Task: Draw a clock
C#: using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;

public class Clock : Form
{
    static readonly float degrees06 = (float)Math.PI / 30;
    static readonly float degrees30 = degrees06 * 5;
    static readonly float degrees90 = degrees30 * 3;

    readonly int margin = 20;

    private Point p0;

    public Clock()
    {
        Size = new Size(500, 500);
        StartPosition = FormStartPosition.CenterScreen;
        Resize += (sender, args) => ResetSize();
        ResetSize();
        var timer = new Timer() { Interval = 1000, Enabled = true };
        timer.Tick += (sender, e) => Refresh();
        DoubleBuffered = true;
    }

    private void ResetSize()
    {
        p0 = new Point(ClientRectangle.Width / 2, ClientRectangle.Height / 2);
        Refresh();
    }

    protected override void OnPaint(PaintEventArgs e)
    {
        base.OnPaint(e);
        e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;

        drawFace(e.Graphics);

        var time = DateTime.Now;
        int second = time.Second;
        int minute = time.Minute;
        int hour = time.Hour;

        float angle = degrees90 - (degrees06 * second);
        DrawHand(e.Graphics, Pens.Red, angle, 0.95);

        float minsecs = (minute + second / 60.0F);
        angle = degrees90 - (degrees06 * minsecs);
        DrawHand(e.Graphics, Pens.Black, angle, 0.9);

        float hourmins = (hour + minsecs / 60.0F);
        angle = degrees90 - (degrees30 * hourmins);
        DrawHand(e.Graphics, Pens.Black, angle, 0.6);
    }

    private void drawFace(Graphics g)
    {
        int radius = Math.Min(p0.X, p0.Y) - margin;
        g.FillEllipse(Brushes.White, p0.X - radius, p0.Y - radius, radius * 2, radius * 2);

        for (int h = 0; h < 12; h++)
            DrawHand(g, Pens.LightGray, h * degrees30, -0.05);

        for (int m = 0; m < 60; m++)
            DrawHand(g, Pens.LightGray, m * degrees06, -0.025);
    }

    private void DrawHand(Graphics g, Pen pen, float angle, double size)
    {
        int radius = Math.Min(p0.X, p0.Y) - margin;

        int x0 = p0.X + (size > 0 ? 0 : Convert.ToInt32(radius * (1 + size) * Math.Cos(angle)));
        int y0 = p0.Y + (size > 0 ? 0 : Convert.ToInt32(radius * (1 + size) * Math.Sin(-angle)));

        int x1 = p0.X + Convert.ToInt32(radius * (size > 0 ? size : 1) * Math.Cos(angle));
        int y1 = p0.Y + Convert.ToInt32(radius * (size > 0 ? size : 1) * Math.Sin(-angle));

        g.DrawLine(pen, x0, y0, x1, y1);
    }

    [STAThread]
    static void Main()
    {
        Application.Run(new Clock());
    }
}

Go: package main

import (
	"golang.org/x/net/websocket"
	"flag"
	"fmt"
	"html/template"
	"io"
	"math"
	"net/http"
	"time"
)

var (
	Portnum  string
	Hostsite string
)

type PageSettings struct {
	Host string
	Port string
}

const (
	Canvaswidth  = 512
	Canvasheight = 512
	
	HourColor   = "#ff7373" 
	MinuteColor = "#00b7e4" 
	SecondColor = "#b58900" 
)

func main() {
	flag.StringVar(&Portnum, "Port", "1234", "Port to host server.")
	flag.StringVar(&Hostsite, "Site", "localhost", "Site hosting server")
	flag.Parse()
	http.HandleFunc("/", webhandler)
	http.Handle("/ws", websocket.Handler(wshandle))
	err := http.ListenAndServe(Hostsite+":"+Portnum, nil)
	if err != nil {
		fmt.Println(err)
	}
	fmt.Println("server running")
}

func webhandler(w http.ResponseWriter, r *http.Request) {
	wsurl := PageSettings{Host: Hostsite, Port: Portnum}
	template, _ := template.ParseFiles("clock.html")
	template.Execute(w, wsurl)
}



func wshandle(ws *websocket.Conn) {
	for {
		hour, min, sec := time.Now().Clock()
		hourx, houry := HourCords(hour, Canvasheight/2)
		minx, miny := MinSecCords(min, Canvasheight/2)
		secx, secy := MinSecCords(sec, Canvasheight/2)
		msg := "CLEAR\n"
		msg += fmt.Sprintf("HOUR %d %d %s\n", hourx, houry, HourColor)
		msg += fmt.Sprintf("MIN %d %d %s\n", minx, miny, MinuteColor)
		msg += fmt.Sprintf("SEC %d %d %s", secx, secy, SecondColor)
		io.WriteString(ws, msg)
		time.Sleep(time.Second / 60.0)
	}
}



func MinSecCords(ctime int, radius int) (int, int) {
	

	theta := ((float64(ctime)*6 - 90) * (math.Pi / 180))
	x := float64(radius) * math.Cos(theta)
	y := float64(radius) * math.Sin(theta)
	return int(x) + 256, int(y) + 256
}



func HourCords(ctime int, radius int) (int, int) {
	
	theta := ((float64(ctime)*30 - 90) * (math.Pi / 180))
	x := float64(radius) * math.Cos(theta)
	y := float64(radius) * math.Sin(theta)
	return int(x) + 256, int(y) + 256
}