Task: Orbital elements
C#: using System;

namespace OrbitalElements {
    class Vector {
        public Vector(double x, double y, double z) {
            X = x;
            Y = y;
            Z = z;
        }

        public double X { get; set; }
        public double Y { get; set; }
        public double Z { get; set; }

        public double Abs() {
            return Math.Sqrt(X * X + Y * Y + Z * Z);
        }

        public static Vector operator +(Vector lhs, Vector rhs) {
            return new Vector(lhs.X + rhs.X, lhs.Y + rhs.Y, lhs.Z + rhs.Z);
        }

        public static Vector operator *(Vector self, double m) {
            return new Vector(self.X * m, self.Y * m, self.Z * m);
        }

        public static Vector operator /(Vector self, double m) {
            return new Vector(self.X / m, self.Y / m, self.Z / m);
        }

        public override string ToString() {
            return string.Format("({0}, {1}, {2})", X, Y, Z);
        }
    }

    class Program {
        static Tuple<Vector, Vector> OrbitalStateVectors(
            double semiMajorAxis,
            double eccentricity,
            double inclination,
            double longitudeOfAscendingNode,
            double argumentOfPeriapsis,
            double trueAnomaly
        ) {
            Vector mulAdd(Vector v1, double x1, Vector v2, double x2) {
                return v1 * x1 + v2 * x2;
            }

            Tuple<Vector, Vector> rotate(Vector iv, Vector jv, double alpha) {
                return new Tuple<Vector, Vector>(
                    mulAdd(iv, +Math.Cos(alpha), jv, Math.Sin(alpha)),
                    mulAdd(iv, -Math.Sin(alpha), jv, Math.Cos(alpha))
                );
            }

            var i = new Vector(1, 0, 0);
            var j = new Vector(0, 1, 0);
            var k = new Vector(0, 0, 1);

            var p = rotate(i, j, longitudeOfAscendingNode);
            i = p.Item1; j = p.Item2;
            p = rotate(j, k, inclination);
            j = p.Item1;
            p = rotate(i, j, argumentOfPeriapsis);
            i = p.Item1; j = p.Item2;

            var l = semiMajorAxis * ((eccentricity == 1.0) ? 2.0 : (1.0 - eccentricity * eccentricity));
            var c = Math.Cos(trueAnomaly);
            var s = Math.Sin(trueAnomaly);
            var r = l / (1.0 + eccentricity * c);
            var rprime = s * r * r / l;
            var position = mulAdd(i, c, j, s) * r;
            var speed = mulAdd(i, rprime * c - r * s, j, rprime * s + r * c);
            speed /= speed.Abs();
            speed *= Math.Sqrt(2.0 / r - 1.0 / semiMajorAxis);

            return new Tuple<Vector, Vector>(position, speed);
        }

        static void Main(string[] args) {
            var res = OrbitalStateVectors(1.0, 0.1, 0.0, 355.0 / (113.0 * 6.0), 0.0, 0.0);
            Console.WriteLine("Position : {0}", res.Item1);
            Console.WriteLine("Speed    : {0}", res.Item2);
        }
    }
}

Java: public class OrbitalElements {
    private static class Vector {
        private double x, y, z;
 
        public Vector(double x, double y, double z) {
            this.x = x;
            this.y = y;
            this.z = z;
        }
 
        public Vector plus(Vector rhs) {
            return new Vector(x + rhs.x, y + rhs.y, z + rhs.z);
        }
 
        public Vector times(double s) {
            return new Vector(s * x, s * y, s * z);
        }
 
        public Vector div(double d) {
            return new Vector(x / d, y / d, z / d);
        }
 
        public double abs() {
            return Math.sqrt(x * x + y * y + z * z);
        }
 
        @Override
        public String toString() {
            return String.format("(%.16f, %.16f, %.16f)", x, y, z);
        }
    }
 
    private static Vector mulAdd(Vector v1, Double x1, Vector v2, Double x2) {
        return v1.times(x1).plus(v2.times(x2));
    }
 
    private static Vector[] rotate(Vector i, Vector j, double alpha) {
        return new Vector[]{
            mulAdd(i, Math.cos(alpha), j, Math.sin(alpha)),
            mulAdd(i, -Math.sin(alpha), j, Math.cos(alpha))
        };
    }
 
    private static Vector[] orbitalStateVectors(
        double semimajorAxis, double eccentricity, 
        double inclination, double longitudeOfAscendingNode, 
        double argumentOfPeriapsis, double trueAnomaly
    ) {
        Vector i = new Vector(1, 0, 0);
        Vector j = new Vector(0, 1, 0);
        Vector k = new Vector(0, 0, 1);
 
        Vector[] p = rotate(i, j, longitudeOfAscendingNode);
        i = p[0];
        j = p[1];
        p = rotate(j, k, inclination);
        j = p[0];
        p = rotate(i, j, argumentOfPeriapsis);
        i = p[0];
        j = p[1];
 
        double l = (eccentricity == 1.0) ? 2.0 : 1.0 - eccentricity * eccentricity;
        l *= semimajorAxis;
        double c = Math.cos(trueAnomaly);
        double s = Math.sin(trueAnomaly);
        double r = l / (1.0 + eccentricity * c);
        double rprime = s * r * r / l;
        Vector position = mulAdd(i, c, j, s).times(r);
        Vector speed = mulAdd(i, rprime * c - r * s, j, rprime * s + r * c);
        speed = speed.div(speed.abs());
        speed = speed.times(Math.sqrt(2.0 / r - 1.0 / semimajorAxis));
 
        return new Vector[]{position, speed};
    }
 
    public static void main(String[] args) {
        Vector[] ps = orbitalStateVectors(1.0, 0.1, 0.0, 355.0 / (113.0 * 6.0), 0.0, 0.0);
        System.out.printf("Position : %s\n", ps[0]);
        System.out.printf("Speed : %s\n", ps[1]);
    }
}