Task: Draw a clock
C#: using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;

public class Clock : Form
{
    static readonly float degrees06 = (float)Math.PI / 30;
    static readonly float degrees30 = degrees06 * 5;
    static readonly float degrees90 = degrees30 * 3;

    readonly int margin = 20;

    private Point p0;

    public Clock()
    {
        Size = new Size(500, 500);
        StartPosition = FormStartPosition.CenterScreen;
        Resize += (sender, args) => ResetSize();
        ResetSize();
        var timer = new Timer() { Interval = 1000, Enabled = true };
        timer.Tick += (sender, e) => Refresh();
        DoubleBuffered = true;
    }

    private void ResetSize()
    {
        p0 = new Point(ClientRectangle.Width / 2, ClientRectangle.Height / 2);
        Refresh();
    }

    protected override void OnPaint(PaintEventArgs e)
    {
        base.OnPaint(e);
        e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;

        drawFace(e.Graphics);

        var time = DateTime.Now;
        int second = time.Second;
        int minute = time.Minute;
        int hour = time.Hour;

        float angle = degrees90 - (degrees06 * second);
        DrawHand(e.Graphics, Pens.Red, angle, 0.95);

        float minsecs = (minute + second / 60.0F);
        angle = degrees90 - (degrees06 * minsecs);
        DrawHand(e.Graphics, Pens.Black, angle, 0.9);

        float hourmins = (hour + minsecs / 60.0F);
        angle = degrees90 - (degrees30 * hourmins);
        DrawHand(e.Graphics, Pens.Black, angle, 0.6);
    }

    private void drawFace(Graphics g)
    {
        int radius = Math.Min(p0.X, p0.Y) - margin;
        g.FillEllipse(Brushes.White, p0.X - radius, p0.Y - radius, radius * 2, radius * 2);

        for (int h = 0; h < 12; h++)
            DrawHand(g, Pens.LightGray, h * degrees30, -0.05);

        for (int m = 0; m < 60; m++)
            DrawHand(g, Pens.LightGray, m * degrees06, -0.025);
    }

    private void DrawHand(Graphics g, Pen pen, float angle, double size)
    {
        int radius = Math.Min(p0.X, p0.Y) - margin;

        int x0 = p0.X + (size > 0 ? 0 : Convert.ToInt32(radius * (1 + size) * Math.Cos(angle)));
        int y0 = p0.Y + (size > 0 ? 0 : Convert.ToInt32(radius * (1 + size) * Math.Sin(-angle)));

        int x1 = p0.X + Convert.ToInt32(radius * (size > 0 ? size : 1) * Math.Cos(angle));
        int y1 = p0.Y + Convert.ToInt32(radius * (size > 0 ? size : 1) * Math.Sin(-angle));

        g.DrawLine(pen, x0, y0, x1, y1);
    }

    [STAThread]
    static void Main()
    {
        Application.Run(new Clock());
    }
}

VB: 


ans0=chr(27)&"["
sub cls()  wscript.StdOut.Write ans0 &"2J"&ans0 &"?25l":end sub
sub torc(r,c,s)  wscript.StdOut.Write ans0 & r & ";" & c & "f"  & s :end sub


Sub draw_line(r1,c1, r2,c2,c)
  Dim x,y,xf,yf,dx,dy,sx,sy,err,err2
  x =r1    : y =c1
  xf=r2    : yf=c2
  dx=Abs(xf-x) : dy=Abs(yf-y)
  If x<xf Then sx=+1: Else sx=-1
  If y<yf Then sy=+1: Else sy=-1
  err=dx-dy
  Do
    torc x,y,c
    If x=xf And y=yf Then Exit Do
    err2=err+err
    If err2>-dy Then err=err-dy: x=x+sx
    If err2< dx Then err=err+dx: y=y+sy
  Loop
End Sub 

const pi180=0.017453292519943

const r0=13
const c0=26


nangi=-30*pi180
aangi=-6*pi180
ang0=90*pi180


lh=7
lm=9
ls=9
ln=12


while 1
     cls

    
    angn=ang0+nangi
    for i=1 to 12
      torc r0-cint(ln*sin(angn)),cint(c0+2*ln*cos(angn)),i
      angn=angn+nangi 
    next 

    
    t=now()
    torc 1,1, hour(t) &":"& minute(t) &":"& second(t) 
    
    
    angh=ang0+hour(t) *nangi
    angm=ang0+minute(t) *aangi
    angS=ang0+second(t) *aangi

    
    draw_line r0,c0,cint(r0-ls*sin(angs)),cint(c0+2*ls*cos(angs)),"."
    draw_line r0,c0,cint(r0-lm*sin(angm)),cint(c0+2*lm*cos(angm)),"*"
    draw_line r0,c0,cint(r0-lh*sin(angh)),cint(c0+2*lh*cos(angh)),"W"
    torc r0,c0,"O"
    
    
    wscript.sleep(1000)
wend