User Interface: Okay , uh would like to share something which I did here . First thing is uh basically on design we just took the input from the previous meeting , especially from the marketing and industrial design , to check on the customer needs and feasibility . Second is we checked into competitors , the picture here shows one of the standard models offered by competitors here . So y you generally see there's not much of variety and like marketing team said uh , people need trendy , they are bored of black and white .
Project Manager: Mm .
User Interface: So you generally see rectangular shape , very monotonous kind of designs here .
Industrial Designer: Yeah .
User Interface: And uh second thing is there's too much of confusion here . No particular remote is standard .
Project Manager: Mm .
User Interface: Like , some some people have a  Here you see this ? This is on a I I I found th that uh only common feature is the ch uh channel control and uh volume control , rest other buttons , they are in a very disorganized and they are not consistent th with other models and all .
Project Manager: Okay .
User Interface: Okay , and second as already discussed with William , we are going to have m maybe a G_ G_U_I_ interface in the f in the middle of the flip-top
Industrial Designer: Yeah .
User Interface: and g graphic user interface
Marketing: Sorry what does that stand for ?
Project Manager: Which means User Interface: basically which is what we d do in computer , have icons or touch pad or whatever ,
Marketing: Okay .
Industrial Designer: Yeah .
User Interface: which is Industrial Designer: If you if yeah if you have like buttons that appear on the screen in this L_C_D_ screen .
User Interface: Like you have on a l uh icons or something y you have is a good example of G_U_I_ graphic user interface .
Industrial Designer: Yeah .
Project Manager: Okay .
User Interface: So basically not point or click  Press any particular device , he just has to click on that particular icon to simplify .
Project Manager: Okay .
User Interface: And on the top m repetitive buttons which are like volume or channel changing and all could be on the pointing device , that means the use of button . So he need not use a pointer to keep changing the channel if a person is frequent surfer .
Project Manager: Mm-hmm .
User Interface: So we are having a combination of boards , so f on the s simpler board , on the top we have this button , rubber buttons , to keep frequently changing the channels .
Project Manager: Can we swap that round so th that the ones that we use all the time are on the bottom part ?
User Interface: Project Manager: 'Cause if you're thinking about holding it you would be using your thumbs to press , just like a mobile phone .
Industrial Designer: Yeah .
Marketing: No you'd hold it you don't if you flip it open then you'd be Wouldn't you ? Isn't that the idea ? You us if we just use the shell as an example again , you open that , you've got your L_C_D_ display there and you've got the buttons there so you're holding it in the palm of your hand , yeah .
Project Manager: Yeah . That's what I was just saying ,
Industrial Designer: Yeah , yeah but you can do it with your thumb li
User Interface: But Project Manager: and then have the and then have the L_C_D_ at the top
User Interface: Mm-hmm .
Project Manager: and then be able to touch that for the other controls ,
Marketing: Mm-hmm . Mm-hmm .
User Interface: Okay and you mean to the Project Manager: so have the um the volume and the programme , things like that ,
User Interface: And the lower distance .
Project Manager: on the lower side .
User Interface: Oh f perfect .
Project Manager: Okay .
Marketing: Hmm .
User Interface: So the findings are too many cluttered buttons . Repetition of certain but buttons which I already explained , example the volume and channel control buttons . All are confusing and in inconsistent . Okay we had a latest finding of voice recognition , there was a mail which mentions that our division has developed a new speech recognition s feature . We have to check into the for financial f feasibility whether we can incorporate it this at a low cost , but for like we had g um s response from the customers that they would like to have the feature of finding it .
Industrial Designer: Yeah .
User Interface: So it could be like , where is the remote , and the remote answers I am here .
Industrial Designer: Yeah .
User Interface: Some kind of thing or it gives a b bleep sound or some kind of sound
Marketing: Mm .
User Interface: and if this can be incorporated this would be more uh you can say trendy also ? And technologically innovative also .
Industrial Designer: Yeah .
User Interface: So we we can check into the financial feasibility of incorporating this . My personal preferences would be like , as already uh marketing department , they want something to do with fruit so I wouldn't say the design should be like a fruit , but yeah we can take inspiration from fruit colours , like the vibrant colours , uh red chilli uh
Marketing: Mm .
