Task: Stable marriage problem
C: #include <stdio.h>

int verbose = 0;
enum {
	clown = -1,
	abe, bob, col, dan, ed, fred, gav, hal, ian, jon,
	abi, bea, cath, dee, eve, fay, gay, hope, ivy, jan,
};
const char *name[] = {
	"Abe", "Bob", "Col",  "Dan", "Ed",  "Fred", "Gav", "Hal",  "Ian", "Jon",
	"Abi", "Bea", "Cath", "Dee", "Eve", "Fay",  "Gay", "Hope", "Ivy", "Jan"
};
int pref[jan + 1][jon + 1] = {
	{ abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay },
	{ cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay },
	{ hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan },
	{ ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi },
	{ jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay },
	{ bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay },
	{ gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay },
	{ abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee },
	{ hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve },
	{ abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope },

	{ bob, fred, jon, gav, ian, abe, dan, ed, col, hal   },
	{ bob, abe, col, fred, gav, dan, ian, ed, jon, hal   },
	{ fred, bob, ed, gav, hal, col, ian, abe, dan, jon   },
	{ fred, jon, col, abe, ian, hal, gav, dan, bob, ed   },
	{ jon, hal, fred, dan, abe, gav, col, ed, ian, bob   },
	{ bob, abe, ed, ian, jon, dan, fred, gav, col, hal   },
	{ jon, gav, hal, fred, bob, abe, col, ed, dan, ian   },
	{ gav, jon, bob, abe, ian, dan, hal, ed, col, fred   },
	{ ian, col, hal, gav, fred, bob, abe, ed, jon, dan   },
	{ ed, hal, gav, abe, bob, jon, col, ian, fred, dan   },
};
int pairs[jan + 1], proposed[jan + 1];

void engage(int man, int woman)
{
	pairs[man] = woman;
	pairs[woman] = man;
	if (verbose) printf("%4s is engaged to %4s\n", name[man], name[woman]);
}

void dump(int woman, int man)
{
	pairs[man] = pairs[woman] = clown;
	if (verbose) printf("%4s dumps %4s\n", name[woman], name[man]);
}


int rank(int this, int that)
{
	int i;
	for (i = abe; i <= jon && pref[this][i] != that; i++);
	return i;
}

void propose(int man, int woman)
{
	int fiance = pairs[woman];
	if (verbose) printf("%4s proposes to %4s\n", name[man], name[woman]);

	if (fiance == clown) {
		engage(man, woman);
	} else if (rank(woman, man) < rank(woman, fiance)) {
		dump(woman, fiance);
		engage(man, woman);
	}
}

int covet(int man1, int wife2)
{
	if (rank(man1, wife2) < rank(man1, pairs[man1]) &&
			rank(wife2, man1) < rank(wife2, pairs[wife2])) {
		printf( "    %4s (w/ %4s) and %4s (w/ %4s) prefer each other"
			" over current pairing.\n",
			name[man1], name[pairs[man1]], name[wife2], name[pairs[wife2]]
		);
		return 1;
	}
	return 0;
}

int thy_neighbors_wife(int man1, int man2)
{	
	return covet(man1, pairs[man2]) + covet(man2, pairs[man1]);
}

int unstable()
{
	int i, j, bad = 0;
	for (i = abe; i < jon; i++) {
		for (j = i + 1; j <= jon; j++)
			if (thy_neighbors_wife(i, j)) bad = 1;
	}
	return bad;
}

int main()
{
	int i, unengaged;
	
	for (i = abe; i <= jan; i++)
		pairs[i] = proposed[i] = clown;

	
	do {
		unengaged = 0;
		for (i = abe; i <= jon; i++) {
		
			if (pairs[i] != clown) continue;
			unengaged = 1;
			propose(i, pref[i][++proposed[i]]);
		}
	} while (unengaged);

	printf("Pairing:\n");
	for (i = abe; i <= jon; i++)
		printf("  %4s - %s\n", name[i],
			pairs[i] == clown ? "clown" : name[pairs[i]]);

	printf(unstable()
		? "Marriages not stable\n" 
		: "Stable matchup\n");

	printf("\nBut if Bob and Fred were to swap:\n");
	i = pairs[bob];
	engage(bob, pairs[fred]);
	engage(fred, i);
	printf(unstable() ? "Marriages not stable\n" : "Stable matchup\n");

	return 0;
}

C#: using System;
using System.Collections.Generic;

namespace StableMarriage
{
    class Person
    {
        private int _candidateIndex;
        public string Name { get; set; }
        public List<Person> Prefs { get; set; }
        public Person Fiance { get; set; }
        
