Task: Hilbert curve
C: #include <stdio.h>

#define N 32
#define K 3
#define MAX N * K

typedef struct { int x; int y; } point;

void rot(int n, point *p, int rx, int ry) {
    int t;
    if (!ry) {
        if (rx == 1) {
            p->x = n - 1 - p->x;
            p->y = n - 1 - p->y;
        }
        t = p->x;
        p->x = p->y;
        p->y = t;
    }
}

void d2pt(int n, int d, point *p) {
    int s = 1, t = d, rx, ry;
    p->x = 0;
    p->y = 0;
    while (s < n) {
        rx = 1 & (t / 2);
        ry = 1 & (t ^ rx);
        rot(s, p, rx, ry);
        p->x += s * rx;
        p->y += s * ry;
        t /= 4;
        s *= 2;
    }
}

int main() {
    int d, x, y, cx, cy, px, py;
    char pts[MAX][MAX];
    point curr, prev;
    for (x = 0; x < MAX; ++x)
        for (y = 0; y < MAX; ++y) pts[x][y] = ' ';
    prev.x = prev.y = 0;
    pts[0][0] = '.';
    for (d = 1; d < N * N; ++d) {
        d2pt(N, d, &curr);
        cx = curr.x * K;
        cy = curr.y * K;
        px = prev.x * K;
        py = prev.y * K;
        pts[cx][cy] = '.';
        if (cx == px ) {
            if (py < cy)
                for (y = py + 1; y < cy; ++y) pts[cx][y] = '|';
            else
                for (y = cy + 1; y < py; ++y) pts[cx][y] = '|';
        }
        else {
            if (px < cx)
                for (x = px + 1; x < cx; ++x) pts[x][cy] = '_';
            else
                for (x = cx + 1; x < px; ++x) pts[x][cy] = '_';
        }
        prev = curr;
    }
    for (x = 0; x < MAX; ++x) {
        for (y = 0; y < MAX; ++y) printf("%c", pts[y][x]);
        printf("\n");
    }
    return 0;
}

VB: option explicit


const pi180= 0.01745329251994329576923690768489 
const pi=3.1415926535897932384626433832795 
class turtle
   
   dim fso
   dim fn
   dim svg
   
   dim iang  
   dim ori   
   dim incr
   dim pdown
   dim clr
   dim x
   dim y

   public property let orient(n):ori = n*pi180 :end property
   public property let iangle(n):iang= n*pi180 :end property
   public sub pd() : pdown=true: end sub 
   public sub pu()  :pdown=FALSE :end sub 
   
   public sub rt(i)  
     ori=ori - i*iang:
     if ori<0 then ori = ori+pi*2
   end sub 
   public sub lt(i):  
     ori=(ori + i*iang) 
     if ori>(pi*2) then ori=ori-pi*2
   end sub
   
   public sub bw(l)
      x= x+ cos(ori+pi)*l*incr
      y= y+ sin(ori+pi)*l*incr
   end sub 
   
   public sub fw(l)
      dim x1,y1 
      x1=x + cos(ori)*l*incr
      y1=y + sin(ori)*l*incr
      if pdown then line x,y,x1,y1
      x=x1:y=y1
   end sub
   
   Private Sub Class_Initialize() 
      setlocale "us"    
      initsvg
      pdown=true
   end sub
   
   Private Sub Class_Terminate()   
      disply
   end sub
   
   private sub line (x,y,x1,y1)
      svg.WriteLine "<line x1=""" & x & """ y1= """& y & """ x2=""" & x1& """ y2=""" & y1 & """/>"
   end sub 

   private sub disply()
       dim shell
       svg.WriteLine "</svg></body></html>"
       svg.close
       Set shell = CreateObject("Shell.Application") 
       shell.ShellExecute fn,1,False
   end sub 

   private sub initsvg()
     dim scriptpath
     Set fso = CreateObject ("Scripting.Filesystemobject")
     ScriptPath= Left(WScript.ScriptFullName, InStrRev(WScript.ScriptFullName, "\"))
     fn=Scriptpath & "SIERP.HTML"
     Set svg = fso.CreateTextFile(fn,True)
     if SVG IS nothing then wscript.echo "Can
     svg.WriteLine "<!DOCTYPE html>" &vbcrlf & "<html>" &vbcrlf & "<head>"
     svg.writeline "<style>" & vbcrlf & "line {stroke:rgb(255,0,0);stroke-width:.5}" &vbcrlf &"</style>"
     svg.writeline "</head>"&vbcrlf & "<body>"
     svg.WriteLine "<svg xmlns=""http://www.w3.org/2000/svg"" width=""800"" height=""800"" viewBox=""0 0 800 800"">" 
   end sub 
end class

sub hilb (n,a)
if n=0 then exit sub
x.rt a
hilb n-1,-a: x.fw 1:x.lt a: Hilb n - 1,a 
x.fw 1
hilb n-1,a : x.lt a: x.fw 1: Hilb n - 1,-a 
x.rt a
end sub

 
dim x
set x=new turtle
x.iangle=90
x.orient=0
x.incr=5
x.x=100:x.y=700

hilb 7,1
set x=nothing