Industrial Designer: Yeah .
User Interface: tomato red or whatever and second thing is cer certain standard buttons we should have , like for example , i if you see the previous slide uh
Industrial Designer: Well , yeah we User Interface: I think most of the users would now be well acquainted with this cer central pattern , here , so we we we would not change h that particular pattern
Industrial Designer: Yeah .
User Interface: because i this is the most consistent thing in all remote controls .
Project Manager: I can't see that , is that play and stop and things ?
User Interface: This is central one , the one you Project Manager: Or is that volume and channel ?
User Interface: yeah volume and channel . So keep that m that standardised because that's the most common feature across all models , if you look at all the models , it's here . This and voice recognition .
Project Manager: Okay . Right . Okay . Um I'm not sure how long we've got left , but we need to make a decision about um the things we've discussed . So , we agree on Do we agree on the battery ?
User Interface: The kinetic .
Marketing: Kinetic ?
Project Manager: Yeah .
Industrial Designer: Yeah .
Project Manager: Um , that means that there's no function for li the port , you know that it sits in , then pressing the button then having Industrial Designer: Mm .
Project Manager: so we could incorporate voice recognition for the finding it .
Industrial Designer: Yeah I think Project Manager: It's a bi i it's like a g it's a gadget , it's a
Industrial Designer: I mean if Yeah it is it is qui it's quite a cool feature to have
Project Manager: selling point .
Industrial Designer: and also if they've got it if they've got these parts already in stock , then it won't be cheap to re-manufacture them ,
User Interface: Mm-hmm .
Industrial Designer: uh or it will be cheap sorry to re-manufacture them . So do you reckon that's a good idea that , where's the remote , I'm here thing ? I think that would be quite fun .
Project Manager: I think the only
Marketing: Mm .
Project Manager: I think the only pitfall that we would have would be how much it's going to cost if that means we have to cut down somewhere else ,
Industrial Designer: Yeah .
Project Manager: but I think pretty much we've used cheap relatively cheap and simple things .
Industrial Designer: Yeah .
Marketing: Mm .
Project Manager: The L_C_D_'s not cheap .
Industrial Designer: Yeah to s th well it's it's not as expensive as it would be if it was full colour 'cause if we've just got a black and white one ,
Marketing: Hmm .
Industrial Designer: I mean they use them in calculators so .
Project Manager: Yeah , okay .
User Interface: Maybe we could start with the black and white .
Industrial Designer: Yeah .
User Interface: That that way we could upgrade later .
Project Manager: And you could yeah . Okay .
Marketing: Yeah , we talked about kinetic charging ,
Industrial Designer: User Interface: Mm .
Marketing: we've deci seem to have decided on that , did we decide on double A_ or triple A_ batteries ?
User Interface: Mm .
Industrial Designer: Well you cou um .
Project Manager: Do you want like a back-up ?
Marketing: No , one of the decisions we had to make was whether we had double A_ or triple A_ batteries 'cause they've still got to be charged this way haven't they ?
Industrial Designer: K no the kinetic ones come come with um a sort of w watch a battery that goes in a watch .
Marketing: I oh I see . Right , okay , got you .
Industrial Designer: So it's a lot smaller , so it would Marketing: Got you on that okay , didn't realise .
Project Manager: Um , okay so we've got battery . The inside components is pretty standardised across the board isn't it ?
Industrial Designer: Yeah .
User Interface: Yeah .
Project Manager: So there's not a really a decision to be made there , um . The buttons what did you give us as our The bare-board L_C_D_ or Industrial Designer: Yeah the well I think were we're going for the L_C_D_ on that one , on the buttons ,
User Interface: Industrial Designer: on the on the on on the top one we're gonna
Project Manager: On the top one okay you've got the touch
Industrial Designer: yeah .
Project Manager: okay and then Industrial Designer: On the bottom we were gonna have the rubber , the rubber ones , the anti-R_S_I_ ones .
Project Manager: Okay , okay .
Marketing: Sorry could you repeat that last part ?
Industrial Designer: Um , okay on we've got the flip the flip-screen , the top one is gonna be the L_C_D_ and the bottom one is gonna be the rubberised buttons .
