Task: Quaternion type
C++: #include <iostream>
using namespace std;

template<class T = double>
class Quaternion
{
public:
  T w, x, y, z;

  
  Quaternion(const T &w, const T &x, const T &y, const T &z): w(w), x(x), y(y), z(z) {};
  Quaternion(const T &x, const T &y, const T &z): w(T()), x(x), y(y), z(z) {}; 
  Quaternion(const T &r): w(r), x(T()), y(T()), z(T()) {};
  Quaternion(): w(T()), x(T()), y(T()), z(T()) {};

  
  Quaternion(const Quaternion &q): w(q.w), x(q.x), y(q.y), z(q.z) {};
  Quaternion& operator=(const Quaternion &q) { w=q.w; x=q.x; y=q.y; z=q.z; return *this; }

  
  Quaternion operator-() const { return Quaternion(-w, -x, -y, -z); }
  Quaternion operator~() const { return Quaternion(w, -x, -y, -z); } 

  
  T normSquared() const { return w*w + x*x + y*y + z*z; }

  
  Quaternion& operator+=(const T &r) 
    { w += r; return *this; }
  Quaternion& operator+=(const Quaternion &q) 
    { w += q.w; x += q.x; y += q.y; z += q.z; return *this; }

  Quaternion& operator-=(const T &r) 
    { w -= r; return *this; }
  Quaternion& operator-=(const Quaternion &q) 
    { w -= q.w; x -= q.x; y -= q.y; z -= q.z; return *this; }

  Quaternion& operator*=(const T &r) 
    { w *= r; x *= r; y *= r; z *= r; return *this; }
  Quaternion& operator*=(const Quaternion &q) 
  { 
    T oldW(w), oldX(x), oldY(y), oldZ(z);
    w = oldW*q.w - oldX*q.x - oldY*q.y - oldZ*q.z;
    x = oldW*q.x + oldX*q.w + oldY*q.z - oldZ*q.y;
    y = oldW*q.y + oldY*q.w + oldZ*q.x - oldX*q.z;
    z = oldW*q.z + oldZ*q.w + oldX*q.y - oldY*q.x;
    return *this;
  }
    
  Quaternion& operator/=(const T &r) 
    { w /= r; x /= r; y /= r; z /= r; return *this; }
  Quaternion& operator/=(const Quaternion &q) 
  { 
    T oldW(w), oldX(x), oldY(y), oldZ(z), n(q.normSquared());
    w = (oldW*q.w + oldX*q.x + oldY*q.y + oldZ*q.z) / n;
    x = (oldX*q.w - oldW*q.x + oldY*q.z - oldZ*q.y) / n;
    y = (oldY*q.w - oldW*q.y + oldZ*q.x - oldX*q.z) / n;
    z = (oldZ*q.w - oldW*q.z + oldX*q.y - oldY*q.x) / n;
    return *this;
  }

  
  Quaternion operator+(const T &r) const { return Quaternion(*this) += r; }
  Quaternion operator+(const Quaternion &q) const { return Quaternion(*this) += q; }
  Quaternion operator-(const T &r) const { return Quaternion(*this) -= r; }
  Quaternion operator-(const Quaternion &q) const { return Quaternion(*this) -= q; }
  Quaternion operator*(const T &r) const { return Quaternion(*this) *= r; }
  Quaternion operator*(const Quaternion &q) const { return Quaternion(*this) *= q; }
  Quaternion operator/(const T &r) const { return Quaternion(*this) /= r; }
  Quaternion operator/(const Quaternion &q) const { return Quaternion(*this) /= q; }

  
  bool operator==(const Quaternion &q) const 
    { return (w == q.w) && (x == q.x) && (y == q.y) && (z == q.z); }
  bool operator!=(const Quaternion &q) const { return !operator==(q); }

