Task: Quaternion type
C++: #include <iostream>
using namespace std;

template<class T = double>
class Quaternion
{
public:
  T w, x, y, z;

  
  Quaternion(const T &w, const T &x, const T &y, const T &z): w(w), x(x), y(y), z(z) {};
  Quaternion(const T &x, const T &y, const T &z): w(T()), x(x), y(y), z(z) {}; 
  Quaternion(const T &r): w(r), x(T()), y(T()), z(T()) {};
  Quaternion(): w(T()), x(T()), y(T()), z(T()) {};

  
  Quaternion(const Quaternion &q): w(q.w), x(q.x), y(q.y), z(q.z) {};
  Quaternion& operator=(const Quaternion &q) { w=q.w; x=q.x; y=q.y; z=q.z; return *this; }

  
  Quaternion operator-() const { return Quaternion(-w, -x, -y, -z); }
  Quaternion operator~() const { return Quaternion(w, -x, -y, -z); } 

  
  T normSquared() const { return w*w + x*x + y*y + z*z; }

  
  Quaternion& operator+=(const T &r) 
    { w += r; return *this; }
  Quaternion& operator+=(const Quaternion &q) 
    { w += q.w; x += q.x; y += q.y; z += q.z; return *this; }

  Quaternion& operator-=(const T &r) 
    { w -= r; return *this; }
  Quaternion& operator-=(const Quaternion &q) 
    { w -= q.w; x -= q.x; y -= q.y; z -= q.z; return *this; }

  Quaternion& operator*=(const T &r) 
    { w *= r; x *= r; y *= r; z *= r; return *this; }
  Quaternion& operator*=(const Quaternion &q) 
  { 
    T oldW(w), oldX(x), oldY(y), oldZ(z);
    w = oldW*q.w - oldX*q.x - oldY*q.y - oldZ*q.z;
    x = oldW*q.x + oldX*q.w + oldY*q.z - oldZ*q.y;
    y = oldW*q.y + oldY*q.w + oldZ*q.x - oldX*q.z;
    z = oldW*q.z + oldZ*q.w + oldX*q.y - oldY*q.x;
    return *this;
  }
    
  Quaternion& operator/=(const T &r) 
    { w /= r; x /= r; y /= r; z /= r; return *this; }
  Quaternion& operator/=(const Quaternion &q) 
  { 
    T oldW(w), oldX(x), oldY(y), oldZ(z), n(q.normSquared());
    w = (oldW*q.w + oldX*q.x + oldY*q.y + oldZ*q.z) / n;
    x = (oldX*q.w - oldW*q.x + oldY*q.z - oldZ*q.y) / n;
    y = (oldY*q.w - oldW*q.y + oldZ*q.x - oldX*q.z) / n;
    z = (oldZ*q.w - oldW*q.z + oldX*q.y - oldY*q.x) / n;
    return *this;
  }

  
  Quaternion operator+(const T &r) const { return Quaternion(*this) += r; }
  Quaternion operator+(const Quaternion &q) const { return Quaternion(*this) += q; }
  Quaternion operator-(const T &r) const { return Quaternion(*this) -= r; }
  Quaternion operator-(const Quaternion &q) const { return Quaternion(*this) -= q; }
  Quaternion operator*(const T &r) const { return Quaternion(*this) *= r; }
  Quaternion operator*(const Quaternion &q) const { return Quaternion(*this) *= q; }
  Quaternion operator/(const T &r) const { return Quaternion(*this) /= r; }
  Quaternion operator/(const Quaternion &q) const { return Quaternion(*this) /= q; }

  
  bool operator==(const Quaternion &q) const 
    { return (w == q.w) && (x == q.x) && (y == q.y) && (z == q.z); }
  bool operator!=(const Quaternion &q) const { return !operator==(q); }

  
  
  template<class T> friend Quaternion<T> operator+(const T &r, const Quaternion<T> &q);
  template<class T> friend Quaternion<T> operator-(const T &r, const Quaternion<T> &q);
  template<class T> friend Quaternion<T> operator*(const T &r, const Quaternion<T> &q);
  template<class T> friend Quaternion<T> operator/(const T &r, const Quaternion<T> &q);
  
  
  template<class T> friend ostream& operator<<(ostream &io, const Quaternion<T> &q);
};


template<class T>
Quaternion<T> operator+(const T &r, const Quaternion<T> &q) 
  { return q+r; }

template<class T>
Quaternion<T> operator-(const T &r, const Quaternion<T> &q)
  { return Quaternion<T>(r-q.w, q.x, q.y, q.z); }

template<class T>
Quaternion<T> operator*(const T &r, const Quaternion<T> &q) 
  { return q*r; }

template<class T>
Quaternion<T> operator/(const T &r, const Quaternion<T> &q)
{
  T n(q.normSquared());
  return Quaternion(r*q.w/n, -r*q.x/n, -r*q.y/n, -r*q.z/n);
}

template<class T>
ostream& operator<<(ostream &io, const Quaternion<T> &q)
{ 
  io << q.w;
  (q.x < T()) ? (io << " - " << (-q.x) << "i") : (io << " + " << q.x << "i");
  (q.y < T()) ? (io << " - " << (-q.y) << "j") : (io << " + " << q.y << "j");
  (q.z < T()) ? (io << " - " << (-q.z) << "k") : (io << " + " << q.z << "k");
  return io;
}

