A: Okay .
A: Oh , that's not gonna work . A: Oh , alright .
A: Okay .
A: Okay .
A: Um alright .
D: Uh , uh , um .
A: I'll just put that there .
A: Uh as you all know we're here to create a brand new fantastic remote .
A: Uh I'm Nick Debusk ,
A: I'm the Project Manager .
A: Uh we'll just get started with everyone kind of letting each other know who they are and what you're doing , what your what your role is um .
A: Go ahead .
D: Okay .
D: I am Corinne Whiting
D: and I will be the Marketing Expert
D: and in each of the three phases I will have a different role .
D: In the function design phase I will be talking about user requirement specification ,
D: and this means what needs and desires are to be fulfilled ,
D: and I'll be doing research to figure this out .
D: In the conceptual design phase I will be dealing with trend watching
D: and I'll be doing marketing research on the web .
D: And then finally in the um detailed design phase I will be doing product evaluation
D: and so I will be collecting the requirements
D: and ranking all the requirements to see how we did .
A: 'Kay .
C: Hiya
C: , I'm Ryan .
C: Um I'm the User Interface Designer .
C: Um likewise I've three different roles for each stage of design .
C: Um the functional design is looking at the tex technical functions of a remote control .
C: Um in the concept design , the user interface ,
C: how the user reacts with the the product .
C: And the detailed design um sort of like the user interface design ,
C: what they might be looking for , uh things like fashions ,
C: what makes wha
C: how we're gonna make it special .
C: That's about it .
B: Right .
B: I'm Manuel
B: and I'm the Industrial Designer in in this project um .
B: In the functional design phase I'm I'll be dealing mostly with the requirements ,
B: um we'll discuss what the prog what functions the the product has to fulfil and so and so on .
B: Um I suppose we'll work pretty much together on that one .
B: Um um in the conceptual design um I'll be pro mostly dealing with properties and materials um of our product .
C: Yeah .
B: And uh the detailed design in the detailed design I'll be concerned with the look and feel of the product itself ,
B: um so we're pretty much working together obviously on the design front here . Okay . A: Okay .
A: Um so
A: we've got our opening ,
A: our our agenda is the opening , uh acquaintance which we've kinda done . Uh tool training , project plan discussion and then closing .
D: C: A: Uh grand total of twenty five minutes we have here .
A: Um so
A: we are putting together a new remote control .
A: Um we want it to be something original .
A: Um of course we're a not only a electronics company but a
A: fashion um conscious electronics company ,
A: so we want it to be trendy um
A: and we want it to be easy to use .
A: Um we've got the functional design , conceptual design and detailed design
A: um which basically is is the three of you um .
A: And w uh well um
A: functional design um .
A: Um do we have um any ideas of of  maybe d
A: let's just throw out some ideas of what kind of remote control we want to have ,
A: and then we can go into how we're gonna design it
A: and and how we're gonna do the detailing on it .
C: Yeah . Well uh
C: s
C: function of remote control is just just C: you know ,
C: change channels is its main function .
A: So
A: we want it to be um a T_V_ remote or A: I I mean do we want it to to do other things besides just be a a television remote ?
C: Oh right .
C: I suppose you c try make it a universal remote
A: 'Kay .
C: for C: could work on all sort of electrical
C: products in in one person's house .
D: Mm .
C: But , you know , they all sorta have the same role changing channels , volumes and then programming .
B: A: Mm-hmm . 'Kay .
C: I think they all work on the same prin principle as well
B: Mm .
C: sorta like C: I don't actually know .
C: But is it just infra-red ?
C: Is that standard ?
A: I I think yeah , yeah , r universal remote .
C: Ye yeah .
A: Um this is my first uh go-round with creating a remote control ,
D: Huh .
D: A: so D: Ours too . C: A: I think we're all in the same boat here .
A: Um C: Um one thing I thought of with the remote control is you always lose 'em .
A: Okay .
D: Mm .
C: So if there's a g a way of finding it quite easily , I thought that'd be quite good quite a good feature .
D: Ch
A: So we should we should set our remote control up to where it has a uh
D: Like a tracking device ? A: like a tracking device
C: Oh you can get those key A: or or like a a C: well
C: you could whistle
C: or make a noise
A: It makes a noise ,
C: and it'd beep .
