Task: Arithmetic-geometric mean
C: #include<math.h>
#include<stdio.h>
#include<stdlib.h>

double agm( double a, double g ) {
   
   double iota = 1.0E-16;
   double a1, g1;
   
   if( a*g < 0.0 ) {
      printf( "arithmetic-geometric mean undefined when x*y<0\n" );
      exit(1);
   }

   while( fabs(a-g)>iota ) {
      a1 = (a + g) / 2.0;
      g1 = sqrt(a * g);

      a = a1;
      g = g1;
   }
   
   return a;
}

int main( void ) {
   double x, y;
   printf( "Enter two numbers: " );
   scanf( "%lf%lf", &x, &y );
   printf( "The arithmetic-geometric mean is %lf\n", agm(x, y) );
   return 0;
}

C#: namespace RosettaCode.ArithmeticGeometricMean
{
    using System;
    using System.Collections.Generic;
    using System.Globalization;

    internal static class Program
    {
        private static double ArithmeticGeometricMean(double number,
                                                      double otherNumber,
                                                      IEqualityComparer<double>
                                                          comparer)
        {
            return comparer.Equals(number, otherNumber)
                       ? number
                       : ArithmeticGeometricMean(
                           ArithmeticMean(number, otherNumber),
                           GeometricMean(number, otherNumber), comparer);
        }

        private static double ArithmeticMean(double number, double otherNumber)
        {
            return 0.5 * (number + otherNumber);
        }

        private static double GeometricMean(double number, double otherNumber)
        {
            return Math.Sqrt(number * otherNumber);
        }

        private static void Main()
        {
            Console.WriteLine(
                ArithmeticGeometricMean(1, 0.5 * Math.Sqrt(2),
                                        new RelativeDifferenceComparer(1e-5)).
                    ToString(CultureInfo.InvariantCulture));
        }

        private class RelativeDifferenceComparer : IEqualityComparer<double>
        {
            private readonly double _maximumRelativeDifference;

            internal RelativeDifferenceComparer(double maximumRelativeDifference)
            {
                _maximumRelativeDifference = maximumRelativeDifference;
            }

            public bool Equals(double number, double otherNumber)
            {
                return RelativeDifference(number, otherNumber) <=
                       _maximumRelativeDifference;
            }

            public int GetHashCode(double number)
            {
                return number.GetHashCode();
            }

            private static double RelativeDifference(double number,
                                                     double otherNumber)
            {
                return AbsoluteDifference(number, otherNumber) /
                       Norm(number, otherNumber);
            }

            private static double AbsoluteDifference(double number,
                                                     double otherNumber)
            {
                return Math.Abs(number - otherNumber);
            }

            private static double Norm(double number, double otherNumber)
            {
                return 0.5 * (Math.Abs(number) + Math.Abs(otherNumber));
            }
        }
    }
}