return malloc(sizeof(quaternion_t));
}

quaternion_t *quaternion_new_set(double q1,
				 double q2,
				 double q3,
				 double q4)
{
  quaternion_t *q = malloc(sizeof(quaternion_t));
  if (q != NULL) {
    q->q[0] = q1; q->q[1] = q2; q->q[2] = q3; q->q[3] = q4;
  }
  return q;
}


void quaternion_copy(quaternion_t *r, quaternion_t *q)
{
  size_t i;

  if (r == NULL || q == NULL) return;
  for(i = 0; i < 4; i++) r->q[i] = q->q[i];
}


double quaternion_norm(quaternion_t *q)
{
  size_t i;
  double r = 0.0;
  
  if (q == NULL) {
    fprintf(stderr, "NULL quaternion in norm\n");
    return 0.0;
  }

  for(i = 0; i < 4; i++) r += q->q[i] * q->q[i];
  return sqrt(r);
}


void quaternion_neg(quaternion_t *r, quaternion_t *q)
{
  size_t i;

  if (q == NULL || r == NULL) return;
  for(i = 0; i < 4; i++) r->q[i] = -q->q[i];
}


void quaternion_conj(quaternion_t *r, quaternion_t *q)
{
  size_t i;

  if (q == NULL || r == NULL) return;
  r->q[0] = q->q[0];
  for(i = 1; i < 4; i++) r->q[i] = -q->q[i];
}


void quaternion_add_d(quaternion_t *r, quaternion_t *q, double d)
{
  if (q == NULL || r == NULL) return;
  quaternion_copy(r, q);
  r->q[0] += d;
}


void quaternion_add(quaternion_t *r, quaternion_t *a, quaternion_t *b)
{
  size_t i;

  if (r == NULL || a == NULL || b == NULL) return;
  for(i = 0; i < 4; i++) r->q[i] = a->q[i] + b->q[i];
}


void quaternion_mul_d(quaternion_t *r, quaternion_t *q, double d)
{
  size_t i;

  if (r == NULL || q == NULL) return;
  for(i = 0; i < 4; i++) r->q[i] = q->q[i] * d;
}

bool quaternion_equal(quaternion_t *a, quaternion_t *b)
{
  size_t i;
  
  for(i = 0; i < 4; i++) if (a->q[i] != b->q[i]) return false;
  return true;
}


#define A(N) (a->q[(N)])
#define B(N) (b->q[(N)])
#define R(N) (r->q[(N)])
void quaternion_mul(quaternion_t *r, quaternion_t *a, quaternion_t *b)
{
  size_t i;
  double ri = 0.0;

  if (r == NULL || a == NULL || b == NULL) return;
  R(0) = A(0)*B(0) - A(1)*B(1) - A(2)*B(2) - A(3)*B(3);
  R(1) = A(0)*B(1) + A(1)*B(0) + A(2)*B(3) - A(3)*B(2);
  R(2) = A(0)*B(2) - A(1)*B(3) + A(2)*B(0) + A(3)*B(1);
  R(3) = A(0)*B(3) + A(1)*B(2) - A(2)*B(1) + A(3)*B(0);
}
#undef A
#undef B
#undef R


void quaternion_print(quaternion_t *q)
{
  if (q == NULL) return;
  printf("(%lf, %lf, %lf, %lf)\n", 
	 q->q[0], q->q[1], q->q[2], q->q[3]);
}

C#: using System;

struct Quaternion : IEquatable<Quaternion>
{
    public readonly double A, B, C, D;

    public Quaternion(double a, double b, double c, double d)
    {
        this.A = a;
        this.B = b;
        this.C = c;
        this.D = d;
    }

    public double Norm()
    {
        return Math.Sqrt(A * A + B * B + C * C + D * D);
    }

    public static Quaternion operator -(Quaternion q)
    {
        return new Quaternion(-q.A, -q.B, -q.C, -q.D);
    }

    public Quaternion Conjugate()
    {
        return new Quaternion(A, -B, -C, -D);
    }

    
    public static implicit operator Quaternion(double d)
    {
        return new Quaternion(d, 0, 0, 0);
    }

    public static Quaternion operator +(Quaternion q1, Quaternion q2)
    {
        return new Quaternion(q1.A + q2.A, q1.B + q2.B, q1.C + q2.C, q1.D + q2.D);
    }

    public static Quaternion operator *(Quaternion q1, Quaternion q2)
    {
        return new Quaternion(
            q1.A * q2.A - q1.B * q2.B - q1.C * q2.C - q1.D * q2.D,
            q1.A * q2.B + q1.B * q2.A + q1.C * q2.D - q1.D * q2.C,
            q1.A * q2.C - q1.B * q2.D + q1.C * q2.A + q1.D * q2.B,
            q1.A * q2.D + q1.B * q2.C - q1.C * q2.B + q1.D * q2.A);
    }

    public static bool operator ==(Quaternion q1, Quaternion q2)
    {
        return q1.A == q2.A && q1.B == q2.B && q1.C == q2.C && q1.D == q2.D;
    }

    public static bool operator !=(Quaternion q1, Quaternion q2)
    {
        return !(q1 == q2);
    }

    #region Object Members

    public override bool Equals(object obj)
    {
        if (obj is Quaternion)
            return Equals((Quaternion)obj);

        return false;
    }

    public override int GetHashCode()
    {
        return A.GetHashCode() ^ B.GetHashCode() ^ C.GetHashCode() ^ D.GetHashCode();
    }

    public override string ToString()
    {
        return string.Format("Q({0}, {1}, {2}, {3})", A, B, C, D);
    }

    #endregion

    #region IEquatable<Quaternion> Members

    public bool Equals(Quaternion other)
    {
        return other == this;
    }

    #endregion
}