Project Manager: we're beginning to run out of time now , so , we've got a couple of ideas ,
Marketing: Yeah .
Project Manager: we can we'll have to work fast , um , alright as you can see we've got thirty minutes until the next meeting , so we'll have to try and decide on some of the basic functionality , um , how the user interface might work , that'll be a key aspect especially if the idea of um some kind of macros facility because you have to program it , you have to have a lot of response back , or at least some kind . Um User Interface: Mm-hmm .
Project Manager: And we're gonna maybe n try and have to figure out
Marketing: What the user wants uh .
Project Manager: what the user wants , yes .
Marketing: Okay .
Project Manager: Um , right . Has anybody got anything they'd like to add at this stage , anything they think that might have been missed so far ?
Industrial Designer: Well when you're talking about gaming and stuff , do you think they should have some sort of stick on it , rather than buttons ?
Marketing: Oh . Okay , .
Industrial Designer: Like uh control pads , you know of games , but Marketing: Mm-hmm .
Industrial Designer: or is that a bit ridiculous ? Project Manager: I I don't see why not , almost everybody is probably used to a console by now , and all of them incorporate small keypads on them , in fact even the mobile phones these days are beginning to use them as well , so it's probably an interface that most people are used to . Um
Industrial Designer: Yeah .
Project Manager: and that could allow n easy navigation , used as a joystick as well .
User Interface: Mm-hmm . The other key feature that uh that would be a good idea built into it is t is is to make something you know fairly sort of ergonomic , something that just fits fits as comfortably as possible into the hand . But of course , uh al al also allows for the possibility of a more sort of slightly unconventional or attractive uh sha shape for it overall , .
Project Manager: Okay . So ,
User Interface: A curve ,
Project Manager: small , stylish , and something that's just a little different .
User Interface: mm-hmm . Something sort of sort of sl slightly sort of biomorphic in form , uh which it would need to be to sort of conform to the shape of the hand more efficiently anyway .
Project Manager: Okay . That's definitely something that we should be able to do quite easily . I would I would have hoped so anyway . Um , right . I'd say we finish this one up , we get started , I'll get in , I'll write up what we've um kind of quickly done , and I'll get that out to everybody . Yeah ?
Marketing: 'Kay . So .
Project Manager: Okay . Marketing: .
Industrial Designer: .
Project Manager: Um , as far as I'm aware we leave the microphones here , um unless we get told otherwise , and just take the laptops with us .

Summary: When discussing the basic functionality, the team agreed that it was the most important to meet the user requirements. Industrial Designer suggested that the team could consider incorporating a keypad for the better game experience. User Interface went on making a contribution. An ergonomic curve design was recommended by User Interface and appreciated by Project Manager, for it would make the remote control look more stylish.