  
  
  template<class T> friend Quaternion<T> operator+(const T &r, const Quaternion<T> &q);
  template<class T> friend Quaternion<T> operator-(const T &r, const Quaternion<T> &q);
  template<class T> friend Quaternion<T> operator*(const T &r, const Quaternion<T> &q);
  template<class T> friend Quaternion<T> operator/(const T &r, const Quaternion<T> &q);
  
  
  template<class T> friend ostream& operator<<(ostream &io, const Quaternion<T> &q);
};


template<class T>
Quaternion<T> operator+(const T &r, const Quaternion<T> &q) 
  { return q+r; }

template<class T>
Quaternion<T> operator-(const T &r, const Quaternion<T> &q)
  { return Quaternion<T>(r-q.w, q.x, q.y, q.z); }

template<class T>
Quaternion<T> operator*(const T &r, const Quaternion<T> &q) 
  { return q*r; }

template<class T>
Quaternion<T> operator/(const T &r, const Quaternion<T> &q)
{
  T n(q.normSquared());
  return Quaternion(r*q.w/n, -r*q.x/n, -r*q.y/n, -r*q.z/n);
}

template<class T>
ostream& operator<<(ostream &io, const Quaternion<T> &q)
{ 
  io << q.w;
  (q.x < T()) ? (io << " - " << (-q.x) << "i") : (io << " + " << q.x << "i");
  (q.y < T()) ? (io << " - " << (-q.y) << "j") : (io << " + " << q.y << "j");
  (q.z < T()) ? (io << " - " << (-q.z) << "k") : (io << " + " << q.z << "k");
  return io;
}

Python: from collections import namedtuple
import math

class Q(namedtuple('Quaternion', 'real, i, j, k')):
    'Quaternion type: Q(real=0.0, i=0.0, j=0.0, k=0.0)' 

    __slots__ = () 

    def __new__(_cls, real=0.0, i=0.0, j=0.0, k=0.0):
        'Defaults all parts of quaternion to zero'
        return super().__new__(_cls, float(real), float(i), float(j), float(k))

    def conjugate(self):
        return Q(self.real, -self.i, -self.j, -self.k)

    def _norm2(self):
        return sum( x*x for x in self)

    def norm(self):
        return math.sqrt(self._norm2())

    def reciprocal(self):
        n2 = self._norm2()
        return Q(*(x / n2 for x in self.conjugate())) 

    def __str__(self):
        'Shorter form of Quaternion as string'
        return 'Q(%g, %g, %g, %g)' % self

    def __neg__(self):
        return Q(-self.real, -self.i, -self.j, -self.k)

    def __add__(self, other):
        if type(other) == Q:
            return Q( *(s+o for s,o in zip(self, other)) )
        try:
            f = float(other)
        except:
            return NotImplemented
        return Q(self.real + f, self.i, self.j, self.k)

    def __radd__(self, other):
        return Q.__add__(self, other)

    def __mul__(self, other):
        if type(other) == Q:
            a1,b1,c1,d1 = self
            a2,b2,c2,d2 = other
            return Q(
                 a1*a2 - b1*b2 - c1*c2 - d1*d2,
                 a1*b2 + b1*a2 + c1*d2 - d1*c2,
                 a1*c2 - b1*d2 + c1*a2 + d1*b2,
                 a1*d2 + b1*c2 - c1*b2 + d1*a2 )
        try:
            f = float(other)
        except:
            return NotImplemented
        return Q(self.real * f, self.i * f, self.j * f, self.k * f)

    def __rmul__(self, other):
        return Q.__mul__(self, other)

    def __truediv__(self, other):
        if type(other) == Q:
            return self.__mul__(other.reciprocal())
        try:
            f = float(other)
        except:
            return NotImplemented
        return Q(self.real / f, self.i / f, self.j / f, self.k / f)

    def __rtruediv__(self, other):
        return other * self.reciprocal()

    __div__, __rdiv__ = __truediv__, __rtruediv__

Quaternion = Q       

q  = Q(1, 2, 3, 4)
q1 = Q(2, 3, 4, 5)
q2 = Q(3, 4, 5, 6)
r  = 7