Patent ID: 10559160

Abstract:
A computer-implemented method of operating a regulated gaming machine may comprise accepting funds from the player and correspondingly establishing player game credits. A game may be provided, comprising a plurality of in-game assets, each of which being configured to generate a wagering opportunity when interacted with by the player. One or more player interactions may be received with at least some of the plurality of in-game assets. For each generated wagering opportunity, the method may determine whether the received player interaction(s) resulted in successful or unsuccessful interaction(s) with the in-game asset with which the player interacted and, for each successful interaction, a wagering event may be generated, each of which requiring at least a predetermined amount of time for the gaming machine to process. It may then be determined when a plurality of the generated wagering events occur within a period of time that is shorter than an aggregate amount of time required by the gaming machine to process the generated wagering events. At least when the plurality of the generated wagering events are determined to have occurred within such shorter period of time, an animated graphic may be generated that serially consumes graphical representations of the generated wagering events and that outputs a graphical representation of a processed wager for each serially consumed graphical representation of a generated wagering event. The player's game credits may be updated as or before the graphical representations of the processed wagers are serially output from the animated graphic.