A: there's a button on the T_V_ that you press
B: Mm , mm .
D: Mm .
C: Yeah .
A: and B: Right .
A: 'Kay .
D: Be good .
B: So C: Generally , all remotes are sort of quite similar in their appearance .
A: Yeah .
C: Just long .
A: Do we want A: so they're kinda like long and rectangular .
C: Yeah .
A: Do we want something crazy ?
C: Black usually .
A: You know ,
C: Yeah .
A: we want something new that's gonna stand out .
D: Lot more modern .
C: I think so .
A: A m a modern so our remote should be C: Maybe sorta spherical or something . A ball .
B: D: Maybe like user-friendly ,
D: like a little
C: Yeah .
D: you know ,
D: where you can use both hands , like a little keyboard type thing .
C: People B: Mm .
C: I thought maybe , because people always tend to throw a remote control about the place to one another C: if it was in a ball ,
C: and maybe the actual controls are inside or something .
A: 'Kay .
D: Mm .
A: Um .
B: Well
B: there are of course certain restrictions ,
B: you can't have it be any form and fulfil all functions at the same time ,
C: Yeah .
B: so there are always the some restrictions
B: we have to apply here .
B: Um however um one question is how stable is that thing supposed to be ,
B: that refers to the material , pretty much um .
D: Mm .
B: What are we gonna build that thing out of ?
B: How sturdy is it gonna be ?
B: Do we want it to last longer
B: or rather have people
B: whatever , have to buy one every half a year ?
A: Okay so yeah ,
A: so we want it to be sturdy ,
C: Yeah .
A: we want it to to hold up to somebody's child , you know , throwing it across the room
A: or , as you said ,
A: people kinda throw it ,
A: so ball-shaped , uh you know , if it were ball-shaped maybe ,
C: Yeah .
C: It could be cased on the outside
A: then it C: and t everything could be inside .
A: 'Kay .
A: Um so
A: we want it to be modern , fun , sturdy ,
A: um A: So our form and our function .
A: Um we want it to be um easy to find . A: Um  A: What else it what else do we want it to to do ?
A: So we want it to be universal .
A: It's something that we're supposed to sell for about twenty five Euros
A: um and you know ,
A: goals for profits are I think somewhere around uh fifty million Euros , what they wanna make on it , so .
D: Mm .
D: Also since we're partners of the International Remote Control Association ,
D: maybe we wanna make it something that would globally appeal .
A: 'Kay .
D: That's more on the research end , but the marketing .
A: So marketing ,
A: you know ,
A: how maybe uh
A: marketing , you could s find out what is the most universally um appealing remote control out there .
D: Yeah .
B: D: And maybe as far as design goes , maybe we could have different ones for different target audiences ,
A: 'Kay .
D: 'cause maybe one won't apply to all of the countries we're targeting .
C: Ye
C: Small .
B: Right .
A: Um  A: Do you guys have any ideas for what it should look like ?
A: Maybe we could draw it up on the on the board over there .
A: Some ideas ?
A: We want it to be a b a ball ,
C: I'd C: I could draw sorta the ball idea .
A: you know ,
A: we'll draw up we'll draw up the ball
A: and maybe th um where the buttons are located .
C: My original idea was just simply sort of a sphere ,
C: where maybe you C: this is where it's connected together ,
C: and then when you open it out , it could fol it could be maybe flip , like a flip phone ,
C: and then when you fold it out the middle C: Maybe a hinge that'll have to be the strongest part of it .
C: If that if we did use a hinge , or if it was just two parts ,
B: C: and then you'd have
C: just sorta you you you know , your buttons .
C: Thing is inside
C: I think , sometimes remotes have too many buttons ,
C: so maybe as simple as possible ,
C: um as few buttons inside as possible .
C: Um , I dunno , what's the idea for .
C: Just something maybe if you ha
C: if it had like if some kind of like light or something or lights around it .
C: It's looking a bit like something out of Star Wars at the moment though , to be fair .
D: A: C: But yeah .
D: Futuristic .
