Task: Snake and ladder
C++: #include <iostream>
#include <map>
#include <random>

std::default_random_engine generator;
std::uniform_int_distribution<int> dice(1, 6);
int rollDice() {
    return dice(generator);
}

const bool sixesThrowAgain = true;
const std::map<int, int> snl{
    {4, 14},
    {9, 31},
    {17, 7},
    {20, 38},
    {28, 84},
    {40, 59},
    {51, 67},
    {54, 34},
    {62, 19},
    {63, 81},
    {64, 60},
    {71, 91},
    {87, 24},
    {93, 73},
    {95, 75},
    {99, 78},
};


template <template<class, class, class...> class C, typename K, typename V, typename... Args>
V GetWithDef(const C<K, V, Args...>& m, K const& key, const V & defval) {
    typename C<K, V, Args...>::const_iterator it = m.find(key);
    if (it == m.end())
        return defval;
    return it->second;
}

int turn(int player, int square) {
    while (true) {
        int roll = rollDice();
        printf("Player %d, on square %d, rolls a %d", player, square, roll);
        if (square + roll > 100) {
            printf(" but cannot move.\n");
        } else {
            square += roll;
            printf(" and moves to square %d\n", square);
            if (square == 100) return 100;
            int next = GetWithDef(snl, square, square);
            if (square < next) {
                printf("Yay! Landed on a ladder. Climb up to %d.\n", next);
                square = next;
            } else if (next < square) {
                printf("Oops! landed on a snake. Slither down to %d.\n", next);
                square = next;
            }
        }
        if (roll < 6 || !sixesThrowAgain)return square;
        printf("Rolled a 6 so roll again.\n");
    }
}

int main() {
    
    int players[] = { 1, 1, 1 };

    while (true) {
        for (int i = 0; i < sizeof(players) / sizeof(int); ++i) {
            int ns = turn(i + 1, players[i]);
            if (ns == 100) {
                printf("Player %d wins!\n", i + 1);
                goto out;
            }
            players[i] = ns;
            printf("\n");
        }
    }

out:
    return 0;
}

Go: package main

import (
    "fmt"
    "math/rand"
    "time"
)

var snl = map[int]int{
    4: 14, 9: 31, 17: 7, 20: 38, 28: 84, 40: 59, 51: 67, 54: 34,
    62: 19, 63: 81, 64: 60, 71: 91, 87: 24, 93: 73, 95: 75, 99: 78,
}

const sixThrowsAgain = true

func turn(player, square int) int {
    for {
        roll := 1 + rand.Intn(6)
        fmt.Printf("Player %d, on square %d, rolls a %d", player, square, roll)
        if square+roll > 100 {
            fmt.Println(" but cannot move.")
        } else {
            square += roll
            fmt.Printf(" and moves to square %d.\n", square)
            if square == 100 {
                return 100
            }
            next, ok := snl[square]
            if !ok {
                next = square
            }
            if square < next {
                fmt.Printf("Yay! Landed on a ladder. Climb up to %d.\n", next)
                if next == 100 {
                    return 100
                }
                square = next
            } else if square > next {
                fmt.Printf("Oops! Landed on a snake. Slither down to %d.\n", next)
                square = next
            }
        }
        if roll < 6 || !sixThrowsAgain {
            return square
        }
        fmt.Println("Rolled a 6 so roll again.")
    }
}

func main() {
    rand.Seed(time.Now().UnixNano())
    
    players := [3]int{1, 1, 1}
    for {
        for i, s := range players {
            ns := turn(i+1, s)
            if ns == 100 {
                fmt.Println("Player", i+1, "wins!")
                return
            }
            players[i] = ns
            fmt.Println()
        }
    }
}