Java: public class Quaternion {
    private final double a, b, c, d;

    public Quaternion(double a, double b, double c, double d) {
        this.a = a;
        this.b = b;
        this.c = c;
        this.d = d;
    }
    public Quaternion(double r) {
        this(r, 0.0, 0.0, 0.0);
    }

    public double norm() {
        return Math.sqrt(a * a + b * b + c * c + d * d);
    }

    public Quaternion negative() {
        return new Quaternion(-a, -b, -c, -d);
    }

    public Quaternion conjugate() {
        return new Quaternion(a, -b, -c, -d);
    }

    public Quaternion add(double r) {
        return new Quaternion(a + r, b, c, d);
    }
    public static Quaternion add(Quaternion q, double r) {
        return q.add(r);
    }
    public static Quaternion add(double r, Quaternion q) {
        return q.add(r);
    }
    public Quaternion add(Quaternion q) {
        return new Quaternion(a + q.a, b + q.b, c + q.c, d + q.d);
    }
    public static Quaternion add(Quaternion q1, Quaternion q2) {
        return q1.add(q2);
    }

    public Quaternion times(double r) {
        return new Quaternion(a * r, b * r, c * r, d * r);
    }
    public static Quaternion times(Quaternion q, double r) {
        return q.times(r);
    }
    public static Quaternion times(double r, Quaternion q) {
        return q.times(r);
    }
    public Quaternion times(Quaternion q) {
        return new Quaternion(
            a * q.a - b * q.b - c * q.c - d * q.d,
            a * q.b + b * q.a + c * q.d - d * q.c,
            a * q.c - b * q.d + c * q.a + d * q.b,
            a * q.d + b * q.c - c * q.b + d * q.a
        );
    }
    public static Quaternion times(Quaternion q1, Quaternion q2) {
        return q1.times(q2);
    }

    @Override
    public boolean equals(Object obj) {
        if (!(obj instanceof Quaternion)) return false;
        final Quaternion other = (Quaternion) obj;
        if (Double.doubleToLongBits(this.a) != Double.doubleToLongBits(other.a)) return false;
        if (Double.doubleToLongBits(this.b) != Double.doubleToLongBits(other.b)) return false;
        if (Double.doubleToLongBits(this.c) != Double.doubleToLongBits(other.c)) return false;
        if (Double.doubleToLongBits(this.d) != Double.doubleToLongBits(other.d)) return false;
        return true;
    }
    @Override
    public String toString() {
        return String.format("%.2f + %.2fi + %.2fj + %.2fk", a, b, c, d).replaceAll("\\+ -", "- ");
    }

    public String toQuadruple() {
        return String.format("(%.2f, %.2f, %.2f, %.2f)", a, b, c, d);
    }

    public static void main(String[] args) {
        Quaternion q = new Quaternion(1.0, 2.0, 3.0, 4.0);
        Quaternion q1 = new Quaternion(2.0, 3.0, 4.0, 5.0);
        Quaternion q2 = new Quaternion(3.0, 4.0, 5.0, 6.0);
        double r = 7.0;
        System.out.format("q       = %s%n", q);
        System.out.format("q1      = %s%n", q1);
        System.out.format("q2      = %s%n", q2);
        System.out.format("r       = %.2f%n%n", r);
        System.out.format("\u2016q\u2016     = %.2f%n", q.norm());
        System.out.format("-q      = %s%n", q.negative());
        System.out.format("q*      = %s%n", q.conjugate());
        System.out.format("q + r   = %s%n", q.add(r));
        System.out.format("q1 + q2 = %s%n", q1.add(q2));
        System.out.format("q \u00d7 r   = %s%n", q.times(r));
        Quaternion q1q2 = q1.times(q2);
        Quaternion q2q1 = q2.times(q1);
        System.out.format("q1 \u00d7 q2 = %s%n", q1q2);
        System.out.format("q2 \u00d7 q1 = %s%n", q2q1);
        System.out.format("q1 \u00d7 q2 %s q2 \u00d7 q1%n", (q1q2.equals(q2q1) ? "=" : "\u2260"));
    }
}