        public Person(string name) {
            Name = name;
            Prefs = null;
            Fiance = null;
            _candidateIndex = 0;
        }
        public bool Prefers(Person p) {
            return Prefs.FindIndex(o => o == p) < Prefs.FindIndex(o => o == Fiance);
        }
        public Person NextCandidateNotYetProposedTo() {
            if (_candidateIndex >= Prefs.Count) return null;
            return Prefs[_candidateIndex++];
        }
        public void EngageTo(Person p) {
            if (p.Fiance != null) p.Fiance.Fiance = null;
            p.Fiance = this;
            if (Fiance != null) Fiance.Fiance = null;
            Fiance = p;
        }
    }
    
    static class MainClass
    {
        static public bool IsStable(List<Person> men) {
            List<Person> women = men[0].Prefs;
            foreach (Person guy in men) {
                foreach (Person gal in women) {
                    if (guy.Prefers(gal) && gal.Prefers(guy))
                        return false;
                }
            }
            return true;
        }
        
        static void DoMarriage() {
            Person abe  = new Person("abe");
            Person bob  = new Person("bob");
            Person col  = new Person("col");
            Person dan  = new Person("dan");
            Person ed   = new Person("ed");
            Person fred = new Person("fred");
            Person gav  = new Person("gav");
            Person hal  = new Person("hal");
            Person ian  = new Person("ian");
            Person jon  = new Person("jon");
            Person abi  = new Person("abi");
            Person bea  = new Person("bea");
            Person cath = new Person("cath");
            Person dee  = new Person("dee");
            Person eve  = new Person("eve");
            Person fay  = new Person("fay");
            Person gay  = new Person("gay");
            Person hope = new Person("hope");
            Person ivy  = new Person("ivy");
            Person jan  = new Person("jan");
            
            abe.Prefs  = new List<Person>() {abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay};
            bob.Prefs  = new List<Person>() {cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay};
            col.Prefs  = new List<Person>() {hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan};
            dan.Prefs  = new List<Person>() {ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi};
            ed.Prefs   = new List<Person>() {jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay};
            fred.Prefs = new List<Person>() {bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay};
            gav.Prefs  = new List<Person>() {gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay};
            hal.Prefs  = new List<Person>() {abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee};
            ian.Prefs  = new List<Person>() {hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve};
            jon.Prefs  = new List<Person>() {abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope};
            abi.Prefs  = new List<Person>() {bob, fred, jon, gav, ian, abe, dan, ed, col, hal};
            bea.Prefs  = new List<Person>() {bob, abe, col, fred, gav, dan, ian, ed, jon, hal};
            cath.Prefs = new List<Person>() {fred, bob, ed, gav, hal, col, ian, abe, dan, jon};
            dee.Prefs  = new List<Person>() {fred, jon, col, abe, ian, hal, gav, dan, bob, ed};
            eve.Prefs  = new List<Person>() {jon, hal, fred, dan, abe, gav, col, ed, ian, bob};
            fay.Prefs  = new List<Person>() {bob, abe, ed, ian, jon, dan, fred, gav, col, hal};
            gay.Prefs  = new List<Person>() {jon, gav, hal, fred, bob, abe, col, ed, dan, ian};
            hope.Prefs = new List<Person>() {gav, jon, bob, abe, ian, dan, hal, ed, col, fred};
            ivy.Prefs  = new List<Person>() {ian, col, hal, gav, fred, bob, abe, ed, jon, dan};
            jan.Prefs  = new List<Person>() {ed, hal, gav, abe, bob, jon, col, ian, fred, dan};
            
            List<Person> men = new List<Person>(abi.Prefs);
            
            int freeMenCount = men.Count;
            while (freeMenCount > 0) {
                foreach (Person guy in men) {
                    if (guy.Fiance == null) {
                        Person gal = guy.NextCandidateNotYetProposedTo();
                        if (gal.Fiance == null) {
                            guy.EngageTo(gal);
                            freeMenCount--;
                        } else if (gal.Prefers(guy)) {
                            guy.EngageTo(gal);
                        }
                    }
                }
            }
            
            foreach (Person guy in men) {
                Console.WriteLine("{0} is engaged to {1}", guy.Name, guy.Fiance.Name);
            }
            Console.WriteLine("Stable = {0}", IsStable(men));
            
            Console.WriteLine("\nSwitching fred & jon's partners");
            Person jonsFiance = jon.Fiance;
            Person fredsFiance = fred.Fiance;
            fred.EngageTo(jonsFiance);
            jon.EngageTo(fredsFiance);
            Console.WriteLine("Stable = {0}", IsStable(men));
        }
        
        public static void Main(string[] args)
        {
            DoMarriage();
        }
    }
}