Task: N-body problem
C: #include<stdlib.h>
#include<stdio.h>
#include<math.h>

typedef struct{
	double x,y,z;
}vector;

int bodies,timeSteps;
double *masses,GravConstant;
vector *positions,*velocities,*accelerations;

vector addVectors(vector a,vector b){
	vector c = {a.x+b.x,a.y+b.y,a.z+b.z};
	
	return c;
}

vector scaleVector(double b,vector a){
	vector c = {b*a.x,b*a.y,b*a.z};
	
	return c;
}

vector subtractVectors(vector a,vector b){
	vector c = {a.x-b.x,a.y-b.y,a.z-b.z};
	
	return c;
}

double mod(vector a){
	return sqrt(a.x*a.x + a.y*a.y + a.z*a.z);
}

void initiateSystem(char* fileName){
	int i;
	FILE* fp = fopen(fileName,"r");
	
	fscanf(fp,"%lf%d%d",&GravConstant,&bodies,&timeSteps);

	masses = (double*)malloc(bodies*sizeof(double));
	positions = (vector*)malloc(bodies*sizeof(vector));
	velocities = (vector*)malloc(bodies*sizeof(vector));
	accelerations = (vector*)malloc(bodies*sizeof(vector));
	
	for(i=0;i<bodies;i++){
		fscanf(fp,"%lf",&masses[i]);
		fscanf(fp,"%lf%lf%lf",&positions[i].x,&positions[i].y,&positions[i].z);
		fscanf(fp,"%lf%lf%lf",&velocities[i].x,&velocities[i].y,&velocities[i].z);
	}
	
	fclose(fp);
}

void resolveCollisions(){
	int i,j;
	
	for(i=0;i<bodies-1;i++)
		for(j=i+1;j<bodies;j++){
			if(positions[i].x==positions[j].x && positions[i].y==positions[j].y && positions[i].z==positions[j].z){
				vector temp = velocities[i];
				velocities[i] = velocities[j];
				velocities[j] = temp;
			}
		}
}

void computeAccelerations(){
	int i,j;
	
	for(i=0;i<bodies;i++){
		accelerations[i].x = 0;
		accelerations[i].y = 0;
		accelerations[i].z = 0;
		for(j=0;j<bodies;j++){
			if(i!=j){
				accelerations[i] = addVectors(accelerations[i],scaleVector(GravConstant*masses[j]/pow(mod(subtractVectors(positions[i],positions[j])),3),subtractVectors(positions[j],positions[i])));
			}
		}
	}
}

void computeVelocities(){
	int i;
	
	for(i=0;i<bodies;i++)
		velocities[i] = addVectors(velocities[i],accelerations[i]);
}

void computePositions(){
	int i;
	
	for(i=0;i<bodies;i++)
		positions[i] = addVectors(positions[i],addVectors(velocities[i],scaleVector(0.5,accelerations[i])));
}

void simulate(){
	computeAccelerations();
	computePositions();
	computeVelocities();
	resolveCollisions();
}

int main(int argC,char* argV[])
{
	int i,j;
	
	if(argC!=2)
		printf("Usage : %s <file name containing system configuration data>",argV[0]);
	else{
		initiateSystem(argV[1]);
		printf("Body   :     x              y               z           |           vx              vy              vz   ");
		for(i=0;i<timeSteps;i++){
			printf("\nCycle %d\n",i+1);
			simulate();
			for(j=0;j<bodies;j++)
				printf("Body %d : %lf\t%f\t%lf\t|\t%lf\t%lf\t%lf\n",j+1,positions[j].x,positions[j].y,positions[j].z,velocities[j].x,velocities[j].y,velocities[j].z);
		}
	}
	return 0;
}

Go: package main

import (
    "fmt"
    "math"
    "os"
)

type vector struct{ x, y, z float64 }

func (v vector) add(w vector) vector {
    return vector{v.x + w.x, v.y + w.y, v.z + w.z}
}

func (v vector) sub(w vector) vector {
    return vector{v.x - w.x, v.y - w.y, v.z - w.z}
}

func (v vector) scale(m float64) vector {
    return vector{v.x * m, v.y * m, v.z * m}
}

func (v vector) mod() float64 {
    return math.Sqrt(v.x*v.x + v.y*v.y + v.z*v.z)
}

var (
    bodies, timeSteps                    int
    masses                               []float64
    gc                                   float64
    positions, velocities, accelerations []vector
)

func initiateSystem(fileName string) error {
    file, err := os.Open(fileName)
    if err != nil {
        return err
    }
    defer file.Close()
    fmt.Fscanf(file, "%f%d%d", &gc, &bodies, &timeSteps)
    masses = make([]float64, bodies)
    positions = make([]vector, bodies)
    velocities = make([]vector, bodies)
    accelerations = make([]vector, bodies)
    for i := 0; i < bodies; i++ {
        fmt.Fscanf(file, "%f", &masses[i])
        fmt.Fscanf(file, "%f%f%f", &positions[i].x, &positions[i].y, &positions[i].z)
        fmt.Fscanf(file, "%f%f%f", &velocities[i].x, &velocities[i].y, &velocities[i].z)
    }
    return nil
}

func resolveCollisions() {
    for i := 0; i < bodies-1; i++ {
        for j := i + 1; j < bodies; j++ {
            if positions[i] == positions[j] {
                velocities[i], velocities[j] = velocities[j], velocities[i]
            }
        }
    }
}

func computeAccelerations() {
    for i := 0; i < bodies; i++ {
        accelerations[i] = vector{0, 0, 0}
        for j := 0; j < bodies; j++ {
            if i != j {
                temp := gc * masses[j] / math.Pow(positions[i].sub(positions[j]).mod(), 3)
                accelerations[i] = accelerations[i].add(positions[j].sub(positions[i]).scale(temp))
            }
        }
    }
}

func computeVelocities() {
    for i := 0; i < bodies; i++ {
        velocities[i] = velocities[i].add(accelerations[i])
    }
}

func computePositions() {
    for i := 0; i < bodies; i++ {
        positions[i] = positions[i].add(velocities[i].add(accelerations[i].scale(0.5)))
    }
}

func simulate() {
    computeAccelerations()
    computePositions()
    computeVelocities()
    resolveCollisions()
}

func printResults() {
    f := "Body %d : % 8.6f  % 8.6f  % 8.6f | % 8.6f  % 8.6f  % 8.6f\n"
    for i := 0; i < bodies; i++ {
        fmt.Printf(
            f, i+1,
            positions[i].x, positions[i].y, positions[i].z,
            velocities[i].x, velocities[i].y, velocities[i].z,
        )
    }
}

func main() {
    if len(os.Args) != 2 {
        fmt.Printf("Usage : %s <file name containing system configuration data>\n", os.Args[0])
    } else {
        err := initiateSystem(os.Args[1])
        if err != nil {
            fmt.Println(err)
            return
        }
        fmt.Print("Body   :      x          y          z    |")
        fmt.Println("     vx         vy         vz")
        for i := 0; i < timeSteps; i++ {
            fmt.Printf("\nCycle %d\n", i+1)
            simulate()
            printResults()
        }
    }
}