Task: Numerical integration_Gauss-Legendre Quadrature
C++: #include <iostream>
#include <iomanip>
#include <cmath>

namespace Rosetta {

    
    template <int N>
    class GaussLegendreQuadrature {
    public:
        enum {eDEGREE = N};

        
        template <typename Function>
        double integrate(double a, double b, Function f) {
            double p = (b - a) / 2;
            double q = (b + a) / 2;
            const LegendrePolynomial& legpoly = s_LegendrePolynomial;

            double sum = 0;
            for (int i = 1; i <= eDEGREE; ++i) {
                sum += legpoly.weight(i) * f(p * legpoly.root(i) + q);
            }
        
            return p * sum;
        }

        
        void print_roots_and_weights(std::ostream& out) const {
            const LegendrePolynomial& legpoly = s_LegendrePolynomial;
            out << "Roots:  ";
            for (int i = 0; i <= eDEGREE; ++i) {
                out << ' ' << legpoly.root(i);
            }
            out << std::endl;
            out << "Weights:";
            for (int i = 0; i <= eDEGREE; ++i) {
                out << ' ' << legpoly.weight(i);
            }
            out << std::endl;
        }
    private:
        
        class LegendrePolynomial {
        public:
            LegendrePolynomial () {
                
                for (int i = 0; i <= eDEGREE; ++i) {
                    double dr = 1;

                    
                    Evaluation eval(cos(M_PI * (i - 0.25) / (eDEGREE + 0.5)));
                    do {
                        dr = eval.v() / eval.d();
                        eval.evaluate(eval.x() - dr);
                    } while (fabs (dr) > 2e-16);

                    this->_r[i] = eval.x();
                    this->_w[i] = 2 / ((1 - eval.x() * eval.x()) * eval.d() * eval.d());
                }
            }

            double root(int i) const { return this->_r[i]; }
            double weight(int i) const { return this->_w[i]; }
        private:
            double _r[eDEGREE + 1];
            double _w[eDEGREE + 1];

            
            class Evaluation {
            public:
                explicit Evaluation (double x) : _x(x), _v(1), _d(0) {
                    this->evaluate(x);
                }

                void evaluate(double x) {
                    this->_x = x;

                    double vsub1 = x;
                    double vsub2 = 1;
                    double f     = 1 / (x * x - 1);
                
                    for (int i = 2; i <= eDEGREE; ++i) {
                        this->_v = ((2 * i - 1) * x * vsub1 - (i - 1) * vsub2) / i;
                        this->_d = i * f * (x * this->_v - vsub1);

                        vsub2 = vsub1;
                        vsub1 = this->_v;
                    }
                }

                double v() const { return this->_v; }
                double d() const { return this->_d; }
                double x() const { return this->_x; }

            private:
                double _x;
                double _v;
                double _d;
            };
        };

        
        static LegendrePolynomial s_LegendrePolynomial;
    };

    template <int N>
    typename GaussLegendreQuadrature<N>::LegendrePolynomial GaussLegendreQuadrature<N>::s_LegendrePolynomial;
}


double RosettaExp(double x) {
    return exp(x);
}

int main() {
    Rosetta::GaussLegendreQuadrature<5> gl5;
    
    std::cout << std::setprecision(10);

    gl5.print_roots_and_weights(std::cout);
    std::cout << "Integrating Exp(X) over [-3, 3]: " << gl5.integrate(-3., 3., RosettaExp) << std::endl;
    std::cout << "Actual value:                    " << RosettaExp(3) - RosettaExp(-3) << std::endl; 
}

Go: package main

import (
    "fmt"
    "math"
)


type cFunc func(float64) float64

func main() {
    fmt.Println("integral:", glq(math.Exp, -3, 3, 5))
}





func glq(f cFunc, a, b float64, n int) float64 {
    x, w := glqNodes(n, f)
    show := func(label string, vs []float64) {
        fmt.Printf("%8s: ", label)
        for _, v := range vs {
            fmt.Printf("%8.5f ", v)
        }
        fmt.Println()
    }
    show("nodes", x)
    show("weights", w)
    var sum float64
    bma2 := (b - a) * .5
    bpa2 := (b + a) * .5
    for i, xi := range x {
        sum += w[i] * f(bma2*xi+bpa2)
    }
    return bma2 * sum
}





func glqNodes(n int, f cFunc) (node []float64, weight []float64) {
    p := legendrePoly(n)
    pn := p[n]
    n64 := float64(n)
    dn := func(x float64) float64 {
        return (x*pn(x) - p[n-1](x)) * n64 / (x*x - 1)
    }
    node = make([]float64, n)
    for i := range node {
        x0 := math.Cos(math.Pi * (float64(i+1) - .25) / (n64 + .5))
        node[i] = newtonRaphson(pn, dn, x0)
    }
    weight = make([]float64, n)
    for i, x := range node {
        dnx := dn(x)
        weight[i] = 2 / ((1 - x*x) * dnx * dnx)
    }
    return
}




func legendrePoly(n int) []cFunc {
    r := make([]cFunc, n+1)
    r[0] = func(float64) float64 { return 1 }
    r[1] = func(x float64) float64 { return x }
    for i := 2; i <= n; i++ {
        i2m1 := float64(i*2 - 1)
        im1 := float64(i - 1)
        rm1 := r[i-1]
        rm2 := r[i-2]
        invi := 1 / float64(i)
        r[i] = func(x float64) float64 {
            return (i2m1*x*rm1(x) - im1*rm2(x)) * invi
        }
    }
    return r
}





func newtonRaphson(f, df cFunc, x0 float64) float64 {
    for i := 0; i < 30; i++ {
        x1 := x0 - f(x0)/df(x0)
        if math.Abs(x1-x0) <= math.Abs(x0*1e-15) {
            return x1
        }
        x0 = x1
    }
    panic("no convergence")
}