D: C: That was that was a sorta simple idea I had
B: A: Uh-huh .
C: and then you know you could about C: Right ,
C: it would almost be like a ball .
C: So that was just just an idea I had .
C: I don't know whether anybody else has other ideas ?
B: Right .
B: One problem you'd get with this design is
B: um the ball is a nice idea
B: because of it's stability really ,
C: Yeah .
B: but of course , since it's a ball ,
B: it'll roll ,
B: so we'd have to have it flat on one side at least , down here somewhere ,
C: Yeah .
C: Maybe f yeah .
B: take away that part .
B: That's one of the big issues .
C: Yeah , that's g that's a good idea .
B: Also also you risk the hinges here . That's that's um a problem .
C: Yeah .
C: The idea C: it didn't have to necessarily be f a hinge ,
B: That's that's interesting of course ,
C: that was just one idea though .
B: but that's of course a weak point , yeah .
C: Yeah .
D: A: How would we go about um making you know getting rid of our weak points ?
A: What A: I mean would we just have a flat spot on the bottom of the ball ?
D: C: A: Not to put you on the spot ,
B: E
B: No no ,
A: but B: uh uh .
A: What did you say your title was again ?
B: N n
D: B: Uh , I'm your Industrial Designer ,
A: You're the the Industrial Designer .
D: B: so i b well ,
A: B: the point is
B: that B: well
B: maybe I dunno .
B: The shape is perhaps not the most ideal .
A: Okay .
B: As as stable as it is ,
B: there must be a compromise between um stability and design here , so .
C: Well
C: I I suppose that things become design .
D: Mm-hmm . C: But I mean i
C: I was trying to think of like the design of others .
C: I can't think of anything other than a long rectangle for remote ,
A: Yeah .
C: maybe small , sort of fatter ones ,
C: but there's nothing being done sort of out of left field , yeah .
A: It's not new ,
A: it's not innovative ,
A: it's A: you know ,
A: everybody does long remote
A: because it's easy ,
C: Yeah .
A: it's it's stable um .
D: 'Kay ,
D: I'll draw something . A: So if  D: What ? A: no ,
A: go ahead .
D: My idea was just to have it be kind of like a
D: keyboard type shape , you know , like video games
C: Yeah .
D: l so .
D: But maybe D: I mean that would be kinda big and bulky .
D: We could also try to do the hinge thing ,
D: so it could like flip out that way .
D: I don't know .
D: That's my idea .
C: I think definitely doing something different
D: Yeah .
C: is a good idea .
B: Mm .
C: I mean maybe design something , that's sort of like C: suppose not everybody's everybody's hand's the same ,
C: but something that would maybe fit in the hand easier .
A: Something with a grip .
D: Mm . Yeah .
C: Yeah , with a grip .
A: Yeah .
A: Because even I suppose even with the ball
C: It still might be hard to A: it's C: it still not the ho easiest thing to hold , yeah .
A: it might not be the easiest to hold onto um .
B: Mm .
A: So perhaps the the joystick the the keyboard idea might work better .
C: Like C: yeah .
A: But then again , people like to use one hand to flip
A: and one hand to hold their soda ,
D: True .
C: Yeah .
A: so maybe maybe we C: It's d
C: yeah .
C: I think it's definitely got to be a a one-handed a one-handed job .
D: Mm .
A: I feel like I'm just shooting everything down here .
D: That's fine .
C: A: Uh um D: You're the boss ,
D: you're allowed to .
B: Well
B: with the one-handed design you also have the the problem of the size
B: w
B: 'cause you know from cell phones , they can be too small .
B: So if the remote is too small it D: Yeah .
A: Yeah .
B: if it's small it probably looks better ,
B: but
B: may not be th as functional .
B: So for that there's A: Okay , so
B: So A: unfortunately we've got about five minutes here to come up with our um remote control idea and start rolling with it .
A: Um we've talked about our experiences with remote control
A: and um we've got a couple ideas um .
A: Let's see here .
A: What if we had what if we had not only um A: say we went with the ball the ball function
A: um , but maybe we give it sort of grips along the side s um
A: to make it easier to hold on to .
A: So you know um s so
C: Yeah .
