Task: Poker hand analyser
Go: package main

import (
    "fmt"
    "sort"
    "strings"
)

type card struct {
    face byte
    suit byte
}

const faces = "23456789tjqka"
const suits = "shdc"

func isStraight(cards []card) bool {
    sorted := make([]card, 5)
    copy(sorted, cards)
    sort.Slice(sorted, func(i, j int) bool {
        return sorted[i].face < sorted[j].face
    })
    if sorted[0].face+4 == sorted[4].face {
        return true
    }
    if sorted[4].face == 14 && sorted[0].face == 2 && sorted[3].face == 5 {
        return true
    }
    return false
}

func isFlush(cards []card) bool {
    suit := cards[0].suit
    for i := 1; i < 5; i++ {
        if cards[i].suit != suit {
            return false
        }
    }
    return true
}

func analyzeHand(hand string) string {
    temp := strings.Fields(strings.ToLower(hand))
    splitSet := make(map[string]bool)
    var split []string
    for _, s := range temp {
        if !splitSet[s] {
            splitSet[s] = true
            split = append(split, s)
        }
    }
    if len(split) != 5 {
        return "invalid"
    }
    var cards []card

    for _, s := range split {
        if len(s) != 2 {
            return "invalid"
        }
        fIndex := strings.IndexByte(faces, s[0])
        if fIndex == -1 {
            return "invalid"
        }
        sIndex := strings.IndexByte(suits, s[1])
        if sIndex == -1 {
            return "invalid"
        }
        cards = append(cards, card{byte(fIndex + 2), s[1]})
    }

    groups := make(map[byte][]card)
    for _, c := range cards {
        groups[c.face] = append(groups[c.face], c)
    }

    switch len(groups) {
    case 2:
        for _, group := range groups {
            if len(group) == 4 {
                return "four-of-a-kind"
            }
        }
        return "full-house"
    case 3:
        for _, group := range groups {
            if len(group) == 3 {
                return "three-of-a-kind"
            }
        }
        return "two-pair"
    case 4:
        return "one-pair"
    default:
        flush := isFlush(cards)
        straight := isStraight(cards)
        switch {
        case flush && straight:
            return "straight-flush"
        case flush:
            return "flush"
        case straight:
            return "straight"
        default:
            return "high-card"
        }
    }
}

func main() {
    hands := [...]string{
        "2h 2d 2c kc qd",
        "2h 5h 7d 8c 9s",
        "ah 2d 3c 4c 5d",
        "2h 3h 2d 3c 3d",
        "2h 7h 2d 3c 3d",
        "2h 7h 7d 7c 7s",
        "th jh qh kh ah",
        "4h 4s ks 5d ts",
        "qc tc 7c 6c 4c",
        "ah ah 7c 6c 4c",
    }
    for _, hand := range hands {
        fmt.Printf("%s: %s\n", hand, analyzeHand(hand))
    }
}

VB: option explicit
class playingcard
 dim suit
 dim pips
  
  
  public sub print
		dim s,p
		select case suit
		case "S":s=chrW(&h2660)
		case "D":s=chrW(&h2666)
		case "C":s=chrW(&h2663)
		case "H":s=chrW(&h2665)
		end select

		select case pips
		case 1:p="A"
		case 11:p="J"
		case 12:p="Q"
		case 13:p="K"
		case else: p=""& pips
		end select

		wscript.stdout.write  right("   "&p & s,3)&" "
  end sub
end class

sub printhand(byref h,start)
   dim i
   for i =start to ubound(h)
     h(i).print
   next
   
end sub

function checkhand(byval arr)
  dim ss,i,max,last,uses,toppip,j,straight, flush,used,ace
  redim nn(13)
  
  ss=arr(0).suit   
  straight=true:flush=true
  max=0:last=0:used=0:toppip=0:ace=0
  for i=0 to ubound(arr)
      j=arr(i).pips
      if arr(i).suit<>ss then flush=false
      if j>toppip then toppip=j
      if j=1 then ace=1
      nn(j)=nn(j)+1
      if nn(j)>max then max= nn(j) 
      if abs(j-toppip)>=4  then straight=0
   next
   for i=1 to ubound(nn)
      if nn(i) then used=used+1
   next   
   if max=1 then
      if nn(1) and nn(10) and nn(11) and nn(12) and nn(13) then straight=1
   end if
   if flush and straight and max=1 then
      checkhand= "straight-flush"
   elseif flush then  
      checkhand= "flush"
   elseif straight and max=1 then   
      checkhand= "straight"
   elseif max=4 then
     checkhand= "four-of-a-kind"
   elseif max=3 then
     if used=2 then
       checkhand= "full-house"
     else  
       checkhand= "three-of-a-kind"
     end if
  elseif max=2 then
     if used=3 then
       checkhand= "two-pair"
     else  
       checkhand= "one-pair"
     end if
  else
     checkhand= "Top "& toppip
  End If
end function


function readhand(h)
  dim i,b,c,p
  redim a(4)
  for i=0 to ubound(a)
    b=h(i)
    set c=new playingcard
    p=left(b,1)
    select case p
    case "j": c.pips=11
    case "q": c.pips=12
    case "k": c.pips=13
    case "t": c.pips=10
    case "a": c.pips=1
    case else c.pips=cint(p)
    end select
    c.suit=ucase(right(b,1))
    set a(i)=c
  next
  readhand=a
  erase a
end function

dim hands,hh,i
 hands = Array(_
Array("2h", "5h", "7d", "8c", "9s"),_ 
Array("2h", "2d", "2c", "kc", "qd"),_
Array("ah", "2d", "3c", "4c", "5d"),_
Array("2h", "3h", "2d", "3c", "3d"),_
Array("2h", "7h", "2d", "3c", "3d"),_
Array("th", "jh", "qh", "kh", "ah"),_
Array("4h", "4s", "ks", "5d", "ts"),_
Array("qc", "tc", "7c", "6c", "4c"),_
Array("ah", "ah", "7c", "6c", "4c"))

for i=1 to ubound(hands)
   hh=readhand(hands(i))
   printhand hh,0
   wscript.stdout.write vbtab & checkhand(hh)
   wscript.stdout.writeblanklines(1)
   
next