Task: Hilbert curve
C++: #include <algorithm>
#include <iostream>
#include <vector>

struct Point {
    int x, y;

    
    void rot(int n, bool rx, bool ry) {
        if (!ry) {
            if (rx) {
                x = (n - 1) - x;
                y = (n - 1) - y;
            }
            std::swap(x, y);
        }
    }
};

Point fromD(int n, int d) {
    Point p = { 0, 0 };
    bool rx, ry;
    int t = d;
    for (int s = 1; s < n; s <<= 1) {
        rx = ((t & 2) != 0);
        ry = (((t ^ (rx ? 1 : 0)) & 1) != 0);
        p.rot(s, rx, ry);
        p.x += (rx ? s : 0);
        p.y += (ry ? s : 0);
        t >>= 2;
    }
    return p;
}

std::vector<Point> getPointsForCurve(int n) {
    std::vector<Point> points;
    for (int d = 0; d < n * n; ++d) {
        points.push_back(fromD(n, d));
    }
    return points;
}

std::vector<std::string> drawCurve(const std::vector<Point> &points, int n) {
    auto canvas = new char *[n];
    for (size_t i = 0; i < n; i++) {
        canvas[i] = new char[n * 3 - 2];
        std::memset(canvas[i], ' ', n * 3 - 2);
    }

    for (int i = 1; i < points.size(); i++) {
        auto lastPoint = points[i - 1];
        auto curPoint = points[i];
        int deltaX = curPoint.x - lastPoint.x;
        int deltaY = curPoint.y - lastPoint.y;
        if (deltaX == 0) {
            
            int row = std::max(curPoint.y, lastPoint.y);
            int col = curPoint.x * 3;
            canvas[row][col] = '|';
        } else {
            
            int row = curPoint.y;
            int col = std::min(curPoint.x, lastPoint.x) * 3 + 1;
            canvas[row][col] = '_';
            canvas[row][col + 1] = '_';
        }
    }

    std::vector<std::string> lines;
    for (size_t i = 0; i < n; i++) {
        std::string temp;
        temp.assign(canvas[i], n * 3 - 2);
        lines.push_back(temp);
    }
    return lines;
}

int main() {
    for (int order = 1; order < 6; order++) {
        int n = 1 << order;
        auto points = getPointsForCurve(n);
        std::cout << "Hilbert curve, order=" << order << '\n';
        auto lines = drawCurve(points, n);
        for (auto &line : lines) {
            std::cout << line << '\n';
        }
        std::cout << '\n';
    }
    return 0;
}

VB: option explicit


const pi180= 0.01745329251994329576923690768489 
const pi=3.1415926535897932384626433832795 
class turtle
   
   dim fso
   dim fn
   dim svg
   
   dim iang  
   dim ori   
   dim incr
   dim pdown
   dim clr
   dim x
   dim y

   public property let orient(n):ori = n*pi180 :end property
   public property let iangle(n):iang= n*pi180 :end property
   public sub pd() : pdown=true: end sub 
   public sub pu()  :pdown=FALSE :end sub 
   
   public sub rt(i)  
     ori=ori - i*iang:
     if ori<0 then ori = ori+pi*2
   end sub 
   public sub lt(i):  
     ori=(ori + i*iang) 
     if ori>(pi*2) then ori=ori-pi*2
   end sub
   
   public sub bw(l)
      x= x+ cos(ori+pi)*l*incr
      y= y+ sin(ori+pi)*l*incr
   end sub 
   
   public sub fw(l)
      dim x1,y1 
      x1=x + cos(ori)*l*incr
      y1=y + sin(ori)*l*incr
      if pdown then line x,y,x1,y1
      x=x1:y=y1
   end sub
   
   Private Sub Class_Initialize() 
      setlocale "us"    
      initsvg
      pdown=true
   end sub
   
   Private Sub Class_Terminate()   
      disply
   end sub
   
   private sub line (x,y,x1,y1)
      svg.WriteLine "<line x1=""" & x & """ y1= """& y & """ x2=""" & x1& """ y2=""" & y1 & """/>"
   end sub 

   private sub disply()
       dim shell
       svg.WriteLine "</svg></body></html>"
       svg.close
       Set shell = CreateObject("Shell.Application") 
       shell.ShellExecute fn,1,False
   end sub 

   private sub initsvg()
     dim scriptpath
     Set fso = CreateObject ("Scripting.Filesystemobject")
     ScriptPath= Left(WScript.ScriptFullName, InStrRev(WScript.ScriptFullName, "\"))
     fn=Scriptpath & "SIERP.HTML"
     Set svg = fso.CreateTextFile(fn,True)
     if SVG IS nothing then wscript.echo "Can
     svg.WriteLine "<!DOCTYPE html>" &vbcrlf & "<html>" &vbcrlf & "<head>"
     svg.writeline "<style>" & vbcrlf & "line {stroke:rgb(255,0,0);stroke-width:.5}" &vbcrlf &"</style>"
     svg.writeline "</head>"&vbcrlf & "<body>"
     svg.WriteLine "<svg xmlns=""http://www.w3.org/2000/svg"" width=""800"" height=""800"" viewBox=""0 0 800 800"">" 
   end sub 
end class

sub hilb (n,a)
if n=0 then exit sub
x.rt a
hilb n-1,-a: x.fw 1:x.lt a: Hilb n - 1,a 
x.fw 1
hilb n-1,a : x.lt a: x.fw 1: Hilb n - 1,-a 
x.rt a
end sub

 
dim x
set x=new turtle
x.iangle=90
x.orient=0
x.incr=5
x.x=100:x.y=700

hilb 7,1
set x=nothing