A: it's easier to hold onto that way .
A: Course that'll then remove some of our our ball . Unless this unless this part were raised ,
A: so
A: say the cover flips over
A: and covers that part .
A: So the grip is A: No , that wouldn't work either um .
A: But if we're gonna make it flat on the bottom , then that eliminates our ball anyways .
A: So if it were flat on the bottom
A: and then had the sorta grips on the side here I guess ,
A: um
A: and then flat uh A: And then we have the problem with the hinge .
A: So if we're flat on the bottom , it's not gonna roll away ,
A: it'll stay where we want .
B: The question is also , I dunno , d do you really always want to open that thing when you have to use it ?
A: Mm , that's true .
B: It's probably going to lie around opened all the time anyway ,
B: so I don't know if a lid is a good idea .
B: From stabil stability point of view uh it certainly is ,
B: but also you have to face it and take into account the more of these things break by accident , uh the more we sell .
B: So
B: it's B: don't make it too stable uh .
A: So
A: we don't have it flip open .
A: We just have a ball C: But then maybe to go back to the to th s something along those things then .
B: To the other design .
A: Okay ,
A: so then we forget the ball .
B: It looks cool . D: Looks cool though .
A: It looks cool ,
D: Yeah .
A: but it's really not it's not functional um .
B: Uh functional .
A: So we've got our sort of keyboard kind .
A: What if we flipped it around here ,
A: so that it were um A: Sorry ,
A: that doesn't look anything like what you had there .
A: Um so
A: it's up and down ,
A: you hold it this way .
A: Course then it's it's like the rectangular again , only with a couple of jutting out points . C: Yeah .
D: B: Right . Right .
A: But it's one-handed um .
B: Question is what makes those game pads functional ?
B: W
B: I think that's pretty much the form for full hand .
B: So it's a round shape underneath that makes it comfy ,
D: Mm .
A: Yeah .
B: right ,
B: makes it nice ,
B: so that's the essential part .
B: Except for that I think we'll not probably not get a get away from some longer design .
A: Yeah . D: Right .
B: 'Cause you also have to know which way around to point this thing .
A: Yeah ,
B: You know , all
B: that dif batteries A: because it doesn't have a cord , like joysticks do .
B: right ,
B: and Batteries go weak as well ,
B: so um
B: after a while you have to point it towards the uh towards the equipment you wanna control with it ,
B: right ?
B: So , have to m show which is the front , which is the back .
A: Is it possible to have it to where it would work with a like a sensor on either side ?
A: So that either way you're pointing it it would work .
B: I suppose you could do that .
B: O of course the more technology you stick in that , the more it'll cost , so .
A: More expensive and yeah .
B: Course you can do that .
A: 'Kay .
A: Um B: I mean of course it'll be evident after a while or B: if you look at it , it'll it'll be evident which way around to point it ,
B: since you have the the numbers and the and the the buttons and stuff ,
A: True .
B: but um it's rather about an instinctual thing ,
C: Put it B: like you just grab it ,
B: you don't have to s look at it ,
B: you know ,
B: which way around to point it .
B: Otherwise the design of or the the point of putting two sensors on both sides um would probably work .
C: Even if you designed it in some in a way that you know , isn't a rectangle ,
C: but still pointed in a direction that had definite points .
C: So if that's your thing
C: and you got something like that instead ,
D: Yeah . C: and there's your s you kn
C: you know which way you're gonna pointing it .
A: 'Kay .
D: Sorry to interrupt ,
C: Um D: but we have a warning to finish .
A: Are we out of time ?
D: Yeah .
B: Mm .
A: Okay , well ,
A: just to finish up ,
A: should we s go with this plan ,
A: start making some A: Are good ideas , what are not .
B: Let's .
C: Does it say what does it say for n
B: Obviously C: it says on there what we need to do for the next meeting , I think .
A: Uh .
A: Must finish now , so .
C: T
A: And then marketing will look and see what uh what people want .
D: Mm .
B: Alright .
D: Great .
A: Okay .
A: And Project Manager will design a better meeting for next time around ,
D: B: A: be a little bit more prepared .
A: And uh alright ,
A: good meeting .
D: