Patent ID: 11529563

Abstract:
Methods and systems are provided for executing a video game for a plurality of players. The method includes determining a plurality of golden paths associated with a gameplay of each of the plurality of players. The plurality of golden paths includes a plurality of main story quests associated with the plurality of golden paths. The method includes processing the gameplay to identify player gaming metrics for the plurality of players as the plurality of players progresses along the plurality of golden paths associated with each of the plurality of players. The method includes generating a dynamic quest for each of the plurality of players. The dynamic quest is generated with one or more sub-parts to influence one or more of the plurality of players to move toward a game environment associated with a first player of the plurality of players. The game environment of the first player includes a co-op game space. The method includes granting the one or more of the plurality of players access to enter the co-op game space based on the player gaming metrics of the one or more of the plurality of players. The co-op game space enables the first player and the one or more of the plurality of players to engage in an objective in the video game for a period of time. The one or more of the plurality of players returns to their respective golden paths upon engaging in the co-op game space. In this way, a video game is executed for a plurality of players which can provide players of different experiences and different levels a same game space where the players can join together and engage with one another to perform an objective or task in the video game.