Marketing: L_C_D_ screen . Mm-hmm . Okay .
User Interface: And for the sorry .
Project Manager: No , it's fine .
User Interface: For the body design I think plastic , uh w yeah
Industrial Designer: Plastic ,
User Interface: we could use the body ,
Project Manager: For the inside .
Industrial Designer: okay .
User Interface: for the inside and uh rubber as a padding or for the grip , something like to add to the design .
Industrial Designer: Yeah .
Project Manager: Mm-hmm .
Marketing: Mm-hmm ,
User Interface: Marketing: so we decided on a rubber casing for the plastic shell , a variety of designs ,
User Interface: Plast right .
Project Manager: Oh I think so , I think so .
Marketing: okay . and it is just uh although it's rubberised and spongy , apart from that we're just going to go for sort of vegetable and fruit colours , we're not gonna try and make it actually a vegetable or fruit design or anything else , like a shell that we discussed ,
Industrial Designer: Mm no .
Project Manager: No I think I  Marketing: just go for the colours .
User Interface: It's Project Manager: we don't wanna be tacky if we've got a kind of different shape anyway
Marketing: Okay .
Project Manager: um the fact the m the material that we would be using would be cheap , so we could make it red , we could make it um psychedelic , you know , we could make it black and white zebra stripes ,
Marketing: Mm-hmm .
Project Manager: but that's not really what we're focusing on , what we're focusing on is the m you know Marketing: The feel .
Project Manager: yes . So we could just pick anything .
Marketing: 'Kay . Mm-hmm . Is that going to be this image I've got in my head of something kind of shaped like that , maybe about that size , made of plastic , fits into the palm of the hand , rubberised cover that's spongy . Is that really going to fit fancy look and feel which was the major thing that people wanted , market research ,
User Interface: Uh I it's different .
Project Manager: It's just different
Marketing: is that fancy ?
Project Manager: it's just different from everything else and I mean , I'm trying to imagine um clean looking houses ,
Marketing: Mm .
Project Manager: sort of beige and black
Marketing: Mm-hmm .
Project Manager: um so you either want something that goes with that , which is what's on the market anyway ,
Marketing: Mm-hmm . Mm-hmm .
Project Manager: or you want something that contrasts as you know like you get clocks now that are more of a talking point than an actual clock because they're so interesting and Industrial Designer: Mm .
Marketing: Mm-hmm . Yeah . I'm just kind of pushing at that to see if you came out with anything else , but I mean I totally agree . We looked at those remotes , I mean they are kind of anonymous , very similar looking things .
Project Manager: Mm .
Marketing: This would definitely be different enough , I just wondered if anybody could come up with something even more Project Manager: And you would just have an across the b you would have so many different options that you could do , you could have um a plain black one , you could have sparkly pink glittery ones for your little Marketing: Well the thing is the rubberised covers are going to be s relatively cheap to produce , that if in a year's time we we get feedback from the design fairs that show something else is coming I mean it's so easy for us to just produce that and it can be slipped on ,
Project Manager: Mm .
Industrial Designer: User Interface: Right .
Project Manager: And ones tha ones that have rubbery spikes Marketing: which is another beauty of it .
Project Manager: y you know , you could just go so far with it ,
Industrial Designer: You can you can just Marketing: User Interface: Acupressure , you could talk of acupressures .
Industrial Designer: Yeah .
Project Manager: like a puffer fish , you could just , you could take it wherever ,
Marketing: Project Manager: so I think that's quite a flexible thing .
Industrial Designer: Yeah .
User Interface: And finally the body should be retouchable , may maybe ch you can change the body or the case casing the case outside ,
Project Manager: Yes .
User Interface: it should be moulded it with the design in such a way you can change it every time .
Industrial Designer: Yeah , yeah j with these rubber these rubberised ca
Project Manager: Mm .
Industrial Designer: not the actual uh plastic outside case , just the rubber thing that goes round the outside .
User Interface: Okay . The rubber .
Project Manager: Yeah . Okay we've got five minutes , um , or that might've been up for a while .
User Interface: Fine .
Marketing: Mm , so can I just recap uh Sarah ,
Industrial Designer: User Interface: Yeah .